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The Angband Ladder: Moltare, Golem Jedi by <erikmesoy@yahoo.com>

  [FuryBand 3.0.0 Character Sheet]

 Name  : Moltare                Age                287       STR!     40       
 Sex   : Neuter                 Height              71       INT:     22       
 Race  : Golem                  Weight             111       WIS!     35       
 Class : Jedi                   Social Class        33       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR:     25       
                                                                               
 + To Melee Hit         129 Level             50    Hit Points     1794/  1794 
 + To Melee Damage       88 Experience  12075202    Spell Points    790/   790 
 + To Ranged Hit         63 Max Exp     12075202    Sanity          642/   705 
 + To Ranged Damage      19 Exp to Adv.    *****                               
   AC                29+100 Gold         1711611    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Very Bad     Blows/Round:  17        
 Bows/Throw  : Legendary[10]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  153d9+1496
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are so totally kick-ass that it's hard to believe.               
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 3017 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 48 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Yavie of the 2890th year of the third age.
 You have been adventuring for 8 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..........1.....            
        Add Int   : .......2........            
        Add Wis   : 5......2.3......            
        Add Dex   : ..6.......1....+            
        Add Con   : ....3.....13....            
        Add Chr   : 5........31.....            
        Mul Mana  : +...............            
        Mul SPower: +.....+.........            
        Add Stea. : .......2...3....            
        Add Tun.. : ..............7.            
        Add Speed : .......2*..3...+            
        Add Blows : 5..1............            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Drag.: +...............            
        Sharpness : +...............            
        Sust Str  : ...............+            
        Sust Int  : ....+.+.........            
        Sust Wis  : ....+...........            
        Sust Dex  : ..+.............            
        Sust Con  : ....+..........+            
        Sust Chr  : ................            
        Invisible : +...............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : ......+.........            
        Hold Life : ....+..........+            
        Res Acid  : .......+..+..+..            
        Res Elec  : +.........+.....            
        Res Fire  : ..........+....+            
        Res Cold  : +...+.....+.....            
        Res Pois  : +.........+.....            
        Res Fear  : +..............+            
        Res Light : ..+.............            
        Res Dark  : ....+...........            
        Res Blind : ......+.........            
        Res Conf  : ......+..+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ....+...........            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ......+.........            
        Aura Elec : +...............            
        Lite      : ....+...........            
        See Invis : ...............+            
        Digestion : ...............+            
        Regen     : ....+...........            
        Activate  : ...++..+........            
        Teleport  : +...............            
        Blessed   : +............+..            
        Precogn.  : ...............+            
        Fly       : ..........+.....            
        Sentient  : +...............            
        Climb     : ...........+....            
        Animal.ESP: ...............+            
        Nlive.ESP : ...............+            
        Spider ESP: ...............+            

 Corruption list:
Dark Maia Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 45)
 - Combat                                        47.544 [0.800]
          - Weaponmastery                        15.657 [0.850]
                   . Sword-mastery               50.000 [1.000]
                            . Stunning-blows     01.000 [0.300]
          . Archery                              01.000 [0.600]
          . Boulder-throwing                     01.000 [0.600]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              04.000 [1.000]
          . Disarming                            01.000 [0.900]
 - Powers                                        50.000 [1.000]
          . Devices                              04.450 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                        03.900 [1.000]
                   . Light                       50.000 [1.000]
 - Spirituality                                  01.400 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Rounded Pebble on level 1.


  [Character Equipment]

a) a Doublended Lightsaber of Extra Attacks (E:3422102, L:41) (9d9) (+33,+20)
[15,
        It provides light (radius 2) forever.  It increases your wisdom, 
    charisma, attack speed and spell power by 5.  It increases your mana
    capacity by 100%.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It makes
    you invisible.  It makes you completely fearless.  It provides
    resistance to electricity, cold and poison.  It reflects bolts and
    arrows.  It produces an electric sheath.  It has been blessed by the
    gods.  It induces random teleportation.  It cannot be harmed by
    electricity.  It cannot be harmed by cold.  
    You found it lying in a vault on level 64 of Barad-Dur.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
e) a Radiant Ring of Dexterity (+6)
    It grants you
    the power of illuminate if it is being worn.  It provides light
    (radius 5) forever.  It increases your dexterity by 6.  It sustains 
    your dexterity.  It provides resistance to light.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sir Physt on level 49 of Barad-Dur.
f) a Ring of Extra Attacks (+1 attack)
k) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 50 of Barad-Dur.
m) The Anchor of Space-Time
    
