The Angband Ladder: Ordinary Shog, Shadow-Fairy Chaos-Warrior by <>

  [Hengband 1.7.0 Character Dump]

                          Name  : Ordinary Shog

 Sex      : Male             Age               284   STR!:  18/***
 Race     : Shadow-Fairy     Height             77   INT!:  18/140
 Class    : Chaos-Warrior    Weight             82   WIS!:  18/160
 Magic    : Chaos            Social Class       73   DEX!:  18/140
 Patron   : Hionhurn         Align    Neutral Evil   CON!:  18/***
                                                     CHR :   18/09

 Right hand      (+74,+55)   Hit point    954/ 954   Fighting   : Legendary[17]
                             SP (Mana)    315/ 315   Bows/Throw : Legendary[17]
 Blows/Round         8+0+1                           SavingThrow: Superb
 AverageDmg/Rnd      880+0   Level              50   Stealth    : Good
                             Experience   20022980
 Shooting        (+73,+14)   Max Exp      20022980   Perception : Excellent
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Excellent
 Shots/Round          0.83   Gold          1009194   Disarming  : Superb
                                                     MagicDevice: Heroic
 AC              [54,+116]   Time     Day 68  6:12
 Speed               (+20)   Play time    48:10:18   Infra-Vision: 70 feet

                         (Character Background)
          You are the first child of a Shadow-Fairy Lady.  You have
          hazel eyes, straight pure white hair that reaches to your
          arms, and a pale complexion.  You have come to storm the
          Iron Prison.

          ...Now, you are in Morivant.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Shadow-Fairy  STR!: 18/120 -2  2  0 11 18/***         ........43..4
 Class : Chaos-Warrior INT!: 18/110  2  1  0  0 18/140         .3...23.....4
 Level : 50            WIS!: 18/120  2 -1  0  3 18/160         .3...23..3..4
 Hits  : 954/954       DEX!:  18/70  1  0  0  6 18/140         2.......4.4..
 Mana  : 315/315       CON!: 18/100 -1  2  0 13 18/***         ........43..6
                       CHR :  18/69  0 -2  0 -4  18/09         2....2.......
         |*}=="*[(]]]             |*}=="*[(]]]                 |*}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ..........+..    Sound : .......+.....    Speed     : +.+.+++..+..+
 Elec  : .........+...    Nether: .....+.......    FreeAction: ..........+..
 Fire  : ..+......+.+.    Nexus : ...........+.    SeeInvisi.: ++...++..+...
 Cold  : .........+...    Chaos : ..+...++.+..+    Hold Life : .+....+..+...
 Poison: ...........+.    Disnch: .......++....    Warning   : .............
 Light : .........+...v   Fear  : .........+..+    SlowDigest: ..........+..
 Dark  : .....+.....+.    Reflct: .+...........    Regene.   : .........+...
 Shard : .......+...+.    AuFire: .............    Levitation: ............+
 Blind : .........+...    AuElec: .............    Perm Lite : .+.......+...
 Conf  : ......+.++...    AuCold: .............    Cursed    : .............

             |*                 |*}=="*[(]]]                   |*}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .+...........    Add Blows   : ...+.........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .+...........
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .....+.......    Add Stealth : +....+..+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : +............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : +............    Blessed     : .............
 Elec Brand: ...    ESP Troll : +............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : +....+.......
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level  99
    Yeek cave       : level  13
    Dragon's lair   : level  60
   !Graveyard       : level  70
    Castle          : level  41
   !R'lyeh          : level  96
    Mountain        : level  25
   !Chameleon cave  : level  45

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 16
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 17
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 27
  Old Man Willow Quest                     (Danger  level:  22) - level 32
  Dark Elven Lords Quest                   (Danger  level:  25) - level 32
  Judge Mortis                             (Dungeon level:  38) - level 40
  Nappa the Saiyan                         (Dungeon level:  44) - level 40
  The Cloning Pits                         (Danger  level:  45) - level 40
  Dworkin Barimen                          (Dungeon level:  50) - level 41
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 44
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 47
  The Old Castle                           (Danger  level:  50) - level 50
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 50
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50

< Failed Quest >

 Arena: 20 Victories

  [Defeated Monsters]

You have defeated 18619 enemies including 239 unique monsters in total.

