The Angband Ladder: Ronin, Beorning Bard by divinecloudburst

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Ronin                  Age                 44       Str! 18/150 18/***
 Sex   : Male                   Height             104       Int!  18/91 18/160
 Race  : Beorning               Weight             222       Wis! 18/160 18/190
 Class : Bard                   Social Class       100       Dex!  18/41  18/90
 Body  : Player                                              Con! 18/180 18/210
 God   : Manwe Sulimo                                        Chr!  18/02  18/40
                                                                               
 + To Melee Hit          10 Level             50    Hit Points       -7/  1172 
 + To Melee Damage       43 Experience   9188286    Spell Points      9/   347 
 + To Ranged Hit         10 Max Exp      9623535    Sanity          655/   655 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                50371 
   AC                18+106 Gold          123053    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Bad          Blows/Round:  17        
 Bows/Throw  : Poor         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  782-2431  
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was Beorn. For years you wandered the Vales of           
          Anduin, before Mirkwood became such a haven for evil. You            
          have hazel eyes, straight brown hair, and a fair                     
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 49 (2450')
        Angband: Level 80 (4000')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 63 (3150')
        Moria: Level 32 (1600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 35 (1750')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You were disguised as a Bear.
 You have defeated 6934 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 61 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Yavie of the 2890th year of the third age.
 Your adventure lasted 11 days.

     Your Attributes:
You are dead, killed by a Time hound on level 80 of Angband.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You resist lightning exceptionally well.
You are completely immune to fire.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnosz{@                
        Add Str   : ....4.......                
        Add Int   : ......42....                
        Add Wis   : ....4..2....                
        Add Con   : ......4.....                
        Add Chr   : .2..4..2....                
        Add Stea. : ......42....                
        Add Speed : ....4342...+                
        Add Blows : ..32........                
        Sust Str  : ............                
        Sust Int  : ............                
        Sust Wis  : ............                
        Sust Dex  : ............                
        Sust Con  : ............                
        Sust Chr  : .+..........                
        Invisible : .......+.+..                
        Mul life  : ...........+                
        Sens Fire : ............                
        Reflect   : ......+.....                
        Free Act  : ...........+                
        Hold Life : .....+......                
        Res Acid  : .+....+++...                
        Res Elec  : .+....+.....                
        Imm Fire  : .+..+.*+....                
        Res Cold  : .+....++....                
        Res Pois  : ....+...+...                
        Res Fear  : ....+.......                
        Res Light : .....+......                
        Res Dark  : .....+......                
        Res Blind : ........+...                
        Res Conf  : .....+..+...                
        Res Sound : ........+...                
        Res Shard : ............                
        Res Neth  : .......+....                
        Res Nexus : ......+.+...                
        Res Chaos : .....+..+...                
        Res Disen : ....+.......                
        Aura Fire : ......+.....                
        Levitate  : ...........+                
        See Invis : .+...+......                
        Activate  : ....++.+....                
        Cursed    : ..+.+.......                
        Hvy Curse : ....+.......                
        Fly       : ......+....+                
        Orc.ESP   : .....+......                
        TLord.ESP : ......+.....                

Skills (points left: 13)
 - Combat                                        01.000 [0.700]
          . Weaponmastery                        03.500 [0.700]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      01.000 [0.600]
          . Bearform-combat                      50.000 [1.000]
 - Sneakiness                                    00.900 [0.700]
          . Stealth                              01.100 [0.700]
          . Disarming                            00.400 [0.600]
 - Magic                                         42.760 [0.600]
          . Magic-Device                         20.200 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  07.760 [0.800]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                50.000 [0.800]
 - Monster-lore                                  11.340 [1.100]
          . Summoning                            00.400 [0.500]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            50.000 [0.500]
          . Mimicry                              00.400 [0.500]


  [Fates]

You are fated to meet a Metallic blue centipede on level 9.
You may meet a Pitiful-looking beggar on level 1.
You may find a Small wooden chest on level 7.


