The Angband Ladder: Andelune, Druadan Warrior by <HallucinationMushroom@Yahoo.egg>

  [FAangband 0.2.0 Character Dump]

 Name    : Andelune        Age                  15   STR!    18/***            
 Sex     : Male            Height               66   INT!    18/110            
 Race    : Druadan         Weight              145   WIS!    18/140            
 Class   : Warrior         Social Class          4   DEX!    18/***            
                                                     CON!    18/***            
                                                     CHR!     18/60            
                                                                               
 Max Hit Points     1107   Level                50   Max SP (Mana)         0   
 Cur Hit Points     1107   Experience      9120439   Cur SP (Mana)         0   
                           Max Exp         9120439                             
        (Fighting)         Exp to Adv.       *****          (Shooting)         
 Blows/Round           6   Gold             492328   Shots/Round         2.0   
 + to Skill           46                             + to Skill           36   
 Deadliness (%)      192   Base AC/+ To AC  48/117   Deadliness (%)      182   
                                                                               
                            (Character Abilities)                              
 Fighting    : Heroic      Stealth     : Good        Disarming   : Excellent   
 Bows/Throw  : Superb      Perception  : Mediocre    Magic Device: Very Good   
 Saving Throw: Superb      Searching   : Poor        Infra-Vision: 0 feet      
                                                                               
                            (Character Background)                             
          You are one of several children of a Druadan Warrior.  You           
          have black eyes, plaited black hair, and weather-beaten              
          skin, with a small beard.                                            
                                                                               


  [Recent locations]

Current Location : Nowhere Level 0
Recall Point 1   : Angband Level 100
Recall Point 2   : Eriador Level 0
Recall Point 3   : Ered Luin South Level 0
Recall Point 4   : Nan Dungortheb Level 30


  [Resistances and Powers]

      abcdefghijkl@       abcdefghijkl@
 Acid:.......+..+.. Blind:........++...
 Elec:.+.....++.... Confu:+............
 Fire:.+.....+++... Sound:......+......
 Cold:.+.....+.+... Shard:......+......
 Pois:...+...+..... Nexus:.............
 Fear:....+.......+ Nethr:...+....+....
 Lite:..+......+... Chaos:......+......
 Dark:+.......+.... Disen:......+......


      abcdefghijkl@       abcdefghijkl@
S.Dig:............. M-Mas:.............
Feath:............. Stea.:...+.........
PLite:........++... Sear.:.............
Regen:.+.......+..+ Infra:.............
Telep:............+ Tunn.:.............
Invis:.........+... Speed:..+........+.
FrAct:+............ Might:.*...........
HLife:............. Shots:.............


  [Specialty Abilities]

Armsman 
Athletics 
Fury 
Fast Attacking 


  [Character Equipment]

a) The Dagger 'Angrist' (2d7) (+18,+16) (+4)
b) The Short Bow of Amrod (x4) (+8,+11) (+2)
c) a Carnelian Ring of Eregion (+5 to speed)
d) The Ring of Barahir (+1)
e) The Torque of Boromir (+0,+18) (+2)
f) The Lamp of Gwindor
g) Balance Dragon Scale Mail (-2) [30,+24]
h) The Cloak of Valinor [1,+20]
i) The Knight's Shield of Earendil [10,+15]
j) The Silver Crown of Nargothrond [0,+18] (+3)
k) The Set of Cesti of Fingolfin (+10,+10) [4,+15] (+4)
l) a Pair of Hard Leather Boots of Speed [3,+10] (+9)

         [Quiver]
0) The Dagger 'Narthanc' (1d5) (+8,+5)
1) 37 Seeker Arrows of Flame (1d9) (+4,+6)


  [Character Inventory]

a) 10 Green Mushrooms of Restoring
b) 14 Pints of Fine Wine
c) 10 Azure Potions of Speed {25% off}
d) 10 Rosy Potions of Healing {25% off}
e) 5 Lincoln Green Potions of *Healing*
f) 2 Carnation Potions of Life
g) 8 Scrolls titled "nepqur alawhon" of Phase Door {25% off}
h) 2 Tin-plated Rods of Trap Location
i) 3 Carbonized Rods of Perception
j) 4 Silver-plated Rods of Recall
k) 4 Iridescent Rods of Sense Surroundings
l) 2 Mithril Rods of Disarming
m) The Rod of Delving
n) The Rod of Portals
o) an Ash Staff of Cure Medium Wounds (1 charge)
p) Bar Chain Mail of Resist Fire (-2) [18,+16]
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
r) The Pair of Leather Sandals of Avaladrod [1,+8] (+2 to stealth)
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
t) The Light Crossbow 'Cubragol' (x5) (+12,+16) (+5 to speed)


