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The Angband Ladder: Combat MundaneJr, Draconian Monk by <stile@imsa.edu>

  [Entroband 1.7.1 Character Dump]

                          Name  : Combat MundaneJr

 Sex      : Male             Age                20   Str!:  18/210 18/***
 Race     : Draconian        Height             76   Int!:   18/10  18/20
 Class    : Monk             Weight            160   Wis!:   18/20  18/30
 Magic    : Nature           Social Class        1   Dex!:  18/200 18/210
                             Align         Neutral   Con!:  18/140 18/150
                                                     Chr :   18/37  18/47

 Bare hand       (+91,+48)   Hit point    -23/ 867   Fighting   : Legendary[7]
 Posture              none   SP (Mana)      0/ 153   Bows/Throw : Legendary[10]
 Blows/Round         8+0+4                           SavingThrow: Heroic
 AverageDmg/Rnd      742+0   Level              50   Stealth    : Fair
                             Experience   12575893
 Shooting         (+29,+7)   Max Exp      12575893   Perception : Excellent
 Multiplier          x3.54   Exp to Adv      *****   Searching  : Excellent
 Shots/Round          1.00   Gold          1161690   Disarming  : Heroic
                                                     MagicDevice: Heroic
 AC              [24,+179]   Time    Day 310 19:17
 Speed            (+19+10)   Play time    22:26:38   Infra-Vision: 50 feet


                         (Character Background)
          You're the mutant son of Mudane, who died trying to prove
          artifacts weren't needed.  You are here to avenge him.



          ...You were killed by The Serpent of Chaos on level 100 of
          Angband.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Draconian     Str!: 18/130  2  2  1  4 18/*** 18/210  ............4
 Class : Monk          Int!:  18/70  1 -1 -1 -4  18/20  18/10  ............4
 Level : 50            Wis!:  18/70  1  1 -2 -4  18/30  18/20  ............4
 Hits  : -23/867       Dex!: 18/130  1  3  2  2 18/210 18/200  ............2
 Mana  : 0/153         Con!: 18/110  2  2  0  0 18/150 18/140  .............
                       Chr :  18/87 -1  1  1 -5  18/47  18/37  ............5
           }=="~ (]]]               }=="~ (]]]                   }=="~ (]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ............#    Sound : ..........+..    Speed     : ....+.......#
 Elec  : ............#    Nether: .........+...    FreeAction: ............+
 Fire  : ............#    Nexus : ...........+.    SeeInvisi.: ......+......
 Cold  : ............#    Chaos : .........+...    Hold Life : .....+.......
 Poison: .........++.#    Disnch: .........+...    Warning   : .............
 Light : ........+....    Fear  : ............+    SlowDigest: .............
 Dark  : ........++...    Reflct: .............    Regene.   : ............+
 Shard : ..........+..    AuFire: .............    Levitation: ...........++
 Blind : ......+..+...    AuElec: .............    Perm Lite : .............
 Conf  : ..+..........    AuCold: .............    Cursed    : .........+...

                                  }=="~ (]]]                     }=="~ (]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .....+.......
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............
     
                                           
  [Last Messages]

> The Serpent of Chaos resists a lot.
> You are suddenly very hot!
> You are suddenly very cold!
> You get zapped!
> You miss The Serpent of Chaos. <x2>
> Null the Living Void breathes nether.
> The Serpent of Chaos resists.
> The Night mare is immune.
> The Serpent of Chaos crushes you.
> The cave floor twists in an unnatural way!
> You are crushed between the floor and ceiling!
> You have been stunned.
> The Serpent of Chaos misses you. <x2>
> The Serpent of Chaos touches you.
> You've failed to concentrate hard enough.
> The Night mare misses you. <x4>
> The Serpent of Chaos opens up a can of Whoop-Ass (tm).
> The Serpent of Chaos crushes you. <x2>
> The Serpent of Chaos bites you.
> You feel very weak.
> You feel very clumsy.
> You feel very sickly.
> You feel very stupid.
> You feel very naive.
> You feel very ugly.
> The Serpent of Chaos touches you.
> The Serpent of Chaos misses you.
> The Serpent of Chaos crushes you.
> I knew I should have brought scrolls of teleport.
> The Barrow wight wails out in pain! <x2>
> Goodbye, MundaneJr!


