The Angband Ladder: Sexy Slayer, [Vampire] Ranger by <>

  [Entroband 1.7.1 Character Dump]

                          Name  : Sexy Slayer

 Sex      : Female           Age                19   STR :  18/***
 Race     : [Vampire]        Height             80   INT :  18/155
 Class    : Ranger           Weight            201   WIS :  18/116
 Magic    : Nature, Death    Social Class       32   DEX :  18/179
                             Align         Neutral   CON :  18/155
                                                     CHR :   18/90

 Right hand      (+61,+63)   Hit point    891/ 891   Fighting   : Legendary[47]
 Left hand       (+65,+77)   SP (Mana)    188/ 265   Bows/Throw : Legendary[50]
 Blows/Round           8+6                           SavingThrow: Heroic
 AverageDmg/Rnd    699+534   Level              50   Stealth    : Fair
                             Experience    9853383
 Shooting        (+65,+14)   Max Exp       9853383   Perception : Poor
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Poor
 Shots/Round          0.83   Gold         10224457   Disarming  : Heroic
                                                     MagicDevice: Heroic
 AC              [26,+186]   Time     Day 29 19:24
 Speed            (+64+10)   Play time    20:13:23   Infra-Vision: 50 feet

                         (Character Background)
          Soon this sexy soul of such super-standard succulence shall
          slay that sinful Serpent with such sudden speedy spry that
          the sober would be suspicious of their own sanity in seeing
          such stunt.

          ...You retired from the adventure after the winning.

 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : [Vampire]     STR :  18/86  4  2  1  7 18/***         .......s.3..4
 Class : Ranger        INT :  18/95  4  2  1 -1 18/155         .....23s2...4
 Level : 50            WIS :  18/76  1  0  1  2 18/116         .....23s23..4
 Hits  : 891/891       DEX :  18/69  1  1  1  8 18/179         2......s.33..
 Mana  : 188/265       CON :  18/85  2  1  1  3 18/155         .......s.3...
                       CHR :  18/78  3  1  3 -7  18/78         .....2.s2....
         ||}=="*((]]]             ||}=="*((]]]                 ||}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......++...#    Sound : ...+.........    Speed     : +++.+.+.++.+#
 Elec  : .......+....#    Nether: .....+......+    FreeAction: .+.+.........
 Fire  : ..+....++...#    Nexus : .........+.+.    SeeInvisi.: .+...++..+..+
 Cold  : .+.....++...#    Chaos : ......+.+....    Hold Life : ...+..++....+
 Poison: ...+........#    Disnch: ...+.........    Warning   : .............
 Light : .+......+....v   Fear  : ............#    SlowDigest: .+.....+.....
 Dark  : .....+..+...*    Reflct: .............    Regene.   : .+...........
 Shard : .......+.....    AuFire: .............    Levitation: .............
 Blind : ..+......+...    AuElec: .............    Perm Lite : .+..........+
 Conf  : ......+..+...    AuCold: .............    Cursed    : .............

             ||                 ||}=="*((]]]                   ||}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : .+.    Telepathy : .............    Add Blows   : +......+.....
 Slay Und. : .+.    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: .+.    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+..+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .........+...
 Slay Troll: .+.    ESP Human : .............    Riding      : .+...........
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .+...........    Blessed     : .............
 Elec Brand: ...    ESP Troll : .+...........    No Teleport : .............
 Fire Brand: ...    ESP Giant : .+...........    Anti Magic  : .............
 Cold Brand: .+.                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : +..    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : +......+.....    Aggravate   : .....+......+
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....

  [*Winning* Message]

  Speed Demon!

  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Nightmare Mode:     ON
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    Castle          : level  65
    R'lyeh          : level  93

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  8
  Warg problem                             (Danger  level:   5) - level 12
  The Borshin                              (Dungeon level:   6) - level 12
  Orc Camp                                 (Danger  level:  15) - level 15
  The Ghost 'Q'                            (Dungeon level:  12) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  Tengu and Death Swords                   (Danger  level:  25) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 23
  The Tower                                (Danger  level:  30) - level 24
  Doom Quest 1                             (Danger  level:  15) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Jasra, Brand's Mistress                  (Dungeon level:  38) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 33
  Vapor Quest                              (Danger  level:  25) - level 34
  Khamul the Easterling                    (Dungeon level:  50) - level 34
  The Old Castle                           (Danger  level:  50) - level 35
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 35
  Glaaki                                   (Dungeon level:  62) - level 37
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 41
  Node of Sorcery                          (Danger  level:  65) - level 42
  Node of Nature                           (Danger  level:  65) - level 42
  Mephistopheles, Lord of Hell             (Dungeon level:  76) - level 44
  The Destroyer                            (Dungeon level:  88) - level 47
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Sewer                                (Danger  level:  15) - level 22
  Logrus Master                            (Danger  level:  25) - level 22
  The Vault                                (Danger  level:  30) - level 23
  Ghatanothoa                              (Dungeon level:  24) - level 30
  Killing Fields                           (Danger  level:  50) - level 30
  Pazuzu, Lord of Air                      (Dungeon level:  44) - level 32

 Arena: True Champion

  [Defeated Monsters]

You have defeated 10370 enemies including 172 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Fenris Wolf                              (level  90)
  Draugluin, Sire of All Werewolves        (level  87)
  Surtur the Giant Fire Demon              (level  85)
  Wahha-Man the Golden                     (level  85)


Your alighnment : Neutral

You are very virtuous in Nature.
You are the living embodiment of Temperance.
You are virtuous in Valour.
You are the living embodiment of Harmony.
You are an enemy of Chance.
You are an enemy of Justice.
You are virtuous in Patience.
You are an enemy of Compassion.

