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The Angband Ladder: Felgard XVII, Human Mage by <chris8850@blueyonder.co.uk>

  [Angband 3.0.6 Character Dump]

 Name   Felgard XVII                             Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR:  18/50  +0  -5  +3  18/30
 Race   Human             Height     81   INT:  18/85  +0  +3  +8 18/195
 Class  Mage              Weight    212   WIS:     14  +0  +0  +2     16
 Title  Conjurer          Status      7   DEX:     11  +0  +1  +0     12
 HP     271/271           Maximize    Y   CON:  18/86  +0  -2  +0  18/66
 SP     265/265           Preserve    Y   CHR:  18/19  +0  +1  +0  18/29

 Level           33       Armor     [41,+78]     Saving Throw     Superb
 Cur Exp     349966       Fight      (+0,+3)     Stealth       Excellent
 Max Exp     349966       Melee    (+10,+15)     Fighting         Superb
 Adv Exp     357500       Shoot    (+12,+10)     Shooting      Excellent
 MaxDepth   2050 ft       Blows       1/turn     Disarming     Excellent
 Gold        306700       Shots       2/turn     Magic Device     Heroic
 Burden    99.5 lbs                              Perception         Good
 Speed       Normal       Infra         0 ft     Searching          Poor

 You are one of several children of a Townsman.  You are the black
 sheep of the family.  You have green eyes, wavy brown hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:.........+...
 Elec:........+.... Confu:.............
 Fire:+.......+.... Sound:.............
 Cold:+.......+.... Shard:.......+.....
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:......+......
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:.........+... Speed:.............
Invis:.....+....... Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {1900' GVault}
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism.
   It cannot be harmed by the elements.  
b) a Long Bow of Extra Shots (x3) (+12,+10) (+1) {1150' GVault}
   It increases your shooting speed by 1.  
c) a Topaz Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
d) a Fluorite Ring of Intelligence (+4) {Black Market}
   It increases your intelligence by 4.  It sustains your intelligence.  
e) an Ivory Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil {1750' LVault !!}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {2000' LVault}
   It increases your stealth by 4.  It cannot be harmed by the elements.  
   It might have hidden powers.
h) a Shadow Cloak of Protection [6,+18] {1900' GVault}
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Small Metal Shield of Resistance [3,+16] {1400' Sangahyando}
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {1050' Floor}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Gauntlets of Free Action [2,+4]
   It grants you immunity to paralysis.  
l) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1 !k!d}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) 6 Smoky Potions of Cure Critical Wounds
i) 9 Clotted Red Potions of Healing
j) 4 Puce Potions of Restore Mana
k) 3 Cyan Potions of Enlightenment
l) 3 Scrolls titled "mic bluarg bu" of Protection from Evil
m) a Cypress Staff of Teleportation (6 charges)
n) a Silver Staff of Speed (6 charges)
o) a Walnut Staff of Power (3 charges)


  [Home Inventory]

a) 4 Dark Red Mushrooms of Restoring
b) a Crimson Potion of Restore Life Levels
c) 5 Scrolls titled "biewhon klisti" of Enchant Weapon To-Hit
d) 11 Scrolls titled "batankh" of Enchant Weapon To-Dam
e) The Phial of Galadriel {1150' Lugdush}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {1000' Boldor}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
g) The Large Leather Shield of the Haradrim [4,+15] (+2) {1900' Draebor}
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
h) The Metal Cap of Thengel [3,+12] (+3) {1900' GVault}
   It increases your wisdom and charisma by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
i) The Dagger 'Narthanc' (2d4) (+4,+6) {1150' GVault}
   It cannot be harmed by the elements.  It might have hidden powers.
j) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {1900' GVault}
   It increases your strength and dexterity by 1.  It cannot be harmed by
   the elements.  It might have hidden powers.
k) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {1900' GVault}
   It increases your strength by 4.  It cannot be harmed by the elements.  
   It might have hidden powers.
l) 29 Arrows of Venom (1d4) (+9,+7)
   It is branded with poison.  
m) 23 Seeker Arrows (4d4) (+2,+6)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.7.2006 21:49

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8284. on the Ladder (of 15836)
3057. on the Angband Ladder (of 4978)

Comments

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On 10.7.2006 21:49 chris8850@blueyonder.co.uk wrote:
Hovering around 2000' waiting for some *ID* scrolls and finishing up stat gain. Just another couple of intelligence potions should take me to 0% spell fail, the first mage I've ever brought to this stage...

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