  [Birth and Cheat Options]

Adult: Use point based character generation      : yes (adult_point_based)
Adult: Use Autoroller if rolling for stats       : no  (adult_auto_roller)
Adult: Have notes written to a file              : no  (adult_take_notes)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 31.5.2006 02:17
Last updated on 9.6.2006 21:07

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4237. on the Ladder (of 18915)
54. on the FAangband Ladder (of 496)
10. for this player (

Related screenshots:
Where's Faldo??
Ice Dragon Pit
City of Theme
Ungoliant's neighborhood
Nowhere Town

Comments

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On 31.5.2006 02:35 HallucinationMushroom@Yahoo.egg wrote:
2 hours of playing with some pretty good luck has gotten me some good equipment, an excellent weapon and a recall point in the Amod Rudh dungeon. By playing I mean mostly stair scumming and using my telepaty to scout out tasty monsters.

Sorry about not having 'notes to file', but I can't play at work with them turned on. I miss them. Sniff.

He is named Andelune for the wine I've been drinking while playing. HIckup, fifth cup.

Here is a list of stuff I've noticed and would like to mention:

I love the pretty colors at the beginning of the game. I like pretties.

I love the new in game map feature. That absolutely r0x0rs my b0x0rs for wilderness travelnessessess.

While messing around with a high-elf assassin seeing if I could offer any advice for Bandobras I came across Shrada as the weapon seller in Gondolin. That really made me feel good. Thanks Nick. Since then I've run across Gilette and I can't wait to barter with Cuddle. Shrada of the Golden Flower huh... is that golden flower hallucinatory by any chance?! :)

The whole '0' shopkeeper who takes your order is a really neat concept. I placed an order for some TL scrolls and some others and the TL scrolls came through. I placed an order for some speed potions so I hope they show up soon.

I'm sure I've run across more cool things so tomorow maybe I'll remember them... probably not. Heh.





On 31.5.2006 03:38 nckmccnnll@yahoo.com.au wrote:
Glad you like it. I had a lot of fun with the shopkeepers.

Have you had any problems with ordering? I came across a weird bug yesterday where I couldn't cancel some of my orders, but then came back later and could.

On 31.5.2006 10:18 Bandobras wrote:
No Shield-Bashing specialty?

On 31.5.2006 16:59 HallucinationMushroom@Yahoo.egg wrote:
Yeah, I couldn't cancel three of the things I ordered, and a few made me re-try a couple of times before they went away. Coincedently, the ones that wouldn't go away were the ones that came through or were just about to come through. Maybe it means they can't be stopped because it's too late to cancel the incoming inventory? I'm going to do more experimentation with it later.

Uh-oh, bug report: First time FA has crashed on me. I was in west belierand 11 (swampy) and I was in the lower left corner and noticed my speed was changing from -3 to -1 (I was carrying a lot of equ to sell making me heavy) between water and non-water squares, which I assume is supposed to happen. Then I sensed or saw a petty dwarf rogue that was also around a lot of water and he moved toward me and then the game crashed. Luckily I had just saved the game using crtl-s and reloaded just a few turns before the incident. I decided to redo my actions and the same thing happened. The petty-dwarf rogue would move and the game would crash. I checked my monster info and it says that petty-dwarf rogues move quickly. My guess is that it is a speed thing, since nothing else in the swamp seemed to have any problems. So uh, if you're currently in the swamp save the game often and have some sort of teleport handy!



On 31.5.2006 17:45 HallucinationMushroom@Yahoo.egg wrote:
I've noticed I can order in any shop and at my home using 'o' like I would in the travelling merchant shop. I have to admit, it would be kinda cool to be able to order from your home... kinda like ordering pizza! :)

I came across something I feel lame even mentioning because it's so little, but I thought it might be helpful to you: On the new in game map, one space east of Ossiriand town doesn't give a purple current location and reads forest danger level 2 but the game reads danger level 7. I'm in a hurry to get to Belegost and Khazud Dum or I'd keep heading east to check on those areas too. North of that spot is fine, as are the other directions around Ossiriand town.

To counteract the bug reports, I remembered something I ran into last night that was cool! I was fighting a druid and he shapechanged into a white ant! It was so cool! That'll really keep me on my toes later 'cause who knows who might turn into what.

Also, listing out the average damage values frees up the litter around my desk of calculations of damage values on post-its and makes my windows calculator useless once again, not to mention keeps me from having headaches. Thank you!

Oh, and about the shield bashing: I gambled that a short-term dexterity boost would make it easier to get more attacks a round earlier increasing my initial survivability. I would definitely choose shield mastery if Druadans didn't have a -1 to dexterity.

