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The Angband Ladder: Adalenyth, Ent Ascetic by <Adalenyth@Adalenyth.com>

  [Theme 1.1.3 Character Dump]

 Name  : Adalenyth              Age                278       STR!     40       
 Sex   : Male                   Height             109       INT:     25       
 Race  : Ent LostSoul           Weight             116       WIS!     40       
 Class : Ascetic                Social Class        13       DEX!     29       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR!     26       
                                                                               
 + To Melee Hit          56 Level             50    Max Hit Points      1426   
 + To Melee Damage       63 Experience  62291422    Cur Hit Points      1426   
 + To Ranged Hit         66 Max Exp     62291422    Max SP (Mana)        226   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        226   
   AC                19+218 Gold        13231073                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Excellent    Blows/Round:  14        
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  28-3360   
 Stealth     : Good         Magic Device: Poor         Infra-Vision: 110 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 17 (850')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Waiting: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 4 (200')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 101 (5050')

 Your body was a Player.
 You have defeated 9692 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 96 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 22nd Quelle of the 2890th year of the third age.
 Your adventure lasted 36 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
You can smell nearby monsters.
You can teleport yourself short distances.
You can consume solid rock.
You can drive yourself into a berserk frenzy.
You can bring down the dungeon around your ears.
You can grow trees.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You have normal luck.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Random teleportation:
  Randomly teleports you around

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 40)
 - Combat                                        50.000 [0.900]
          . Weaponmastery                        01.000 [0.300]
          . Archery                              02.900 [0.700]
          . Barehand-combat                      50.000 [1.100]
          . Boulder-throwing                     50.000 [0.600]
          . Antimagic                            50.000 [1.000]
 - Sneakiness                                    08.185 [0.700]
          . Stealth                              09.000 [1.000]
          . Disarming                            04.200 [0.900]
          . Dodging                              01.000 [1.000]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  36.900 [0.700]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  38.400 [1.100]
          . Corpse-preservation                  01.000 [0.700]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking

 12 of your companions have been killed.

  [Fates]

You may find a Mushroom of Poison on level 1.
You are fated to find The Cloak 'Colannon' on level 18.
You may meet a Blubbering idiot on level 18.
You are fated to find a Scroll of Summon Monsters on level 1.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 70 of Dol
    Guldur.
e) The Ring of Girmen (+3 attacks)
    It can be used to store a spell.  It increases your stealth and 
    attack speed by 3.  It sustains your strength and wisdom.  It provides
    resistance to shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
f) a Dazzling Ring of Speed (+12)
    It grants you the power of illuminate if it is being
    worn.  It provides light (radius 3) forever.  It increases your speed
     by 12.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 75 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Many Colours on level 97 of
    Halls of Waiting.
m) The Key of Orthanc {@2}
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) (nothing)
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to acid, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Mithril Shield of Vorodruin [8,+25]
    It sustains your 
    dexterity.  It provides immunity to acid, electricity and fire.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, electricity, fire, cold, nether, nexus and disenchantment.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Headless on level 88 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound, nether and chaos.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 91 of Angband.
x) (nothing)
z) (nothing)
{) The Bolt 'Arambar' (1d5) (+11,+9) (+3 attacks)
    
    It increases your dexterity and attack speed by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 75 of Forodwaith.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  


  [Character Inventory]

a) Saruman's Unfinished Works {!d @A1}
    It can
    be activated for satisfy hunger.  
    You found it lying in a vault on level 98 of Angband.
b) The Gem of Fire {teleport}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 31 of Dol Amroth.
c) The Pentagram of Lore {restore}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Dreadlord on level 71 of Angband.
d) Gandalf's Tome of Unconventional Warfare {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Master lich on level 85 of Angband.
e) The Tome of Chaos {restore}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Spectre on level 80 of Angband.
f) a Piece of the Mage Staff of Olorin {heal}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven mage on level 77 of Forodwaith.
g) The Gem of Time {heal}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Faunungol on level 61 of Dol Guldur.
h) The Crystal Ball of Godly Sights {summon pet}
    
    It can be activated for summon pet.  
i) The Wand Construction Kit {mass genocide}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Master lich on level 71 of Angband.
j) Darkgod's Voodoo Doll of the Player {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadmaster on level 71 of Forodwaith.
k) a Parchment titled ''Of the Kinslaying Wars'' {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 61 of Emyn
    Luin.
l) 14 Potions of Healing
    
m) 6 Potions of *Healing*
    
n) 2 Potions of Life
    
o) 7 Scrolls of Word of Recall
    
p) 20 Scrolls of *Identify* {25% off}
    
q) 12 Scrolls of *Remove Curse*
    
r) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of
    Angband.
t) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded
    two-handed.  It can be activated for alter reality every 100 turns if
    it is being worn. It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
v) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48)
    every 400 turns if it is being worn. It grants you the power of weigh
    magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, speed and spell power by 4.  It increases
     your mana capacity by 80%.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
w) The Mage Staff 'Mirend' (1d4) (+13,+11)(100%) (+5)