  [Character Equipment]

a) (nothing)
d) a Harp of Power (+2)
        It increases your charisma by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Extra Attacks (+3 attacks) {cursed}
    It increases your attack speed by 
    3.  It is cursed.  
    You bought it from the Black Market.
f) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 
    2.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Arkenstone of Thrain (+3) {!d!v!t}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of The Sacred Land
    Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Manwe's Blessing] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Metal Cap 'Tilion' [3,+16] {!d!v!t@w7}
    It provides light
    (radius 3) forever.  It provides resistance to acid, poison, blindness
    , sound, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
z) a Master quylthulg named Julian (124 hp)
    
{) (nothing)


  [Character Inventory]

a) 4 Tomes of Translocation
    
b) Baalzebub's All-seeing Servant (charging) {!d!v}
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Nether wraith on level 70 of The Sacred
    Land Of Mountains.
c) Balrilbon's Soulgem
    It can be activated for cure insanity every 200 turns
    .  
    You found it in the remains of a Ghoul on level 77 of Angband.
d) a Parchment titled ``Planar Travel Made Easy''
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Seraph on level 68 of Angband.
e) 7 Rations of Food
    
f) 3 Potions of Cure Critical Insanity
    
g) 12 Potions of Augmentation {!*}
    
h) 4 Potions of Enlightenment
    
i) 23 Potions of Resistance
    It
    cannot be harmed by acid, cold, lightning or fire.  
j) a Silver Rod of the Istari of Enlightenment (200/200) {@z2}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
k) a Silver Rod of the Istari of Recall (144/200) {!*@z4}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Seraph on level 68 of Angband.
l) a Golden Rod of Disarming (125/125) {@z3}
    
m) a Golden Rod of Simplicity of Trap Location (125/125) {@z1}
    
    It was given to you as a reward.
n) The Wand of Digging of Thrain (836 charges) {!d!v!k@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) The Iron Helm of Knowledge [6,+20] (-6) {!d!v!t@w7}
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) a Drum of the Eldar (+4)
    It increases your strength and charisma by 4.  It provides
    resistance to acid and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
q) 16 Empty Bottles
    
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Mushroom of Paralysis
b) a Mushroom of Confusion
c) a Mushroom of Cure Blindness
d) 3 Mushrooms of Disease
e) a Rod Tip of Door/Stair Location (10 Mana to cast)
f) a Rod Tip of Recall (80 Mana to cast)
g) a True Totem of Polyphemus, the Blind Cyclops
    
h) The Ring of Uthalfiru (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It provides resistance to electricity, nether and nexus.  It allows
    you to levitate.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 68 of
    The Sacred Land Of Mountains.
i) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
k) an Elven Cloak of Protection [4,+26] (+4 to stealth)
    It increases your stealth, searching and 
    luck by 4.  It provides resistance to shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Steel Helm of Urangwaed [6,+11]
    It provides resistance to fire, 
    poison, blindness, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 68 of Angband.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
n) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It 
    decreases your intelligence, dexterity and infravision by 2.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It is especially deadly against natural creatures.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of spiders and demons.  It speeds your regenerative powers.  
    It drains life.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 68 of Angband.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
x) a Dragon Horn (+3)