On 31.5.2006 18:29 HallucinationMushroom@Yahoo.egg wrote:
Having my home in Belegost and a recall point in Khazad Dum is really nice, plus I get be more o.c.d. than ever checking out two towns. Heaven forbid I get recall locations in Menegroth and Gondolin as well. I will never get anything done for shopping!

Found Alebeard the Tipsy in Khazud-Dum. I'm not sure you want old Alebeard churning out weapons and armor. Heh. For a large discount you can pay him with ale and wine since he's probably too drunk to cross the street!

Mistakenly sold a Broad Axe of Gondolin for 5,000 instead of 25,000. Doh! Well anyway, I was able to stockpile lots of goodies and the ring of skill +17 is super nice coupled with my 1d12 cutlass of slay orc. I hope it helps me get lots of criticals.

On 31.5.2006 22:44 nckmccnnll@yahoo.com.au wrote:
The Complainer is going to be busy. I don't know what the crash in the swamp is - my guess is something water related.
As for ordering - that was just slack on my part, I think. I never considered the possibility of trying to order in another shop. Without looking, I'm guessing the home is skipped for restocking, so no pizza I'm afraid.
The map problem would be that the tiles don't form a perfect grid, so if you laid out all the wilderness sections (as the map tries to do) some would overlap. So the current level is being overwritten. I didn't check for that, just hoped it wouldn't happen :)

On 1.6.2006 06:01 nckmccnnll@yahoo.com.au wrote:
I don't suppose you've still got a savefile from before the swamp crash, have you? It's nothing obvious, so if you could email that to me that would help.

On 1.6.2006 16:08 HallucinationMushroom@Yahoo.egg wrote:
I email my characters back and forth from work and home so I have an interesting timeline of characters dating back for forever, but they are always ones that are sitting in town waiting for me to play them again (Another o.c.d... I can't be in a dungeon and all my shopping must be done before I quit). So, I don't have the one I made right before the crash but I have two that I've made from older versions of Andelune that I've been able to reproduce the crashe with. The email will have more specific info and the subject line will read FAangband Crashtestdummy.

On 1.6.2006 20:47 HallucinationMushroom@Yahoo.egg wrote:
Offed another Mim, whew... even hasted and acid resist to 90 took several attack rounds and one potion of healing. Again, nothing to show for it except a bunch of disenchanted stuff. Chose fury and will grab extra attacking last if I can pick off another dungeon guardian.

The real treat was a couple of rooms south of Mim, where some orcs and stone trolls were sleeping. One of the stone trolls coughed up a pair of Birkenstocks of Speed +5! w00t!
Now hasted with these sandals and fury, I should be able to get up to triple speed during any major fight.

On 1.6.2006 21:49 Bandobras wrote:
So I see distance attacks would be worth something for you (disenchant), after all? Or do you fight disenchanters only with cheap swap weapons? Or you just wait for the resist and then forget all the past problems and disenchanted stuff?

On 1.6.2006 22:03 HallucinationMushroom@Yahoo.egg wrote:
I grimace and take the pain. :) I would have to have a really awesome weapon to even worry about the non-damage side of disenchantment. The last time I made a conscious effort to do anything but attack disenchanters hand to hand was when I had the Vorpal Blade that went Snicker Snack in T.o.M.E. over a year ago. The (+32, +32) is rather nice. I think I carried Anduril as my ringwraith and other disenchantment monster weapon. I suppose the short answer is just don't care enough about disenchantment to do anything about it, but it is still fun to gripe about it! ^__^

On 1.6.2006 22:26 HallucinationMushroom@Yahoo.egg wrote:
Had an exciting dash from Ephil Brandir to Nargothrond. Hugging the edges, ducking behind the trees and fighting in rubble... what fun! The speed and telepathy made it rather easy even without blind or confusion resist which I was tempted to hang around the bottom of Amod Rudh to get. Now that I can't fall down a trap door to Nan Dangortheb there isn't really much point to staying down there... :). Knocked off Orcobal the mighty, a player ghost and Khim along the way. Got Cambeleg out of the player ghost's chest. The best part was dashing through the river to get to Nargothrond's entrance.

On 1.6.2006 22:40 Bandobras wrote:
Oh, the joys of wilderness... 8}

On 2.6.2006 02:28 nckmccnnll@yahoo.com.au wrote:
Gladden Fields! I guess there's nowhere the dedicated shopper won't go.