  [Home Inventory - Bree ]

a) The Seventeenth Eye of Sauron {satisfy hunger}
    
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 13 of Mirkwood.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sorcerer on level 98 of Orodruin.
c) 4 Scrolls of Sterilise
    
d) The Great Rod Tip of Home Summoning (75 Mana to cast)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 77 of Forodwaith.
e) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    
    It increases your attack speed by 1.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    sound and nether.  It allows you to fly.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
    Guldur.
f) The Ring of Power of Hoarmurath of Dir (+5)
    It increases your wisdom and charisma by 5.  It makes you
    invisible.  It provides resistance to light, blindness and confusion.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
g) The Ring of the Blacklocks (+3)
    
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 76 of Forodwaith.
h) The Ring of the Ironfists (+10,+10) (+3)
    It 
    increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 97 of Angband.
i) a Glowing Ring of Speed (+12)
    It provides light (radius 1) forever.  It increases your speed
     by 12.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 93 of
    Angband.
j) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel by 3.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to disenchantment.  It allows you to sense the presence of 
    undead.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 87 of
    Angband.
k) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns
     if it is being worn. It increases your charisma by 5.  It sustains 
    your charisma.  It provides resistance to poison and nexus.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 88 of Angband.
m) The Amulet of Umand (+4)
    It increases your strength, dexterity, charisma, stealth, 
    infravision and speed by 4.  It sustains your intelligence, dexterity
     and constitution.  It provides resistance to poison, dark, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 79 of
Forodwaith.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Great Worm of Fire on level 67
    of Angband.
o) The Black Banner of Gondor (-3)
    It can be activated for summon undead every
    666+d333 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your stealth by 3.  It makes you invisible.  It
    provides resistance to dark, nether and chaos.  It allows you to sense
    the presence of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
p) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
Forodwaith.
r) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to confusion, sound and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 77 of
Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it
    is being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
u) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 87 of
    Angband.
v) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if
    it is being worn. It grants you the power of remove fear if it is
    being worn.  It increases your charisma, stealth, infravision, ability
    to tunnel and luck by 2.  It sustains your charisma.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 80 of Forodwaith.
w) a Climbing Set
x) The Mage Staff of Legor (1d4) (+2,+11) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.


  [Home Inventory - Gondolin ]

a) The Lost Works of Melian {mass genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 91 of Angband.
b) Carcharoth's Favourite Toy {mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 31 of Dol Amroth.
c) Curunir's Book of Impossible Occurences {genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 38 of Illusory Castle.
d) 7 Potions of Cure Insanity
    
e) a Scroll of Acquirement
f) an Indestructible Scroll of Artifact Creation
g) a Ring of Clear Thought
    It can
    be activated for cure insanity if it is being worn. It sustains your 
    intelligence and wisdom.  It makes you completely fearless.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
h) The Ring of Anenweth (+2 to speed)
    It increases your 
    intelligence, charisma, stealth, speed and attack speed by 2.  It
    sustains your intelligence and charisma.  It provides resistance to 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 75 of Forodwaith.
i) a Glowing Ring of Speed of the Elements (+10) {100% off}
    It provides
    light (radius 1) forever.  It increases your intelligence and speed by 
    10.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It renders you especially vulnerable to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your luck by 
    2.  It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 77 of
Angband.
l) The Robe of Belegaer [2,+20] (+5)
    It provides light (radius 1) forever.  It increases your 
    stealth, searching and luck by 5.  It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to dark and blindness.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
m) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6
    turns if it is being worn. It does extra damage from electricity.  It
    makes you completely fearless.  It provides resistance to electricity.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 71 of
    Angband.
n) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 76 of Angband.
o) The Horn of Rohan (+2)
    
    It can be activated for heroism, berserker, haste every 250 turns if
    it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
p) The Horn of Helm (+2)
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
q) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 67 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Ren the Unclean (+2% of critical hits)
    It increases your dexterity and ability to score critical
    hits by 2.  It makes you invisible.  It sustains your intelligence and 
    charisma.  It provides resistance to sound and disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 80 of Forodwaith.
b) The Ring of the Stonefoots [+6] (+3)
    
