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The Angband Ladder: Athos, High-Elf no-class by <kevinmcd@provide.net>

                 [Sangband 0.9.9, beta 20d Character Dump]

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You were rolled up 50766 times before being accepted.
         Athos           Age    :            495  STR!  18/***
   "Lord of Battle"      Height :     5 ft, 9 in  INT!  18/180
                         Weight :         100 lb  WIS!  18/140
Gender : Male                                     DEX!  18/***
Race   : High-Elf               Slayer of         CON!  18/***
                            Morgoth, Lord of      Chr:  18/168   18/180
                                Darkness
Max Hitpoints      1132  Power               100  Max Mana            0
Cur Hitpoints      1132  Score              2463  Cur Mana            0

       (Melee)           Unspent Exp     6227372         (Missile)
Blows per round       6  Gold           24562812  Shots per round     4
+ to Skill           13                           + to Skill         20
Deadliness (%)      159  Max Depth       Lev 100  Deadliness (%)    172

                          (Character Abilities)
Melee     : Legendary  Saving Throw: Legendary  Magic Device: Excellent
Shooting  : Legendary  Stealth     : Superb     Dodging     : Excellent
Throwing  : Legendary  Perception  : Legendary  Fame        : Immortal
Digging   : Excellent  Disarming   : Legendary  Infra-Vision: 0 feet

   Speed       : +24
   Armour      : 190
   Kills       : 23982
   Time Elapsed: 64 days, 6 hours, 11 minutes   (6425808 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.3..........1        STR! 18/100 4.21....431.7 18/***
Invis:..21.........        INT! 18/100 ..21...2....3 18/180
Aware:....5........        WIS! 18/100 ..21...2....1 18/140
Disar:.............        DEX! 18/100 .321......s.8 18/***
Devic:.............        CON! 18/100 ..21..2.43s.3 18/***
Speed:..**.......*.        Chr: 18/100 ..21...2....3 18/180 18/168

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.....+.......
Tunnl:............3                     Steal:.............
Save :.....2...3...                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+.*+.+. Light:............+ Food :+..+.....+...
Elec :.........*+.. Dark :......++.+... Feath:..+..........
Fire :...*.....+... Sound:........++... Shine:.............
Cold :..*...++.+... Shard:.........++.. Regen:+.++.....+...
Pois :..........+.. Nexus:......+...... ESP  :.............
Fear :............. Nethr:......++..... SeeIn:..++++...+..+
Blind:....+.....++. Chaos:......+++.... FrAct:+.+++...+....
Confu:....+........ Disen:.+........... HLife:..+..++......


  [Skills]

Swordsmanship     : 100%
Clubbing          : 100%
Jousting          :  99%
Archery - Xbows   :  58%
Archery - Bows    : 100%
Throwing          : 100%
Wrestling         : 100%
Karate            : 100%
Magical Device    :  50%
Perception        : 100%
Stealth           : 100%
Disarming         : 100%
Dodging           : 100%
Spell Resistance  : 100%
Weaponsmithing    : 100%
Bowmaking         : 100%
Armor Forging     : 100%
Alchemy           : 100%
Magical Infusion  : 100%

You have taken the Oath of Iron.


  [Quests]

             You have slain Morgoth, Lord of Darkness!            

Defeated 8 Skeleton kobolds on level 3
Defeated 24 Novice priests on level 5
Defeated 11 Driders on level 7
Defeated 30 Fire hounds on level 10
Defeated 20 Uruks on level 12
Failed to defeat 18 Ghouls on level 15
Defeated 15 Hardened warriors on level 17
Defeated 17 Ogre mages on level 20
Defeated 10 Mages on level 22
Defeated 11 Mimics (ring) on level 25
Defeated 15 Ninjas on level 27
Defeated 14 Gnomish wizards on level 30
Defeated 15 Crystal molds on level 33
Defeated 20 Air elementals on level 36
Defeated 28 Mumaks on level 39
Defeated 29 Witches on level 41
Defeated 19 Law drakes on level 43
Defeated 21 Enchantresses on level 46
Defeated 20 Hezrou on level 49
Defeated 34 Living tornadoes on level 51
Defeated 24 Ancient red dragons on level 53
Defeated 29 Stone serpents on level 56
Defeated 24 Undead beholders on level 59
Defeated 25 Dracoliches on level 62
Defeated 26 Nimshaitans on level 64
Defeated 26 Lesser Balrogs on level 66
Defeated 24 Lesser titans on level 68
Defeated 23 Eye drujs on level 71
Defeated 21 Sorcerers on level 73
Defeated 19 Great wyrms of Chaos on level 76
Defeated 19 Great wyrms of Law on level 78
Defeated 18 Grand master mystics on level 81
Defeated 29 Nightwalkers on level 83