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) a Magical Battle Robe of the Ithryn (-5,-5) [2,+29] (+2)
    It can be used to store a spell.  It 
    increases your spell power by 2.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Staff of Wings of Winds[3|23] [+8] (11 charges) (+11 to speed)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, 
    constitution, charisma and luck by 1.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 23 Silver Arrows of the Teleri (3d4) (+15,+16)
    It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    resistance to acid.  It has been blessed by the gods.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
|) a Dwarven Pick of Digging (+7)


  [Character Inventory]

a) The Shard of Pottery that is Not Junk {Genocide !d!v}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 46 of Barad-Dur.
b) The Perfect Symbiote {Genocide, !k!d!v!!}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven priest on level 30 of Moria.
c) The Pipe of Buckland {heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 39 of Barad-Dur.
d) 3 Potions of Heroism
e) 2 Potions of Cure Critical Wounds
f) 2 Potions of Enlightenment
g) 7 Scrolls of Word of Recall
h) a Golden Rod of Nothing (125/125)
i) a Ring of Speed (+6)
j) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Godzilla on level 91 of Angband.
k) The Curved Lightsaber "Dragonclaw" (E:2557555, L:40) (6d6) (+37,+17)
[10,+0](60
    It
    provides light (radius 2) forever.  It increases your spell power by 3
    .  It increases your mana capacity by 60%.  It drains life from your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It makes you completely fearless.  It
    provides resistance to electricity.  It allows you to sense the
    presence of trolls and giants.  It reflects bolts and arrows.  It
    produces an electric sheath.  It has been blessed by the gods.  It
    induces random teleportation.  It cannot be harmed by electricity.  
    You found it in the remains of a Young gold dragon in the town of Gondolin
    .
l) The Small Metal Boomerang 'Hanath' (E:45, L:3) (3d4) (+23,+20)
    It does extra damage from electricity and fire.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 98 of Angband.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Elven Household Magic {Corrupt}
    It
    can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Spirit naga on level 26 of Mirkwood.
b) 5 Sprigs of Athelas
c) a Golden Rod of the Istari of Nothing (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 57 of Barad-Dur.
d) The Ring of Power of Uvatha the Horseman (+3 to infravision) {special}
    It 
    increases your infravision by 3.  It makes you invisible.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to cold and chaos.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) a Lucky Amulet of Protection from Evil (+4) (charging)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your luck by 4.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of a Fire-drake on level 29 of Mirkwood.
f) a Dwarven Lantern of the Magi (+2)
g) a Chargeable Cutlass (2d5) (+9,+7)
h) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
i) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) a Two-Handed Sword of Tulkas (4d6) (+8,+12) (+2 to searching)
    It must be wielded two-handed.  It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your searching by 2.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to sound.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It induces random teleportation.  It can
    resist being shattered by morgul beings.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) The Stiletto of Nandendor (2d3) (+9,+13) (+3)
    
    It provides light (radius 1) forever.  It is easy to throw. It 
    increases your strength by 3.  It produces chaotic effects.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against giants.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) a Stiletto of Life (2d3) (+8,+8)(20%)
m) a Curved Lightsaber (E:140, L:6) (6d6) (+5,+2) [10,+0](20%) (+1) {!k}
n) The Parchment - Map of Thror
o) a Mage Staff of Mana (1d4) (-11,+0)(60%)
    
    It can be wielded two-handed.  It can be used to store a spell.  It
    does extra damage from pure magic.  It increases your mana capacity by 
    60%.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Dagger ``Thanc'' {cure insanity}
    It can be activated for cure insanity
    every 200 turns.  
    You found it in the remains of a Gnome mage on level 47 of Barad-Dur.
b) The Sixteenth Eye of Sauron {Restoration}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Wyrd sister on level 44 of Barad-Dur.
c) a Golden Rod of Nothing (125/125)
d) a Mithril Rod of Nothing (160/160)
e) The Ring 'Anrufir'
    
    It sustains your intelligence and dexterity.  It makes you completely
    fearless.  It induces random teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 49 of
    Barad-Dur.
f) a Ring of Flying
    It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire ogre on level 30 of Moria.
g) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 50 of Barad-Dur.
h) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Yeek lord on level 13 of Orc Cave.
i) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It prevents stuns. 
    It increases your searching and luck by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 39 of
    Barad-Dur.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 52 of
    Barad-Dur.
k) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
l) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+22]
    
    It can be activated for breathe frost (110) every 90+d90 turns if it
    is being worn. It sustains your intelligence.  It provides resistance 
    to cold.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Judge Fear on level 49 of Barad-Dur.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 50 of Barad-Dur.
n) a Jedi Robe of the Maiar [6,+18]
    