< Unique monsters top 10 >
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)
  Carcharoth, the Jaws of Thirst           (level  92)


Your alighnment : Neutral Evil

You are an enemy of Chance.
You are an enemy of Individualism.
You are somewhat virtuous in Mysticism.
You have strayed from the path of Valour.
You are a champion of Justice.
You are the polar opposite of Compassion.
You are very virtuous in Patience.
You have sinned against Sacrifice.


 You can spit acid (dam lvl).
 You can Mind Blast your enemies.
 You can emit bright light.
 You can harden yourself to the ravages of the elements.
 You can bring down the dungeon around your ears.
 You can emit confusing, blinding radiation.
 Your eyes can fire laser beams.
 You are subject to berserker fits.
 You are subject to cowardice.
 You have a scorpion tail (poison, 3d7).
 You are superhumanly strong (+4 STR).
 You are moronic (-4 INT/WIS).
 You are very resilient (+4 CON).
 You are extremely fat (+2 CON, -2 speed).
 You have an extra pair of legs (+3 speed).

  [Character Equipment]

a) The Broad Sword 'Chainsword' (11d5) (+10,+10) (-2)
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiCa;Xm}
d) a Ring of Extra Attacks (+3 attacks)
e) a Ring of Speed (+13)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2)
g) The Jewel of Judgement (+3 to speed)
h) Balance Dragon Scale Mail (-2) [40,+27] {ShSoCaDi}
i) The Elven Cloak 'vindedacil' [4,+20] (+4 to stealth) {StDxCnSlSr;CfDi}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCaFe;SiHlRgLu}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
l) a Pair of Dragon Boots [5,+12] {FiPoDkShNx}

  [Character Inventory]

a) 6 Chaos Spellbooks [Sign of Chaos] {@ma!k}
b) 5 Chaos Spellbooks [Chaos Mastery] {@mb!k}
c) 3 Chaos Spellbooks [Chaos Channels] {@mc!k!k!d!d!s!s!v!v}
d) a Chaos Spellbook [Armageddon Tome] {@md!k!k!k!d!d!d!s!s!s!v!v}
e) 43 Rations of Food
f) 59 Potions of Speed {!*}
g) 67 Potions of Cure Critical Wounds {50% off}
h) 45 Potions of Healing {!d!k!v}
i) 47 Potions of *Healing* {!*}
j) 85 Scrolls of Phase Door
k) 59 Scrolls of Teleportation {50% off}
l) 7 Scrolls of *Destruction* {!r}
m) 6 Rods of Perception {!d!v!k!s@za}
n) 11 Rods of Recall {!*@z0}
o) 4 Rods of Detection {!d!v!k!s@z1}
p) 2 Rods of Healing {!d!v!k!s}
q) 2 Rods of Speed {!d!v!k!s}
r) 15 Rods of Teleport Other {!d!v!k!s@z2}
s) 10 Staffs of Healing (10x 4 charges) {!*}
t) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
v) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)

  [Home Inventory]

 ( page 1 )
a) 53 Chaos Spellbooks [Chaos Channels] {@mc!k!k!d!d!s!s!v!v}
b) a Chaos Spellbook [Armageddon Tome] {@md!k!k!k!d!d!d!s!s!s!v!v}
c) 37 Potions of Resist Heat {25% off}
d) 13 Potions of Resist Cold
e) a Potion of Berserk Strength
f) 12 Potions of Life {!k!q}
g) 39 Potions of Restore Mana {25% off}
h) 7 Potions of Strength {!k}
i) a Potion of Intelligence {!k}
j) a Potion of Wisdom {!k}
k) 3 Potions of Dexterity {!k}
l) 3 Potions of Constitution {!k}

 ( page 2 )
a) 31 Potions of Enlightenment {25% off}
b) a Potion of *Enlightenment*
c) 4 Potions of Self Knowledge
d) 62 Potions of Resistance {!k}
e) a Potion of Invulnerability {!q}
f) 2 Potions of New Life {!q!q!q}
g) 68 Scrolls of Identify {@r1}
h) 5 Scrolls of Rune of Protection
i) 10 Scrolls of *Destruction* {!r}
j) 8 Scrolls of Genocide
k) 9 Scrolls of Mass Genocide
l) 9 Rods of Trap Location {!d!v!k!s=g@z1}