  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       OFF
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Labyrinth       : level  18
    Dragon's lair   : level  70
    R'lyeh          : level  90


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Orc Camp                                 (Danger  level:  15) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  Oberon                                   (Danger  level:  99) - level 50

< Failed Quest >
  Lousy, the King of Louses                (Dungeon level:   6) - level 50
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 50
  Gachapin                                 (Dungeon level:  24) - level 50
  Chaugnar Faugn, Horror from the Hills    (Dungeon level:  38) - level 50
  Nappa the Saiyan                         (Dungeon level:  44) - level 50
  The King in Yellow                       (Dungeon level:  50) - level 50
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 50
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 50
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 50
  The Destroyer                            (Dungeon level:  88) - level 50


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 5318 enemies including 153 unique monsters in total.

< Unique monsters top 10 >
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  Oremorj the Cyberdemon Lord              (level  89)
  Shuma-Gorath                             (level  88)
  Surtur the Giant Fire Demon              (level  85)
  Abhoth, Source of Uncleanness            (level  85)
  Lungorthin, the Balrog of White Fire     (level  85)
  Wahha-Man the Golden                     (level  85)
  Godzilla                                 (level  84)
  Benedict, the Ideal Warrior              (level  79)


  [Virtues]

Your alighnment : Neutral

You are the living embodiment of Faith.
You are the living embodiment of Harmony.
You are very virtuous in Temperance.
You are a bitter enemy of Patience.
You are somewhat virtuous in Mysticism.
You are a bitter enemy of Nature.
You are the polar opposite of Honour.
You are an enemy of Sacrifice.


 You were born as Beastman.


  [Mutations]

 You can spit acid (dam lvl).
 Your gaze is hypnotic.
 You are telekinetic.
 You can teleport at will.
 You can emit hard radiation at will.
 You can smell nearby precious metal.
 You can teleport yourself short distances.
 You can switch locations with another being.
 You can emit a horrible shriek.
 You can emit bright light.
 You can feel the danger of evil magic.
 You can drive yourself into a berserk frenzy.
 You can turn ordinary items to gold.
 You can cause mold to grow near you.
 You can harden yourself to the ravages of the elements.
 You can feel the strength of the magics affecting you.
 You can emit confusing, blinding radiation.
 Your eyes can fire laser beams.
 You can travel between town and the depths.
 You can freeze things with a touch.
 You are subject to berserker fits.
 You are teleporting randomly.
 Your body produces alcohol.
 You have a hallucinatory insanity.
 You are subject to uncontrollable flatulence.
 You attract demons.
 You have a scorpion tail (poison, 3d7).
 You have horns (dam. 2d6).
 You sometimes cause nearby creatures to vanish.
 You sometimes feed off of the light around you.
 You have an elephantine trunk (dam 1d4).
 You have evil looking tentacles (dam 2d5).
 You attract dragons.
 Your mind randomly expands and contracts.
 You have a seriously upset stomach.
 You receive warnings about your foes.
 You occasionally feel invincible.
 Your blood sometimes rushes to your muscles.
 Your blood sometimes rushes to your head.
 You are superhumanly strong (+4 STR).
 You are moronic (-4 INT/WIS).
 You are very resilient (+4 CON).
 You are albino (-4 CON).
 Your voice is a silly squeak (-4 CHR).
 Your face is featureless (-1 CHR).
 You have an extra pair of eyes (+15 search).
 You are resistant to magic.
 You make a lot of strange noise (-3 stealth).
 You have remarkable infravision (+3).
 You have an extra pair of legs (+3 speed).
 Your skin is made of steel (-1 DEX, +25 AC).
 You are completely fearless.
 You are regenerating.
 You are telepathic.
 Your body is very limber (+3 DEX).
 Your movements are precise and forceful (+1 STL).


