The Angband Ladder: Mighty JackIII, Gnome Berserker by <>

  [Entroband 1.7.1 Character Dump]

                          Name  : Mighty JackIII

 Sex      : Male             Age                69   STR!:  18/***
 Race     : Gnome            Height             38   INT!:       6
 Class    : Berserker        Weight             80   WIS!:      13
                             Social Class       52   DEX!:  18/***
                             Align          Lawful   CON!:  18/***
                                                     CHR!:   18/10

 Right hand     (+110,+82)   Hit point   2112/2112   Fighting   : Legendary[90]
 Left hand       (+99,+81)   SP (Mana)      0/   0   Bows/Throw : Very Bad
 Blows/Round         12+12                           SavingThrow: Legendary[7]
 AverageDmg/Rnd  1128+1632   Level              50   Stealth    : Very Bad
                             Experience   30057057
 Shooting        (+72,+14)   Max Exp      30057057   Perception : Very Bad
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Very Bad
 Shots/Round          0.83   Gold          2748135   Disarming  : Very Bad
                                                     MagicDevice: Very Bad
 AC              [28,+172]   Time     Day 13  2:36
 Speed               (+57)   Play time    24:18:34   Infra-Vision: 40 feet

                         (Character Background)
          You have anger management issues.  You tried to take
          classes, but they were no help.  Ultimately you decided to
          just go with your anger, and make your way in the world.

          ...Now, you are in Morivant.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Gnome         STR!:  18/70 -1  8  2  7 18/***         .......2.32.s
 Class : Berserker     INT!:  18/70  2-20 -2  1      6         .....23......
 Level : 50            WIS!: 18/120  0-20 -1  4     13         .....23..3...
 Hits  : 2112/2112     DEX!: 18/130  2  4  0  3 18/***         .2.......32.s
 Mana  : 0/0           CON!: 18/110  1  4  1  5 18/***         .........32.s
                       CHR!: 18/100 -1 -5  0 -3  18/10         .2...2.2....1
         ||}=="*[(]]]             ||}=="*[(]]]                 ||}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : ..........+..    Speed     : .+++..+..++++
 Elec  : .......++....    Nether: .....+.......    FreeAction: ............+
 Fire  : ..+....+.....    Nexus : .......+...+.    SeeInvisi.: .+...++..+...
 Cold  : .......+..*..    Chaos : ......+..+...    Hold Life : +.....+......
 Poison: .......+.....    Disnch: ..........+..    Warning   : ..+..........
 Light : ........+....    Fear  : +...........#    SlowDigest: +............
 Dark  : .....+..+....    Reflct: ............+    Regene.   : +...........+
 Shard : .......+.....    AuFire: .............    Levitation: .............
 Blind : +........+...    AuElec: ........+....    Perm Lite : .........+...
 Conf  : ......+..+...    AuCold: .............    Cursed    : ..........*..

             ||                 ||}=="*[(]]]                   ||}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : +...+.....+..
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ++.    ESP Undead: .....+.......    Add Stealth : .+...+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : .+.    ESP Dragon: .............
 Slay Troll: .+.    ESP Human : .+...........    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .+...........    Blessed     : .............
 Elec Brand: ...    ESP Troll : .+...........    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : ..........+..
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ............+
 Sharpness : .+.    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : ............+    Aggravate   : .+...+....+..
 Chaotic   : ...    Sust Con  : ............+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
    Dragon's lair   : level  70
   !Anti-magic cave : level  50

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Lagduf, the Orc                          (Dungeon level:   6) - level 11
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 14
  Old Man Willow Quest                     (Danger  level:  22) - level 23
  Dark Elven Lords Quest                   (Danger  level:  25) - level 24
  The Mimic's Treasure                     (Danger  level:  25) - level 24
  Tengu and Death Swords                   (Danger  level:  25) - level 24
  Doom Quest 1                             (Danger  level:  15) - level 25
  Orc Camp                                 (Danger  level:  15) - level 25
  Vapor Quest                              (Danger  level:  25) - level 36
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 37
  Ghatanothoa                              (Dungeon level:  38) - level 37
  Ulik the Troll                           (Dungeon level:  44) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 37
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 45
  The Tower                                (Danger  level:  30) - level 47
  Killing Fields                           (Danger  level:  50) - level 47
  Nidhogg the Hel-Drake                    (Dungeon level:  50) - level 50
  The Old Castle                           (Danger  level:  50) - level 50
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 50
  Tselakus, the Dreadlord                  (Dungeon level:  62) - level 50
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 50
  The Destroyer                            (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Sewer                                (Danger  level:  15) - level 47
  Logrus Master                            (Danger  level:  25) - level 47
  The Vault                                (Danger  level:  30) - level 47

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 15223 enemies including 214 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)
  Carcharoth, the Jaws of Thirst           (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)


Your alighnment : Lawful

You are the living embodiment of Valour.
You are an enemy of Individualism.
You are the living embodiment of Knowledge.
You are an enemy of Compassion.
You are the living embodiment of Diligence.
You are somewhat virtuous in Patience.
You are a great champion of Justice.
You are a bitter enemy of Sacrifice.


