The Angband Ladder: Fingolfin I, High-Elf Mage by <edpentney@hotmail.co.uk>

  [Angband 3.0.6 Character Dump]

 Name   Fingolfin I                              Self  RB  CB  EB   Best
 Sex    Male              Age       117   STR! 18/100  +1  -5 +12 18/180
 Race   High-Elf          Height     96   INT! 18/100  +3  +3  +8 18/240
 Class  Mage              Weight    210   WIS:  18/92  -1  +0  +3 18/112
 Title  ***WINNER***      Status     33   DEX:  18/99  +3  +1  +6 18/199
 HP     857/857           Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     368/368           Preserve    Y   CHR! 18/100  +5  +1  +6 18/220

 Level           47       Armor    [56,+125]     Saving Throw     Heroic
 Cur Exp    7779931       Fight    (+46,+36)     Stealth       Excellent
 Max Exp    7779931       Melee    (+68,+61)     Fighting      Legendary
 Adv Exp    8050000       Shoot    (+56,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold      10545755       Shots       1/turn     Magic Device  Legendary
 Burden   144.5 lbs                              Perception    Excellent
 Speed          +36       Infra        70 ft     Searching          Good

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:...+..+..+...
 Elec:......+...... Confu:......+......
 Fire:.+*...+...... Sound:......+.++...
 Cold:+..*..+..+... Shard:......+..+...
 Pois:......+...... Nexus:......+......
 Fear:+.+.+...+.... Nethr:..+...+......
 Lite:+....++..+..+ Chaos:......+.+....
 Dark:.....++..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:.......+.....
Feath:...+......... Sear.:.........+...
PLite:+...+....+... Infra:....+........
Regen:+.+++........ Tunn.:.............
Telep:...+...+..... Speed:++++.....+.+.
Invis:+.++++...+..+ Blows:.............
FrAct:+.+++...+++.. Shots:.............
HLife:...+.+....... Might:.............


  [Last Messages]

> You no longer have the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
(s).
> You have The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (s).
> You no longer have the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
(s).
> You hit the Battle-scarred veteran.
> You have slain the Battle-scarred veteran.
> You have The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (s).
> You no longer have the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
(s).
> The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} hits the
Battle-scarred veteran.
> The Battle-scarred veteran grunts with pain.
> You hit the Battle-scarred veteran.
> You have slain the Battle-scarred veteran.
> You have found 15 gold pieces worth of copper.
> There is a wall in the way! <2x>
> You hit the Boil-covered wretch.
> You have slain the Boil-covered wretch.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Maeglin 4300'}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Vault 4950}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {Swamp Wym 4100'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault 4200'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Necklace of the Dwarves (+3) {Vault 4700'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
f) The Arkenstone of Thrain {Vault 3650'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+20] (charging) {Floor 3050'}
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of the Magi [6,+22] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you the power of telepathy.  
   It cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Vault 2650'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Morgoth 5000'}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Maeglin 4300'}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+11] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {!k!k!k!d!d!d}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {!k!k!k!d!d!d}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {!k!k!k!d!d!d}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {!k!k!k!d!d!d}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {!k!k!k!d!d!D}
   It cannot be harmed by the elements.  
j) 5 Mushrooms of Restoring
k) 7 Potions of Healing {!*}
l) 2 Potions of *Healing*
m) 4 Potions of Restore Mana {!*}
n) 4 Rods of Disarming
o) 6 Rods of Fire Bolts
p) 6 Rods of Acid Balls
q) 5 Rods of Fire Balls
r) 3 Wands of Annihilation (7 charges)
   It cannot be harmed by the elements.  
s) 18 Mithril Bolts of Lightning (3d5) (+19,+16)
   It is branded with electricity.  It cannot be harmed by acid, 
   electricity, or fire.  


  [Home Inventory]

a) 3 Scrolls of *Identify*
b) The Ring of Tulkas (+4) {Vault 3900'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
c) an Amulet of the Magi [+7] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
d) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Vault 4950'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Vault 2600'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
f) The Full Plate Armour of Isildur [25,+25] (+1) {Vault 1950'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Vecna 4950'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Vault 4950'}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
i) The Cloak 'Colannon' [1,+15] (+3) {Angamaite 1250'}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
j) The Shield of Deflection of Gil-galad [10,+20] (+5) {Vault 4950'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Cantoras 4450'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {Feagwath 4100'}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Vault 3500'}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Vault 3500'}
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
o) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) {Vault 4950'}
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It is
   branded with frost.  It provides resistance to cold and fear.  It is
   blessed by the gods and slows your metabolism.  It grants you immunity
   to paralysis.  It activates for frost ball (100) every 35 turns.  It
   cannot be harmed by the elements.  
p) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {Vault 4050'}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
r) The Glaive of Pain (9d6) (+0,+30) {Vault 3500'}
   It provides resistance to fear.  It cannot be harmed by the elements.  
s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {Vault 4400'}
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and is especially deadly against 
   demons.  It is branded with fire.  It provides resistance to fire, 
   nether, and life draining.  It grants you the ability to see invisible
   things.  It activates for probing every 20 turns.  It cannot be harmed
   by the elements.  
t) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {Vault 3500'}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
u) The Short Bow of Amrod (x2) (+12,+15) (+2) {Saruman 3300'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
v) The Long Bow of Bard (x3) (+17,+19) (+2) {Swamp Wyrm 3250'}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
w) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.5.2006 01:46

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6314. on the Ladder (of 18915)
2677. on the Angband Ladder (of 6466)
137. for this player (

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On 7.5.2006 01:46 edpentney@hotmail.co.uk wrote:
*Very* lucky to find PDSM on the floor at 3050', then Maeglin dropped Ringil!

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