  [Character Equipment]

a) (nothing)
b) (nothing)
c) a Short Bow of Extra Might (x3) (+4,+7) {Cf}
d) a Ring of Damage (+18)
e) a Ring of Speed and Acid ball (+11)
f) an Amulet of Magic Device Mastery and Hold Life (+2)
g) a Feanorian Lamp of Immortal Eye {Bl;Si}
h) (nothing)
i) a Shadow Cloak [6,+9] {LiDk}
j) a Dragon Helm [8,+14] {cursed, PoDkBlNtCaDi}
k) a Set of Dragon Gloves [4,+17] {PoShSo}
l) a Pair of Metal Shod Boots of Levitation [6,+10] {Nx}


  [Character Inventory]

a) a Book of Nature Magic [Call of the Wild] {@ma!k}
b) 2 Books of Nature Magic [Nature Mastery] {@mb!k}
c) a Book of Nature Magic [Nature's Gifts] {@mc!k}
d) a Book of Nature Magic [Nature's Wrath] {@md!k}
e) 9 Mushrooms of Restoring
f) 59 Potions of Speed {!k}
g) 26 Potions of Cure Critical Wounds {@q7}
h) 17 Potions of Healing {!k}
i) 17 Potions of *Healing* {!k}
j) 3 Potions of Life {!k!q}
k) 8 Potions of Restore Life Levels
l) a Potion of Restore Strength
m) a Potion of Restore Dexterity
n) 22 Scrolls of *Identify* {50% off}
o) 14 Scrolls of Recharging {.}
p) 3 Rods of Perception {@z3}
q) a Rod of Healing
r) a Staff of *Destruction* (0 charges) {1}
s) a Staff of *Destruction* (0 charges)


  [Home Inventory]

 ( page 1 )
a) 15 Books of Nature Magic [Call of the Wild] {@ma!k}
b) 11 Books of Nature Magic [Nature Mastery] {@mb!k}
c) 3 Books of Nature Magic [Nature's Gifts] {@mc!k}
d) 3 Books of Nature Magic [Nature's Wrath] {@md!k}
e) a Mushroom of Restore Constitution
f) 17 Rations of Food
g) 20 Potions of Heroism
h) 42 Potions of Cure Critical Wounds {@q7}
i) 29 Potions of Healing {!k}
j) 16 Potions of Restore Life Levels
k) 14 Potions of Enlightenment
l) 3 Potions of Curing

 ( page 2 )
a) a Scroll of Phase Door {25% off}
b) 38 Scrolls of Teleportation {.}
c) a Scroll of Remove Curse
d) 3 Scrolls of *Remove Curse*
e) a Scroll of *Destruction*
f) 2 Scrolls of Mass Genocide
g) a Scroll of *Acquirement*
h) 2 Rods of Recall
i) 2 Rods of Enlightenment {@z9}
j) a Rod of Detection
k) a Rod of Probing
l) a Rod of Speed

 ( page 3 )
a) 5 Rods of Teleport Other
b) 7 Rods of Stone to Mud
c) 2 Staffs of Perception (2x 21 charges) {@u3}
d) a Staff of Remove Curse (5 charges)
e) a Staff of Curing (7 charges)
f) a Staff of Healing (4 charges) {1}
g) a Staff of Healing (4 charges)
h) a Staff of Speed (6 charges)
i) a Staff of Speed (5 charges)
j) 6 Staffs of Speed (6x 8 charges) {@u8}
k) a Staff of Power (5 charges)
l) 9 Staffs of *Destruction* (9x 5 charges)

 ( page 4 )
a) a Staff of *Destruction* (3 charges)
b) a Ring of Damage (+17)
c) a Ring of Slaying (+7,+15)
d) a Ring of Speed (+6)
e) a Ring of Speed and Regeneration (+9)
f) a Ring of Light and Darkness Resistance
g) 3 Rings of Nether Resistance
h) a Ring of Nexus Resistance
i) a Ring of Nexus Resistance and Power Throwing
j) a Ring of Sound Resistance
k) a Ring of Confusion Resistance
l) a Ring of Shard Resistance