 ( page 3 )
a) a Rod of Door/Stair Location
b) 5 Rods of Recall {!*@z0}
c) a Rod of Enlightenment {!d!v!k!s}
d) a Rod of Probing
e) 10 Rods of Disarming {!d!v!k!s}
f) a Rod of Havoc
g) 5 Wands of Teleport Other (19 charges) {!s}
h) a Wand of Rockets (4 charges)
i) a Staff of Teleportation (6 charges)
j) 14 Staffs of Speed (14x 8 charges) {!d}
k) a Staff of Genocide (4 charges)
l) 5 Staffs of *Destruction* (5x 5 charges) {!u}

 ( page 4 )
a) a Staff of Animate Dead (8 charges)
b) a Ring of Poison Resistance
c) a Ring of Free Action
d) a Ring of See Invisible
e) 3 Rings of Speed (+10)
f) 2 Rings of Speed (+9)
g) 3 Rings of Speed (+8)
h) a Ring of Speed (+5)
i) The Ring 'Frakir' (+1)
j) The Ring of Tulkas (+4)
k) The Ring of Power (Narya) (+10,+10) (+1)
l) The Ring of Power (Nenya) (+11,+11) (+2)

 ( page 5 )
a) a Ring of Nether Resistance
b) a Ring of Nexus Resistance
c) a Ring of Sound Resistance
d) 2 Rings of Confusion Resistance
e) a Ring of Shard Resistance
f) a Ring of Chaos Resistance
g) a Ring of Lordly Protection [+19] {PoShNxDi;FaHl}
h) 2 Rings of Extra Attacks (+2 attacks)
i) a Ring of Extra Shots
j) a Ring of Mana
k) an Amulet of the Magi [+8] (+7 to searching)
l) an Amulet of the Magi [+5] (+5 to searching)

 ( page 6 )
a) an Amulet of Reflection and Protection [+7]
b) The Amulet of Carlammas (+2)
c) The Amulet of Ingwe (+3)
d) The Necklace of the Dwarves (+3)
e) an Amulet of Anti-Magic and Resist Acid
f) 2 Amulets of Resistance {AcElFiCoPo}
g) an Amulet of Telepathy
h) The Amulet of Faramir (+12,+0) (+3)
i) The Torque of Boromir (+0,+8)
j) The Bead 'Yasaka-no-Magatama' (+3)
k) The Inro of Mito Koumon (+2)
l) an Amulet of Intelligence (+4)

 ( page 7 )
a) The Amulet of The Pitch Dark Night [+5] (+4)
b) The Amulet of Sacred Knights [+10] (+2)
c) The Charmed Pendant [+5] (+2)
d) a Feanorian Lamp of Immortal Eye
e) The Incandescent Light of Yeduson (+3 to infravision)
f) The Phial of Galadriel (+1 to searching)
g) The Star of Elendil (+1 to speed)
h) The Stone of Lore
i) The Palantir of Westernesse (+3)
j) The Levitation Stone of Laputa (+2 to speed)
k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
l) Pseudo Dragon Scale Mail (-2) [40,+17]

 ( page 8 )
a) Law Dragon Scale Mail (-2) [40,+4]
b) The Bronze Dragon Scale Mail 'Aarlaure' (+3,+5) [40,+17] (+4 to stealth)
c) Balance Dragon Scale Mail (-2) [40,+14] {ShSoCaDi}
d) Balance Dragon Scale Mail (-2) [40,+10]
e) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxCa}
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
h) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
i) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
j) a Robe of Permanence [2,+14] {AcElFiCoPo;Hl(StInWiDxCnCh}
k) The Robe of Incanus [2,+20] (+3)
l) The Hard Leather Armour of Himring [6,+15]