 Your body produces alcohol.
 You move faster or slower randomly.
 You have an extra pair of legs (+3 speed).
 Your skin has turned into scales (-1 CHR, +10 AC).
 You are telepathic.

  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRg|V/*pL * Got from Cloning Pits}
b) The Broad Sword 'Chainsword' (11d5) (+10,+15) (-2) {SpDxChSl;SiAg|S/poT~poT}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;WrXm}
d) a Ring of Speed (+17) {Sp * By far the highest speed ring I've ever found}
e) a Ring of Extra Attacks (+2 attacks) {At}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoPoShNx}
i) a Shadow Cloak of Electricity [6,+19] {ElLiDk[E}
j) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;BlCfCa;SiLu}
k) The Set of Gauntlets of Spec (+24,+16) [2,+32] (+2 to speed) {cursed,
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed) {Sp;Nx}

  [Character Inventory]

a) 15 Mushrooms of Restoring
b) 46 Rations of Food
c) a Potion of Detonations
d) 24 Potions of Speed {!k}
e) 99 Potions of Cure Critical Wounds {@q7}
f) 21 Potions of Healing {!k}
g) 6 Potions of *Healing* {!k}
h) 10 Potions of Life {!k!q}
i) 11 Potions of Restore Life Levels {.}
j) 6 Potions of Enlightenment
k) 29 Potions of Resistance {!k}
l) a Cloak of Aman [1,+21] (+3 to stealth) {Sh}
m) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
n) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]

  [Home Inventory]

 ( page 1 )
a) 2 Mushrooms of Restore Strength
b) a Mushroom of Restore Constitution
c) 6 Mushrooms of Restoring
d) 99 Rations of Food
e) 11 Potions of Speed {!k}
f) 5 Potions of Resist Heat
g) 8 Potions of Cure Critical Wounds {@q7}
h) 28 Potions of Restore Life Levels {.}
i) a Potion of Restore Strength
j) a Potion of Restore Wisdom
k) 2 Potions of Restore Dexterity
l) a Potion of Restore Constitution

 ( page 2 )
a) a Potion of Restore Charisma
b) 13 Potions of Enlightenment
c) 31 Potions of Resistance {!k}
d) a Potion of Polymorph
e) a Ring of Levitation
f) a Ring of Resist Cold
g) a Ring of Poison Resistance
h) a Ring of Damage (+15)
i) a Ring of Damage (+14)
j) a Ring of Slaying (+14,+11)
k) a Ring of Speed (+9)
l) a Ring of Speed (+5)

 ( page 3 )
a) The Ring 'Frakir' (+1)
b) The Ring of Tulkas (+10,+10) [+25] (+4) {SpStDxCn}
c) a Ring of Light and Darkness Resistance
d) a Ring of Nether Resistance
e) a Ring of Nexus Resistance
f) a Ring of Sound Resistance
g) a Ring of Confusion Resistance
h) a Ring of Shard Resistance
i) a Ring of Disenchantment Resistance
j) a Ring of Chaos Resistance
k) a Ring of Blindness Resistance
l) a Ring of Lordly Protection [+18]

 ( page 4 )
a) 2 Rings of Extra Attacks (+1 attack)
b) a Ring of Reinforce Muscle (+3) {StDxCn}
c) The Torque of Boromir (+0,+16)
d) The Amulet of Sacred Knights [+10] (+2)
e) The Phial of Galadriel (+1 to searching) {Sr;Dk}
f) The Star of Elendil (+1 to speed)
g) The Palantir of Westernesse (+3)
h) The Levitation Stone of Laputa (+2 to speed)
i) The Ring Mail of Resist Smasher (-2) [12,+18] (+4 to infravision)
j) Metal Scale Mail of Elvenkind (-2) [13,+6] (+1 to stealth)
k) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDi~Z}
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCf}

 ( page 5 )
a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
b) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
c) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
d) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
f) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
g) Leather Scale Mail of Resistance (-1) [11,+10] {PoCf}
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCf}
i) a Leather Jacket of Elvenkind (-1) [12,+15] (+2 to stealth) {So}
j) a Cloak of Protection [1,+19]
k) The Cloak 'Bullseye' [1,+10] (+3)
l) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)