 ( page 5 )
a) a Ring of Reinforce Muscle (+4)
b) an Amulet of Reflection
c) an Amulet of Anti-Magic
d) an Amulet of Telepathy
e) an Amulet of Wisdom (+2)
f) an Amulet of Wisdom and Hold Life (+2)
g) a Wooden Torch of Immortal Eye (with 2375 turns of light)
h) a Brass Lantern of Immortal Eye (with 10301 turns of light)
i) an Elven Cloak of Aman [4,+26] (+4 to stealth) {Di}
j) an Elven Cloak of Stealth [4,+13] (+7 to stealth)
k) a Fur Cloak of Aman [3,+22] (+1 to stealth) {Ca}
l) a Dragon Shield [8,+16] {LiShBlSo}

 ( page 6 )
a) a Dragon Shield [8,+25] {SoNx}
b) a Dragon Shield [8,+15] {PoNt}
c) an Iron Crown of the Magi [0,+8] (+2) {Nt;Hl}
d) an Iron Crown of Might [0,+13] (+2) {Sh}
e) an Iron Crown of Lordliness [0,+7] (+3) {Cf}
f) a Golden Crown of Lordliness [0,+13] (+3) {Li}
g) a Jewel Encrusted Crown of the Magi [0,+6] (+1) {Cf;Lv}
h) a Jewel Encrusted Crown of Might [0,+8] (+3) {Li}
i) a Jewel Encrusted Crown of Lordliness [0,+12] (+1) {So}
j) a Jewel Encrusted Crown of Lordliness [0,+13] (+1) {Li}
k) a Dragon Helm [8,+16] {FiPoNtDi}
l) a Dragon Helm [8,+15] {ElCfCa}

 ( page 7 )
a) a Dragon Helm [8,+13] {CaFe}
b) a Dragon Helm [8,+17] {Li}
c) a Set of Leather Gloves of Power (+5,+3) [1,+7] (+4) {Dk}
d) a Set of Leather Gloves of Power (+3,+3) [1,+9] (+1) {Ca}
e) a Set of Leather Gloves of Slaying (+3,+8) [1,+3]
f) a Set of Gauntlets of Slaying (+8,+5) [2,+14]
g) a Set of Gauntlets of Slaying (+4,+6) [2,+8]
h) a Set of Dragon Gloves [4,+15] {AcPoLiSh}
i) a Set of Dragon Gloves [4,+18] {Cf}
j) a Set of Dragon Gloves [4,+16] {Nx}
k) a Pair of Soft Leather Boots of Levitation [2,+7] {Di}
l) a Pair of Soft Leather Boots of Levitation [2,+9] {Sh}

 ( page 8 )
a) a Pair of Hard Leather Boots of Levitation [3,+6] {So}
b) a Pair of Dragon Boots [5,+17] {CoNtFe}
c) a Pair of Dragon Boots [5,+23] {CoCa}
d) a Pair of Dragon Boots [5,+19] {Nx}
e) a Pair of Dragon Boots [5,+18] {Sh}
f) a Pair of Metal Shod Boots of Speed [6,+9] (+3) {* From Scatha the Worm on
Dlvl 43}
g) a Pair of Metal Shod Boots of Levitation [6,+10] {Ca}
h) a Pair of Metal Shod Boots of Levitation [6,+12] {Li}
i) a Sling of Extra Might (x3) (+3,+6) {Di}


  [Check Sum: "07d98b188b784e05ec"]


Posted on 24.7.2006 23:49
Last updated on 26.7.2006 06:18

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2283. on the Ladder (of 12622)
52. on the Entroband Ladder (of 299)
10. for this player (out of 20)

Comments

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On 24.7.2006 23:49 stile@imsa.edu wrote:
Well -- I never said I wouldn't shop-scum like mad, just that I wouldn't use artifacts!

So I finally decided to post this guy upon the acquisition of my dragon helm that covered disenchant and nether, the two things I was bringing spares to cover while in the dungeon. I killed a lot of things, so I don't know what dropped it. I was on Dragon's Lair 60.

Note my excellent selection of footwear. :) I can cover a lot of (single) different things with various boots of lev. I have boots of speed +3, but I have perfect coverage at the moment, and I'm basking in it. Maybe later I'll cover an additional resistance somewhere else and be able to switch in boots of speed. Hopefully better ones than I have in my home. I am eagerly awaiting my 7th attack. It has to be coming very soon, as a monk at level 50 with like 18/160 dex gets _8_ attacks a round, so with my near max dex I should be getting my 7th soon.