 ( page 9 )
a) The Hard Studded Leather 'veagond' (-1) [7,+16] (+4 to stealth)
b) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) {Dx;AcShNt}
d) a Robe of The Twilight [0,+0]
e) a Cloak of the Bat (-11,-7) [1,+9] (+4)
f) an Elven Cloak [4,+10] (+4 to stealth)
g) an Elven Cloak [4,+4] (+4 to stealth)
h) The Fur Cloak of Uriel (+7,+5) [3,+14] (+2) {CnCh;FiBlNxFe;FaLvLu[F}
i) The Fur Cloak of Mook [3,+20]
j) The Shadow Cloak 'Ddansil' [6,+20] (+3 to stealth) {WiSlSr;LiDk;Si(Ch}
k) The Small Metal Shield of Perseus [5,+15] (+2)
l) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkBl}

 ( page 10 )
a) a Large Metal Shield of Reflection [8,+12]
b) The Large Metal Shield of the Fairy [8,+16] (+3 to speed) {SpInSlSr;Nx;Rg}
c) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDk(StInWiDxCnCh}
d) a Dragon Shield [8,+17] {AcCoLiNt}
e) a Dragon Shield [8,+18] {DkDi}
f) a Dragon Shield [8,+21] {Po}
g) a Knight's Shield of Night and Day [10,+4]
h) The Knight's Shield of Earendil [10,+20] {!d!d!d!d!v!v!s!s!s!s}
i) a Mirror Shield of Night and Day [10,+29]
j) The Mirror Shield of Gil-Galad [10,+20] (+4) {Ch;AcEl;RfLu(WiCh}
k) an Iron Crown of the Magi [0,+13] (+2) {In;AcElFiCoNt;Si(In}
l) a Golden Crown of Telepathy [0,+9]

 ( page 11 )
a) a Golden Crown of the Magi [0,+7] (+2) {In;AcElFiCoDk~P(In}
b) The Golden Crown 'Electrostatic Barrier' [0,+17] (+2) {Wi;ElSo}
c) a Jewel Encrusted Crown of the Magi [0,+14] (+2) {In;AcElFiCoFe;Fa(In}
d) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;Bl~Tele}
e) a Metal Cap of Seeing [3,+10] (+4 to searching)
f) an Iron Helm of Seeing [5,+9] (+2 to searching) {Sr;Bl;Si~Nolv}
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
h) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
i) The Steel Helm of Hammerhand [6,+20] (+3)
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
l) a Set of Gauntlets of Power (+4,+3) [2,+16] (+5) {St;Dk}

 ( page 12 )
a) a Set of Gauntlets of Agility [2,+10] (+3)
b) The Set of Gauntlets of Corwin [2,+15] (+4)
c) a Set of Dragon Gloves [4,+23] {ShSoDiFe}
d) a Set of Dragon Gloves [4,+18] {Po}
e) a Set of Dragon Gloves [4,+20] {Dk}
f) a Set of Dragon Gloves [4,+14] {Nt}
g) The Set of Cesti of Eternity [5,+14] (+3 to stealth) {Sl;AcLiSoNtDi;Wr}
h) a Pair of Soft Leather Boots of Levitation [2,+6] {So;Lv}
i) a Pair of Hard Leather Boots of Speed [3,+1] (+2)
j) a Pair of Hard Leather Boots of Levitation [3,+5] {Di;Lv}
k) a Pair of Hard Leather Boots of Levitation [3,+9] {Sh;Lv}
l) a Pair of Hard Leather Boots of Free Action [3,+10]

 ( page 13 )
a) a Pair of Dragon Boots [5,+16] {CfSoNxCa}
b) a Pair of Dragon Boots [5,+16] {ElPoCaFe}
c) a Pair of Dragon Boots [5,+22] {ElPoBlCa}
d) a Pair of Dragon Boots [5,+17] {FiBlCfCa}
e) a Pair of Dragon Boots [5,+17] {CoShCf}
f) a Pair of Dragon Boots [5,+14] {CfNx}
g) a Pair of Dragon Boots [5,+15] {Di}
h) a Pair of Metal Shod Boots of Levitation [6,+9] {Po;Lv}
i) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Ca}
j) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
k) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
l) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)

 ( page 14 )
a) The Dagger 'Narthanc' (1d4) (+4,+6) {robin}
b) a Main Gauche (Trump Weapon) (1d5) (+15,+10) (+2 to searching)
c) The Main Gauche of Azaghal (2d5) (+12,+14)
d) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
e) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks)
f) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
g) a Long Sword of Extra Attacks (2d5) (+7,+2) (+2 attacks)
h) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
i) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4)
j) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
k) a Katana (Vampiric) (3d4) (+5,+10)
l) The Katana 'Aglarang' (8d4) (+10,+10) (+2)

