The Angband Ladder: Gam, Human Paladin by <thejakubus@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Gam                                      Self  RB  CB  EB   Best
 Sex    Male              Age        16   STR! 18/100  +0  +3  +9 18/220
 Race   Human             Height     77   INT! 18/100  +0  -3  +6 18/130
 Class  Paladin           Weight    251   WIS! 18/100  +0  +1  +5 18/160
 Title  ***WINNER***      Status     49   DEX! 18/100  +0  +0 +15 18/250
 HP     1079/1079         Maximize    Y   CON! 18/100  +0  +2  +8 18/200
 SP     342/342           Preserve    Y   CHR! 18/100  +0  +2  +8 18/200

 Level           50       Armor    [42,+144]     Saving Throw     Heroic
 Cur Exp   21127545       Fight    (+61,+51)     Stealth       Excellent
 Max Exp   21127545       Melee    (+82,+75)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+81,+22)     Shooting      Legendary
 MaxDepth   Lev 101       Blows       5/turn     Disarming        Superb
 Gold       7343814       Shots       2/turn     Magic Device     Heroic
 Burden   326.0 lbs                              Perception         Fair
 Speed          +29       Infra         0 ft     Searching          Fair

 You are the illegitimate but acknowledged child of a Guildsman.  You
 are a credit to the family.  You have blue-gray eyes, straight brown
 hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+**.+.. Blind:...+.....+...
 Elec:......+...... Confu:......+......
 Fire:..*.+.+...... Sound:......+.++...
 Cold:+..*..+..+... Shard:.........+...
 Pois:....+........ Nexus:......+....+.
 Fear:+.+.+...+.... Nethr:..+..........
 Lite:+....+...+... Chaos:........+....
 Dark:.....+...+... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:.+.....+.....
Feath:...+......... Sear.:.........+...
PLite:+........+... Infra:.............
Regen:+.++......... Tunn.:.............
Telep:...+......... Speed:+++++....+.+.
Invis:+.++.+.+.+... Blows:.............
FrAct:+.++...++++.. Shots:.+...........
HLife:...+.+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 5 Holy Books of Prayers [Words of Wisdom] {25% off}
b) 5 Holy Books of Prayers [Chants and Blessings] {25% off}
c) 4 Holy Books of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
i) 16 Hazy Potions of Speed {50% off}
j) 5 Viscous Pink Potions of *Healing*
k) 6 White Potions of Life
l) 19 Pungent Potions of Restore Mana {25% off}
m) 17 Chartreuse Potions of Restore Life Levels {50% off}
n) 7 Scrolls titled "agankh man" of Rune of Protection
o) 3 Lead-Plated Rods of Drain Life
p) 4 Runed Wands of Annihilation (0 charges)
   It cannot be harmed by the elements.  
q) 4 Bamboo Staffs of Banishment (0 charges) {25% off}
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) 23 Mithril Arrows of Holy Might (3d4) (+18,+13)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) 12 Pungent Potions of Restore Mana {25% off}
b) 5 Scrolls titled "wergri grebu" of *Identify* {25% off}
c) an Aluminum Rod of Healing
   It cannot be harmed by electricity.  
d) 4 Willow Staffs of Power (14 charges)
e) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
f) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
g) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
h) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
i) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
j) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
m) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
o) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
p) The Iron Helm of Dor-Lomin [5,+19] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
r) 16 Seeker Arrows of Slay Undead (4d4) (+14,+14)
   It slays undead.  
s) 26 Seeker Arrows of Frost (4d4) (+13,+12)
   It is branded with frost.  It cannot be harmed by cold.  
t) 27 Seeker Arrows (4d4) (+10,+10)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.6.2006 22:17
Last updated on 5.7.2006 23:51

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1690. on the Ladder (of 18915)
296. on the Angband Ladder (of 6466)

Comments

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On 13.6.2006 22:17 thejakubus@hotmail.com wrote:
Just defeated Saruman. And I don't know how I did it. No scrolls of banishment, lost my staves of speed and telportation, and no arrows. Scattered the great wyrms and dragon he brought to bear, to pick them off one by one, almost died 8 times. Ikes. But a just reward, he dropped the Cesti of Fingolfin.

