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The Angband Ladder: Kazama Haruka, Foxan Hologram Ninja by <p_ouji@hotmail.com>

  [Gerband Enhanced 2.1.2 Character Sheet]

 Name  : Kazama Haruka          Age                 29       STR!     40       
 Sex   : Female                 Height              75       INT!     32       
 Race  : Foxan Hologram         Weight              95       WIS!     38       
 Class : Ninja                  Social Class         9       DEX!     40       
 Body  : Player                                              CON!     39       
 God   : Tulkas                                              CHR!     38       
                                                                               
 + To Melee Hit          63 Level             50    Hit Points     1204/  1204 
 + To Melee Damage       63 Experience  23737527    Spell Points    302/   302 
 + To Ranged Hit         73 Max Exp     23737527    Sanity          880/   880 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               128839 
   AC                29+190 Gold        38386663    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Excellent    Blows/Round:  16        
 Bows/Throw  : Legendary[15]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  1040-4848 
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 160 feet  
                                                       Tactic:       meek      
                                                       Explor:       fast      
                         (Character Background)                                
          You spring from the mind of a young orphen Ninja. He thinks          
          you are the youngest of the litter of two cubs. You are the          
          deadbeat sister of the Fourth Hokage of Konoha. You have             
          straight blond hair and light blue eyes.                             


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Lerrial Forest: Level 33 (1650')
        The Lair of Foxan Hill: Level 46 (2300')
        Angband: Level 127 (6350')
        The Caves of Zoridge: Level 8 (400')
        Castle Zergon: Level 99 (4950')
        Adoc's Forest: Level 99 (4950')
        The Lost Lake: Level 50 (2500')
        Colossal Cavern: Level 50 (2500')
        The Tower of Xanthian: Level 99 (4950')
        The Caverns of Xorthord: Level 99 (4950')
        The Tower of Slime: Level 99 (4950')
        The Lost Crypts: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        Relor's Caverns: Level 75 (3750')
        A Swamp : Level 21 (1050')
        The Dwarven Mines: Level 48 (2400')
        The Gerbil Caves of Ceitar: Level 30 (1500')
        The Ice Caverns: Level 40 (2000')
        A lost temple: Level 20 (1000')

 Your body was a Player.
 You have defeated 17034 enemies.
 You saved no princesses.
 You destroyed Morgoth and saved Gerband.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Quelle of the 2890th year of the third age.
 Your adventure lasted 65 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Ceitar.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...3..........6+            
        Add Int   : ...3............            
        Add Wis   : ..73............            
        Add Dex   : ..73......4.....            
        Add Con   : ...33..........+            
        Add Chr   : ..73............            
        Add Stea. : ......33...4....            
        Add Sear. : .............36.            
        Add Infra : ..7..........36.            
        Add Tun.. : .............36.            
        Add Speed : .*73.......4....            
        Add Blows : ..7.....2.......            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Sust Str  : ..++............            
        Sust Int  : ....+...........            
        Sust Wis  : ....+..+........            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...++..+........            
        Sust Chr  : .......+........            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++...+..+....+            
        Hold Life : ...++..++......+            
        Imm Acid  : ......+*..+...+.            
        Imm Elec  : ...*..+**.......            
        Imm Fire  : .+....+*........            
        Imm Cold  : ....+.++*.......            
        Res Pois  : ...+...+........            
        Res Fear  : ................            
        Res Light : ...............+            
        Res Dark  : ..+.+..+......++            
        Res Blind : ..+.............            
        Res Conf  : ..+.....+.......            
        Res Sound : .......+........            
        Res Shard : ..+.............            
        Res Neth  : ....+...........            
        Res Nexus : .......++.......            
        Res Chaos : ..+.....+.......            
        Res Disen : ..++..++......+.            
        Aura Fire : .......+........            
        Aura Elec : .......+........            
        WraithForm: ...............+            
        Levitate  : ...+.......+....            
        Lite      : ....++..........            
        See Invis : .+.+............            
        Digestion : ...+......+....+            
        Regen     : ..+++...........            
        Activate  : .+.++....++...+.            
        Climb     : ..............+.            
        Troll.ESP : ......+......++.            
        Dragon.ESP: .............+..            