 ( page 15 )
a) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
b) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
c) The Katana of Musashi (3d4) (+28,+17) (+3)
d) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
f) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
g) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4)
h) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
i) an Executioner's Sword of Extra Attacks (4d5) (+8,+5) (+2 attacks)
j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
k) a Blade of Chaos of Extra Attacks (6d5) (+16,+15) (+2 attacks)
l) a Blade of Chaos (Trump Weapon) (6d5) (+6,+16) (+2 to searching)
{Sr;ShNxCa;FaSdRgTe/* .}

 ( page 16 )
a) a Blade of Chaos (Blessed) (6d5) (+12,+12) (+3)
b) a Blade of Chaos (Chaotic) (6d5) (+6,+6) {99% off}
c) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {!d!d!d!v!v!v!s!s!s}
d) The Diamond Edge 'Sigh' (7d5) (+26,+28) (+4) {Dg;FiSo;Lu|FS/DP~P}
e) The Diamond Edge 'Sleepy' (7d5) (+22,+19) (+4 to stealth) {SlSrDg|PCaS}
f) a Poison Needle (1d1) (+0,+0)
g) The Awl-Pike 'Stinger' (1d8) (+20,+24) (+2 attacks) {At;PoNt}
h) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3)
i) a Lucerne Hammer of Extra Attacks (2d5) (+8,+10) (+2 attacks)
j) The Glaive of Pain (9d6) (+0,+30)
k) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
l) The Lance 'Acid Blade' (4d8) (+14,+11) (+4) {St;AcCa|A/pZ}

 ( page 17 )
a) The Lance of Eorlingas (3d8) (+3,+21) (+3)
b) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
c) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
d) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
e) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
f) a Whip (Holy Avenger) (1d6) (+8,+12) [+4] (+2)
g) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
h) The Mace 'Taratol' (3d4) (+12,+12)
i) The War Hammer 'Aegis Fang' (3d3) (+11,+22) (+2)
j) a Mace of Disruption (Holy Avenger) (5d8) (+17,+12) [+1] (+4)
k) a Mace of Disruption (Trump Weapon) (5d8) (+15,+11) (+1 to searching)
l) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)

 ( page 18 )
a) a Long Bow of Extra Might (x4) (+11,+12) {Nx;Xm}
b) The Long Bow of Trickery (x3) (+14,+11) (+3 to stealth) {SlSr;SoNtCa}
c) The Long Bow of Bard (x4) (+17,+19) (+3)
d) a Heavy Crossbow of Extra Might (x5) (+12,+17) {Co;Xm}
e) a Heavy Crossbow of Velocity (x4) (+9,+21)
f) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtDi~p}
g) 96 Steel Bolts (3d5) (+10,+10) (158/131) {@f1=g}
h) 29 Steel Bolts of Hurt Evil (3d5) (+8,+10) (158/131)
i) 43 Steel Bolts of Flame (3d5) (+10,+10) (158/131) {@f1=g}
j) 24 Steel Bolts of Shocking (3d5) (+11,+9) (153/127)
k) 28 Steel Bolts of Wounding (3d5) (+12,+10) (158/131)
l) 35 Steel Bolts of Wounding (3d5) (+12,+13) (172/143)

 ( page 19 )
a) 42 Seeker Bolts (6d5) (+10,+10) (201/167)
b) 22 Seeker Bolts of Hurt Animal (6d5) (+12,+10) (201/167)
c) 34 Arrows (1d4) (+0,+0) {@f1=g}
d) 98 Arrows (1d4) (+8,+8) {@f1=g}
e) 22 Seeker Arrows of Hurt Animal (6d4) (+9,+9)
f) 26 Seeker Arrows of Hurt Animal (6d4) (+11,+11)
g) The Black Arrow of Bard (8d4) (+30,+19)

  [Check Sum: "2844641889424e05ec"]

Posted on 26.5.2006 05:05
Last updated on 2.6.2006 02:46

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1334. on the Ladder (of 12039)
56. on the Hengband Ladder (of 687)
5. for this player (out of 23)