 You were able to use Sorcery magic before.
 You were able to use Chaos magic before.


 You can smell nearby monsters.
 You can consume solid rock.
 You can switch locations with another being.
 You can consume magic energy for your own use.
 You are teleporting randomly.
 You are superhumanly strong (+4 STR).
 You are moronic (-4 INT/WIS).
 Your appearance is masked with illusion.
 You are resistant to magic.
 There is a white aura surrounding you.

  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+10,+10) (+2) {AtSpDx|S(Dx dlvl 84 vault}
b) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
{Sp;CoLi;FaSiSdRgLu|Co/*TUL~oTP dlvl 31 robin hood}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiBl;Xm !*!*
old castle fallen angel}
d) a Wedding Ring of Lordly Protection [+20] {PoSoDi;FaHl dlvl 90 benedict}
e) a Quartz Ring of Speed (+16) {Sp dlvl 94 yig}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L dlvl
65 floor}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl dworkin dlvl 57}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
{At;AcElFiCoSh;HlSd(StInWiDxCnCh dlvl 76 mephistopheles}
i) The Shadow Cloak of Luthien [6,+20] (+2) {SpInWiChSl;AcFiCoLiDkCa dlvl 92
j) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;BlCfNx;Si~D dlvl
69 vault}
k) a Set of Gauntlets of Genji (+4,+0) [2,+9] (+3) {!*!* Dx surface smeagol}
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed) {Sp;Nx dlvl
76 mephistopheles}

  [Character Inventory]

a) 2 Nature Spellbooks [Call of the Wild] {@m1 !k!k}
b) 3 Nature Spellbooks [Nature Mastery] {@m2 !k!k}
c) a Nature Spellbook [Nature's Gifts] {@m3 !k!k dlvl 10 orfax}
d) a Nature Spellbook [Nature's Wrath] {@m4 !k!k dlvl 29 mime}
e) a Death Spellbook [Black Channels] {@m7 !k!k}
f) a Death Spellbook [Necronomicon] {@m8 !k!k}
g) 13 Rations of Food
h) 3 Purple Potions of Healing {!*}
i) 2 Cyan Potions of Restore Mana {!*}
j) 36 Scrolls titled "trolsee mex" of Teleportation {!*}
k) 4 Nickel Rods of Recall {!*!*}
l) a Zinc Rod of Healing (charging) {!*}
m) 5 Gold Rods of Teleport Other {!*}
n) 5 Aluminum Rods of Disarming {!k!k!d!d}
o) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;BlCfDi;FaSi dlvl 88 godzilla}
p) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele dlvl 72 sky

  [Home Inventory]

 ( page 1 )
a) 26 Nature Spellbooks [Call of the Wild] {@m1 !k!k}
b) 5 Nature Spellbooks [Nature Mastery] {@m2 !k!k}
c) a Nature Spellbook [Nature's Gifts] {@m3 !k!k dlvl 10 orfax}
d) 5 Nature Spellbooks [Nature's Wrath] {@m4 !k!k dlvl 29 mime}
e) 13 Death Spellbooks [Black Prayers]
f) 7 Death Spellbooks [Black Mass]
g) 3 Death Spellbooks [Black Channels]
h) 4 Books of Kendo [Gorinnosho]
i) 2 Books of Kendo [Hokusin Ittouryuu Kaiden]
j) 2 Crusade Spellbooks [Exorcism and Dispelling]
k) 5 Daemon Spellbooks [Demonthoughts]
l) 2 Craft Spellbooks [Spiritual Enlightenment]

 ( page 2 )
a) a Trump Spellbook [Trumps of Doom]
b) 2 Trump Spellbooks [Five Aces]
c) 11 Chaos Spellbooks [Sign of Chaos] {@m5 !k!k}
d) 2 Chaos Spellbooks [Chaos Channels]
e) 13 Sorcery Spellbooks [Beginner's Handbook] {@m5 !k!k}
f) 8 Sorcery Spellbooks [Master Sorcerer's Handbook] {@m6 !k!k}
g) 2 Sorcery Spellbooks [Pattern Sorcery] {@m7 !k!k}
h) a Sorcery Spellbook [Grimoire of Power]
i) 2 Life Spellbooks [Blessings of the Grail]
j) 18 Brown Mushrooms of Restoring {!*}
k) 44 Gray Potions of Speed {!*}
l) a Red Potion of Heroism

 ( page 3 )
a) 16 Purple Potions of Healing {!*}
b) 6 Stinking Potions of *Healing* {!*}
c) 2 White Potions of Life {!*!*}
d) 9 Cyan Potions of Restore Mana {!*}
e) 4 Dark Red Potions of Restore Life Levels
f) 3 Metallic Purple Potions of Restore Dexterity
g) 13 Green Speckled Potions of Resistance {!*}
h) a Chartreuse Potion of Invulnerability {!*!*}
i) a Blue Speckled Potion of New Life {!*}
j) a Scroll titled "sehsat ulkab" of Summon Pet
k) 99 Scrolls titled "trolsee mex" of Teleportation {!*}
l) 12 Scrolls titled "trolsee mex" of Teleportation {!*}