Right now i'm haning out about dlevel 62. Honestly, I wonder how I can win the game. I barely survive some of the encounters at this level, and I have some decent artifacts. I'm terrified of delving down anymore. And I need protection against blindness. ikes.

On 13.6.2006 22:21 thejakubus@hotmail.com wrote:
Hmm...didn't notice it before, but my constitution is not maxxed out, anymore. How did that happen, I wonder.

On 13.6.2006 22:23 thejakubus@hotmail.com wrote:
Just a side comment: I was lucky early on. On about dlevel 28, i read a scroll of acquirement, and out popped Ringil. Nice.

On 13.6.2006 23:00 wrote:
I would consider trading out wormtongues boots for the +5 boots of speed to go faster and lose the combat negatives.


On 14.6.2006 23:42 thejakubus@hotmail.com wrote:
Blindness almost killed me in my battle with the Mouth of Sauron. So I've decided to exchange Dor-Lomin with Thranduil. MOS didn't drop anything, but I did find the Ring of Barahir. Nice addition to replace my ring of poison resistance.

On 19.6.2006 23:54 thejakubus@hotmail.com wrote:
I would like to replace my cloak of protection with something better, but there doesn't seem to be much else to provide resistance to shards...

For that matter, i'm still looking to get rid of my blindness problem...sigh. It might be cool to play a character that *is* blind, always. be challenging.

On the bright side: dlevel 69, superb feeling. I thought, ok, here's a challenge. No challenge. Large vault, each monster stuck in its own jail cell, all low level creatures. But what reward! 7 artifacts, including Boots of Feanor. Oh, and a ring of speed +9.

On 21.6.2006 05:48 thejakubus@hotmail.com wrote:
Defeated Glaurung, nice fight, and dropped light crossbow Cubragol and the Mithril Plate Mail of Celeborn. Nice equipment...but while Cubragol ups speed by 10, my unhasted speed at the moment is +35, and Belthronding gives me an extra shot which Cubragol doesn't. As for Celeborn, nice armour, but I need resistance to confusion. Lots of thinking to do...

On 23.6.2006 16:40 thejakubus@hotmail.com wrote:
Killed off a few more uniques, got a cloak of Aman providing resistance to blindness. Wearing it now instead of my cloak of protection- essentially trading in resist shards for resist blindness. Hope that's wise! Maybe I should shuffle some things...

On 28.6.2006 04:17 thejakubus@hotmail.com wrote:
Rearranged some stuff. Got Narnya. cool.

On 29.6.2006 19:51 HallucinationMushroom@Yahoo.egg wrote:
If I were Morgoth I would be shaking in my boots. Good luck!

On 30.6.2006 01:57 thejakubus@hotmail.com wrote:
Found the three elven rings of power.

On 30.6.2006 02:02 thejakubus@hotmail.com wrote:
I may be might, but I'm really a mighty chicken!

So I found Vilya, great ring, but i can't seem to get nether resistance covered while wearing it...

Killed 91 uniques, so only six more to go- including Morgie and Sauron. unfortunately, they aren't easy uniques- Kronos is one baddie still out there.

On 5.7.2006 23:08 thejakubus@hotmail.com wrote:
Killed off the Jaws of Thirst, Kronos, and Vecna. Defeated Sauron. Tough fight, only dropped Glamdring.

On 5.7.2006 23:51 thejakubus@hotmail.com wrote:
Well I did it. The Lord of Darkness, Morgoth, the great Vala Melkor is vanquished. And good riddance.

Strange that Sauron was a little tougher than Morgoth. Then again, I think that Morgoth's shattering worked to my benefit.

I think I'll retire. I don't think that I care to max out everything, or seek out those last artifacts. But I sure would have liked Soulkeeper or Power D Mail. Adios, fellow Banders.

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