Related screenshots:
Shog's Artifact Creation 1
Shog's Artifact Creation 2
Shog's Artifact Creation 3


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On 26.5.2006 05:05 wrote:
[clvl 48, dlvl 3200]
Well, finally got around to submitting this guy. Usually I prefer daemon magic for chaos warriors, cuz the spells seem cooler, but I am glad I went with chaos magic this time. The Sonic Boom spell is extremely useful because it stuns most enemies, which is REALLY helpful. I got the resist elements mutation, one of the most useful ones, early, and it had helped me tremendously. I also have fat + resiliant which gives me +6 Con =). Of course if I ever have to get rid of my mutations that would hit my HP hard...

I haven't bothered drinking those stat pots in my house because I am going to wait till I hit 50 to drink them, since I had maxed stats earlier by my chaos patron lowered them. Also, I might try some new life potions because my life rating is only 92/100. However, some real nice mutations I will have to think hard before I drink new life. I think with polymorph self I could get some back, but its unlikely I could get all my good ones back without getting bad ones too.

On 26.5.2006 05:07 wrote:
Or... you could try just Polymorphing Self without the !oNewLife. That has some chance of changing your stat limits and Life Rating, without removing all your current mutations.

On 26.5.2006 23:36 wrote:
[clvl 50]
Well, after thinking about it some more I think I am just going to leave my stats the way they are. Now I just need to hope for better eq because, while me speed is nice and high, I still need more melee damage.

On 27.5.2006 12:19 wrote:
That's way too much speed, actually, for your currently dlvl. I'd swap the Speed Ring for Frakir, swap Amulet of Resistance for Boromir, swap the DSM for Rohorim, and swap the RoCON for RoExtraAttack(+2).

I've consistently beat the game with about +22 speed...

On 28.5.2006 03:11 wrote:
[dlvl 3600]
Thanks for the advice. I guess I am just used to playing real-time roguelikes (Mangband and TomeNet) where more speed is always better (since you need everything that could possibly give you more reaction time). I found an absolutely fabulous +4 str,dex,con, stlth randart cloak with allowed me to swap in EA ring for con easily. I am looking for a better eq setup with less speed and more raw damage, but currently I don't really have one. All my current setups seem to involved dropping my randart dsm, but since that gives +5 damage and +4 str, it is actually hard to go significantly above my current damage without it (I would need to equip something like both fingolfin and boromir, which would be possible if I could find a law dsm). Also looking to do the random quest on 76, but that can be a real nasty unique so I think i'll wait a bit longer (I have seen the destroyer already though so I won't have to face him on quest ever)

On 29.5.2006 17:10 wrote:
[dlvl 4400]
The last two dungeon quests were fore Pazuzu and Azathoth, the former of which is a joke for his lvl. I didn't find Azathoth too hard either, but since he doesn't drain charges I was able to use healing staves when fighting him. Guess I'll look for more healing potions for awhile. Found Amber and the Jewel and did a little eq juggling otherwise so now I don't wear Fingolfin instead of the dragon gloves and avoid the mana penalty.

On 29.5.2006 20:51 wrote:
[dlvl 4950]
Getting ready to fight Oberon now. Wielding Aglarang right now. Not sure if its better than Ringil or not. Aglarang definately has more raw damage, but Ringil has +10 speed and some slays too so its a hard call. I'm also considering doing the Old Castle quest for Zarcuthra, but I've never done that quest before and don't really know what to expect.

On 30.5.2006 03:54 wrote:
Zarcuthra is definitely not up to Aglarang's par. I personally kind of favor Aglarang over Ringil, but there's differences in playing style. How much % change is the damage?

Assuming you'll be hasted for the battles, +34 speed is like 39 or 40 energy, and +44 speed is like 43 energy, so add an extra 10% on damage for Ringil.

Old Castle isn't too hard if you're not Aggravating, and shouldn't be hard even with it at Clvl 50... (I usually do at around clvl 35-38). You occasionally find really good items in there (I've found Brand and Feanor on separate occasions in that quest).