Skills (points left: 0)
 - Combat                                        46.760 [0.800]
          - Weaponmastery                        03.250 [0.500]
                   . Sword-mastery               04.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              00.200 [0.000]
          . Barehand-combat                      48.000 [1.000]
 - Sneakiness                                    12.000 [2.000]
          . Stealth                              50.000 [2.000]
          . Disarming                            01.600 [2.000]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [2.000]
          . Dodging                              31.000 [2.000]
 - Magic                                         22.490 [0.500]
          . Magic-Device                         21.200 [1.400]
 - Spirituality                                  21.800 [0.400]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  04.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
 . Ninja                                         50.000 [2.000]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 One of your companion(s) has been killed.

  [Fates]

You are fated to meet a Mindcrafter's Sweet on level 29.


  [Character Equipment]

a) (nothing)
d) The Light Mithril Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d@w3}
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
e) The Ring 'Tirrion' (+7)
    It increases your 
    wisdom, dexterity, charisma, infravision, speed, attack speed and 
    ability to score critical hits by 7.  It makes you invisible.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to dark, blindness, confusion, shards, chaos and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Castle Zergon.
k) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Relor's
    Caverns.
m) The Anchor of Space-Time {!w!d!v@w1@t1}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of The Lost Crypts.
n) an Elven Robe [2,+25] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 110 of
    Angband.
o) The Mouse Fur of Thluin [1,+11] (+3 to stealth) {!d@w6}
    It increases your stealth by 3.  It sustains your wisdom, 
    constitution and charisma.  It provides immunity to acid, electricity
     and fire.  It provides immunity to paralysis.  It provides resistance 
    to life draining, cold, poison, dark, sound, nexus and disenchantment.
    It produces a fiery sheath.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Lerrial Forest.
p) The Dagger (Offhand) called 'Yukibou' (+1,+4) [-2,+11] (+2 attacks) {!d!k}
    It 
    increases your attack speed by 2.  It sustains your dexterity.  It
    provides immunity to electricity and cold.  It provides resistance to 
    life draining, confusion, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
s) The Steel Helm 'Lebohaum' [20,+80] {!d@w5}
    It can be activated for sing a cheerful song
    every 3 turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 41 of The Lost
    Crypts.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Lost Crypts.
x) a Pair of Hard Leather Boots of Elvenkind [3,+17] (+4)
    It 
    increases your stealth and speed by 4.  It allows you to levitate.  It
    gives telepathic powers.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying in a vault on level 75 of Adoc's Forest.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 75 of Adoc's
    Forest.
|) The Mattock of Borlur (+12,+18) (+6 to searching) {@A6}
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 75 of Adoc's Forest.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!*!*!*@m2}
    It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 75 of Adoc's Forest.
b) a Fireproof War Tome of Tulkas {!*!*!*@m1}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 75 of Adoc's Forest.
c) The Mirror of Alternate Dimensions {!d@A1 Satisfy Hunger}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Hezrou on level 49 of The Lost Crypts.
d) The Wand Construction Kit (charging) {!!!* Mass Genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 13 of Orc Cave.
e) Raal's Tormented Spirits {!!!*!* Destrustion}
    It can be
    activated for Destruction every 100 turns.  
f) a Parchment titled ''Immortality For Dummies'' {!!!* Cure Insanity}
    It can be activated for 
    cure insanity every 200 turns.  
    You found it in the remains of a Lord of Chaos on level 20 of The Ice
    Caverns.
g) Jor's Book of Impossible Occurences (charging) {!!!* Genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 40 of The Lair of Foxan Hill.
h) 21 Potions of Speed
    
i) 18 Potions of *Healing* {!d!k!q@v1}
    
j) 7 Potions of Enlightenment
    
k) 5 Scrolls of Teleportation
    
l) 35 Scrolls of *Identify* {@r2}
    
m) a Silver Rod of the Wizards of Restoration (200/200) {!!!d!k@z7}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of The
    Caverns of Xorthord.
n) a Silver Rod of the Wizards of Healing (200/200) {!!!d!k@z3}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying in a vault on level 9 of The Caves of Zoridge.
o) a Silver Rod of the Wizards of Perception (200/200) {!!!d!k!v!s@z5}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 61 of The Lost Crypts.
p) a Silver Rod of the Wizards of Enlightenment (200/200) {!!!d!k!v!s@z9}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 9 of The Caves of Zoridge.
q) a Silver Rod of the Wizards of Teleport Other (200/200) {!!!d!k!v!s@z6}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 16 of The Gerbil Caves of Ceitar.
r) a Silver Rod of the Wizards of Recall (194/200) {!*!*@z4}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 50 of Relor's Caverns.
s) a Golden Rod of the Wizards of Home Summoning (250/250) {!!!d!k!v!s@z8}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 16 of The Gerbil Caves of Ceitar.
t) a Golden Rod of the Wizards of Detection (250/250) {!!!d!k!v@z1}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 43 of The Lost Crypts.
u) a Golden Rod of the Wizards of Disarming (250/250) {!d!k!v!s@z2}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 40 of The Lair of Foxan Hill.
v) The Lampost "999" (+3) {!d@w1}
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 59 of Relor's Caverns.
w) The Golden Crown of King Midas [0,+15] (+2) {!v!s@w5@d5}
    It grants
    you the power of midas touch if it is being worn.  It provides light
    (radius 1) forever.  It increases your strength and constitution by 2.
    It provides resistance to electricity, fire and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of Colossal Cavern.