 ( page 6 )
a) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;FaLu}
b) a Fur Cloak of Aman [3,+31] (+2 to stealth) {Sl;Nx}
c) a Fur Cloak of Electricity [3,+9] {El[E}
d) The Fur Cloak 'Cool Mint' [3,+20] (+3) {Wi;ElCo;Lv[C}
e) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
f) an Ethereal Cloak of Stealth [0,+22] (+3 to stealth)
g) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)
h) The Large Leather Shield of Celegorm [6,+20]
i) The Large Metal Shield 'Oolgaurlith' [8,+10] (+3) {StCh;DkCfNtNx}
j) a Dragon Shield [8,+18] {NxCa}
k) an Iron Crown of Might [0,+11] (+3) {Sh}
l) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoLiDiFe;FaSiTe[M .}

 ( page 7 )
a) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele}
b) a Set of Dragon Gloves of Slaying (+7,+5) [4,+21] {PoDk}
c) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSi}
d) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
e) a Pair of Dragon Boots [5,+15] {PoSo}
f) a Pair of Metal Shod Boots of Levitation [6,+6] {Ca}
g) The Pair of Metal Shod Boots of Desert [6,+19] {FiCoCfFe;Lu~Nolv}
h) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Sh}
i) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks)
j) The Broad Sword 'Glamdring' (3d5) (+10,+15) (+1 to searching)
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
l) The Katana of Musashi (3d4) (+28,+17) (+3)

 ( page 8 )
a) The Bastard Sword of Tomoe (3d4) (+25,+29)
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
c) The Two-Handed Sword 'Gurthang' (4d6) (+13,+17) (+2) {St;So;FaSdRg/XD/T}
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
e) 2 Poison Needles (1d1) (+0,+0)
f) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
g) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3)
h) The Glaive of Pain (9d6) (+0,+30)
i) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2 to searching)
j) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
k) The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20] (-6) {cursed}
l) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6)

 ( page 9 )
a) The Great Hammer 'Lightning' (5d6) (+15,+10) (+2 attacks) {AtDxCh;ElSh|E/P *
Pretty impressive for a randart}
b) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
c) a Long Bow of Extra Might (x4) (+6,+8) {Di}
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
e) The Light Crossbow 'Rrodhoth' (x3) (+15,+18) (+4 to infravision)
f) a Heavy Crossbow of Extra Might (x5) (+12,+6) {Fi;Xm}
g) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;PoNt;Sd}

  [Check Sum: "07d98b188b784e05ec"]

Posted on 17.7.2006 06:14
Last updated on 18.7.2006 07:04

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824. on the Ladder (of 15620)
17. on the Entroband Ladder (of 299)
5. for this player (out of 20)


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On 17.7.2006 06:14 wrote:
This is my first attempt at a berserker who survived to somewhere of note. The first two incarnations of Jack, were oddly both killed by Scylla, in the anti-magic cave. Damned Scylla with her tons of poisonous hydras, when I kept not having poison resist yet at depth 40.

I actually almost just died when I triggered one of those traps where the room is then utterly filled with "immortal beings". Mostly Angels and ghosts and maybe demons. That was a bit hairy. But blink helped a bit, and then a planetar who I had almost killed teleported me away, very fortunate.

I got pretty low once when I was moving fast and didn't see Madam Debby in a large open room. The only resist I don't have yet is Chaos, but once I actually noticed it, I just had to waste a few !oheal and a !ocure and I was fine.

On 17.7.2006 10:29 wrote:
Hit clvl 50. I had to flee from a dragon summoning engine in Dragon's Lair 72. I got teleported away by one I had almost killed, I was waiting for recall to come then. So I then approached from a different direction and was killing them off solo or nearly so. I was down from like 20 sky drakes, law, balance, etc, down to the FINAL law. He summons 2 sky drakes and a balance and it all started again, this time I had to waste 2 *heal* to get out via recall.

That crap can be really rough with no teleport or destruction, hah. But that's the nature of the beast. Bersreker is a lot of fun.

I really need to get off of rings for chaos and shards. I have no real cloak at all, hopefully I'll get one. Even mook for chaos would be very very nice right now. Just found chainsword, that'd be perfect for a second weapon if I can find spec. I look at all the high end berserkers on the ladder and they ALL have spec. I want. I have diatribe right now, but while it provides chaos, it then leaves disenchant free, and I really like having anti-magic of terror mask.

On 17.7.2006 12:55 wrote:
I had fun with an enchantress on 65 angband. She was on the other side of water, and I just kept killing dragon after dragon she summoned. It was perfect, because no dragon summoners would be summoned by her.

I got a full inventory of artifacts, and some glove stuff. I was looking for at least genji if I can't find spec. Which I did get. So I'm gonna mess around with Slayer and this Randart great hammer +2 attacks and electric brand or something. It looks ok. I have really bad rings though. Haven't found ANY rings of +2 attacks yet. And since I have to haul back every dam or slaying ring to ID it I don't have the greatest of those either.