On 30.5.2006 16:21 wrote:
Well, now I have another weapon to consider: Chainsword. I think the Chainsword is quite possibly better than Aglarang, it doesn't have +2 EA, but it is sharp! Cleaves, maims, and carves and all commonplace (with the occassional eviscerate and shred).

I've cleared up most of the deep uniques, but have, most notably, the Destroyer, the Unicorn, Raphael, and the Tarrasque left. (And some others that shouldn't be too hard). Oh and about the destroyer, I have tried him once, but for some reason I was a *fool* and didn't bring my *heal* pots with me, so I ended up getting him down to 2 stars and running out of healing pots and having to now I have to find a bunch more healing potions and seeker bolts before trying him again. As for the Unicorn, how do I kill it, or should I just leave it alone and hope the serpent doesn't summon it?

Looks like I'll probably try the Old Castle sometime, just to look at it, after I get some more healing pots...

On 30.5.2006 19:40 wrote:
Huh. You must not have been using your mutations efficiently, because Destroyer should be a piece of cake with your current character (I'm talking like using 0 !oHealing).

Use Earthquake to disrupt LoS on most of the level before starting engagement, and then whenever low on HP, teleport (or whatever version Chaos has). Then use "Berserk on Will" to heal yourself up to max (it heals like 40HP per pop). By the time you're topping out on HP, the Destroyer will have found you again, and you can fight a little more. Rinse and repeat. Quaff a !oCCW before re-engaging so you can cast spells (i.e. to teleport), but that's not necessary since you're bringing ?oTeleport.

On 30.5.2006 19:48 wrote:
Oops, never mind, didn't see that your mutation isn't the controlled one. Then I guess I would have brought something like 200 !oCCW with me, and used those instead. In my experience, it's almost never a good idea to use !oHealing against the final few bosses.. they can typically do more damage in a round than the potion cures.

Unicorn is pretty insane.. I remember having a couple characters who killed it, but it was always a large drain on resources (except in the case of a Mage with Death as first school).

Disintegration breath, heavy summoning, and touch-to-time are the main problems.

My experience is to avoid if you're not playing a Lazy character.. risk outweighs rewards. If the Serpent summons it, teleport away, and wait for the two to separate to some extent, and then Word of Destruction away the Unicorn.

On 30.5.2006 19:59 wrote:
Oh, and a few dungeon guardians should go. Namely, Great Cthulu and the Chameleon King. Everyone else is optional, also Vecna has proven annoying at times.

On 31.5.2006 19:50 wrote:
Ok, so I got the destroyer the second time I tried =). Also cleared the dungeon guardians you recommended:Great Cthulu, Chameleon Lord, and Vecna. I just need to hunt down a few more deep uniques that I guess I just missed: Shuma-Gorath and Omarax (and I might just go kill Layzark in the castle just for kicks). Oh, and I might still do the Old Castle.

I also finished the wanted monster list and got the artifact creation scroll. I don't have too much use for it though. I don't want to read it on my dragon boots since they could pick up some curses or AM. I maybe could do gloves, but Fingolfin is pretty good because of its +to hit and +to dam and no mana penalty. All that would be left then would probably be the diamond edge I found or one of my balance dsms. It would be unlikely that the randart diamond edge I got would best the Chainsword, but that's probably what I would try since balance dsm already has alot of resistances..although if it picked up the right ones I would be able to wear Shiva's boots.

Anyways, the next dump will probably be either a winner or a death while fighting Serpent ^_^

On 31.5.2006 19:59 wrote:
Actually, your odds with Diamond Edge aren't that bad. Chainsword doesn't have Slay Evil, and is expected 33 dice damage. Diamond Edge is expected 21 dice damage, so with a slay Evil is 42, already better than Chainsword.

A force-brand or an extra attacks flag, and the Diamond Edge will blow everything else out of the water (with the possible exception of Slayer).

Plus, you're guaranteed at least an additional +8 from +todam.

On 31.5.2006 20:01 wrote:
And remember to read the ?oArtifactCreation at dlvl 99, since results depend on Dlvl.

On 1.6.2006 16:18 wrote:
Nice character.

I'll second what Dave said about reading it on the Diamond Edge. Chainsword will probably still be better than whatever you get, but the chance of the Diamond Edge being better is higher than you might think. Plus, really, how many ways can you improve your kit at this stage? Not too many, so if a shot comes along at one, I'd roll the dice.