On 2.6.2006 05:16 HallucinationMushroom@Yahoo.egg wrote:
Yeah, I really shoulda replaced the Gladden fields recall point with Ephil Brandir since I'll be needing to go north again should I survive Nargorthrond, but I couldn't make the travelling merchant in Ephil Brandir remove my requests for 3 useless items. However, my Gladden Fields merchant is only worried about fetching speed and healing potions and he's pretty good about having one or two each time I visit him. I'm thinking that a narrow focus will give better results. I'm kicking myself for not replacing the Amod Rudh point with Ephil Brandir but at the time I thought that maybe the wilderness would prove too tough and I would need a good dungeon to sploit for stuff.

On 2.6.2006 18:21 HallucinationMushroom@Yahoo.egg wrote:
Got the basic resists covered, but I reallly need blindness and confusion resistance. I would really like a better weapon as well Santa Claus. The +52 to skill is pretty nice and I just realized that Holy chant scrolls and heroism potions combine into a +20 bonus to skill. Throw in a berserk strength potion as well and it bumps to +25 plus a deadliness bonus too. I never knew this! It also applies in Angband and Oanband. If this is some well known thing that is lame to use let me know, it does feel a little slippery. I probably won't take advantage of it much anyway since I'm rather lazy, but for fights againt the late game uniques I'll probably break them out.

On 2.6.2006 18:25 Bandobras wrote:
It is a very well known thing that is essential for survival. Just like missile weapons and magical devices. You are some kind of unintentional dumbass ironman. ;> And still you fare better than my literate characters. I salute you. :D

On 2.6.2006 19:24 HallucinationMushroom@Yahoo.egg wrote:
When arrows start stapling monsters to the wall, exploding large chunks of granite everywhere, blasting the screen with a cosmic ball of hallucinatory colors everytime they touch something, eliminating everything in a straight path for the whole level, and fly back to land comfortably in my quiver... then I will use arrows a *little* more often.

On 2.6.2006 19:29 Bandobras wrote:
You seem to speak about Un and it's arrow coating wonders.

On 2.6.2006 19:58 HallucinationMushroom@Yahoo.egg wrote:
I just found the most hilarious weapon of all time. The Pike of Faldo. Faldo!!! ahahaha! I can't say it without laughing. It's a fire brand giving electricity resist and hold life. The only reason Faldo isn't sold yet is because it's giving +4 to speed giving me a permanent speed of +9. Awesomeness. I've never been so fast this shallow in the dungeon before.

I've decided that I won't be using the double/triple blessing/berserkstrength/holy chant thing after all. Deep down it just feels wrong, and I can't betray my own gut, it's the only thing that keeps me alive.

On 2.6.2006 21:11 HallucinationMushroom@Yahoo.egg wrote:
Ah, Faldo's fame was short lived as Santa Claus did indeed hear my cries for a new weapon. Underneath my swivel monitor wrapped in polka dot paper was Sting. 6 attacks vs. Faldo's 3 with slay evil and see invisible too.

Having found *id* my Gladden Fields operative hooks me up with healing speed and *id* scrolls now.

On 3.6.2006 05:43 nckmccnnll@yahoo.com.au wrote:
Found the swamp bug - when monsters teleport toward you, they require a floor grid, which is an issue in swamps. So that's fixed for 0.2.1. I still haven't found where you had the regional map overwriting issue - any chance of tracking that down? I guess I could fix it anyway, but I object to doing stuff I don't have to...

On 3.6.2006 11:15 wrote:
Yes this is mostly amusing. Santa Nick giving you such a weapon to play with. Shame about you not needing it anymore really ;-)

On 3.6.2006 15:26 HallucinationMushroom@Yahoo.egg wrote:
I dreamed I found a quarterstaff of +32 to speed.

On 3.6.2006 18:09 HallucinationMushroom@Yahoo.egg wrote:
Glad I could help with the whole swamp bug thing. Instead of working that map overwrite thing you should do some controlled substances while playing a warrior, nothing like cracking open purple-spotted skulls. The map thing was at Ossiriand town, the path next to it that leads to Belegost via Erid Luin. I'll travel down there from my Belegost home if you need me to but that is where it was.

On 4.6.2006 03:51 HallucinationMushroom@Yahoo.egg wrote:
Had a fun trip clearing out a 'pound' vault, literally. A chaos vortex? vericie? vorticesss? one of those little color changing v's made me hallucinate which brought me much glee. I fought Erotars lord of something while in this state and had a blast. I thought I took a screenshot but instead I must have hit load screenshot cause I don't have it. At least you're spared another innane screenshot from me.

I'm really pushing it not having confusion, blindness or poison resist. I'm kinda in a hurry to get to Nan Dungortheb... I'm really looking forward to all the changes there and the main reason for playing 2.0. I'm too o.c.d. to pass up Nargothrond on the way, however.