  [Home Inventory - Kelrex]

a) The Tome of Elven Household Magic {!!!* Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 9 of The Caves of Zoridge.
b) Balrilbon's Bag of Wondrous Tricks {!*@A7 Drain Experience}
    It
    can be activated for high experience loss.  
    You found it lying on the ground on level 13 of The Gerbil Caves of Ceitar.
c) The Skull of Ancient Wisdom {!d@A2 Restore}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of an Apprentice wizard on level 3 of The
    Caves of Zoridge.
d) Raal's Tormented Spirits {!d Destruction}
    It can be activated for Destruction every 100 turns.  
    
    You found it lying in a vault on level 9 of The Caves of Zoridge.
e) The Immortal Skull of Benetar {!d Cure Insanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 1 of The Caves of Zoridge.
f) Pytar's Portable Pandemonium {!!!* Teleport Level}
    It
    can be activated for teleport level every 50 turns.  
    You found it lying in a vault on level 6 of The Caves of Zoridge.
g) The Blood of Life
    
    You found it lying in a vault on level 75 of The Tower of Xanthian.
h) The Crumpled Scroll of Mass Resurrection {!*}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of The Lost Crypts.
i) a Rod Tip of Enlightenment (40 Mana to cast)
    
j) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Lost Crypts.
k) The Blue Stone 'Toris Mejistos' [Divine Aim](40%) (+2) {!*!*!*@m1}
    It grants
    you the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) The Phial of the High Elves (+4) {!d@w1 Luck}
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 41 of The Lost Crypts.
m) The Star of Rigel (+1) (charging) {!!!d@w9@A9}
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 33 of Lerrial Forest.
n) The Cloak of Thingol [1,+18] (+3)
    It can be
    activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 20 of The Ice Caverns.
o) an Elven Cloak of Stealth [4,+12] (+5 to stealth)
p) a Fur Cloak of Air [3,+17]
    It allows
    you to breathe without air.  
    You found it lying in a vault on level 99 of Adoc's Forest.
q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of The Gerbil Caves of Ceitar.
r) The Pair of Hard Leather Boots of Fyon [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
s) The Pair of Metal Shod Boots of Werferb (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Lair of Foxan Hill.
t) a Mage Staff of Wizardry (1d4) (+2,-25)(80%) (+4) {!*}
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 49 of The Lost Crypts.


  [Home Inventory - Ceitar ]

a) 9 Sprigs of Athelas
    
b) 3 Potions of Life
    
c) 15 Potions of Invulnerability
    
d) 24 Scrolls of *Remove Curse* {90% off}
    
e) 2 Scrolls of Protection from Evil
    
f) a Rod Tip of Speed (100 Mana to cast)
g) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of The Caverns of Xorthord.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 99 of Adoc's Forest.
i) an Amulet of Trickery (+4)
    It 
    increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it lying in a vault on level 114 of Angband.
j) The Power Dragon Scale Mail of Eternity [50,+35] (+10)
    It is the
    ultimate armor.  It can be activated for invulnerability (4+d8) every
    800 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 10.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, light, dark, blindness, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to levitate.  It
    allows you to fly.  It allows you to sense the presence of dragons.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of The
    Caverns of Xorthord.
k) The Golden Crown of Gondor [0,+15] (+3) {!d!v!s@w5}
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, poison, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Colossal Cavern.
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
m) The Steel Helm of Meriones [6,+20] (+3) {!d@w5}
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Terror Mask of the Berserkers (+18,+18) [5,+10] (+1) {!d@t5@w5}
    It can be activated for rays of fear in every direction if it
    is being worn. It increases your strength, constitution and searching
     by 1.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, cold, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 49 of The Lost Crypts.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 99 of The
    Caverns of Xorthord.
p) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be
    activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Trumpet of Rohan (+2) {!d!v!s@w3@A3}
    It can be activated for heroism, berserker, and
    haste every 250 turns if it is being worn. It increases your wisdom
     and charisma by 2.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost dwarf on level 64 of The Lost
    Crypts.
r) The Trumpet of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns
     if it is being worn. It increases your strength and constitution by 3
    .  It makes you completely fearless.  It provides resistance to fire.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 102 of Angband.