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 79 of Forodwaith.
c) The Ring 'Angbarin' [+15] (+2)
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your wisdom by 2.  It sustains your 
    intelligence.  It provides resistance to fire.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
d) The Metal Scale Mail of Idrair (-2 to accuracy) [13,+15]
    It
    sustains your strength, intelligence and wisdom.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    light, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 66 of
    Barad-Dur.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, light and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 57 of Barad-Dur.
f) The Mumak Hide Armour of Duwath (-22,-38) [8,+3](20%)
    
    It increases your hit points by 20%.  It sustains your dexterity and 
    charisma.  It provides immunity to acid and fire.  It provides
    resistance to confusion and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if
    it is being worn.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 1.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 63 of Dol
    Guldur.
h) The Small Metal Shield 'Earnil' [3,+12]
    It sustains your intelligence.  It provides immunity to 
    electricity and fire.  It provides resistance to confusion.  It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Dragon Helm of Thrain [8,-12]
    It provides light (radius 3) forever.  
    It provides resistance to acid and blindness.  It induces random
    teleportation.  It fills you with the Black Breath.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
k) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma
     and speed by 10.  It does extra damage from fire.  It drains life
    from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It carries an ancient morgothian curse.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Worm on level 63 of Dol
    Guldur.
l) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 61 of Dol Guldur.
m) The Quarterstaff of Thranduil (1d9) (+10,+20)
    
    It can be wielded two-handed.  It poisons your foes.  It is especially
    deadly against natural creatures.  It provides resistance to poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Light Crossbow of Esgar (x3) (+12,+18) (+3 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
o) The Cup of Thror
    It can
    be activated for alchemy every 500 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) a Rune [Ray] {quest}
b) The Medallion of Good Will {gain corruption}
    It can be activated
    for gain corruption.  
c) 10 Sprigs of Athelas
    
d) a Rod Tip of Speed (100 Mana to cast)
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 70 of Erebor.
f) 2 Rings of Extra Attacks (+3 attacks)
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your attack speed by 3.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 88 of Angband.
g) The Amulet 'Nornol' (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your strength by 2.  It makes
    you completely fearless.  It provides resistance to shards.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Orodruin.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 98 of Angband.
k) an Ethereal Snakeskin Cloak [1,+33]
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Iron Helm of Knowledge [6,+20] (-6) (charging)
    It can be activated for whispers
    from beyond(sanity drain) 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your luck by 6.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, 
    dexterity and speed by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 92 of
    Orodruin.
n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 99 of
    Orodruin.
o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and demons.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 92 of
    Orodruin.
p) The Bolt 'Fareb' (1d5) (+12,+6) (+2 attacks)
    It increases your attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It produces chaotic effects.  It
    drains life from your foes.  It is a great bane of undead.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 98 of Angband.
q) a Small Wooden Boomerang of the Maiar (1d4) (+14,+13) [+4] (+3 attacks)
    It 
    increases your attack speed by 3.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
r) The Key of Thorin
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Khazad-dum ]

a) The Demonhorn 'Dindimlad' [2,+5]
    It provides light
    (radius 2) forever.  It sustains your charisma.  It provides immunity
    to paralysis.  It provides resistance to poison, light, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 78 of Angband.
b) The Ring 'Iryon' (+4 to searching)
    
    It increases your searching by 4.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to poison, 
    confusion, shards and nether.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Law drake on level 77 of Angband.
c) The Silmaril of Flames (+2)
    It
    can be activated for invulnerability (dur 8+d8) every 1000 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 79 of
    Angband.
d) The Metal Scale Mail of Mothlan (-56,-62) [13,+24](20%)
    It increases your hit points by 20%.  It sustains your 
    intelligence and dexterity.  It provides resistance to fire, confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 77 of Angband.
e) The Full Plate Armour of Lielen (-3 to accuracy) [25,+10]
    
    It sustains your strength and charisma.  It provides immunity to acid.
    It provides resistance to electricity, fire, poison, dark, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Perplexity on level 80 of
    Angband.
f) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 77 of Angband.
g) The Robe 'Tirith' [2,+12]
    
    It sustains your intelligence.  It provides immunity to electricity, 
    fire and cold.  It provides resistance to acid, fire, cold, light and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 80 of
    Angband.
h) The Set of Mithril Gauntlets of Rahad [4,+16]
    It sustains your intelligence, wisdom, dexterity and charisma.
    It provides resistance to cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 80 of Angband.
i) The Bearded Axe of Gionnor (1d6) (+12,+2) (+2)
    