 ( page 4 )
a) 5 Scrolls titled "prokaks wahish" of Remove Curse
b) 2 Scrolls titled "byti sne" of *Remove Curse*
c) 3 Scrolls titled "sefeng danod" of Recharging
d) a Scroll titled "an gan nagblaa" of Mundanity
e) 5 Scrolls titled "unjah blu comp" of *Destruction* {!*}
f) 2 Scrolls titled "bluju wex blu" of Genocide
g) an Uridium Rod of Perception {!k!k!d!d}
h) a Magnesium Rod of Enlightenment
i) a Lead-Plated Rod of Detection
j) an Ivory Rod of Speed {!*}
k) a Silver Rod of Havoc
l) 2 Zinc-Plated Wands of Teleport Other (14 charges) {!*}

 ( page 5 )
a) a Rusty Wand of Disintegrate (0 charges)
b) a Lead-Plated Wand of Dragon's Breath (5 charges)
c) a Cast Iron Wand of Rockets (3 charges)
d) a Bronze Wand of Striking (4 charges)
e) an Adamantite Wand of Annihilation (3 charges)
f) a Mahogany Staff of the Magi (3 charges) {!*}
g) 2 Gnarled Staffs of Speed (2x 6 charges)
h) a Cypress Staff of Dispel Evil (5 charges)
i) an Elm Staff of Holiness (4 charges)
j) 2 Runed Staffs of *Destruction* (2x 0 charges) {!*}
k) a Runed Staff of *Destruction* (3 charges) {!*}
l) a Locust Staff of Mana Storm (3 charges)

 ( page 6 )
a) a Topaz Ring of Flames [+8]
b) a Corundum Ring of Free Action
c) a Rhodonite Ring of Damage (+18)
d) 2 Quartz Rings of Speed (+8)
e) a Quartz Ring of Speed (+7)
f) a Quartz Ring of Speed and Power Throwing (+10)
g) a Quartz Ring of Speed and Fire ball (+9)
h) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr dlvl 56 petshop}
i) an Onyx Ring of Light and Darkness Resistance
j) a Silver Ring of Nether Resistance
k) a Fluorite Ring of Nexus Resistance
l) an Alexandrite Ring of Sound Resistance

 ( page 7 )
a) a Marble Ring of Confusion Resistance {RConf}
b) an Emerald Ring of Shard Resistance and Light
c) an Emerald Ring of Shard Resistance
d) an Opal Ring of Disenchantment Resistance
e) a Wedding Ring of Lordly Protection [+14] {PoLiDi;FaHl}
f) a Tanzanite Ring of Extra Attacks (+2 attacks)
g) a Tanzanite Ring of Extra Attacks (+1 attack)
h) a Ruby Ring of Extra Shots and Light
i) a Diamond Ring of Mana
j) an Obsidian Ring of Reinforce Muscle (+3)
k) an Amber Amulet of Reflection {!k}
l) The Amulet of Ingwe (+3) {InWiChIf;AcElCo;FaSi dlvl 72 GWoLaw}

 ( page 8 )
a) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu dlvl 96 echizen}
b) a Platinum Amulet of Anti-Magic
c) a Jade Amulet of Anti-Teleportation
d) a Garnet Amulet of Resistance {AcElFiCo dlvl 54 scatha}
e) a Crystal Amulet of Telepathy {~Tele dlvl 69 vault}
f) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx old castle}
g) The Torque of Boromir (+0,+16) {Fe(St dlvl 44 dwar}
h) a Rusty Amulet of Intelligence and Protection [+8] (+2)
i) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs dlvl 59 great
ice wyrm}
j) The Pendant of Gogo (+4) {InWiDx;SiLu sorcery node quest}
k) The Incandescent Light of Yeduson (+3 to infravision) {%all dlvl 50
l) The Phial of Galadriel (+1 to searching)

 ( page 9 )
a) The Star of Elendil (+1 to speed) {Sp;SiHl dlvl 62 judge fear}
b) The Palantir of Westernesse (+3) {WiCh~Tele dlvl 71 great bile wyrm}
c) The Green Dragon Scale Mail of Benten (-2) [40,+18] (+3) {StCnCh;PoBlDi;Rg}
d) The Rusty Chain Mail of The High Preist of Morlok (-5) [14,-40] (-2)
e) The Ring Mail 'Muscle Curtain' (-2) [12,+19] (+3) {St;ShBl cloning pits}
f) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkNtDi~Z dlvl
76 jisisl}
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfSo
cloning pits}
h) The Double Chain Mail of Martine (-2) [16,+19] (+2 to infravision)
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoNt dlvl 56 brand}
j) The Splint Mail of Bullroarer (-2) [19,+5] (+3) {Cn;ElNx}
k) The Partial Plate Armour of Martin (+0,+5) [22,+17] (+4 to speed)
l) The Partial Plate Armour of the Ninja (-3) [22,+19] (+4 to searching)
{DxSr;Sh;Rf dlvl 69 vault}

 ( page 10 )
a) The Partial Plate Armour of Illusion (+2,+5) [22,+18] (+3 to stealth)
b) The Partial Plate Armour 'Sudden Marriage' (-3) [22,+17] (+4) {CnCh;Po(Ch}
c) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu
dlvl 62 glaaki}
d) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx dlvl 72
Steel Dragon}
e) a Robe of Resistance [2,+10] {AcElFiCoCa}
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
g) The Leather Scale Mail of Slortar (-1) [11,+9] (+4 to speed) {.
SpStCn;ShCfCaDi;Te armory (clvl 31 140k)}
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCf dlvl 56
i) The Cloak of Sad Giant [1,+18] (+3 to searching) {StDxSr;DkBlSo;Rg(St dlvl 96
j) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele dlvl
65 mughash}
k) an Elven Cloak of Aman [4,+24] (+6 to stealth) {SlSr;Ca old castle}
l) The Elven Cloak 'Maelstrom' (+8,+8) [3,+25] (+3) {StDxCn;Bl;Wr dlvl 71