  [Home Inventory - Gordall]

a) a Tome of the Impenetrable Earth {!*!*!*@m2}
b) 2 War Tomes of Tulkas {!*!*!*@m1}
    
c) 2 Potions of New Life {!*}
    
d) 99 Scrolls of *Identify* {@r2}
    
e) a Fireproof Scroll of Craftsmanship
f) a Mithril Rod of Capacity of Nothing (320/320)
g) 2 Rod Tips of Perception (20 Mana to cast)
h) 2 Rod Tips of Healing (120 Mana to cast)
i) a Rod Tip of Teleport Other (60 Mana to cast)
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 75 of The Caverns of Xorthord.
k) The Iron Helm of Knowledge [6,+20] (charging)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and 
    ability to tunnel by 4.  It does extra damage from electricity.  It is
    a great bane of dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion and nexus.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 98 of The
    Caverns of Xorthord.


  [Home Inventory - Wadrium]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 51 of The Lost Crypts.
b) The Ring of Celcareth (+5)
    It 
    increases your intelligence, wisdom and constitution by 5.  It
    sustains your dexterity.  It provides resistance to fire and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
c) a Ring of Slaying (+10,+17) {!d!k!v!s@w8}
    
    You bought it from the Black Market.
d) an Indestructible Ring of Speed (+10) {!d!v!s@w8}
    It increases your speed by 10.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Colossal Cavern.
e) The Ring of Tumbran (+8)
    It 
    increases your intelligence, dexterity and speed by 8.  It makes you
    invisible.  It provides resistance to cold, poison, light and chaos.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Adoc's Forest.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) an Indestructible Ring of Extra Attacks (+2 attacks) {!d!k@w8}
    It increases your 
    attack speed by 2.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 51 of The Lost Crypts.
h) The Ring of Precognition
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Castle Zergon.
i) The Ring of Prince Vincent (+3) {!!!d@A5}
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 51 of The Lost Crypts.
j) an Elven Robe of Resist Lightning [2,+17] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
k) The Steel Helm 'Yareth' [6,+10]
    It sustains your charisma.  It
    provides resistance to shards and nether.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Squizard on level 50 of The Lost Lake.
l) The Sling of the Thain (x6) (+15,+15) (+4) {!d!v!s@w3}
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
m) The Long Yew bow of Wadrium (x5) (+17,+19) (+2) {!d@w3 Luck}
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of orcs.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Lost Crypts.
n) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It 
    increases your ability to score critical hits by 5.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Castle Zergon.
o) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides
    light (radius 1) forever.  It does extra damage from fire.  It is a
    great bane of Maiar.  It is a great bane of undead.  It allows you to
    sense the presence of Maiar and undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 75 of Adoc's Forest.
p) The Mithril bolt 'Quendaron' (3d5) (+14,+15) (+4)
    It provides
    light (radius 1) forever.  It increases your strength and wisdom by 4.
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of The Caverns of Xorthord.
q) a Wooden Boomerang (Defender) (1d8) (+7,+7) [+5] (+4 to stealth)
    
    It increases your stealth by 4.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of A Swamp .
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!d!v!s@w3}
    It increases 
    your dexterity and speed by 4.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
s) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
    It is part of the
    trinity of the ultimate weapons.  It can be wielded two-handed.  It
    can be activated for restore mana every 666 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, infravision, luck and spell power by 12.  It
    increases your mana capacity by 240%.  It provides immunity to fire.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    Maiar and evil beings.  It can't attack.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Xanthian the Wizard on level 99 of The
    Tower of Xanthian.
t) an Essence of Teleport {quest}


