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The Angband Ladder: Amy Lanss, Elf Ranger by will_asher

  [Angband 3.0.6 Character Dump]

 Name   Amy Lanss                                Self  RB  CB  EB   Best
 Sex    Female            Age       108   STR:  18/70  -1  +2  +2 18/100
 Race   Elf               Height     58   INT:     15  +2  +2  +6  18/70
 Class  Ranger            Weight     83   WIS:     18  -1  +0  +0     17
 Title  Explorer          Status     54   DEX:  18/47  +1  +1  +0  18/67
 HP     -43/365           Maximize    Y   CON:  18/89  -2  +1  +2  18/99
 SP     30/83             Preserve    Y   CHR! 18/100  +1  +1  +0 18/120

 Level           35       Armor     [39,+61]     Saving Throw     Superb
 Cur Exp     623351       Fight    (+22,+21)     Stealth       Excellent
 Max Exp     623351       Melee    (+31,+30)     Fighting      Legendary
 Adv Exp     675000       Shoot    (+31,+19)     Shooting      Legendary
 MaxDepth    Lev 35       Blows       5/turn     Disarming        Superb
 Gold        492191       Shots       2/turn     Magic Device     Superb
 Burden   152.0 lbs                              Perception       Superb
 Speed       Normal       Infra        30 ft     Searching        Superb

 You are one of several children of a Sindarin Archer.  You have light
 grey eyes, straight silver hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:.......++.... Blind:.............
 Elec:........+.... Confu:.............
 Fire:........+.... Sound:......+......
 Cold:........+.... Shard:......+......
 Pois:............. Nexus:.............
 Fear:.......++.... Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:........+....
Feath:...........+. Sear.:....+........
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:.............
Invis:.......+..... Blows:+............
FrAct:.......+..+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You are poisoned!
> The 7-headed hydra bites you. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! *** <2x>
> The 7-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The 7-headed hydra misses you.
> The 7-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The 7-headed hydra spits on you.
> *** LOW HITPOINT WARNING! *** <2x>
> The 7-headed hydra breathes.
> It grunts with pain.
> You are hit by poison!
> You die.


  [Character Equipment]

a) The Short Sword 'Dagmor' (1d7) (+9,+9) (+2) {@w0 (L20 on floor)}
   It increases your attack speed by 2.  It slays animals.  It is branded
   with poison.  It slows your metabolism and speeds your regeneration.  
   It cannot be harmed by the elements.  
b) a Long Bow of Power (x3) (+9,+19)
c) an Emerald Ring of Slaying (+7,+7)
d) a Fluorite Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.  
e) a Flint Stone Amulet of Searching (+6)
   It increases your searching by 6.  
f) a Brass Lantern (with 13356 turns of light)
   It cannot be harmed by fire.  
g) Law Dragon Scale Mail (-2) [30,+10] (charging) {DL8 !!}
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
h) The Cloak of Thorongil [1,+9]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) a Small Metal Shield of Elvenkind [3,+9] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and fear.  It cannot be harmed by the elements.  
   
j) a Hard Leather Cap of Telepathy [2,+8] {40% off}
   It grants you the power of telepathy.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Slow Descent [2,+7]
   It makes you fall like a feather.  


  [Character Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
b) 2 Books of Magic Spells [Incantations and Illusions]
c) 2 Books of Magic Spells [Sorcery and Evocations]
d) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
e) 7 Indigo Potions of Speed
f) 6 Cloudy Potions of Heroism {90% off}
g) 11 Brown Speckled Potions of Cure Critical Wounds {25% off}
h) 2 Grey Speckled Potions of Healing
i) a Blue Potion of Restore Life Levels
j) a Scroll titled "binnep temprok" of Identify
k) a Scroll titled "biemung er" of Door/Stair Location
l) 4 Brass Rods of Trap Location {@z3}
m) 3 Chromium Rods of Recall {@z1 !*}
   It cannot be harmed by electricity.  
n) a Gold Rod of Teleport Other {@z9}
o) 2 Nickel Rods of Fire Balls (1 charging) {@z5}
p) a Mithril Wand of Frost Bolts (9 charges)
q) a Walnut Staff of Teleportation (8 charges) {@u9}
r) a Redwood Staff of Perception (13 charges) {@u1}
s) a Long Sword (2d5) (+0,+0)
t) a Broad Axe (2d6) (+6,+8)
u) a Lead-Filled Mace (3d4) (+6,+3)


  [Home Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {40% off}
b) 3 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 3 Books of Magic Spells [Incantations and Illusions] {25% off}
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
f) 3 Dark Green Mushrooms of Restoring
g) 8 Brown Speckled Potions of Cure Critical Wounds {10% off}
h) 13 Grey Speckled Potions of Healing
i) 2 Cyan Potions of *Healing*
j) a Bubbling Potion of Restore Mana
k) 10 Blue Potions of Restore Life Levels
l) 16 Scrolls titled "skiwah valblu" of *Identify* {40% off}
m) 8 Walnut Staffs of Teleportation (56 charges) {@u9}
n) 8 Redwood Staffs of Perception (101 charges) {@u1, 10% off}
o) 4 Teak Staffs of Speed (25 charges)
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2) {L25 Bolg son of Azog}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
s) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
u) a Battle Axe (Defender) (2d8) (+9,+9) [+1] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) a Long Bow of Extra Might (x3) (+9,+11) (+1) {40% off}
   It increases your shooting power by 1.  
w) 35 Arrows (1d4) (+8,+7) {@f1=g}


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.5.2006 06:23
Last updated on 14.6.2006 02:46

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6002. on the Ladder (of 12455)
1952. on the Angband Ladder (of 3628)
8. for this player (out of 101)

Comments

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On 25.5.2006 06:23 will_asher wrote:
Some cool stuff I found before dungeon Lvl10: dagger of extra attacks, guantlets of power, and a law dragon scale mail. nice huh?

On 10.6.2006 04:12 will_asher wrote:
my 2nd best game yet. found some -4, -2 seeker arrows and enchanted them into the positive. I'm wondering if I should sell the Tome of Destruction, I can only learn four spells in it, and they're the same kind of spells I have in Sorcery and Evocations. are they enough more powerful that I should keep the Tome?

On 10.6.2006 09:36 placozoan@yahoo.com.au wrote:
I wouldn't sell it. More money is easier to come by than more spellbooks.

On 13.6.2006 10:17 wrote:
I'd hold onto that spellbook as previous advice. True there are simmilar spells in the base books but they arnt flame/etc proof.
I'd consider swaping out that Slaying ring for a +dam or +con or maybe Dex. +7dam from the slay is okay but you should be able to pick up a much higher +dam and its raw damage that counts. Likewise Sting looks like a better bet than Dagmor to me? Poison brand is nice but Sting has a bunch of slays and +speed, and usefull stats. Unless it's heavier and you get less blows.
You could do with the extra HP from the Con. All IMHO of course.

On 14.6.2006 02:46 will_asher wrote:
..and it falls short of my best game ever
(stinkin)

On 14.6.2006 19:27 thazar at ntlworld.com wrote:
It's hard doing with out Res Poi.
Bad Luck.

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