    It grants you the power of berserk if it is being worn.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It allows you to sense the
    presence of trolls, giants and evil beings.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Great Eagle Down Coat of Pelpion [9,+13]
    It sustains your strength and 
    intelligence.  It provides immunity to acid and fire.  It makes you
    completely fearless.  It provides resistance to cold, nether and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Colour out of space on level 56 of
    Barad-Dur.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Warp drake on level 52 of Barad-Dur.
q) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bloodthirster on level 50 of Barad-Dur.
r) The Lightsaber of the Golem Dorfl (E:104155, L:28) (5d5) (+14,+6) [10,+0]
(+2)
    
    It provides light (radius 2) forever.  It increases your spell power
     by 2.  It does extra damage from electricity.  It is very sharp and
    can cut your foes.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    provides resistance to electricity.  It slows your metabolism.  It
    reflects bolts and arrows.  It has been blessed by the gods.  It
    induces random teleportation.  It cannot be harmed by cold.  
s) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young green dragon in the town of
    Gondolin .
t) a Heavy Lance of Tulkas (6d8) (+8,+12) [5,+0] (+2 to searching)
    It must be wielded two-handed.  It can be activated for 
    teleport (range 100) every 45 turns if it is being worn. It increases 
    your searching by 2.  It does extra damage from electricity.  It is a
    great bane of dragons.  It is a great bane of Maiar.  It is a great
    bane of undead.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to life draining, nexus
     and disenchantment.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  It can resist being shattered by morgul
    beings.  
    It was given to you as a reward.
u) The Short Magic Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 49 of Barad-Dur.
w) The Red Arrow of Gondor
    It
    can be activated for mass human summoning every 1000 turns.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 50 of Barad-Dur.
x) a Mage Staff of the Sindar (1d4) (+6,+11)(100%) (+5)
    
    It can be wielded two-handed.  It can be used to store a spell.  It
    does extra damage from pure magic.  It increases your spell power by 5
    .  It increases your mana capacity by 100%.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 49 of Barad-Dur.


  [Home Inventory - Minas Anor ]

a) a Silver Rod of Charging of Acid Balls (100/100)
    It
    regenerates its mana faster.  
    You found it in the remains of It on level 26 of Mirkwood.
b) a Golden Rod of Quickness of Healing (125/125)
    It can cast
    spells faster.  
    You found it in the remains of The Mouth of Sauron on level 91 of Angband.
c) a Polished Law Dragon Scale Mail (-2 to accuracy) [30,+18]
    
    It can be activated for breathe sound/shards (230) every 60+d90 turns
     if it is being worn. It provides resistance to sound and shards.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 91 of Angband.
d) a Battle Axe (3d8) {special}
e) The Halberd of Calast (E:0, L:0) (3d7) (+15,+13) [10,+0] (+1)
    It can
    be wielded two-handed.  It increases your strength and intelligence by 
    1.  It does extra damage from acid.  It produces chaotic effects.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Godzilla on level 91 of Angband.


  [Home Inventory - Caras Galadhon ]

a) The Crystal Ball of Godly Sights
    It can
    be activated for high experience loss.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Wand of Digging of Thrain (18 charges)
c) a Staff of Probability Travel[1|11] (2 charges)
d) The Necklace of Girion [10,+0] (+5)
    It can be
    activated for grow mushrooms every 50+d50 turns if it is being worn. 
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
g) a Tulwar (Defender) (2d4) (+6,+12) [+5] (+3 to stealth)
    It increases your stealth by 3.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and nether.  It allows you
    to levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Variant Maintainer on level 17 of
    Mirkwood.
h) a Ball-and-Chain (Holy Avenger) (4d3) (+8,+8) (+2)
    It can be wielded two-handed.  It increases your wisdom by 2.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  
    It was given to you as a reward.
i) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth
     and infravision by 3.  It provides immunity to paralysis.  It allows
    you to sense the presence of orcs.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Khazad-dum ]