    It can be wielded two-handed.  It increases your wisdom and dexterity
     by 2.  It does extra damage from acid.  It produces chaotic effects.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 61 of
    Barad-Dur.
j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 80 of
    Angband.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Two-Handed Sword 'Findriri' (3d6) (+14,+27) (+2)
    It must be wielded two-handed.  It 
    increases your wisdom and constitution by 2.  It does extra damage 
    from frost.  It produces chaotic effects.  It strikes at demons with
    holy wrath.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 77 of Angband.
m) The Dark Sword 'Anyarwe' (3d7) (+16,+16) (+2 to speed)
    It
    generates an antimagic field.  It increases your intelligence and 
    speed by 2.  It does extra damage from acid.  It produces chaotic
    effects.  It is especially deadly against dragons.  It is a great bane
    of demons.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 79 of
    Angband.
n) The Dark Sword 'Lumar' (3d7) (+6,+18)
    It generates an antimagic field.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against giants.  It is a great bane of demons.  It fights against evil
    with holy fury.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 80 of Angband.
o) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Barad-Dur.
p) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 80 of Angband.
q) The Two-Handed Flail of Bedalaith (3d6) (+43,+2) (+3)
    It
    must be wielded two-handed.  It increases your dexterity, constitution
     and ability to tunnel by 3.  It does extra damage from acid, 
    electricity and fire.  It produces chaotic effects.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 79 of Angband.
r) The Silver Bolt of Elduin (3d5) (+29,+12) (+6)
    
    It increases your constitution by 6.  It does extra damage from 
    electricity and frost.  It is a great bane of dragons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 80 of Angband.
s) The Seeker Arrow of Leglion (4d4) (+13,+12)
    
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 80 of
    Angband.
t) The Mage Staff of Harithlor (1d4) (+11,+14) [+2]
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It allows you to
    fly.  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 58 of Barad-Dur.
u) The Mage Staff of Norog (1d4) (+5,+6)(60%) (+3)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence by 3.  
    It increases your mana capacity by 60%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archlich on level 58 of Barad-Dur.
v) The Mage Staff of Inglomind (1d4) (+5,+1) [+10](80%) (+4)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 78 of Angband.


  [The Museum Inventory - Bree ]

a) 89 Potions of Water Curing {quest}
    
b) The Ring of Power of Uvatha the Horseman (+5)
    It 
    increases your wisdom and dexterity by 5.  It makes you invisible.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to shards and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of the Firebeards (+5,+10) (+3)
    
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
d) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Faramir, Son of Denethor on level 31 of
    Moria.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
h) The Cord Armour of Iloneleb [6,+6] {cursed}
    It sustains your intelligence.  It makes you completely
    fearless.  It provides resistance to confusion.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 9 of
    Barrow-Downs.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
j) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 25 of The Old
    Forest.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green glutton ghost in the town of Minas
    Anor .
n) The Pair of Hard Leather Boots 'Nindilth' [3,+0]
    It sustains your intelligence.  It provides resistance to fire, 
    poison and sound.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 
    3.  It provides resistance to confusion, shards and chaos.  It allows
    you to sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a White Balrog in the wilderness or in a
    town.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  
    It increases your ability to score critical hits by 1.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    orcs.  It makes you completely fearless.  It provides resistance to 
    blindness.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
v) a Heavy Lance of Gondolin (4d8) (+12,+15) (+1)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength and constitution by 1.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Wooden Boomerang 'Andorin' (1d8) (+7,+3)
    It does extra damage from frost.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.


  [The Museum Inventory - Caras Galadhon ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases 
    your charisma by 5.  It allows you to see invisible monsters.  It
    allows you to sense the presence of demons.  It slows your metabolism.
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice skeleton on level 35 of The
    Helcaraxe.
b) The Ring of Power of Ji Indur Dawndeath
    It makes you invisible.  It sustains your strength and 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether and disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 62 of Erebor.
c) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
d) The Ring of Dolwe (+4 to stealth)
    