  [Home Inventory - Khazad-dum ]

a) The Ring of Teluildon [+9] (+2 to speed)
    It increases your constitution, speed and attack
    speed by 2.  It provides resistance to poison, dark and sound.  It
    allows you to levitate.  It speeds your regenerative powers.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 78 of Adoc's Forest.
b) The Ring of Phasing (+15 to speed)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 99 of Castle Zergon.
c) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {!!!d@A3}
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 59 of Relor's Caverns.
d) The Metal Brigandine Armour of the Silver Knights (-1) [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 43 of The Lost Crypts.
e) The Metal Brigandine Armour 'Ohangorn' [19,+10]
    It
    provides immunity to electricity, fire and cold.  It provides
    resistance to acid, confusion and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
f) The Partial Plate Armour 'Ulemeg' [22,+16]
    It provides immunity to acid, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Lost Crypts.
g) The Partial Plate Armour of Mitharm (-33,-51) [22,+16](40%)
    It
    increases your hit points by 40%.  It sustains your wisdom, dexterity
     and constitution.  It provides immunity to cold.  It provides
    resistance to life draining and electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Lost Lake.
h) The Metal Lamellar Armour of Sorlinnan [23,+12]
    It sustains 
    your wisdom.  It provides immunity to fire and cold.  It provides
    resistance to light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 37 of The Lair of Foxan Hill.
i) The Metal Lamellar Armour 'Cirisse' [23,+10]
    It
    sustains your wisdom.  It provides immunity to electricity.  It
    provides resistance to light, sound and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of A lost temple.
j) The Mithril Chain Mail 'Belegennon' [28,+20] (+4 to stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of The Lost Crypts.
k) The Mithril Plate Mail of Celeborn [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 40 of The Lair of Foxan Hill.
l) The Robe of Celca [2,+18]
    It
    sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to life draining, poison, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Castle Zergon.
m) The Soft Leather Armour of the King of Snakes [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The King of Snakes on level 30 of The
    Gerbil Caves of Ceitar.
n) The Hard Leather Armour 'Ranar' [6,+11]
    It provides immunity to electricity and fire.  
    It provides resistance to life draining, poison and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Lair of Foxan Hill.
o) The Hard Studded Leather 'Brinurith' [7,+16]
    It
    sustains your strength.  It provides immunity to fire and cold.  It
    provides resistance to electricity, confusion, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Rhino Hide Armour of Idrin [8,+12]
    It sustains your wisdom, 
    constitution and charisma.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of The Gerbil Caves of Ceitar.
q) The Leather Scale Mail of Mothir [11,+16]
    
    It provides immunity to acid and fire.  It provides resistance to 
    light, shards, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 9 of A lost temple.
r) an Elven Cloak of the Wood Elves [4,+7] (+4 to stealth) {!d!k!v!s@w6 Luck}
    It increases 
    your stealth, searching and luck by 4.  It provides resistance to 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of The Caves of Zoridge.
s) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2) {!d@w4@m1}
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your 
    dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of Colossal Cavern.
u) The Wolf Pelt of Ratath [1,+7] (+2 to stealth)
    It 
    increases your stealth by 2.  It sustains your charisma.  It provides
    immunity to acid and fire.  It provides resistance to disenchantment.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 16 of A lost temple.
v) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed) {!d!v!s@w3}
    It is part
    of the trinity of the ultimate weapons.  It increases your dexterity, 
    constitution, stealth, infravision, speed and luck by 5.  It makes you
    invisible.  It sustains your strength, intelligence, wisdom, dexterity
    , constitution and charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion, chaos and disenchantment.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It slows your metabolism.  It reflects
    bolts and arrows.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It carries an ancient morgothian curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adoc, the evil Ranger on level 99 of Adoc's
    Forest.


  [Home Inventory - Loztkwests]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 41 of The Lost Crypts.
b) The Small Leather Shield 'Thilmanar' [2,+14]
    It
    sustains your intelligence, wisdom, constitution and charisma.  It
    provides immunity to electricity.  It provides resistance to dark and 
    nexus.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 75 of Adoc's Forest.
c) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to dark, sound and chaos.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Relor's Caverns.
d) The Small Metal Shield of Mogrith [3,+14]
    It
    sustains your constitution.  It provides immunity to fire and cold.  
    It provides resistance to light, confusion and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Adoc's Forest.
e) The Small Metal Shield of Lothamar [3,+19]
    It sustains 
    your wisdom and constitution.  It provides immunity to paralysis.  It
    provides resistance to light, sound, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of The Caverns of Xorthord.
f) The Small Metal Shield of Machombar [3,+11]
    
