The Angband Ladder: Nibbit XXVII, Hobbit Warrior by <>

  [Angband 3.0.6 Character Dump]

 Name   Nibbit XXVII                             Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR:     17  -2  +5  +3  18/50
 Race   Hobbit            Height     40   INT:     14  +2  -2  +2     16
 Class  Warrior           Weight     61   WIS:     15  +1  -2  +2     16
 Title  Myrmidon          Status     64   DEX:     15  +3  +2  +2  18/40
 HP     -1/287            Maximize    Y   CON:     14  +2  +2  +4  18/40
 SP     0/0               Preserve    Y   Chr:     14  +1  -1  +0     14     13

 Level           29       Armor     [15,+23]     Saving Throw     Superb
 Cur Exp      68033       Fight     (+40,+4)     Stealth       Excellent
 Max Exp      68033       Melee    (+47,+13)     Fighting      Legendary
 Adv Exp      82500       Shoot    (+48,+14)     Shooting      Legendary
 MaxDepth   1050 ft       Blows       4/turn     Disarming        Superb
 Gold         84915       Shots       1/turn     Magic Device     Superb
 Burden   126.9 lbs                              Perception    Excellent
 Speed       Normal       Infra        40 ft     Searching     Excellent

 You are one of several children of a Hobbit Warrior.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.........+...
 Elec:......+...... Confu:.............
 Fire:......+.+.... Sound:.............
 Cold:......+...... Shard:......+......
 Pois:...+......... Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......+......
Feath:............. Sear.:....+........
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.............
Invis:+............ Blows:.............
FrAct:+..........+. Shots:.............
HLife:............+ Might:.+...........

  [Last Messages]

> Lugdush, the Uruk hits you.
> Lugdush, the Uruk misses you.
> The Uruk turns to fight!
> You miss Lugdush, the Uruk.
> You hit Lugdush, the Uruk. <3x>
> Lugdush, the Uruk hits you.
> Lugdush, the Uruk hits you.
> Lugdush, the Uruk hits you.
> Lugdush, the Uruk hits you.
> You die.

  [Character Equipment]

a) a Broken Dagger of Westernesse (1d1) (+7,+9) (+2) {@w1 floor 100'}
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Sling of Extra Might (x2) (+8,+14) (+1)
   It increases your shooting power by 1.  
c) a Rhodonite Ring of Constitution (+2)
   It increases your constitution by 2.  It sustains your constitution.  
d) a Bronze Ring of Resist Poison
   It provides resistance to poison.  
e) a Silver Amulet of Searching (+5)
   It increases your searching by 5.  
f) The Phial of Galadriel {@A1 Bullroarer 350'}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Soft Studded Leather of Elvenkind [5,+6] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and shards.  It cannot be harmed by the
h) a Cloak [1,+2]
i) a Small Leather Shield of Resist Fire [2,+4]
   It provides resistance to fire.  It cannot be harmed by fire.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {*t*v*k*d 150'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Gauntlets of Power (+0,+1) [2,+5] (+1)
   It increases your strength by 1.  
l) a Pair of Hard Leather Boots of Free Action [3,+4]
   It grants you immunity to paralysis.  

  [Character Inventory]

a) a Black Spotted Mushroom of Unhealth
b) 9 Pieces of Elvish Waybread {@E1}
c) 12 Green Speckled Potions of Heroism
d) 8 Dark Green Potions of Berserk Strength
e) 2 Chartreuse Potions of Cure Serious Wounds {90% off}
f) 11 Yellow Potions of Cure Critical Wounds {50% off}
g) 15 Scrolls titled "satbat mic" of Phase Door {25% off}
h) 6 Scrolls titled "el klimur pay" of Teleportation {40% off}
i) 4 Scrolls titled "ban ishala bat" of Word of Recall {!*!*, 75% off}
j) 19 Scrolls titled "satyp botple" of Identify {@r0, 40% off}
k) 7 Scrolls titled "eepnih vombie" of Holy Chant
l) 4 Platinum Rods of Trap Location {@z1}
m) a Molybdenum Rod of Teleport Other
n) a Runed Rod of Fire Bolts (charging)
o) a Cast Iron Rod of Acid Balls
p) 4 Pewter Wands of Stone to Mud (20 charges)
q) a Zinc Wand of Lightning Balls (12 charges)
   It cannot be harmed by electricity.  
r) an Elm Staff of Perception (5 charges) {@u0}
s) 3 Hemlock Staffs of Sleep Monsters (20 charges) {!*}
t) a Pick (1d3) (+6,+5) (+1) {@w1}
   It increases your tunneling by 1.  
u) 23 Rounded Pebbles (1d2) (+6,+8) {@f1}