 ( page 11 )
a) The Elven Cloak 'of Daisy' [4,+20] (+4) {DxCnSlSr;DkFe dlvl 82 gerard}
b) The Fur Cloak of Mook [3,+20]
c) a Shadow Cloak [6,+10] {LiDk}
d) The Small Leather Shield 'Big Useless Fellow' [3,+15] (+4) {Cn;CoPo dlvl 80
e) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)
{StWiCn;*Fi;PoLiCfFe;RfFaSi(StWiCn dlvl 62 glaaki}
f) a Large Leather Shield of Resistance [6,+13] {AcElFiCoPo bm !k!k!d!d}
g) The Large Leather Shield 'Keeper of Light' [6,+17] (+3 to speed)
h) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkNx}
i) The Large Metal Shield 'Undiscoverd Paradise' [8,+16] (+4) {Ch;NtFe;Hl(Ch
dlvl 88 nazgul}
j) The Large Metal Shield 'Glacial Acetic Acid' [8,+20] (+3) {Cn;Ac;SdLu dlvl 87
k) a Dragon Shield [8,+15]
l) The Mirror Shield of Gil-Galad [10,+20] (+4)

 ( page 12 )
a) The Golden Crown of the Borg [0,+15] (+4 to speed) {Sp;NxFe;Te dlvl 54
b) The Jewel Encrusted Crown of Sumo Wrestler [0,+20] (+4)
c) The Jewel Encrusted Crown of the Thunderer [0,+16] (+2 to infravision)
d) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu dlvl 90
Great Hell Wyrm}
e) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
f) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlNx~Tele mimic quest}
g) The Jingasa 'Die Hard' [4,+10] (+4) {StCh;CfNxDi old castle greater titan}
h) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M dlvl 90 archlich}
i) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx dlvl 44 ultra-elite
j) a Dragon Helm [8,+14] {LiFe}
k) a Set of Leather Gloves of Slaying (+5,+7) [1,+1]
l) The Set of Leather Gloves 'vindeang' [1,+19] {FiPoCfDi dlvl 92 vault}

 ( page 13 )
a) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa dlvl 72
great ice wyrm}
b) The Set of Gauntlets 'Undiscoverd Paradise' [2,+17] (+4) {CnCh;NtFe dlvl 65
c) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
d) The Pair of Hard Leather Boots of Glass [3,+15] (+4 to infravision)
{If;LiCf;Fa dlvl 90 GWoChaos}
e) The Pair of Dragon Boots 'Buffy' [5,+23] (+3 to stealth) {InSlSr;*Ac;ElCoCfDi
sorcery node quest}
f) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP cloning pits}
g) The Dagger of Rilia (2d4) (+4,+3) {PoDi;Th|P/o dlvl 33 guardian naga}
h) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U dlvl 96
i) The Broad Sword 'Glamdring' (3d5) (+10,+15) (+1 to searching)
{Sr;FiLi;SdLu|F/Xo/*~oTP cloning pits}
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
k) The Scimitar 'Kraken' (3d5) (+19,+19) (+1 attack) {AtCh;Sd|P/XD dlvl 56
l) The Scimitar 'Xxrolblaa' (2d5) (+21,+19) (+4 to stealth)

 ( page 14 )
a) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ dlvl 83 yamata}
b) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
{SpStChSl;CoDkNtFe/XL/*PZ dlvl 32 rich}
c) The Two-Handed Sword 'Dragonic Sword' (4d6) (+17,+23) (+3)
d) a Blade of Chaos (6d5) (+2,+4)
e) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
f) 3 Poison Needles (1d1) (+0,+0)
g) a Poison Needle (1d1) (+0,+0)
h) a Poison Needle (1d1) (+0,+0)
i) The Spear 'imthond' (1d6) (+19,+18) (+3) {Wi;Bs/PZ(Wi cloning pits}
j) a Trident (Defender) (1d8) (+9,+7) [+1] (+1 to stealth)
{Sl;AcElFiCoNt;FaSiRgLv(Dx lion heart (clvl 13)}
k) The Glaive 'Peace Maker' (2d6) (+19,+25) (+3 to infravision)
l) The Scythe 'Avavir' (8d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo dlvl 71

 ( page 15 )
a) The Battle Axe 'Acid Blade' (2d8) (+20,+13) (+1 to speed)
b) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
{StCnSl;AcElFiCoBl;FaSiRgLv/oTU dlvl 30 ulfast}
c) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L
nature node quest}
d) The Lochaber Axe 'turrhiw' (4d9) (+16,+20) (+2) {In;El|E old castle}
e) The Lochaber Axe 'Wwaithlom' (3d8) (+13,+20) (+4) {Wi;Co;Bs(Wi cloning pits}
f) The Fishingpole of Taikobo (1d1) (+0,+0) {%all dlvl 46 ancient red dragon}
g) a Death Scythe  (10d10) (-50,+30) {cursed}
h) The Jo Staff of The Bonze Octopus (1d7) (+8,+8) [+8] (+2 attacks)
{AtStWiDg;AcElBl;FaRgBs|E dlvl 44 gorlim}
i) a Wizardstaff (1d2) (+10,+10)
j) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
k) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
l) a Long Bow (x3) (+6,+5)