On 4.6.2006 03:53 HallucinationMushroom@Yahoo.egg wrote:
Oh yeah, scrolls of acquirement for only 150,000 at my local Gladden Fields merchant. He now stocks healing, speed, enlightenment, *identify* and acquirement. The first acquirement found in dungeon netted an amazingly useful *intelligence* potion and the expensive one got me a two-handed flail of selling.

On 4.6.2006 15:42 nckmccnnll@yahoo.com.au wrote:
Hmmm, I don't know about ordering acquirement. That might have to join stat potions on the banned list.

On 4.6.2006 16:54 Bandobras wrote:
Is acquirement *that* powerful? Perhaps make it more expensive instead? It seems a lot of fun --- Ha, what can that be? Let's see... a Dagger of Tunneling (+13)/a potions I've not even known existed/another scroll of acquirement/a sling of Power for a ranger/a randart of Slow Digestion/do you want to play again? :)

On 4.6.2006 19:40 HallucinationMushroom@Yahoo.egg wrote:
I thought for sure one of those ancient white dragons would drop a ring of resist poison, but I guess I'll have to settle for Holhenneth and boots of speed +9. Heh. Finally got confusion and blindness covered and at least I have a lot of hit points to brace myself with for poison.

On 4.6.2006 22:11 HallucinationMushroom@Yahoo.egg wrote:
The ring of Barahir brings my christmas list to a close. Gladden Fields operative now hunting down healing, enlightenment, speed, *id*, genocide, acquirement and genocide.
Going down to 55 to wax off the guardian real soon. I'd like to clean out 52, 53, 54 once each simply for o.c.d. reasons.

On 4.6.2006 22:14 HallucinationMushroom@Yahoo.egg wrote:
Doh! Said genocide twice. I meant *destruction*. I was right about the narrow focus thing. It seems he can only bring out at most 2 of something I ordered and now that I've given him 7 demands it feels a little more fair.

On 5.6.2006 05:32 HallucinationMushroom@Yahoo.egg wrote:
This aint your grandma's Glaurung. A fun fight and I'm glad to be done with Nargothrond.

Currently falling down cliffs and sliding down avalanches in Nan Dungortheb. I must say this is the first time I ever actually felt like I was in any of my angband characters' shoes before. I can almost feel the pebbles grinding beneath my feet and the overwhelming oppression by the thickness of the forests and the horror of being stuck in spiderwebs. My telepathy only sporadically picks up the many denizens and I find myself being hunted constantly. I kinda regret not coming here first since it would've been much more intense than now since I'm too powered up to be in any real danger... for now. I'm spelunking as fast as I can to get to more dangerous sections so I can enjoy this section more... it's really well done. I've changed my gear around to better immerse myself in the environ and to actually role-play a little. Cheers for 2.0!

On 5.6.2006 14:14 nckmccnnll@yahoo.com.au wrote:
You're the first to Nan Dungortheb - keep your eyes peeled, thre might be bugs as well as spiders.

On 5.6.2006 17:37 ewan.mcnay@yale.edu wrote:
This char is making me want to play FA... but as a Mac guy, I can't even get the 0.1.2 build to open :(. O well...

On 5.6.2006 23:55 HallucinationMushroom@Yahoo.egg wrote:
Hey, glad you're interested in FA, it's fun. I'm sorry I can't help with your Mac problem, I would if I could. I wouldn't even know where to begin.

On 6.6.2006 00:12 HallucinationMushroom@Yahoo.egg wrote:
First bug reports for Nan Dungortheb... I've made it to Nowhere again! They really love me there.

I was dashing toward the edge of the cliffs looking for a safe way down when the Nexus hound that was chasing me took advantage of my hesitation in just jumping down willy nilly through a chasm and 'rose me through the ceiling'. This level teleportation took me to Nowhere. I was able to recall home but once there my recall was a little glitchy. I had move down the path to Thargelion 11 and recall back to Belegost and now my recall is working normally again. I was tempted to make a recall point of Nowhere since Nowhere town rocks, but was afraid it would crash my game permanently. Should I defeat Morgoth with Andelune I am definitely retiring there.

I've found out that scrolls of teleport level do this as well.

I also found out that when traveling to Nan Dungortheb from Dorthonion that if the passageway down is too close to the southeastern or southwestern border of the screen at Dorthonion you will slide down the avalanche to be encased in permanent rock. I think this is kinda cool since you're supposed to have recall when you go to Nan Dungortheb anyway. If you were foolish enough to plan on picking up some recall while down in Nan Dungortheb you would starve to death if you had no form of teleport whatsoever.
I was able to use a teleport scroll and everything was okay.


