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The Angband Ladder: Irashta, High-Elf Mage by <Irashta@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Irashta                                  Self  RB  CB  EB   Best
 Sex    Female            Age       118   STR! 18/100  +1  -5  +4 18/100
 Race   High-Elf          Height     88   INT! 18/100  +3  +3  +4 18/200
 Class  Mage              Weight    148   WIS! 18/100  -1  +0  +2 18/110
 Title  Arch-Mage         Status     32   DEX! 18/100  +3  +1  +6 18/200
 HP     616/616           Maximize    Y   CON! 18/100  +1  -2  +5 18/140
 SP     350/350           Preserve    Y   CHR! 18/100  +5  +1  +4 18/200

 Level           47       Armor    [57,+119]     Saving Throw     Heroic
 Cur Exp    8042183       Fight    (+27,+16)     Stealth          Superb
 Max Exp    8042183       Melee    (+34,+36)     Fighting      Legendary
 Adv Exp    8050000       Shoot    (+37,+14)     Shooting      Legendary
 MaxDepth   3800 ft       Blows       4/turn     Disarming        Superb
 Gold       2945965       Shots       1/turn     Magic Device  Legendary
 Burden   162.3 lbs                              Perception       Superb
 Speed          +41       Infra        60 ft     Searching     Very Good

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.+.. Blind:.........+...
 Elec:......+.+.... Confu:.........+...
 Fire:.+....+.+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:....+........ Nexus:....+......+.
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:......+...... Disen:+.....+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+..+.....
Feath:...........+. Sear.:....+....+...
PLite:............. Infra:....+........
Regen:............. Tunn.:.............
Telep:............. Speed:.++++........
Invis:.....+...+..+ Blows:.............
FrAct:..........+.. Shots:.............
HLife:.......+..... Might:.............


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+7,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Garnet Ring of Speed (+11)
   It increases your speed by 11.  
d) a Garnet Ring of Speed (+18)
   It increases your speed by 18.  
e) a Bronze Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Cloak of the Magi [1,+19] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It provides resistance to life draining.  It sustains your intelligence.
   It cannot be harmed by acid.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+10]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v=g}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v=g, 10% off}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v=g}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5=g}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6=g}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7=g}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8=g}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9=g}
   It cannot be harmed by the elements.  
j) 12 Brown Mushrooms of Restoring
k) 4 Shimmering Potions of Healing
l) 2 Vermilion Potions of *Healing*
m) 9 Gold Speckled Potions of Restore Mana
n) 10 Grey Speckled Potions of Enlightenment
o) 4 Scrolls titled "ban doksri fa" of *Identify*
p) 4 Scrolls titled "bjor nelggan" of *Enchant Armor*
q) a Banyan Staff of the Magi (0 charges)
r) 2 Garnet Rings of Speed (+10)
   It increases your speed by 10.  
s) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It increases your dexterity by 4.  It cannot be harmed by the elements.
   It might have hidden powers.


  [Home Inventory]

a) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
b) an Obsidian Amulet of the Magi [+3] (+2)
   It increases your intelligence by 2.  It increases your searching by 2.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
c) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
d) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) a Mother-of-Pearl Amulet of Weaponmastery (+1,+1) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
g) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
j) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
k) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
l) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
m) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It cannot be harmed
   by the elements.  It might have hidden powers.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
o) a Large Metal Shield of Elvenkind [5,+21] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and light.  It cannot be harmed by the elements.
   
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
q) The Small Sword 'Sting' (1d6) (+10,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
r) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It cannot be harmed by the elements.
   It might have hidden powers.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.4.2006 18:45

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2304. on the Angband Ladder (of 5784)

Comments

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On 27.4.2006 18:45 Irashta@gmail.com wrote:
Gabriel, thanks for the +18 ring!

On 27.4.2006 18:47 wrote:
The words are "Sweet zombie jesus, that's a fast one!"

On 28.4.2006 07:52 wrote:
Could you get a +6 (or even +4) CON ring over the 2nd ring of speed? The extra 200HP will be far more useful than the difference between +30 and +41 speed. Or wear Thorin over Anarion; +4 STR/CON and IMM_ACID (and R_CHAOS) are more useful than the sustains.

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