 ( page 16 )
a) The Long Bow 'Grizzly Bear' (x4) (+11,+20) (+3) {CnChDg;Xm(Cn mimic quest}
b) The Long Bow 'brildraug' (x4) (-18,-20) (-6 to stealth) {cursed, Sl;XmTeAg[M
dlvl 95 corwin}
c) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
d) The Long Bow of Yoichi (x4) (+40,+13) (+4)
e) The Light Crossbow 'Armageddon' (x4) (+10,+8) {CfCa;SiXmXs dlvl 38 jasra}
f) The Light Crossbow 'Basher' (x4) (+14,+20) (+3 to stealth) {CnSl;BlNx;Xm}
g) The Light Crossbow 'Force of Hand' (x4) (+18,+12) (+3) {In;Xm dlvl 76
h) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;Nt;Wr dlvl 63 great bile
i) 99 Sheaf Arrows (2d4) (+10,+10)
j) 99 Sheaf Arrows (2d4) (+10,+10)
k) 99 Sheaf Arrows (2d4) (+10,+10)
l) 99 Sheaf Arrows (2d4) (+10,+10)

 ( page 17 )
a) 10 Sheaf Arrows (2d4) (+10,+10)
b) 99 Arrows (1d4) (+10,+10) {@f1 =g !k}
c) 99 Arrows (1d4) (+10,+10) {@f1 =g !k}
d) 99 Arrows (1d4) (+10,+10) {@f1 =g !k}
e) 99 Arrows (1d4) (+10,+10) {@f1 =g !k}
f) 50 Arrows (1d4) (+10,+10) {@f1 =g !k}
g) 33 Sheaf Arrows of Hurt Evil (2d4) (+6,+7)
h) 17 Arrows of Holy Might (1d4) (+8,+6)
i) 12 Arrows of Hurt Evil (1d4) (+10,+4)
j) 16 Sheaf Arrows of Holy Might (2d4) (+6,+9)
k) 13 Flight Arrows of Hurt Evil (1d3) (+8,+11)
l) 24 Sheaf Arrows of Wounding (2d4) (+9,+13)

 ( page 18 )
a) 22 Sheaf Arrows of Wounding (2d4) (+16,+7)
b) 28 Sheaf Arrows of Wounding (2d4) (+17,+9)
c) 99 Seeker Arrows (6d4) (+10,+10)
d) 60 Seeker Arrows (6d4) (+10,+10)
e) 23 Seeker Arrows of Wounding (6d4) (+10,+12)
f) 21 Seeker Arrows (6d4) (+8,+5)

  [Check Sum: "07d98b188b784e05ec"]

Posted on 25.6.2006 19:30
Last updated on 12.7.2006 20:12

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2680. on the Ladder (of 12042)
67. on the Entroband Ladder (of 299)
45. for this player (out of 189)

Related screenshots:
Aha! I've learned!
Abort! Abort!
Hm, this is happening way too often
Apparently, "resist All" doesn't include fatal hits
Not so much a 5% Minfail Limit as a Minfail "Guideline"


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On 25.6.2006 19:36 wrote:
[Dlvl 6] [Clvl 13] 0:30

Way too early to be posting, I know, but I just wanted to let people know I'm attempting Nightmare Mode again.

Why Ranger? Well, my 3 favorite classes are Priest, Ranger, and Magic-Eater. One of the big benefit of Priests and Magic-Eaters (0% Fails on things like Heal and/or Destrution) doesn't apply here because of the hidden 5% fail. The other reason is that Rangers actually are pretty decent in the early-game, and IIRC, I was struggling a lot with getting to clvl 20 before when I tried Nightmare Mode.

Thieves Quest was a bit of a scare. I had even leveled up to 8 farming Worms and Rats in Yeek Cave before tackling it, and they were still hitting much harder that I would have thought. Barely made it though, thanks to a !oHeroism.

Wandered around Outpost waiting for Lion Heart or Farmer Maggot to show, and Lion Heart dropped a cool Defender weapon, covering both RBase and FA/SI.

I'm a bit curious how to continue now though. Dlvl 6 quest might be hard, and Orc Camp quest for sure cannot be tackled easily as a normally do. I suppose the only thing left is to try to hunt down Maggot..

On 25.6.2006 20:31 wrote:
[Dlvl 6] [Clvl 15] 1:00

Sigh, RNG doesn't seem to want me to have any INT or CON stat-ups. Gotten 3 WIS already..

Anyways, Smeagol dropped Gloves of Genji, which marks only my second (or is it third?) time ever of finding these. Wielding them for now for the DEX bonus, but I doubt that I'll dual wield in the end-game.

Finished the Orc Camp quest, after buying plenty of ?oTeleport. I remembered that I had Berserk-at-Will, so I didn't need nearly as many !oCSW and !oCCW.

So, mentally divide damage by 2 for Nightmare Mode, I'm about 53 damage per round. Of course, then there's the speed penalty, another -30%, and I'm at the equivalent of about 35 damage per round in a normal game.

On 25.6.2006 23:17 wrote:
[Dlvl 12] [Clvl 21] 1:30

I get the feeling Slayer is destined for greatness. Orfax, encountered in Angband 10, drops Nature's Gifts!! So, I'm at an amazing 131 AC already. That, plus Berserk ability, makes me amazingly effective at combat already, although I'm still trying to take it easy for fear of Nightmare Mode.