On 25.7.2006 00:37 dzhang@its.caltech.edu wrote:
Wow, you're doing well! Good job!

On 25.7.2006 00:41 Mat wrote:
Yeah! Really good job getting all resists up. I guess a more scummy playstyle might be necessary on this one. I never shopscummed, but I also never saw the need to do it.

Don't think you really do need all resistances. Stuff like sound and shards can likely be ignored. On the other hand... All res, speed almost 20, good hp, good damage... Not much between you and endgame-ready

On 25.7.2006 01:01 stile@imsa.edu wrote:
Haha, I've never scummed like this before. But the sad truth was it was kind of fun. I got into a rhythm and went crazy. It's amusing the potion amounts I have from it, and 2 staves of healing, etc etc.

Normally you'd never need or want to scum that much, because the artifacts you find will be better anyway than the stuff you scum. The dragon stuff I've found in dungeons is easily better than the stuff I found in shops, but the various shop crap allowed me to fill in whatever resists were left.

I had that sweet +7 stealth cloak I used for a long time and had great stealth with it. But I finally needed to cover dark/light for sure.

And I don't know about not having sound and shards covered. I've had Mycen nearly kill me on a couple different characters leaving sound off. And shards... I dunno.

Thanks Dave.

On 25.7.2006 01:10 dzhang@its.caltech.edu wrote:
Hm. I disagree with you Mat. I think certain resistance can be dropped, but the ones I think can be dropped are RLight and RNether, and to a smaller extent RNexus Only angels do big Light attacks, and Nether isn't extremely high protection. Nexus can be annoying because of the enemy Teleport Level spell.

RSound and RShard are pretty critical, the former to prevent stunning/shattering of potions, and the latter because of the Rockets fired by all the Cyberdemons.

On 25.7.2006 02:43 stile@imsa.edu wrote:
Clvl 42 (7 attacks a round) Dlvl 64.

Just posting the nice 7 attacks a round and taking a break. I'm keeping weird hours and I played this a ridiculous amount of near straight hours. I'd like a few better eq things, but I bet I could _almost_ win with the stuff as it is at level 50. I'd only have +19 speed though. I really need to find some better boots of speed. The ones I currently have are only +3 which would bring it up to 22 base. I have a sick number of speed potions stocked up, so that's no problem for the serpent, no matter how many times he dispels magic. Anyway, gonna break and play fresh tomorrow.

Oh, and I wholeheartedly agree that light is the one I leave off until the very end, just about. It's just the sky drakes scare me when I see one coming around the corner and I've left light off. Nether I rarely leave off, though it's probably a scare thing with me. It seems to do such serious damage (to me). I detest all the secondary effects of sound, the stunning and potion destruction. I'd almost leave off shards after light if I HAD to, but I'd be easy meat to any cyberdemon or perhaps if multiple GWoL were all over me. It's also so disheartening to get a gaping wound if you don't have resist shards. :)

On 25.7.2006 03:34 Mat wrote:
But isn't the whole point of playing such a character to learn to play with less? Sure cyberdemons can rocket you, but do you have to fight cyberdemons. And if you really feel like attacking one, wouldn't you know that at least one turn earlier enough to switch around things?

On the scumming: I guess we all agree that one can wizard good enough non-Artefact equipment to make an endgame-able character, more or less for every class out there. But getting there is probably the even greater task. For example entering RoS area without base speed of let's say 10 is suicide, especially if you can't tele and can't use speed staves. This problem could be solved by a lucky drop or intensive scumming, but imo the second option doesn't work together with the idea of a challenge character.