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock in the town of
    Gondolin .
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
c) The Ring of Flare (+3) {!d!v!t}
    It can be activated for dimension door every 100 turns if
    it is being worn. It grants you the power of swap position if it is
    being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
e) an Amulet of the Serpents [+7] (+4)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You found it in the remains of a Mature bronze dragon on level 55 of The
    Sacred Land Of Mountains.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
g) a Dwarven Lantern of the Magi (+1)
h) The Phial of Galadriel (+4) {!d!v!t}
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Anchor of Space-Time {!d!v!t}
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It increases your dexterity and speed by 
    3.  It provides resistance to acid, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Small Metal Shield of Thorin [3,+25] (+4)
m) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom, charisma, searching and luck by 5.  It sustains 
    your wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of The
    Sacred Land Of Mountains.
p) The Steel Helm of Hammerhand [6,+20] (+3) {!d!v!t@w7}
    It grants you the power of berserk if it is
    being worn.  It increases your strength, dexterity and constitution by 
    3.  It sustains your strength, dexterity and constitution.  It makes
    you completely fearless.  It provides resistance to acid, cold, dark
     and nexus.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) a Set of Leather Gloves of Power (+5,+5) [1,+10] (+4)
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your wisdom and stealth by 4.  It 
    poisons your foes.  It provides resistance to light, dark, blindness, 
    confusion and nether.  It allows you to sense the presence of good
    beings.  It drains mana and life.  It is heavily cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
t) The Lance of Eorlingas (3d8) (+3,+21) (+2)
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 
    3.  It poisons your foes.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) Eol, the Dark Elf's corpse


  [Home Inventory - Minas Anor ]

a) 6 Potions of Death {!q!q!q!q!q}
b) a Rod Tip of Detection (80 Mana to cast)
c) a Rod Tip of Disarming (50 Mana to cast)
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
e) The Ring of Power of Ji Indur Dawndeath (+5)
    It increases your constitution by 5.  It
    makes you invisible.  It sustains your charisma.  It provides immunity
    to paralysis.  It provides resistance to fire, light, confusion and 
    shards.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 67 of Angband.
f) The Ring of Amanwe (+2 to infravision)
    
    It increases your infravision by 2.  It sustains your strength and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to sound.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 35 of
    Mordor.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 74 of Angband.
h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
i) The Large Metal Shield of Anarion [5,+20]
j) The Small Sword of Tandor (1d6) (+1,+14) (+5 to speed)
    It 
    increases your wisdom, dexterity, charisma and speed by 5.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of undead.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 74 of Angband.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
l) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
m) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
n) The Sling of the Thain (x6) (+15,+15) (+4)
o) The Sheaf Arrow of Lorth (1d5) (+15,+18)
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Lothlorien ]

a) The Toenail of Vecna (charging)
    It
    can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dread on level 57 of The Sacred Land Of
    Mountains.
b) 98 Potions of Water Curing {quest}
c) a Mithril Rod of Detection (160/160) {@z2}
    
d) a Rod Tip of Detection (80 Mana to cast)
e) a Fireproof Staff of Healing[1|26] (4 charges)
f) The Ring of Power of Uvatha the Horseman (+3 to infravision)
    It increases your wisdom and infravision by 3.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    acid.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Basaegrin (+3)
    
    It increases your strength, intelligence and constitution by 3.  It
    provides resistance to dark and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Mordor.
h) The Ring of Durin (+2) {cursed, !d!v!t}
    It grants you
    the power of Midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Star of Elendil (+1)
    It can be activated
    for light (dam 2d15) & map area every 50+d50 turns if it is being
    worn. It grants you the power of detect curses if it is being worn.  
    It provides light (radius 4) forever.  It increases your speed by 1.  
    It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord on level 37 of Mordor.
k) The Phial of Undeath (-5) {cursed}
l) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth)
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Cloak of Isird [1,+10]
    It sustains your constitution.  It provides resistance 
    to life draining, electricity, nether and nexus.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Set of Cesti of Feantir (+8 to accuracy) [5,+8]
    It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, dark and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
p) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to
    tunnel and speed by 3.  It provides resistance to confusion, shards
     and chaos.  It allows you to sense the presence of non-living things.
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
s) The Dagger of Rilia (2d4) (+4,+3)
t) The Rapier 'Forasgil' (1d6) (+12,+19)
u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
v) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
w) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
x) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)



Posted on 4.7.2006 00:29
Last updated on 6.7.2006 02:35

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4077. on the Ladder (of 18915)
969. on the ToME Ladder (of 3145)
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