Ghost 'Q' dropped fairly wimpy reward: Boots of Jumping. Ah well.

On 26.6.2006 00:50 wrote:
[Dlvl 12] [Clvl 30] 2:30

OMG! Mimic quest gave an awesome randart bow with +20 todam, XMight, and +3 CON! Also Thranduil for ESP! Awesomeness.

Emboldened by that, I went ahead and tried Vault, but that ended in ignominomy as shown in the screenshot. Then, since I had Stoneskin and ESP already, plus Nature Awareness for Detection, I went into Killing Fields and gained 6 clvls (24 to 30) as standard practice. The Warriors moved faster and hit harder, but still not too bad.

I would have stayed longer, except I blew up my Wand of Teleport Other on the 3rd recharge (killing only the Warriors outside the room by then :/

But still, doing good!

On 26.6.2006 01:03 wrote:
Amazingly, not a single Ego body-armor has shown up yet.

On 26.6.2006 03:54 wrote:
Went and read some of Elliott's comments on his Beastmaster for hints on how to go through the mid-levels, but it doesn't seem to be of much help.

Specifically, he didn't have one problem that most characters have.. SPEED! I'm definitely switching over to Sorcery for second realm once I hit clvl 34, but until then, I'm likely to be stuck at +0 speed, which makes me *very* worried in Nightmare Mode. And on top of that, I don't seem to find ego items nearly as a often as normally, so money is actually still a problem (I usually set the automizing to start destroying everything around now, but due to the high consumption of ?oTeleport, that's not possible yet for Slayer).

The other annoying thing is that, I'm not really brave enough to attempt Arena against the Basilisk yet. True Resistance is still much to high fail rate, and Poison at double-damage plus the faster speed could be doom. I should be able to knock out all the other ones (including the Mithril Golem, which is usually the bottleneck).

On 26.6.2006 04:17 wrote:
[Dlvl 24] [Clvl 30] 3:15

Oy, drew Ghatonotha for dlvl 24 quest. That was a "head immediately up the stairs" type quest. >_<

Decided to risk it with the Basilisk in the Arena with my 46% Fail True Resistance. And of course I fail twice in casting it. But fortunately for me, the Basilisk took all of its turns to approach me, so after my two fails, it was right next to me, and then I just smacked it down with melee.

Ran to Ry'leh for the Scroll of Acq, and got ambushed twice in the course of that. Managed to survive both encounters (although just barely on the first.. after a teleport to get away from a Kraken, I landed fairly close to a Fasti-thingamabob, and it spent its turn trying to curse me (which I successfully resisted) rather than breathing acid).

As for the reward.. well, it's an upgrade to my non-ego Splint Mail, but I must say I had much higher hopes.

On 26.6.2006 05:22 wrote:
Grendel dropped a 3rd level spellbook and an armor of Elvenkind; selling those and a bit of gambling yielded enough cash to buy the Shield of Resistance from the BM, that has RPois. A little later, killing Ulfast yielded Balli Stonehand, so my Trident which I've used for the last 22 clvls is finally getting retired. Up to 272 damage/rnd!

But still +0 base speed..

On 26.6.2006 05:23 wrote:
Above was:
[Dlvl 30] [Clvl 30] 4:00

On 27.6.2006 03:25 wrote:
[Dlvl 35] [Clvl 31] 5:00

OMG!! Okay, some characters are lucky, and some characters are -=*LUCKY*=-. Guess which one Slayer is.

So I wander around Castle early 30's looking for stat potions, and find a group of Magma intrusions. Since I was complaining about money before, I decided to farm those for a bit, and got back killing ~400 of them, with nearly 100k in gold. I check Armory.. and see that awesome armor with +4 Speed, STR, CON, and RShards, RConf, RChaos, and RDisenchant for sale for 140k.

I sell some 3rd level books I had been collecting and buy it, of course. I head back down and start looking for potions once more, and ended up killing Rich. Level feeling immediately changed to Special, and not too surprisingly Eowyn was there. Wow, that's pretty good, I thought. Another +4 Speed on top of my +4 speed from Armor. But then I realized since I had the Gloves of Genji, I might as well try to dual wield (since I hadn't hit dlvl 40 yet, RPois from spell should be OK).

So I ravaged the dungeons with my +8 speed and 500+ damage per round. Robin Hood shows up and casts some traps, so I shot him in annoyance. And... level feeling goes Special again. Check the loot, and what do I find but Ringil!!

OMG, +14 base speed barely an hour after I was just complaining about Speed.

On 27.6.2006 03:38 wrote:
Oh, I forgot to also mention that Mime dropped Nature's Wrath. That's not as big a deal though, because I think I'll be avoiding getting surrounded at all costs.

On 27.6.2006 04:41 wrote:
[Dlvl 44] [Clvl 34] 6:00

Cloning Pits complete. There was a fairly big scare because two of the random monsters were a DE Sorceror and a Dracolich, but I managed to prevail. Used 9 !oSpeed and 5 !oHealing. Gachapins were surprisingly easy, thanks to detection range pulling. Father Dagons a little bit of an annoyance, but also not bad.

Shameful as it may sound, I actually had some trouble at the beginning against the melee units. The Grendels and Toms and Dungeon Cleaners were substantially more buff than I expected.