On 25.7.2006 03:49 Mat wrote:
ah wait just to prevent missunderstandings: I'm not criticising your playstyle here. I don't think there is a way to do this without scumming in one or the other way. Waiting for a lucky speed boots drop at 40 could be considered the same thing

On 25.7.2006 22:20 stile@imsa.edu wrote:
On a side note, I did find my boots of speed at depth 43, and rather quickly, but they're only +3. As far as what you're saying... I would agree you have to either shop-scum or "scum" killing a ton of monsters to try to fill up your resistances. I doubt I'd scum like this again, but it was kinda fun. Normally I "scum" by monster killing a ton, usually around depth 60-70 in dragon's lair before going back to angband.

But that's kind of my (normal) style of play. I realize I'm not trying to win the fastest, but to me, finding fun and interesting items is a large part of the fun. I like my characters to be powerful before they win, at the expense of a lot more play. I respect the people on here who win far more minimalistic or quickly. I just don't play like that normally.

On 25.7.2006 23:00 Mat wrote:
The third option would be diving and scumming for a speed ring on ground. Did that in the NPP artefactless competition. But that character was a high stealth hobbit rogue...

On 26.7.2006 00:22 stile@imsa.edu wrote:
With stealthy characters that is indeed an option. I'm toying with the idea of just going to level after level and enlightenment-ing and grabbing any dragon armor and leaving the level. I haven't started doing it yet, but I might.

I've found a lot of useless dragon armor in the past hour or two, hah.

I'm realizing that I really do need to use a crown of might for the serpent, a bit for the con, but more for the sustain str/dex/con, which I obviously have no other way of sustaining. I did just find my first crown of might, sadly it's resist is light, but I'll still be using it if I can cover the rest in other armors. Must. Find. More. Dragon. Armors. :)

On 26.7.2006 00:29 stile@imsa.edu wrote:
Right as I posted that last one, I got a much better dragon helm. Covers PoDkBlNtCaDi. That's all my old one did plus Ca and Dk mainly. Ca is big, Dk might be nice if I can get light randomly somewhere else to get off a shadow cloak if I want. I'm throwing in my "huge" +3 speed boots now.

On 26.7.2006 03:21 stile@imsa.edu wrote:
Clvl 48 Dlvl 70.

Got 8th attack a round at level 48. I also shifted eq around again. This time to get off using a shield. I wanted to see how much going from 60s to 90s in hit helps. I had to lose the +3 speed on the boots, but I want to try this out.

On 26.7.2006 06:18 stile@imsa.edu wrote:
I had just had this thought before going after the serpent. The thought was this. I really should use scrolls of teleport, though normally I use the teleport mutation. The obvious reason was there's like a 3 percent failure rate.

Guess what? When I have the serpent down to 2 stars, what should happen? My teleport fails and I die a fiery death.

Sigh. Mistakes mistakes... I ended up saying screw the crown since I couldn't cover the resists and just brought lots of restore stat potions and mushrooms of restoration.

It was all working great -- until I failed a teleport away. Oh well, the race is on, go get 'em boys. MundaneJR had it in his grasp, but not using teleport scrolls for the final battle did him in.

On 26.7.2006 06:22 stile@imsa.edu wrote:
Oh, an amusing aside. I actually USED that teleport down to whatever depth you want for 1 mil cash. I didn't feel like bothering to dive down myself. That's why it shows me failing all those quests. :)

On 26.7.2006 07:14 stile@imsa.edu wrote:
Time to break out the fucked up combos. I feel an Ent High Mage coming on the scene. Ent because at level 50 they get a total of +5 con and are 0 int so not a negative. High mage because while I agree NORMALLY they aren't better than mage, try getting a normal mage to 0 percent fail mana storm with no artifacts. I dare you.

And seemingly the vulnerable to fire is only 4/3rds. What's an extra third amoung friends?

On 26.7.2006 11:56 Mat wrote:
Argh sooo close, that's the RNG in all his glory I guess. Good luck on the High Mage... Getting hp up might be one of the problems with that one. If you end up with only 900 hp at 18/220cons and lvl50, you'll have to cover *very* low hps while getting there. On the other hand, once *destruction* is low on fail you can concentrate on the things you can kill with low risk.

On 29.7.2006 13:34 stile@imsa.edu wrote:
Btw, what's the funniest monster pit you've ever seen? I recently saw an entire room full of Radiation Eyes (in R'lyeh), a level 3 monster. It was terrifying.

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