On 6.6.2006 11:32 nckmccnnll@yahoo.com.au wrote:
I should have guessed I couldn't keep you away from Nowhere.

On 6.6.2006 14:40 nckmccnnll@yahoo.com.au wrote:
Hoping to get a mac port soon, too...

On 6.6.2006 17:13 HallucinationMushroom@Yahoo.egg wrote:
Came across a bug. I got teleported by a trap and landed in the middle of a chasm, sorta floating above the emptiness. This also happens with teleport scrolls sometimes. It feels like something from a Bugs Bunny cartoon... like I should be holding a sign or shapechanged into a sucker or lollipop or something. If I try to move it asks me if I really want to jump down the chasm. If I use a turn to just stand still nothing happens. I tried dropping an item and it indeed fell through the chasm and I couldn't retrieve it. I've yet to see any monsters floating on top of a chasm either. I think I'll try to teleport away some monsters to see if it ever happens.

On 6.6.2006 21:54 HallucinationMushroom@Yahoo.egg wrote:
Cleared the city themed level where the warlords battle and there are no neutrals. Feagwath was the only unique and it was good to get him out of the way. Found a ring of speed +4. Made the travelling merchant at Eriador my new best friend since my Gladden Fields man had problems removing orders. I now order Mass Genocide, Genocide, *Destruction*, *ID*, Rune of Protection, Aquirement and potions of Enlightenment. Left myself an empty spot to use later. Another handy thing you can order are scrolls of branding for archers.
As soon as I get to Tal-whatever-Gaurhoth 65 or so, I will flip back and forth between clearing Nan Dungortheb and Tal-whatever-Guarhoth levels. The Nan Dungortheb wilderness is fun, and Tal is fun, and it's more fun to alternate back and forth to keep the dungeon designs fresh.

On 7.6.2006 17:28 HallucinationMushroom@Yahoo.egg wrote:
Knocked off Carcharoth, Akhorahil, Drauglin and Smaug in one of those 'pound' vaults. The level had a good feeling. I'm really gonna watch my back if I get a superb feeling. A few levels down at 68 I racked up a bunch of artifacts by clearing out Great Ice Wyrms, Ren the Unclean and a nightcrawler which took me by surprise.

Rearranged my setup and was wondering at the data displayed by my weapon values.
Balli says I'm doing 141 against its slays and 65 against other monsters on average per blow. I have a deadliness value of 182 and when I calculate using the help menu formlua I get 38 average per blow for average monsters. 4.5 x 2.82 = 12.69 x 3 = 38.07 Is the damage displayer doing some gymnastics behind the scenes? Like perhaps Druadans have a certain affinity for axes/polearm/sword/hafted or accounting for fighter bonus or putting in likely critical hits?

The Stormhammer is showing 156 for its slays and 56 average damage per blow for other monsters. For throwing it says it does 573 and 223, which seems impossible. I think something is wrong with the damage displayer but I don't know enough about the damage system or coding to figure it out myself.

On 7.6.2006 17:42 Bandobras wrote:
From the code: /* Factor in criticals */...

Wow, it seems the code indeed counts criticals in. How nice. And the throwing weapon are *that* powerful, but they only give one shot and you are in stress for recovering them. From what you say the stormhammer does more damage when wielded than when thrown, anyway...

On 7.6.2006 17:48 HallucinationMushroom@Yahoo.egg wrote:
Coolness, thanks.

On 7.6.2006 21:50 HallucinationMushroom@Yahoo.egg wrote:
In the words of Lord Brenn, it's been a hard day of wig tearing. Several uniques slain in Dungortheb and Gaurhoth, a greater vault plumbed and of course tons of artifacts. Vecna, Tselakus and Lungorthin the three top baddies down today. 51 for 52, Thuringwethil slipped away. I'm happiest with my Angrist find, which also completed a nifty set. I came across some other sets with Shrada but this one is pretty useful. I'm bending over backwards to work chaos resist into my kit, which currently has holes in nexus, disenchant and a super-annoying 45 resist in acid. If only I could find Colannon or a source of chaos resist that wasn't Himring.

On 7.6.2006 22:01 HallucinationMushroom@Yahoo.egg wrote:
Aw to hell with chaos, I redid my equipment after feeling icky about my low a.c. and lameness.

On 7.6.2006 22:40 HallucinationMushroom@Yahoo.egg wrote:
Cool, I'm at 1.7 million turns so I'm being much more efficient this go-around. That's half the turns Shrada took to get to this point.

