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The Angband Ladder: Rhywynn, Dark-Elf Sorceror by <ifalkon@hotmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Rhywynn                Age                104       STR:     22       
 Sex   : Female                 Height              52       INT:     34       
 Race  : Vampire Dark-Elf       Weight              79       WIS:     32       
 Class : Sorceror               Social Class        41       DEX:     22       
 Body  : Player                                              CON:     23       
 God   : Melkor Bauglir                                      CHR:     24       
                                                                               
 + To Melee Hit         -74 Level             27    Hit Points      144/   144 
 + To Melee Damage      -77 Experience     90318    Spell Points    314/   335 
 + To Ranged Hit        -69 Max Exp        90318    Sanity          329/   329 
 + To Ranged Damage       0 Exp to Adv.    98000    Piety                 9310 
   AC                 27+91 Gold          328900    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  2         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  2d5-154   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 8 (400')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 11 of Mirkwood.
 You have defeated 2522 enemies.
 You saved 10 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....7...........            
        Add Int   : ....7...........            
        Add Wis   : 2...7...........            
        Add Dex   : 2.....3.........            
        Add Con   : 21..............            
        Add Stea. : 2..........1....            
        Add Sear. : ....7...........            
        Add Tun.. : ..............5.            
        Add Speed : ......3.........            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : +...............            
        Sust Dex  : ....+...........            
        Sust Con  : +.........+.....            
        Sust Chr  : ....+...........            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : +..............+            
        Res Acid  : +.....+.+.......            
        Res Elec  : +...............            
        Res Fire  : +..............+            
        Res Cold  : +...+..........+            
        Res Pois  : +..............+            
        Res Fear  : ................            
        Res Light : ......+...+.....            
        Res Dark  : ...............+            
        Res Blind : +...............            
        Res Conf  : +...............            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : +...............            
        Res Disen : ................            
        Levitate  : +...............            
        Lite      : .....+....+....+            
        See Invis : +..............+            
        Regen     : +...............            
        Activate  : .+........+.....            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 56)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         34.240 [1.200]
          . Magic-Device                         02.500 [1.000]
          . Spell-power                          30.000 [0.600]
          . Sorcery                              31.100 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Main Gauche (*Defender*) (1d5) (-5,-8) [+13] (+2 to stealth) {Reward}
        It increases your wisdom, dexterity, constitution and stealth by 2.  
    It sustains your wisdom and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire, cold, poison, blindness and chaos.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Horn (+1)
e) an Indestructible Ring of Spell [Manathrust]
f) a Ring of Invisibility
k) The Amulet 'Culin' (+7)
    It increases your strength, 
    intelligence, wisdom and searching by 7.  It sustains your 
    intelligence, dexterity and charisma.  It provides resistance to cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Feathers Cloak [1,+6]
p) a Small Metal Shield of Resist Acid [3,+8]
s) an Iron Helm [5,+5]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stealth [6,+7] (+1 to stealth)
    It increases your 
    stealth by 1.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+5)


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame
b) a Fireproof Tome of the Everrunning Wave
c) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of Knowledge
e) a Spellbook of Essence of Speed
f) a Spellbook of Noxious Cloud
g) The Gem of Rage {Genocide}
    It can be activated for genocide every
    500 turns.  
    You bought it from the Magic shop.
h) Kelek's Wormhole Machine {Destruction}
    It can be activated for Destruction
    every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) 2 Potions of Healing
j) 5 Potions of Restore Mana
k) 2 Scrolls of Word of Recall {25% off}
l) an Adamantite Rod of the Istari of Nothing (400/400)
m) a Ring of Spell [Drain]
    It
    has a spell stored inside.  
    You bought it from the Magic shop.
n) an Amulet of Spell
o) 16 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of The Old Forest.
b) a Tome of the Tree {25% off}
c) a Book of Beginner Cantrips
d) 3 Books of Summoning
e) a Spellbook of Identify
f) a Spellbook of Confuse
g) a Spellbook of Vapor
h) a Spellbook of Drain
i) Bumganir's Bag of Magic Toys {Darkness}
    It can
    be activated for darkness.  
    You found it lying in a vault on level 27 of The Sandworm lair.
j) a Parchment titled ``Tenser's Last Words''
k) Tenser's Top-Heavy Teaspoon
l) a Sprig of Athelas
m) 2 Morphic Oils of Spider
n) a Potion of Resistance
o) a Potion of Curing
p) a Scroll of Word of Recall
q) a Golden Rod of Quickness of Nothing (125/125)
    It can
    cast spells faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
r) a Ring of Protection [+10]
s) a Ring of Spell [Identify]
t) an Amulet of Spell
u) a Dwarven Double Ring Mail (-2) [15,+10] (+2)
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
w) a Two-Handed Sword of Westernesse (3d6) (+7,+4) (+1)
x) a Drum (+1)


  [Home Inventory - Lothlorien ]

a) a Tome of the Everrunning Wave
b) Boccob's Magical Mish-mash {Teleport}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
c) The Eye of Vecna {CSW}
    It
    can be activated for cure serious wounds every 75 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) 2 Mushrooms of Cure Confusion
e) a Mushroom of Cure Serious Wounds
f) 2 Scrolls of *Identify*
g) a Scroll of Reset Recall
h) a Scroll of Rune of Protection
i) a Ring of Spell
j) an Amulet of the Serpents [+3] (+5)
k) an Amulet of Spell
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
m) a Dagger of *Slay Giant* (1d4) (+12,+6) (+2)
n) a Dagger of Spinning (1d4) (+13,+12) (+1)
o) a Venomous Pike of *Slay Giant* (2d5) (+10,+5) (+2)
p) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can
    be wielded two-handed.  It can be activated for drain life (90) every
    70 turns if it is being worn. It increases your wisdom and infravision
     by 4.  It does extra damage from frost.  It is especially deadly
    against orcs.  It provides resistance to cold, light and nexus.  It
    allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) a Mage Staff of Power (1d4) (-3,-4) (+9)


  [The Mathom-house Inventory - Bree ]

a) The Diamond Prism of Light {Hunger}
    It can be activated for create hunger.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) Heward's Excellent Experimental Earmuffs
    It can
    be activated for something weird every 5 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.



Posted on 16.7.2006 07:08
Last updated on 17.7.2006 21:13

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12340. on the Ladder (of 17605)
2305. on the ToME Ladder (of 3105)

Comments

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On 16.7.2006 07:08 ifalkon@hotmail.com wrote:
Rhywynn the.... probably 7th or so. I'm still running on easy mode (i.e. stupid monsters) and I'll be wandering the sandworm lair until I get a tome of divination. Can't find vision in any of the shops... it's getting really annoying. Also hoping for a nice Reflection mod sometime soon - I've seen amulets that offered it, but I like the one I'm wearing now much better. On the bright side, I've found lots of nice stat boosting potions so far...

On 17.7.2006 21:13 ifalkon@hotmail.com wrote:
*ID*ed the uniques so that my resistances are accurate. Finally got the Tome of Knowledge in the lair, and killed the Queen to boot! Time to dive through Mirkwood now - it'll be easy with all the divination spells, I hope.

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