That having been said, I notice that your great boots are actually only providing rNexus and rPoison at this stage (and rNexus, IMO, is pretty small potatos at this stage of the game). If you read the scroll on your BDSM armor and it picks up rPoison, then you could swap your current boots for Shiva's Avatar (which cover rNexus), giving you a nice combat bonus and an extra bump to your speed.

Its a lower chance of being useful than reading the scroll on the Diamond Edge, but the payoff is pretty good. Even assuming you're hasted, the +4 speed from the boots is probably worth an extra 5-6% energy. Including the combat bonus, and you're looking at least 10% more damage/round.

Is that better than what you could get with the diamond edge? No. A perfect roll with the diamond edge (slay evil, extra attacks, and forcebrand) will so totally blow away the chainsword that it won't even be funny. But you probably won't get that.

Getting a mere slay evil and a +20 to-dam bonus, against the Serpent, will give you an extra 140 damage/round (an extra 17-18% damage). While you would lose the Chainsword's extra-nifty vorpal hits (Chainsword and Vorpal Blade get different vorpal effects from mere Sharp weapons), I suspect the impact would be less than the difference (though I don't actually know, and suspect it would be pretty complicated to get the exact amount).

On 1.6.2006 16:21 wrote:
Oh, to summarize: reading the scroll on the Diamond Edge is probably the way to go, but if you feel like going in a different direction (because you really like wielding the Chainsword, or whatever), then reading it on your armor is a viable alternative.

On 2.6.2006 02:46 wrote:
Ok Ok, one more dump before I fight the serpent =).

I decided that reading the art creation on a diamond blade would be my best bet, but the RNG just wasn't on my side. I even lucked out and found another art creation scroll and diamond edge in the dungeon, but the second try didn't turn out either.

However, I did do the Castle quest and got Zarcuthra, which does seem to be a nice sword. It even picked up poison as a random resist so if I wield it I can swap out my boots for now I'm a little stuck for wpn choice again. Since chainsword gives -2 speed, Zarcuthra + Shiva gives me 6 more speed that Chainsword setup, and more dmg vs evil too. Zarcuthra is vorpal as well (though not as vorpal as Chainsword). I'm kinda thinkin Zarcuthra might be better than Chainsword, but at this point the choice between Ringil,Chainsword,and Zarcuthra is probable one of a personal preference of what combination of speed and damage is wanted.

On 2.6.2006 04:24 wrote:
(no dumpt this time) Hope everyone doesn't hate me for luck in find art scrolls, but I just found another one while training two-handed sword if I find another diamond edge I'll have another go...third time's the charm I hope.

On 2.6.2006 04:48 wrote:
Found another diamond edge...though the crappiest I've seen: +1 +7

Maybe next time I feel lucky i'll recall and art it.

On 2.6.2006 14:45 wrote:
Wow! That's an embarassment of riches in artifact creation scrolls. Sometimes the RNG kills you cruely, but sometimes it gives you the big "thumbs up".

On 8.6.2006 02:19 wrote:
FWIW, you can treat vorpal effects as an extra cumulative damage multiplier to your damage dice. I worked out the math at one point, but please don't ask me to do it again ;-) The short answer is that Vorpal Blade and Chainsword have a "vorpal damage multiplier" of 5/3 or 1.67, while every other vorpal weapon has a damage multiplier of 11/9 or 1.22. In reality, the effects of a vorpal weapon are highly discrete, so you might go many rounds without any vorpal criticals only to then score 3 smites in a single round ... or something similar.

So Chainsword is 1.67 * 11d5 + 10 (unless you are fighting Oberon ;-) which is roughly 65 damage, discounting other bonuses to damage from your Str/equipment.

Let's assume you are using Zarcuthra vs. something evil like the Serpent. Then its damage is 1.22 * 2 * 4d6 + 21 or about 55 damage average. So less than Chainsword, though the -2 speed from Chainsword and smaller bonuses to hit might make that difference even less decisive.

Or you could just keep finding Diamond Edges and ?oArtifact Creation. Sooner or later you'll get something awesome ;-)

(Check out Dave's Diamond Edge on the Entro ladder ...)

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