    It provides immunity to electricity.  It provides resistance to acid, 
    fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 17 of A lost temple.
g) The Large Metal Shield of Anarion [5,+20] {!d@t2@w5}
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Lost Crypts.
h) a Dragon Shield of Preservation (-8,-10) [8,+37]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, cold, blindness, chaos and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Adoc's Forest.
i) a Dragon Shield of Preservation (-1,-3) [8,+25] {!d!k}
    It sustains 
    your strength, dexterity and constitution.  It provides resistance to 
    life draining, acid, fire, blindness and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level 70 of
    The Lost Crypts.
j) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, constitution, 
    charisma and luck by 1.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Castle Zergon.
k) The Handclaw of Dorgondil (+6,+15) [3,+11]
    It is very
    sharp and can cut your foes.  It sustains your constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Drunk Orc on level 11 of Orc Cave.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of King Gorf on level 50 of Colossal Cavern.
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {!d@w2 Luck}
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Lost Crypts.
n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) {!!!d@w2@A2}
    It must
    be wielded two-handed.  It can be activated for berserker and +10 to
    speed (50) every 100+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It provides resistance to acid.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Relor's Caverns.
o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It 
    increases your attack speed by 2.  It is a great bane of dragons.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Adoc's Forest.


  [The Museum Inventory - Kelrex]

a) The Tome of Kazama Haruka {!k!v!d!s}
    It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) Baalzebub's All-seeing Servant
    It can be activated for cure stun
    every 100 turns.  
    You found it lying in a vault on level 15 of A Swamp .
c) The Gem of Fire
    It can be
    activated for death.  
    You found it lying in a vault on level 3 of The Caves of Zoridge.
d) The Gem of Hate
    It
    can be activated for cure cuts every 100 turns.  
    You found it lying in a vault on level 1 of The Caves of Zoridge.
e) The Diamond Prism of Light
    It
    can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Random Number Generator on level 20 of
    Orc Cave.
f) The Devil's Pentagram
    It can be activated for confusion.  
    You found it lying in a vault on level 3 of The Caves of Zoridge.
g) The Tome of Collected Weird Magic
    It
    can be activated for decreasing Strength.  
    You found it lying in a vault on level 9 of The Caves of Zoridge.
h) Benetar's Death Ray Experiment
    It
    can be activated for paralyze.  
    You found it lying in a vault on level 9 of The Caves of Zoridge.
i) The Box of Many Wonders
    It
    can be activated for cure fear every 100 turns.  
    You found it lying in a vault on level 3 of The Caves of Zoridge.
j) Boccob's Magical Mish-mash
    It
    can be activated for create hunger.  
    You found it lying in a vault on level 3 of The Caves of Zoridge.
k) The Grail of Kenault
    It
    can be activated for decreasing Wisdom.  
    You found it lying in a vault on level 15 of A Swamp .
l) The Crystal Ball of The Witch-King of Angmar
    It can be
    activated for aggravate.  
    You found it lying in a vault on level 9 of The Caves of Zoridge.
m) a Parchment titled ''Famous Last Words''
    It
    can be activated for decreasing Strength.  
    You found it lying in a vault on level 10 of The Caves of Zoridge.
n) Agannazar's Antique Acorn
    It
    can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Random Number Generator on level 20 of
    Orc Cave.
o) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for cuts.  
    You found it lying in a vault on level 9 of The Caves of Zoridge.
p) Tenser's Top-Heavy Teaspoon
    It
    can be activated for decreasing Dexterity.  
    You found it in the remains of a Hill orc Mercenary on level 21 of Orc
    Cave.
q) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if
    it is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 75 of The Caverns of Xorthord.
r) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Adoc's Forest.
s) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
    It is part
    of the trinity of the ultimate weapons.  It can be activated for 
    healing(7000), curing every 500 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution, charisma
     and luck by 10.  It increases your hit points by 200%.  It does extra
    damage from electricity, fire and frost.  It is very sharp and can cut
    your foes.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to fire and dark.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces an anti-magic shell.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lord Zergon on level 99 of Castle Zergon.
t) The Blade of Chaos of the chaos elementals (E:2874743, L:40) (6d5) (+47,+42)
(+
    
    It increases your strength and intelligence by 5.  It does extra
    damage from electricity.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It sustains your strength, intelligence
     and charisma.  It provides resistance to electricity and chaos.  It
    produces an electric sheath.  It induces random teleportation.  It
    can't attack.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Lost Lake.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of The Lost Lake.
v) The Long Magic Bow of the water elementals (E:25, L:2) (x7) (+10,+14) (+4)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It increases your intelligence by 4.  It sustains your intelligence.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
w) Ugror, the Cave orc captain's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ugror, the Cave orc captain on level 21 of
    Orc Cave.