a) a Wings of Manwe [10,+6] (+5 to speed)
b) a Rock of Tulkas [10,-5] (+3)
c) a Mini-Axe of Aule [10,+2] (+3)
d) a Parchment titled ''There And Back Again'' {Tele level}
    It can be activated
    for teleport level every 50 turns.  
    You found it in the remains of a Moon beast on level 32 of Mirkwood.
e) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) a Blessed Ring of Invisibility [+1] (+6)
    It increases your wisdom by 6.  It makes you
    invisible.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
h) a Psychoactive Skin of Resist Fire (+5,+5) [10,+15](20%) (+1 to stealth)
    It reduces damages you take by 50%, physical and magical. It 
    increases your stealth by 1.  It increases your mana capacity by 20%.  
    It provides resistance to electricity and fire.  It speeds your
    regenerative powers.  It cannot be harmed by fire.  
    You found it in the remains of an Ancient black dragon on level 57 of
    Barad-Dur.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Fiona the Sorceress on level 60 of
    Barad-Dur.
j) The Set of Leather Gloves 'Cammithrim' [1,+8]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) a Dagger of Telchar (1d5) (-5,-8) (+1) {!k}
    It is easy to
    throw. It increases your luck by 1.  
    You found it in the remains of an Ancient black dragon on level 57 of
    Barad-Dur.
l) The Rapier 'Forasgil' (2d4) (+12,+19)
m) a Short Bow of Power (x2) (+16,+23) [-3,+0]
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [The Museum Inventory - Bree ]

a) The Gem of Fire {blindness}
    It can be activated for blindness.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
b) The Blood of Death {Int--;}
    It
    can be activated for decreasing Intelligence.  
    You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave.


  [The Museum Inventory - Gondolin ]

a) The Mirror of Alternate Dimensions {confuse}
    
    It can be activated for confusion.  
    You found it in the remains of a Nether wraith on level 34 of Barad-Dur.
b) The Ebon Cube of Darkness {stat loss}
    
    It can be activated for stat loss.  
    You found it in the remains of a Goat of Mendes on level 55 of Barad-Dur.
c) Gandalf's Tome of Unconventional Warfare {food}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Goat of Mendes on level 55 of Barad-Dur.
d) The Potion of Winning {corrupt}
    
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Zombie Corsair of Umbar on level 57 of
    Barad-Dur.
e) The Gem of Time {lose stats}
    It can be activated for high stat loss.  
    You found it lying in a vault on level 39 of Barad-Dur.
f) a Parchment titled ``On Beren and Luthien'' {High stat loss}
    It can be
    activated for high stat loss.  
    You found it lying on the ground on level 32 of Mirkwood.
g) Curunir's Book of Impossible Occurences {cure fear}
    It can be
    activated for cure fear every 100 turns.  
    You found it in the remains of a Skaven on level 52 of Barad-Dur.
h) a Parchment titled ''Of the Kinslaying Wars'' {cure cuts}
    It
    can be activated for cure cuts every 100 turns.  
    You found it in the remains of an Archpriest on level 58 of Barad-Dur.
i) The True Totem of an Ostrich {ruination}
    
    It can be activated for Ruination.  
    You found it in the remains of a Nether wraith on level 34 of Barad-Dur.
j) The Double Chain Mail of Cuthar (-2 to accuracy) [16,+7]
    
    It provides immunity to acid.  It provides resistance to cold, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Grand master thief on level 42 of
    Barad-Dur.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every
    4+d4 turns if it is being worn. It is easy to throw. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 56 of Barad-Dur.
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 56 of Barad-Dur.


  [The Museum Inventory - Minas Anor ]

a) The Fifteenth Eye of Sauron {lose stats}
    
    It can be activated for high stat loss.  
    You found it in the remains of a Phantom in the town of Minas Anor .


  [The Museum Inventory - Khazad-dum ]

a) The Thirteenth Eye of Sauron
    It
    can be activated for Ruination.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
b) a Dwarven Chain Mail (-2) [14,+14] (+2)
    It increases your strength, constitution and infravision by 
    2.  It sustains your strength and constitution.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Fafner the Dragon on level 60 of Barad-Dur.
c) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 9.7.2006 13:01
Last updated on 10.7.2006 17:56

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3216. on the Ladder (of 17978)
71. on the FuryBand Ladder (of 163)
Second best for this player (out of 4)

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On 9.7.2006 13:01 erikmesoy@yahoo.com wrote:
I'm busy going through a Princess Quest for 12 Demilichs. Massive amounts of tomes, mage staffs, rods and rod tips dropped. It's enough to make one get religion. ;)
Droid (Golem) Jedi FTW! Now all I have to do is get extra arms...

On 9.7.2006 23:36 mugsynj@optonline.net wrote:
Hahaha Love the background =)

On 10.7.2006 17:56 erikmesoy@yahoo.com wrote:
There must be a typo in the monsters file. Corwin, Lord of Avalon, was worth nearly 5 MILLION experience - killing him accounts for one third of my experience so far.
I have slain Ancient Gold D's on dlvl 98, opening the way to dlvl 99 of Angband, which is my current recall depth. Sauron was not present in any of the three realities I inflicted upon that level.
Yes, I have resistance holes. I'm not sure whether to try patching them and die from boredom, or go after Sauron and die from 500 damage a shot.

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