Got hit with the Moronification, as expected. I'll leave with it. It's pretty much inevitable.

7 artifacts to show, including Caspanion and Fiona. Nothing immediately useful though.

On 27.6.2006 05:18 wrote:
Oh, Jasra, my dlvl 38 quest, dropped a randart crossbow that's both XShots and XMight. Too bad it's a crossbow, and with sucky +todam though.

On 27.6.2006 16:52 wrote:
Nice work. Cloning Pits on Nightmare mode are no joke.

On 28.6.2006 04:02 wrote:
[Dlvl 54] [Clvl 35] 8:00

Vapor Quest and Old Castle complete.

Picked up some 20 mutations from Vapor Quest, but one of them ended up being "Vulnerability to Elements." Ugh. Sold some books and headed to Zul, where I found that again, Mutations costed 5k to remove (did Brian make this permanent?). So I grudgingly shelled out the cash and was quite unhappy to see Telepathy and Extraordinary Resilience removed before Vulnerability finally disappeared.

The mutation I wanted most on Slayer was "Hit and Away." Unfortunately, I did not pick this up. Did pick up (and retain) Teleporting Randomly (yay for following Oberon!), Eat Magic (Hm.. normally I'd be ecstatic, but this is Nightmare Mode, and I'm doubting my ability to hit any good Fail Rate for Herbal Healing..), Magic Resistance (good for killing Amberites, but not touching Chemist with a 100 foot pole), and White Aura.

Then went and did Old Castle. It was surprisingly easy, all things considered. Each of the two Greater Titans costed 2 !oHealing. Dracolich, Iron Lich, and most other things taken out with ease. The Raal's room at the end was really annoying though:

First try, I realized they were abusing my weakness and exclusively attacking with Poison. So I teleport out, rest up, swap in the Shield to get double RPois, and try again. Attempt to approach, and realize I'd die before getting into the room. Teleport out, swap in Brand (which I found off a Fallen Angel in the Old Castle), and try again. *STILL* can't approach quickly enough (and realized that when in LoS of all 4, they dish out more than 300 HP of damage per round). Teleport out, and finally, decided to approach from the South instead of the East, and shot them one by one with arrows with my Longbow. Finally Mission Success.

Geez. Not that Long Bow of the Bard is any good compared to "Grizzly Bear."

On 28.6.2006 04:05 wrote:
Hm. HP is kind of low for my tastes, and swapping in Brand for Grizzly Bear brings me down to 437 max HP. I'm sticking with Grizzly Bear for now.

On 28.6.2006 05:14 wrote:
Hm, Stormbringer helps a little bit. Trade +4 Speed for +2 CON, 60 extra damage, and Drain Life. Eat Magic is starting to be pretty useful, since I'm still at about 50% fail on Haste Self.

On 28.6.2006 09:46 wrote:
[Dlvl 62] [Clvl 38] 9:00

Beat up Glaaki on dlvl 62, and he drops Anabasis. Hm, that provides RPois, but I found Frakir just a little earlier. Decide I would really like an extra 300 damage over Fire Immunity, SusSTR, and Reflection.

On 28.6.2006 09:49 wrote:

How am I down to 11 self WIS? From my notes I know I was up to at least 14 self WIS at some point... (and no, it's not Moronification, because that's Mod). My self INT is still pretty good though..

On 28.6.2006 10:48 wrote:
Hm... was probing some weak monsters, and while they all have double HP, they don't seem to have the vaunted +5 Speed. Did Brian gimp Nightmare Mode? Elliot, we might have to have another showdown back in Hengband... ^^

On 28.6.2006 13:28 wrote:
Stat drains are sometimes permanent in Nightmare mode. Taking a stab, I'd say its 20-30% of the time.

That's a good point on speed, Dave. I didn't think about it at the time, but the early game definitely seemed easier than I had remembered it. The dragons I captured and probed really didn't seem extra fast.

On 29.6.2006 02:45 wrote:
[Dlvl 68] [Clvl 41] 10:45
Found a decent number of artifacts, including Jack's Cloak, Hell Collar, Crimson, and some guantlets with +4 CON.

On the contrary, Elliot, I find Bullseye to be one of the more useful of the new artifacts, because I see Moronification as inevitable, so the +3 INT and +3 WIS from a cloak slot is a huge help for tryingt o get over 18/200. Sure wish I had it right now..

Fail rate for Wall of Stone and Herbal Healing is still 60+%, so I'm not doing the final few Arena fights yet. I'd like them to be no higher than about 25% for fighting against GWoP and Babble.

RDisenchant doesn't seem to have shown up on many items so far, other than my current body armor. Looks like that might be end-game gear, despite the relatively low AC value and the lack of RBase.

On 29.6.2006 04:50 wrote:
[Dlvl 72] [Clvl 42] 12:00

How many characters, after finding Anabasis and Maelstrom, would choose to use neither? And if it wasn't for Jack's Cloak, I wouldn't be using Diatribe either. Telepathy is paramount is a game where just about everything can breath for max damage.

On 29.6.2006 08:00 wrote:
Who would've thought that when I finally switch to Brand, it would be for RFire, rather than for the +10 speed? But in fact, it is so:

I'm at +28 base speed without Brand, and have Haste Self spell, so that's more than enough speed. Found Ingwe recently, which gives a nifty +3 INT and covers all of RBase.. except RFire. I could swap in Anabasis, but then my damage output is shot. So I switched in Brand.

On 29.6.2006 10:29 wrote:
[Dlvl 76] [Clvl 44] 13:45

Just... total... WOW.