On 7.6.2006 23:40 HallucinationMushroom@Yahoo.egg wrote:
Found my first potion of *healing*. Lincoln Green. Heh, that's a funny name for a poshun. I replaced Khazad Dum with a small town that has a travelling salesman who only orders *healing* potions. I hope he stocks them often. The other small town is ordering *healing* along with 7 other goodies.

On 8.6.2006 13:57 nckmccnnll@yahoo.com.au wrote:
Loks like you'll be meeting the big bad in Nan Dungortheb soon - I'm interested to see how that works out. Not to mention Sauron...

On 8.6.2006 16:11 HallucinationMushroom@Yahoo.egg wrote:
My nerves are so shot. Whew. Nan Dungortheb will really take it out of you. Ungoliant is defeated. She wasn't so bad since I went back to my Himring kit that double buffed poison, nether, dark, the elements and had resist chaos. I had just found a potion of resistance so poison was actually at 90% resist... The things I was most worried from Ungoliant. If she had a killer nexus, sound or disenchantment attack I woulda been the toast. I only had to use one healing. The exit out of Dungortheb was shown to me, the screen said... but I recalled out since baddies were creeping in on me so I'm sorry if I missed an opportunity of some sort.

Ancalagon, who I met at Dungortheb 79, was a totally different story. That guy was real tough and actually dropped a bunch of artifacts when he died. I'm eyeing the Axe of Durin for its chaos resist.

Did I say my nerves are shot? I didn't even do my shopping yet.

On 8.6.2006 21:22 HallucinationMushroom@Yahoo.egg wrote:
I've got the kitchen sink somewhere in here...
My gas mileage is relly hurting because off all this stuff I'm carrying, but I can leave behind enough to pick up artifacts if I need to. Still have holes in disenchant, nexus and sound. Trying to get to the bottom of Gaurhoth but I keep finding pretty dragon pits or sparkly vaults. I like pretties.

On 8.6.2006 22:54 HallucinationMushroom@Yahoo.egg wrote:
Whee look at me I'm a dragon. Rar!
The balance dragon scale mail is just what I needed for resistances and armor class. I only have a hole in nexus now. Plus it looks cool walking around in dragon armor, no?
Is there any reason I shouldn't be in dragon form? I can tell it messes with my stats a little, plummets my stealth and boosts a.c., and all those things are good for me. Am I going to be able to read scrolls and drink potions without fail and adventure normally?

On 8.6.2006 23:22 Bandobras wrote:
Search SHAPE_WYRM in src/xtra1.c. In short, only missile and throwing weapons suffer. And stealth, as you've already noted.

On 8.6.2006 23:25 Bandobras wrote:
I looks strange that at level 50 you are still fighting with a dagger. :) Perhaps with the O 1.1.0 increased heavy weapon dice you would choose some other weapon? Or is all about the stat increases?

On 8.6.2006 23:59 HallucinationMushroom@Yahoo.egg wrote:
Cool, thanks about the dragon stuff.

I'm using Angrist for the damage it is wreaking. reaking? Wreeking? I'm using it for the wig it rips out! I've had no luck finding artifact weapons, only armor. The +4 to int really is nice since I can actually activate all those rods now, but its the great bane of almost everything that really does it for me.

On 9.6.2006 00:28 Bandobras wrote:
Wreeking, I like.

The dagger also increases your DEX by 4 and grants you confusion resistance (the same in O and FA). Still, there is something fishy about that weapon...

On 9.6.2006 00:52 HallucinationMushroom@Yahoo.egg wrote:
Don't forget the bonus nether resist and KILL undead. :)


On 9.6.2006 16:04 HallucinationMushroom@Yahoo.egg wrote:
The Tarrasque and Sauron both dead without too much fuss. They required the activation of valinor for element and poison resist, a potion of speed, a couple of scrolls of holy prayer, several stabs with the dagger and a potion of healing and one activation from Nargothrond each. I've yet to even taste a *healing* potion. Three travelling merchants can't be wrong, so they must be yummy. The rod of portals coupled with recharge scrolls were really useful in hunting Sauron down when he got down to 2 stars, the old dog! ;)

On 9.6.2006 16:08 nckmccnnll@yahoo.com.au wrote:
A bit too much of a dog, maybe - I'm trying to balance that.

On 9.6.2006 16:19 HallucinationMushroom@Yahoo.egg wrote:
I just noticed it is showing the wolf side is alive on my monster memory. I'm going back to Gaurhoth to make sure he isn't running around howling at potions.

On 9.6.2006 17:51 HallucinationMushroom@Yahoo.egg wrote:
I'm hunting for Morgoth right now. I did one last shopping run and picked up a massive amount of holy chant and protection from evil scrolls and just read them all. I don't see the big guy yet but I'm looking for him. I've got my Ash staff with me, which was one of the first things I found in this game, I'm ready to go.