  [Character Equipment]

the Two-Handed Sword 'Gurthang' (3d10) (+13,+17) (+4)
     +4 STR.  Slay XDragon.
     Slow Digestion; Regeneration; Free Action.
the Long Bow 'Belthronding' (x3) (+20,+22) (+3) {Gyrus}
     +3 DEX, Stealth, Shots.  Resist Disenchantment.
the Ring of Power 'Nenya' (+2, +10) (charging)
     Activates for large frost ball (250) every 125-150 turns.  [87% fail]
     +2 all stats; +10 Speed; +2 Invisibility.
     Sustain INT, WIS.  Immunity to Cold.
     Feather Falling; Regeneration; See Invisible; Free Action
     Hold Life.
the Ring of Power 'Narya' (+1, +10) (charging)
     Activates for large fire ball (225) every 125-150 turns.  [52% fail]
     +1 all stats; +10 Speed; +1 Invisibility.
     Sustain STR, DEX.  Immunity to Fire.
     Slow Digestion; Regeneration; See Invisible; Free Action.
an Amulet of the Magi [+13] (+5 to awareness)
     +5 Awareness.  Resist Blindness, Confusion.
     See Invisible; Free Action.
the Arkenstone of Thrain (lit) [3] (+2 to saving throw (x5))
     Activates for clairvoyance every 120-240 turns.  [0% fail]
     +10 Save.  See Invisible; Hold Life.
     Permanent Light (radius 3)
the Adamantite Plate Armour 'Soulkeeper' (-4) [40,+20] (+2) (charging) {
     Activates for heal (1000) every 400 turns.  [0% fail]
     +2 CON.  Sustain CON.
     Resist Acid, Cold, Dark, Nexus, Nether, Chaos.
     Hold Life.
the Shadow Cloak of Luthien [4,+20] (+2) (charging)
     Activates for restore skills every 450 turns.  [0% fail]
     +2 INT, WIS, CHR.  Resist Cold, Dark, Nether, Chaos.
the Small Metal Shield of Thorin [5,+21] (+4)
     +4 STR, CON.  Immunity to Acid.
     Resist Sound, Chaos.  Free Action.
a Dragon Helm (adamant) [8,+16] (+3 to saving throw (x5)) (charging)
     Activates for identify every 20 turns.  [0% fail]
     +15 Save; +3 STR, CON.  Sustain CON.
     Immunity to Lightning.
     Resist Acid, Lightning, Fire, Cold, Dark, Sound, Shards.
     Slow Digestion; Regeneration; See Invisible.
a Set of Leather Gloves (runegold) (+12,+12) [1,+10] (+1)
     +1 STR.  Sustain STR, DEX, CON.
     Resist Lightning, Poison, Shards, Blindness.
a Pair of Soft Leather Boots (adamant) [2,+15] (+10 to speed)
     +10 Speed.  Resist Acid, Blindness.
a Pouch (holding 770 essences of 18 types)
the Fellblade 'Whispering Death' (2d7) (+26,+30) (+5 to stealth)
     +5 Stealth.  Vorpal.  Well-Balanced.
8 Well-balanced Fellblades (mithril) (3d6) (+16,+17)
     Slay Dragon.  Brand Acid.  Well-Balanced.
     Light Brand.
8 Well-balanced Fellblades (mithril) (2d10) (+18,+16)
     Slay Demon, Troll.  Well-Balanced.
     Light Brand; Impact.


  [Character Inventory]

29 Potions of Speed
38 Potions of Healing {25% off}
7 Potions of *Healing*
5 Potions of Life
16 Scrolls of Teleportation
a Scroll of Enchant Weapon (Skill)
5 Scrolls of *Recharging*
12 Scrolls of Genocide {25% off}
10 Scrolls of Mass Genocide
10 Scrolls of Forests
5 Rods of Trap Location
3 Rods of Door/Stair Location
6 Rods of Perception (1 charging) {!!}
12 Rods of Recall (1 charging) {!k!k!d!d!v!s}
11 Rods of Lightning Balls
a Staff of Cure Medium Wounds (21 charges)
     Unusually durable
the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     +125 all stats; +125 Infravision.
     Resist Acid, Lightning, Fire, Cold, Poison, Light, Dark, Nexus,
     Confusion.
     Permanent Light; ESP; See Invisible;  Permanently Cursed.
the Lead-Filled Mace 'Skullcleaver' (4d5) (+11,+23) [+20] (+8) (charging
     Activates for smash dungeon every 150 turns.  [0% fail]
     +8 Tunneling.  Slay Animal, Troll, Giant, Dragon.
     Brand Acid.  Concussive.  Resist Acid.
     Impact; No Magic.
the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slay Animal, Evil, Undead, Demon, Orc, Troll, Dragon.
     Resist Acid, Lightning, Fire, Cold.
     ESP; See Invisible; Impact; Aggravates.