On 17.7.2006 15:58 wrote:
Spec at least! I farmed dragons off an enchantress again though in a bit more controlled way. This was like angband 84 or so. Covering shards and light was a bit of a stretch, but it's all covered now. AC is not as good, but still 188, so shrug. Chainsword gets to BUST out now, hah.

On 17.7.2006 18:57 Mat wrote:
@I look at all the high end berserkers on the ladder and they ALL have spec. I want:

All but one! While I played two zerkers that had spec, they both died. But my winnner zerk never found spec! Anyways: Don't trust what the attack rating sais for the zerker. You can easily dual wield without having a genji glove or spec, as you'll hit more than enough even with -30 to hit.

As I said, I died twice with spec. I didn't have blink, but i don't think it would have helped. Basicly it was good dragons both times (without the luck of getting teleed away). Spec has the hidden ability to make people (or at least myself) very overconfident. So... considering you are doing twice the damage my zerk winner did: Go down, fast!, kill serpent and then consider killing the Chemist or whatever you want to do..

On 18.7.2006 02:38 wrote:
Yeah, I know what you mean about spec making you overconfident. I'll try not to have that happen. I really have no clue how many *heals* and life potions I'll need to do the serpent.

On 18.7.2006 04:47 wrote:
This is strangely the first time I've ever found Feanor ever. So I felt I had to use. Now I've heard speed past 25-30 doesn't do a lot, but it still tickles me a lot to have a speed of +51 base. I need another ring of extra attacks +2 and I'll switch out my +17 ring of speed. That or immunity to fire ring of power. This guy is just destroying everything. I only have to be careful with chain-summoning good dragons basically. Something summoned Bahamut, and it took some careful stuff, but I managed to kill him and all his escorts without the summons getting out of control.

On 18.7.2006 07:04 wrote:
Geez, the serpent was an utter cakewalk. The unicorn was way harder, who I defeated just a bit before that on lvl 99. The unicorn was Wyrm of Power summon happy. I think I used 2 *heal* and a few heal on the serpent period. I was so sure that not being able to teleport would make him so hard, but if you have the potions the HP means you can just sit and pummel. I'll probably try to go for the chemist with this guy, and just solo-wield chainsword (which is vorpal and slay human as I recall), so the AFCs won't be happening as often.

On 18.7.2006 14:46 wrote:
This is a minor rant on something unrelated to this character. I was trying a lazy ninja, got him to solid midlevel, was being very promising. I go to read my scroll of aquirement in R'whatever, I'm in superstealth walking on the map that the entrance is in. I STILL get breathed on by a greater kracken at the edge of telepathy range and die.

:( :( :(

What good is superstealth if that can happen?

On 18.7.2006 23:19 wrote:
How good was your Stealth?

Stealth affects the rate at which monsters wake up. Superstealth, when on, means that the monsters have a "high chance" of not seeing where you are. Also, Superstealth allow you to get the super-crit "coup de mains" that don't miss.

IMO, Superstealth purely a combat technique. Don't use it for actually sneaking, that's what Stealth is for!

On 19.7.2006 15:13 wrote:
My stealth was Legendary 10. It had been 17 but I switched out some stuff, and fiured between leg 10 and superstealth I'd be fine in general. I was wrong apparently.

On 19.7.2006 15:16 wrote:
Ok, since I'm ranting here....

I'm about to lose cloning pits with my agonizingly brought up lazy cleric. One phrase will say why I lost.

That phrase is "The Spawn of Ubbo-Sathla'. A single word to describe it also would be breeders. This is the second time (granted in all the times I've done cloning pits) that I'll be failing it purely off of breeders that got out of control before I even knew they were there.

In this case I had the forlorn hope that I could find life-4 book, which has steralize in it. But they've basically covered the entire board already from what I can tell. I've only killed 236 of them! I could farm them more for exp before I leave, but I'm too dejected to bother I think. Too bad I quit when I did in vapor quest on mutations. Steralize mutation would be VERY handy right about now.

On 19.7.2006 21:54 wrote:
What level are you? If you happen to have a third Nature Book with you, Wall of Stone the entire place.

On 20.7.2006 01:59 wrote:
Now THAT is a great suggestion. I was high enough level, don't have the character up now. I even do have a third nature spellbook. But it's rotting in my home. I was currently sorcery for identify, haste self, and teleport away and stuff. If I only had it on me, sigh.

On 20.7.2006 02:31 wrote:
Ooops, I lied. Wall of Stone is level 40? Still a good idea, but I wasn't that high.

On 20.7.2006 03:49 wrote:
Hm. Two other things I'd try before quitting. Day of Dove, and also switching to Trump and hoping you get a good summon with Summon Monsters (i.e. a unique with escorts, preferably dragon).

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13th in Entroband (1.7.1) by <Chris> (71%)

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