Mephistopheles, my dlvl 76 quest, after proving his scariness by dropping me down more than 900 HP in a single double-move round (Hand of Doom + Breath Nether), down to 4 HP, proved not nearly as difficult when set up correctly in a nice anti-summoning corridor (and my saving throw is pretty high... must have failed to save against the Hand of Doom because I was Berserking).

Guess what he drops? FEANOR + SHIVA'S JACKET! Another another Xmight Crossbow, but that's small beans ^^ Though, it gives +3 to INT, so I might use it later if I want low fail Herbal Healing.

Can't fit in Feanor yet, because Buffy (the boots I created are now my only source of RDisenchant), and I need both Ring slots for RPois and RSound. Very tenuously covering all resists at the moment.

On 29.6.2006 15:12 wrote:
There, finally broke the 1k barrier on dmg per round. Hm, wonder if I'll actually find Slayer...

On 11.7.2006 11:15 wrote:
[Dlvl 93] [Clvl 49] 17:00

Benedict on Angband 90 dropped another Ring of Lordly Protection, which was generated with RSound, so finally I get to remove my Ring of Resist Sound, as well as Frakir. With all resists covered and 1 free Ring slot, I was a bit at a loss of what to use.

First instinct drifted to RoExtraAttacks(+2) and the RoSpeed(+10), of course, but neither is really that useful. The former boost Ringil's damage by about 150, or a total damage increase of 15%. The latter would bring my speed up from 33+10 to 43+10, but I think that's in the saturation region.

I decided to do something weird and put on the Ring of Mana. And then I realized another of its powers that I had never noticed before.

It improves the min fail rate by an extra 1%! That is, I can cast my [Master] level Nature Awareness at 2% Fail right now. So, if you're a Ranger, and you wear 2 RoMana, plus the Robe of Incans, then presumably you can get down to 0% fail on Herbal Healing O_o.

On 11.7.2006 17:56 wrote:

Damn. I knew this was probably going to happen sooner or later, but I was hoping that the high saving throw would have prevented it. Oy, supercomputer to moronic, total of -8 INT and WIS, for an extra +24% fail and -33% SP. Gyah.

On 11.7.2006 21:57 wrote:
Ouch. Well, you knew it had to happen eventually. That's why I'm toying with trying nightmare mode again with a bard. Gotta love classes with CHR-based spell casting.

On 11.7.2006 22:04 wrote:
Hm... do you know if the "hidden 5% fail" is really in effect? I remember reading that on the Zangband spoilers, but we've already seen that it's been mitigated somewhat in Heng and Entro.

For example, the +5 speed is gone, the dodge chance of armor is normal, and the temp resists still stack with permanent resists for RBase.

If I win with this guy, I'm going Magic-Eater next for Nightmare. But we should migrate back to Heng for a real challenge ;-)

On 12.7.2006 17:43 wrote:
When's the last time someone saw a character with this much speed? 59+10 ^^

On 12.7.2006 20:15 wrote:
Went ahead and won, with a little more difficulty than I should have had, because I caught the Serpent in my *Destruction* radius when I had him at 2 stars >_<

Not too much to say. Was a bit disappointed that I never found my namesake, Slayer, but I can't complain with Ringil and Aglarang with Genji Gloves.

Switched to Death at the very end, because I realized I didn't need the Haste Self anymore at +59 base speed, so I actually used it mostly for the Polymorph Vampire spell in order to reduce fail for Herbal Healing. Of course, the fact that the Serpent kept dispelling it made it not see that much use after all.

Too bad I never found any Amulets of INT +5 or +6. If that was the case, I'd have switched that in for Hell Collar, and used much less resources for the last two fights.

On 12.7.2006 20:44 wrote:
Obviously, I wore Bullseye for the fight. Under 900 HP isn't acceptable against the Serpent.

On 13.7.2006 02:09 wrote:
Dave, congrats on the win. By the end, I decided that while Nightmare mode is certainly harder than regular, its not nearly as difficult as I expected.

I think my hard starts, at least, came from two factors: 1) Not knowing what to expected. Hard to know what to expect when you have no idea what the monsters (or you) are capable of. I remember probing EVERYTHING in the early going to see what was what.

And, 2) Intimidation. Probably as a result of 1) above, and reading about all those horrendous things, I was pretty scared. But, really, its like the Serpent. Its hard and all, but if you can survive dancing with it for a bit, you kinda get a feel for what it can do. Once the first couple of stars come off, barring something unlucky like a double-move mana storm, you'll probably take it down.

Still, its pretty darn hard and your congradulations are well earned.

On 13.7.2006 02:10 wrote:
Maybe I'll give that Nightmare mode Bard a try in Hengband and see how ferocious it is.

Did you know the Hengband World Score Server is back up? Looks like it went back up in June. That gives Hengband some of its old fun back.

On 14.7.2006 23:12 wrote:
Yep. Nightmare mode in Hengband is quite a bit more difficult than it is in Entroband.

On 15.7.2006 01:25 wrote:
Hm, I tried it a little bit, and think you may have been onto something with the Beastmaster. Except you need an early mount. So Cavalry might actually be pretty good. I managed to get Rhaegar the Draconian Cavalry up to clvl 12 before he died (shortly after his horse died).

One thing that kind of upset me was that Maggot and Lion Heart never showed up in Outpost (I scummed a good 10 minutes). Those two aren't removed in Nightmare, are they?

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