  [The Museum Inventory - Gordall]

a) The Gem of Rage
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Master lich on level 41 of The Lost
    Crypts.
b) Balrilbon's Soulgem
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Master lich on level 41 of The Lost
    Crypts.
c) Jor's Book of Impossible Occurences {!d!v Genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 3 of The Caves of Zoridge.


  [The Museum Inventory - Loztkwests]

a) Baalzebub's Tormented Skullcap
    It
    can be activated for curing every 110 turns.  
    You found it lying in a vault on level 71 of Angband.
b) The Broad Sword of the fire elementals (E:4890, L:16) (3d5) (+30,+15) (+2)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It 
    increases your strength and intelligence by 2.  It does extra damage 
    from fire and frost.  It can cause earthquakes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    makes you invisible.  It sustains your strength and intelligence.  It
    makes you completely fearless.  It slows your metabolism.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 59 of
    Relor's Caverns.
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    Maiar.  It drains life.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 11 of Orc Cave.



Posted on 6.6.2006 20:57
Last updated on 20.6.2006 11:57

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1085. on the Ladder (of 12510)
1. on the Gerband Ladder (of 7)
4. for this player (out of 53)

Comments

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On 6.6.2006 20:57 p_ouji@hotmail.com wrote:
I don't like my character build so far. I wasted alot of points on combat even though I pretty much exclusively use the ninja magic missile. Sneaked around and found nice junkarts of geno and using them to clear vaults. I haven't even got out of the 1st dungeoun.

On 7.6.2006 20:35 cosmicgerbil@hotmail.com wrote:
What is wrong with your armour? The (-53,-56) looks bad. Is it making your melee fighting skills go so low. Try taking it off (somewhere safe) and see if your melee skills incease. I dunno if it'll help, but ninjas should be good at fighting.

On 8.6.2006 04:46 p_ouji@hotmail.com wrote:
That armour was a life saver early on. It gave me enough HP to survive a surprise breath or cause mortal wounds. On the upper levels of Zoridge, a Sweet unique took my HP from 700 to 100 in one turn. I'd never have that kind of HP that early without the life bonus.

On 8.6.2006 05:01 p_ouji@hotmail.com wrote:
Supremely overconfident, she got bored of the Swamp and went straight to Angband. She was doing good, Mass Geno'ing vaults and robbing them blind. She decided to dive a bit but she generated a Crypt special level which she was definitely not prepared for. 2 dropped !PoExp gave her enough skill points to get Divine Aim to 20 and both extra blows, so things got a little easier. She managed to grab the cloak and smash Vlad, but she of coarse got Black Breath too. Fortunately she has a restoring junkart to counter some of the effects. Now her priority is to get whatever it is she needs to get rid of her stinky breath.

On 8.6.2006 10:26 cosmicgerbil@hotmail.com wrote:
Something useful may turn up in the temple ;)

On 8.6.2006 12:47 p_ouji@hotmail.com wrote:
The god quest temple? Is that the one west of Kelrex? I haven't been there yet, but it looks like she got her breath under control now. She can sustain all her stats but CHA but it leaves her with holes in her high resists.

Right now she's scumming the top levels of the Lost Crypts for StatPo's. After the Crypt @ Angband 70, the lost Crypts are cake.

I'm pretty happy with her right now. Those skill points used on Dodging are totally wasted. I should have used them on her on her Combat skills.

On 8.6.2006 17:56 cosmicgerbil@hotmail.com wrote:
Heh, no the normal temples. Check them frequently, something useful may turn up.

That armour was weird though...I've never known an armour reduce your combat skill like that.

On 9.6.2006 19:12 p_ouji@hotmail.com wrote:
Wearing the +Luck Items significantly increased the quality of the items generated in the shops and dungeouns. She has almost all resists and can swap for immunities. The Cleaver does retarded damage, but I like Nim's accuracy and evolving powers. Going to do some exploring now.

On 9.6.2006 22:24 cosmicgerbil@hotmail.com wrote:
Nice :) You have some cool items there.

On 11.6.2006 09:44 p_ouji@hotmail.com wrote:
Level 50 yay!

After a long inventory session, I think she's pretty decent. I'm going for lotsa blows and criticals.

The temple shops never produced anything to heal her bad breath, but the Elfstone seemed to do the trick.

I haven't gone back to Angband yet. So I'll see how she does there. Or maybe she's gunna try for another God quest, since generating deeper levels is a pain.

On 11.6.2006 11:36 cosmicgerbil@hotmail.com wrote:
Weird...athelas should be sold in the temples...I'll check that out in the game code.

You may want to try the Warper quest in Ceitar...be warned though, it's tough.