On 9.6.2006 18:18 HallucinationMushroom@Yahoo.egg wrote:
Winner!

I've already picked up Morgy's stuff and moved to town and bought out all the wine and ale they had for a big blowout. Every townsperson will be drunks tonight!

He was much tougher to bring down this time. I needed 7 *healing* and 3 life potions along with about 4 or 5 healing potions. He dropped me down to around 450 three times with the help of his friend Omarax, and did around 300 points of damage a turn on average. He also summoned Qlzzlyzpup (who lahtonen obviously named) and the Emperor Quylthug which were too stoned too move or do anything productive. I don't see how Shrada survived without *healing* or life... oh yeah, now I remember... dumb luck! Of course, Morgoth was carrying Cubragol to boost his speed. I wish I had a stockpile of *id* to check out the cool treasure. I pulled in this victory at 1,983, 929 turns. That's not so awesome but it roxors my boxors.

The only thing left for me to do is to go back to Nowhere Town and have the citizens erect a statue in my honor.

On 9.6.2006 18:44 cutefingers@cooking.egg wrote:
*takes a sip of ale*

So let me get this straight.....because surely I must be mistaken.....Did you, or did you not, just defeat Morgoth with a dagger? Seriously.

*returns to sculpting nose on statue*

On 9.6.2006 19:04 HallucinationMushroom@Yahoo.egg wrote:
Yeah, Angrist is what Beren used to carve a silmaril out of Morgorth's crown, so it seemed kinda fitting. I woulda rather used to glaive of pain for its 99% awesome sounding name, but for a dagger it really melts through everything, even Morgy!

On 9.6.2006 19:06 HallucinationMushroom@Yahoo.egg wrote:
You'll really get a kick out of my shovel wielding troll I'm about to roll out.

On 9.6.2006 19:38 Bandobras wrote:
*elegantly sips a bit of fine wine and coughs violently; gets back to ale*

Did he try to drain your Ash staff? If he would, I'm sure you would club him to death. And now you just stabbed him to death, like an Assassin, with your dagger that _does not_ give nether resist not even slay undead (unless I'm too drunk for source-diving).

Cheers!!!

On 9.6.2006 19:42 Bandobras wrote:
*gurp* ...unless it is a part of a set, as is the case with your equipment... *glup, glup*

On 9.6.2006 19:50 HallucinationMushroom@Yahoo.egg wrote:
Thanks!

I was quite tickled to note my ash staff was unsullied, but almost all my rods were drained and my staff of destruction. Luckily I was able to recharge my destruction staff to obliterate all the crap that came to see the prize fight. I almost ditched barahirs ring for another ring of speed +5 when I found Earendil's shield, but I got attached to the double poison and nether resist. It also came in handy slaying Cantoras right before I took on Morgoth too.

On 9.6.2006 21:07 HallucinationMushroom@Yahoo.egg wrote:
Ah, the wonders of nowhere town. I was able to get myself out of the permanent rock by reading a phase door scroll and now I can rustle and bustle along with all the other nowhere town villagers. The three stores and my home I cannot enter, it says 'you see no store here', which is really quite awesome. I'm like in a twilight zone/david lynch type place. At least the drunks are still drunks. On a funny note, I still have protection from evil even after walking all the way from Belegost to Nan Dungortheb to read the teleport level scroll which got me here. By the way, don't read a scroll of teleport level while in Nowhere town or the world will implode. :)

On 10.6.2006 01:19 nckmccnnll@yahoo.com.au wrote:
Great - Nowhere town used to be a nice quiet place, now it's full of you and your drinking buddies.

Nice win; I've requested it be marked as such, and 0.2.1 will have a _foolproof_ method for detecting winners from the dump (the current method involves the character notes...). The whole dead or alive thing with Sauron I has been fixed, too.

Maybe you should try a mage now :)

On 10.6.2006 04:39 HallucinationMushroom@Yahoo.egg wrote:
Hey thanks for the green. Yeah, I really wish I had notes for this guy... there is something at work that messes it up. It's probably something simple like folder access rights or something.

A mage? Sacrilege. I'm on a mission to beat Morgoth with a shovel in regular angband. I'd try it in your variant but it'd be extremely agonizing to try with the low damage dice and all. If I actually pull that crap off or when I get tired of trying, I'll probably go with a rogue or assassin next. Yeah, a dwarven assassin. Yeah. Yeah thats what I'll do. He'll be the loudest assassin ever. I'm digging it already. No no angband first, with the shovel. Then the loud assassin. Yeah.

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