    It increases your stealth by 4.  It sustains your constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to nexus and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
e) The Ring 'Namrolvas' (+3)
    It increases your constitution by 3.  It sustains your 
    wisdom and constitution.  It provides resistance to acid, electricity, 
    light, blindness, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated
    for rays of fear in every direction if it is being worn. It provides
    light (radius 1) forever.  It increases your strength by 2.  It
    sustains your strength.  It makes you completely fearless.  It allows
    you to sense the presence of trolls.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Double Ring Mail of Ainast (-2 to accuracy) [15,+1]
    It sustains your 
    wisdom and dexterity.  It provides resistance to electricity and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
j) The Robe 'Elfar' [2,+10]
    It
    sustains your strength, intelligence and charisma.  It provides
    immunity to cold.  It provides resistance to fire, cold, poison and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
k) The Padded Armour 'Barost' (-20,-55) [4,+0](20%)
    It
    increases your hit points by 20%.  It sustains your wisdom and 
    charisma.  It provides immunity to acid.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
l) The Jewel Encrusted Crown of Tarod [0,+9]
    It makes you completely fearless.  It provides resistance to fire
    , cold, poison and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison
    every 5 turns if it is being worn. It increases your dexterity and 
    charisma by 5.  It sustains your constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It must be wielded
    two-handed.  It increases your strength by 2.  It does extra damage 
    from fire.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It provides immunity to paralysis.  It provides resistance to 
    fire and poison.  It allows you to sense the presence of dragons.  It
    slows your metabolism.  It speeds your regenerative powers.  It drains 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes
    .  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded
    two-handed.  It increases your searching, infravision and ability to
    tunnel by 10.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Ball-and-Chain of Ostir (2d4) (+23,+12) (+3 to speed)
    It can be wielded two-handed.  It increases your 
    strength and speed by 3.  It poisons your foes.  It produces chaotic
    effects.  It can cause earthquakes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin Chieftain in the town of Gondolin .
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
x) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Osgiliath ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 77 of Forodwaith.
b) a Golden Rod of the Istari of Nothing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
c) The Ring of Power of Khamul, the Black Easterling (+1% of critical hits)
    It increases your intelligence, charisma, stealth and ability
    to score critical hits by 1.  It makes you invisible.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to electricity, dark and sound.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Emyn Luin.
d) The Ring of Power of Dwar, Dog Lord of Waw (+5)
    It increases your charisma by 5.  It makes you invisible.  
    It sustains your strength and wisdom.  It provides immunity to
    paralysis.  It provides resistance to shards and chaos.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 79 of
    Forodwaith.
e) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    It increases your constitution by 2.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to electricity, blindness, sound and chaos.  It allows you to
    levitate.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 76 of
    Forodwaith.
f) The Ring of Tuluin (+4)
    It increases your strength, charisma and ability to score
    critical hits by 4.  It sustains your strength.  It provides
    resistance to electricity, blindness and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 61 of
    Erebor.
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 67 of Erebor.
h) The Amulet of Anaran (+3)
    
    It increases your intelligence by 3.  It sustains your constitution.  
    It provides resistance to confusion and chaos.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 77 of Forodwaith.
i) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 75 of Forodwaith.
j) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
k) The Red Dragon Scale Mail of Brielost (-2 to accuracy) [30,+23]
    It can be activated for breathe fire (200) every 90+d90 turns
     if it is being worn. It sustains your strength, intelligence, 
    constitution and charisma.  It provides immunity to acid.  It provides
    resistance to fire and light.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
l) The Jewel Encrusted Crown 'Nienel' [0,+17]
    
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, electricity, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great crystal drake on level 70 of Emyn
    Luin.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
n) The Pair of Hard Leather Boots of Moroth [3,+0]
    
    It sustains your strength, wisdom and constitution.  It provides
    resistance to fire, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold
     and dark.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 77 of Forodwaith.
p) The Long Sword of Nessir (2d5) (+6,+10) (+3 attacks)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom and attack speed by 3.  It produces chaotic effects.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 62 of Erebor.
q) The Katana of Aerrimril (3d4) (+10,+17) (+5)
    
    It can be wielded two-handed.  It increases your wisdom by 5.  It does
    extra damage from electricity and frost.  It is very sharp and can
    make your foes bleed.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 77 of Forodwaith.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your 
    intelligence by 2.  It does extra damage from fire and frost.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It sustains your 
    intelligence.  It provides resistance to fire and cold.  It allows you
    to sense the presence of giants.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
t) The Scythe of Calegion (5d3) (+9,+8) (+1)
    
    It can be wielded two-handed.  It increases your wisdom by 1.  It does
    extra damage from fire.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against giants.  It is a great bane of undead.
    It cannot be harmed by acid, cold, lightning or fire.  
u) The Ball-and-Chain of Rebramlor (2d4) (+8,-1) (+2 to speed)
    It can be
    wielded two-handed.  It increases your intelligence and speed by 2.  
    It does extra damage from fire.  It drains life from your foes.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of orcs.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
w) The Seeker Arrow 'Galion' (4d4) (+27,+6)
    
    It does extra damage from electricity and frost.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 77 of Forodwaith.
x) The Sceptre of Numenor (-3 to speed) {cursed}
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 75 of
    Forodwaith.



Posted on 29.4.2006 00:34

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237. on the Ladder (of 12733)
7. on the Theme Ladder (of 176)

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