On 11.6.2006 13:04 cosmicgerbil@hotmail.com wrote:
Oops...you were right, no Athelas. Somehow I had deleted it. I've uploaded an update of GerBand Enhanced with Athelas in. If you download the updated version make a backup copy of your savefile; it should be compatable, but it's better to be safe.

On 12.6.2006 01:47 p_ouji@hotmail.com wrote:
The new version is the one at FuryTech right? I'll go use that one.

The water levels were a giant pain because of message spam. I had to turn off the messages just to navigate the place. I didn't even realize the quest monster was attacking me until I reviewed the message buffer.

Her new Chaos Blade hits hard. I'll try some more side quests. I still don't feel quite comfortable with her resists and AC.

On 12.6.2006 10:59 cosmicgerbil@hotmail.com wrote:
Re: Message Spam. You mean "the sabre melts! the potion of cure serious wounds melts" and stuff? Yeah, that always happens underwater...it is annoying :( I'll play around witht he code, see if I can do something about it.

Did you get your reward, heh ;)

On 12.6.2006 11:13 p_ouji@hotmail.com wrote:
Hehe... my slave is turning out quite nicely.
Is it possible to name him?

I'm a bit happier with her equipment now.

On 12.6.2006 12:14 cosmicgerbil@hotmail.com wrote:
Sadly, no :( Glad you like him though. Glad your equipment is better now too :D

On 13.6.2006 04:39 p_ouji@hotmail.com wrote:
My slave is now higher level than me! Now she's simply concentrating on defense and survivibility. Back to Angband I guess.

Oh Athelas is showing up at the temples, sweet.

On 13.6.2006 11:06 cosmicgerbil@hotmail.com wrote:
Blimey, that's a good slave! Cool about Athelas...good job you found the bug :)

On 20.6.2006 11:24 p_ouji@hotmail.com wrote:
Ran into DarkGod and had all my best equipment trashed including my nice Chaos Blade, Phasing Ring, Elfstone, and Eternal X-bow. Had to learn barehanded fighting real fast in order to stay alive. My slave kept her going until she could get better equipment like Ringil and E.PDSM, but it turns out her barehanded fighting was better than I thought esp. after she finds her nice +7 ring of blows/crit/speed. Her slave bites the dust after reaching Clvl 106 and her current corpse quest was for a tiger corpse that wasn't dropping, so she decides to dive and take out Morgoth.

Fun game, learned alot about the engine since I've never played TOME or Fury before.

Foxan is an nice easy race, not too distinct though. I was totally sick of neutral F's getting in my way. Since they all were eternaly vigilant, I had to sadly genocide my own people just so they wouldn't clutter the screen. Is there a way to dismiss neutrals and co-aligned? It would be nice if there were.

Hologram is just a weaker ghost subclass with less usefull resists but both are dead usefull.

I wish there was a way to re-distribute skill points. I made so many mistakes with my skills, I almost wanted to give up my character. Shouldn't a potion of New Life be able to do this? It would be a good dual use for a rare potion even if your happy with your characters hit points.

On 20.6.2006 11:57 p_ouji@hotmail.com wrote:
Ahh retirement!

On 20.6.2006 12:03 p_ouji@hotmail.com wrote:
Hmm looks like I'm dead, not retired. Is there some other quest in the game that flags the character as a winner?

On 20.6.2006 13:28 cosmicgerbil@hotmail.com wrote:
Sorry to hear about your encounter with DarkGod and the death of your slave. I'm glad you liked the Foxan race. Sadly there isn't a way to get rid of neutrals...you can dismiss pets, but neutrals just get underfoot. I included BauMogs script for push past neutral monsters because otherwise they block you in. Neutral monsters can be annoying, but I included them because I felt like it gave the game a more realistic feel, as your own people wouldn't naturally kill you, heh.

I put hologram in because I got the idea from Red Dwarf, lol.

The skill points can be a bummer. I'll write some help files for each individual class with guides on useful use of skill points.

Congratulations on winning :D Yeah, the object of the game is to kill Morgoth. I dunno why it has set you to dead on the score table, that is not right. You have definately won. I'll do some serious code diving, because this looks like it could be a problem :( Sorry * 1,000,000 about that.

On 20.6.2006 14:23 cosmicgerbil@hotmail.com wrote:
It's OK, I emailed Pav about it and he has fixed it. Infinate thanks to him :D It was because I had changed the description line that set the player as a winner. So now if the character file dump contains the line "You destroyed Morgoth and saved GerBand", you are flagged as a winner.

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