  [Home Inventory]

a) 7 Blue Potions of Healing
b) 2 Grey Potions of Restore Strength {40% off}
c) 12 Green Potions of Speed
d) 35 Scrolls titled "satyp botple" of Identify {@r0, 40% off}
e) a Scroll titled "misna dansa" of Rune of Protection
f) a Silver-Plated Wand of Drain Life (5 charges)
g) a Pine Staff of Curing (6 charges)
h) a Jade Ring of Searching (+2)
   It increases your searching by 2.  
i) a Sea Shell Amulet of Charisma (+6)
   It increases your charisma by 6.  It sustains your charisma.  
j) a Hard Leather Cap of Seeing [2,+5] (+4 to searching)
   It increases your searching by 4.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) The Metal Cap of Thengel [3,+12] (+3) {orc 800'}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
l) a Set of Cesti of Power (+2,+2) [5,+4] (+1)
   It increases your strength by 1.  
m) a Main Gauche (Defender) (1d5) (+8,+9) [+1] (+3 to stealth) {@w1}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
n) a Sling of Power (x2) (+7,+17)
o) a Sling of Power (x2) (+8,+13)
p) a Long Bow (x3) (+2,+3)
q) a Heavy Crossbow (x4) (+5,+6)
r) 22 Bolts of Slay Animal (1d5) (+11,+5)
   It slays animals.  
s) 24 Bolts of Slay Animal (1d5) (+10,+4)
   It slays animals.  
t) 19 Bolts of Slay Giant (1d5) (+2,+5)
   It slays giants.  
u) 21 Bolts (1d5) (+2,+5)
v) 22 Seeker Arrows (4d4) (+6,+5)


Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 20.6.2006 22:35
Last updated on 29.6.2006 22:32

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4730. on the Angband Ladder (of 6240)


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On 20.6.2006 22:35 wrote:
This is the twenty-seventh iteration of my attempt at playing a Hobbit Warrior -- and I've attempted perhaps ten other characters before that. Nibbit XXVII is currently third in my personal high-score list, and will be second in a few hours of play.

This is the first character that I've used the autoscum feature on, and I wish I had used it before... I am missing some of the more mundane items that I would otherwise get (I prefer 5+ rods of trap detection), but it sure is saving time messing around.

My current major dilemma is this -- I have two decent weapons, a broken dagger of Westernesse (+2), and a main gauche (Defender). I am very close to hitting 1000', and I understand that I need the basic resists to do that successfully. However, the dagger has the nice stat boosts. I don't know which to take with me, as basic resists doesn't seem to do anything to prevent item damage, which is my main concern.

The BM is currently selling a rod of teleport other. I think that I might want this, but am not certain. My inventory is already quite stuffed. I also need to change from using my sling, but the sling is the only good launcher I currently possess.

Autoscum is certainly going to increase my learning rate...I learn best by dying. I now know that things of summoning are BAD, and hopefully I will stop panicking in near-death situations, such as lead to the loss of my best character so far (I had at least two ways of avoiding death there, but I just had to panic on a TURN-BASED game *shakes head*).

Any advice or comments would be appreciated. I am shortly going to tred in depths with which I am most certainly not familiar.

On 20.6.2006 22:38 wrote:
Additionally, that Cap of Thranduil has been a major help. I found it on 150', (I was on the way down to 400' or 500'), and it scared the snot out of me until I figured out what telepathy was good for. Something tells me it was severely OOD.

On 21.6.2006 01:17 ferrat@kobold.rogue wrote:
Both weapons are good for 1000ft. The defender is better if you are worried about what you will meet.

You should buy the rod of teleport other. It is very useful for when you meet something that is too tough to fight.

Thranduil is a nice find. You should also *ID* Thengel and probably carry that as a swap.

On 25.6.2006 04:11 wrote:
I need a new digger. I have come across two small vaults that I was unable to penetrate. I was able to use four Wands of Wonder to get the random Stone-to-Mud transformation, but they gave out before I finished the first vault. The second vault was completely unenterable (I didn't have the want of Stone-to-Mud then).

Previous iterations of Nibbit have not had much trouble discovering better diggers. Could it be that decent diggers do not trigger a good enough feeling for the autoscum to notice?

My current conundrum is whether to use the Leather of Elvenkind (which has 12 AC and all four basic resists & one unknown resist) or continue using my current armor (which has 29 AC). I would like to avoid using the Defender weapon, as the regen is quickly consuming my waybread.

Would giving up all of that defense in exchange for the basic resists be worth it?

On 25.6.2006 04:55 ferrat@kobold.rogue wrote:
The elvenkind armour combined with the westernesse weapon is definitely the better choice. Resistances are more important than AC, and you will also get stronger attack. You should also wear Thranduil for the telepathy, and carry Thengel for when you need it's particular resistance.

On 26.6.2006 01:53 wrote:
Yup, okay. I suspected that I'd better wear the elvenkind, but that piece of armor was so nice and shiny I kind of hated to give it up.

I was wearing Thengel for the +3 Cha whilst shopping, though I haven't been taking it with me in my travels. I need to *ID* it but have not yet found a good scroll.

Thank you for the advice, Ferrat.

On 29.6.2006 22:32 wrote:
Gar, he's dead. I thought I truly had something going with this fellow.

I got too cocky fighting that orc and let my HP fall too low. When I saw it in the high thirties I realized that I needed to read a ?Teleportation when my turn next came around. A few "-more-"s later I was dead. Didn't have a chance to read it.

Still, I managed to beat my personal high score.

Ah,'s nice to have my soul back. I don't think I'll play Angband again, at least not for a few years. It is royally entertaining, but the first thousand feet are beginning to get old. I need to work on school!

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