  [Home Inventory]

74 Sprigs of Athelas
33 Potions of Enlightenment
22 Scrolls of Teleport Level
46 Scrolls of *Identify* {25% off}
30 Scrolls of Genocide {25% off}
10 Scrolls of Mass Genocide
57 Scrolls of Forests
a Staff of Cure Medium Wounds (22 charges)
     Unusually durable
the Ring of Tulkas (+4, +6)
     Activates for haste self (duration 75-150) every 150-300 turns.  [22%
fail]
     +6 Speed; +4 STR, DEX, CON.
the Phial of Galadriel (lit) [3]
     Activates for illumination, burst of light (4d25 damage),
     and some curing every 10-20 turns.  [0% fail]
     Permanent Light (radius 3)
the Star of Elendil (lit) [3] (+2 to saving throw (x5))
     Activates for magic mapping every 30-60 turns.  [0% fail]
     +10 Save.  See Invisible.  Permanent Light (radius 3)
Hard Leather Armour (mithril) [6,+18] (+5 to saving throw (x5))
     +25 Save; +5 CON.
     Resist Acid, Lightning, Fire, Cold, Sound, Nexus, Confusion.
     Permanent Light; Hold Life.
Leather Scale Mail (mithril) [10,+16] (+2 to stealth)
     Activates for resistance to the elements (duration 20-40) every 150-400
turns.  [0% fail]
     +2 DEX, Stealth.
     Resist Acid, Lightning, Fire, Cold, Poison, Nexus, Fear, Confusion.
     Slow Digestion; Feather Falling; Hold Life.
a Battle Cape of Aman (-2) [4,+13] (+3 to stealth)
     +3 Stealth.  Resist Blindness.  ESP.
a Shadow Cloak of Aman [4,+15] (+2 to stealth)
     +2 Stealth.  Resist Poison.  ESP.
the Shield of Deflection of Gil-Galad [14,+16] (+3)
     Activates for blinding light (75) every 50 turns.  [0% fail]
     +3 CHR.  Sustain WIS, CHR.  Resist Acid, Lightning.
     Permanent Light.
the Golden Crown of Gondor [0,+18] (+3)
     Activates for heal (500) every 500 turns.  [0% fail]
     +3 STR, WIS, CON.  Resist Fire, Cold, Light, Blindness.
     Regeneration; See Invisible.
     Permanent Light (radius 1)
the Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 INT, WIS.  Resist Blindness.  ESP.
the Long Sword 'Anduril' (3d5) (+14,+17) [+10] (+4) (charging) {Cantoras
     Activates for heroism (duration 30-50) every 160 turns.  [0% fail]
     +4 STR.  Sustain DEX.  Slay Evil, Demon, Orc, Troll.
     Brand Fire.  Vorpal.  Immunity to Fire.
     See Invisible; Free Action.
     Permanent Light (radius 1)
the Long Bow of Bard (x5) (+17,+19) (+2)
     Activates for a dragon-slaying shot every 200-400 turns.  [0% fail]
     +2 STR, Might.  Resist Fear.  Free Action.
10 empty Bottles (Diamond)
     Does 5d8 thrown damage;  Unusually durable




Posted on 12.7.2006 20:08

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24. on the Sangband Ladder (of 269)

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On 12.7.2006 20:08 kevinmcd@provide.net wrote:
This is my first dump and first winner for SAngband. Crafting is *extremely* powerful in this variant. The only reason I used Soulkeeper was for the healing activation. Other than that and the shield of Thorin, I was pretty much using all crafted armor. Thorin and Soulkeeper were the only two pieces of artifact armor that even came close to the power of my crafted armor. I mean, come on: +10 speed boots, (+12,+12) slaying gauntlets, etc.

I think I will return to Hengband and ToMe now that I have tried this out. I loved the skill based advancement, though. I always felt like my character was just one mistake away from oblivion. Balancing skills with power early in the game was fun.

On 12.7.2006 22:16 erikmesoy@yahoo.com wrote:
If you like crafting, play an Alchemist in ToME. Worse, play an Alchemist in FuryBand, where the essences are available for free. :P
What were you keeping 74 Athelas around for?

On 12.7.2006 23:20 jmiddendorf@hmc.edu wrote:
You might consider playing again for a higher score or a different class. Sangband has a lot of replay value.

Sangband is pretty easy if you increase all the skills.

On 20.7.2006 14:40 kevinmcd@provide.net wrote:
Yeah. I was diving *very* slowly in order to get a good feel for the game and since this was my first character, I wanted to try everything out that I could. If I play again, it will probably be a ranger-like character with nature magic, swords and bows. If I go that route, I will probably do it without any Oaths.

I agree that Alchemy in ToMe is way overpowered. That's why most people who play it, including the programers, consider it 'broken'. It's not considered to be a valid character class to play.

For now, I'm trying to get a winner with Hengband. It's proving to be quite a bit more challenging.

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