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The Angband Ladder: Carter, RohanKnight Swordmaster by <ansgarman@aol.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Carter                 Age                 22       STR:     40       
 Sex   : Neuter                 Height              51       INT:     22       
 Race  : RohanKnight            Weight              74       WIS:     27       
 Class : Swordmaster            Social Class         9       DEX:     32       
 Body  : Player                                              CON:     32       
 God   : Nobody                                              CHR:     29       
                                                                               
 + To Melee Hit          94 Level             38    Hit Points      630/   630 
 + To Melee Damage      104 Experience   1676316    Spell Points     77/    77 
 + To Ranged Hit         55 Max Exp      1676316    Sanity          366/   366 
 + To Ranged Damage      12 Exp to Adv.  1870000                               
   AC                  30+5 Gold           41929    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[37]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  22d4+1144 
 Stealth     : Bad          Magic Device: Legendary[17]Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          brown eyes, curly brown hair, and a very fair complexion.            
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 40 (2000')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 7370 enemies.
 You saved 40 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Quelle of the 2890th year of the third age.
 You have been adventuring for 18 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......2...3.....            
        Add Dex   : 2...............            
        Add Chr   : ......2.........            
        Add Stea. : .......1........            
        Add Tun.. : ..............7.            
        Add Speed : 2....1.....8...+            
        Add Blows : 2...............            
        Poison Brd: +............+..            
        Cold Brand: +...............            
        Sust Str  : ........++......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ........++......            
        Hold Life : .....+..........            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Imm Fire  : ......+.*.......            
        Res Cold  : +.....+.........            
        Res Pois  : .........+......            
        Res Fear  : ...............+            
        Res Light : .......+........            
        Res Dark  : .......+........            
        Res Blind : ..........+.....            
        Res Conf  : ........+.......            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ........++......            
        Res Nexus : ......+.........            
        Res Chaos : ........+.......            
        Res Disen : .+....+.........            
        Lite      : .....+..........            
        See Invis : +....+..........            
        Digestion : +...............            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : +....+..........            
        Cursed    : ..............+.            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        42.203 [1.150]
                   . Sword-mastery               42.300 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              42.900 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    12.440 [0.900]
          . Stealth                              13.400 [0.500]
          . Disarming                            02.000 [0.900]
 - Magic                                         02.610 [0.500]
          . Magic-Device                         42.900 [1.150]
 - Spirituality                                  03.500 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
        It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 31 of Moria.
d) a Light Crossbow of Extra Might (x7) (+9,+12)
    It
    provides resistance to disenchantment.  It fires missiles with extra
    might.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
e) a Ring of Slaying (+12,+12)
    
    You found it in the remains of an Ancient blue dragon on level 40 of
    Mordor.
f) a Ring of Damage (+16)
    
    You found it in the remains of a Master thief on level 31 of Mirkwood.
k) an Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 34 of
    Mordor.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Olog on level 40 of Mordor.
o) a Shadow Cloak [6,-2] (+1 to stealth)
p) The Large Metal Shield 'Harodrien' [5,+4]
    It
    sustains your strength.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to sound, nether and 
    chaos.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
s) The Iron Crown 'Gluthan' [0,+9]
    It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to poison and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) a Set of Gauntlets of Power (+3,+4) [2,-2] (+3)
    It increases your strength by 3.  
    It provides resistance to blindness.  
    You found it in the remains of an Elite uruk Shaman on level 39 of Moria.
x) a Pair of Hard Leather Boots of Speed [3,-3] (+8)
    
    It increases your speed by 8.  
    It was given to you as a reward.
z) (nothing)
{) 21 Bolts of Venom (1d5) (+6,+6)
    It poisons your foes.  
    You found it in the remains of Mughash, the Kobold Lord on level 24 of
    Mirkwood.
|) a Mattock of Digging (+7) {cursed}
    It increases your ability to tunnel by 7.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Hand of Vecna
    It can be activated for mass
    genocide every 1000 turns.  
    You found it while digging a rubble.
b) 8 Potions of Speed {25% off}
c) 2 Potions of Healing
d) 4 Potions of *Healing*
e) a Potion of Life
f) 17 Potions of Resistance {25% off}
g) 15 Scrolls of Teleportation {50% off}
h) 16 Scrolls of Word of Recall {25% off}
i) 16 Scrolls of Satisfy Hunger {50% off}
j) a Wooden Rod of Trap Location (10/10)
k) a Golden Rod of Quickness of Enlightenment (125/125)
    It can cast spells faster.  
    You bought it from the Black Market.
l) a Golden Rod of Disarming (125/125)
m) a Wand of Manathrust[3|18] (0 charges)
n) a Wand of Teleport Away[9|32] (0 charges)
o) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful
    things if it is being worn. It grants you the power of change the world
     if it is being worn.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and spell power by 5.
    It increases your mana capacity by 100%.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, blindness, nether and disenchantment.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It drains mana, life and experience.  It is
    permanently cursed.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) 5 Potions of Cure Light Insanity
c) 6 Potions of Cure Serious Insanity
d) 2 Potions of Cure Critical Insanity
e) 2 Potions of Cure Insanity
f) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
g) a Wooden Rod of Nothing (10/10)
h) a Copper Rod of Illumination (20/20)
i) a Silver Rod of Simplicity of Nothing (100/100)
j) a Mithril Rod of Capacity of Nothing (320/320)
    It can
    hold more mana.  
    You bought it from the Black Market.
k) The Wand of Digging of Thrain (17 charges)
l) The Ring of Marost (+6 to searching)
    It increases your searching by 6.  
    It provides resistance to fire, shards and nexus.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) a Ring of Shard Resistance
n) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Rusty Chain Mail of Elmir (-59,-42) [14,-8](20%)
    It increases your hit points by 20%.  It sustains your charisma.  
    It provides resistance to nexus, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Double Ring Mail 'Glast' (-2 to accuracy) [15,+8]
    It sustains your intelligence, dexterity and charisma.  It
    provides immunity to electricity.  It provides resistance to nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 39 of Mordor.
q) The Soft Leather Armour of the Sandworm [30,+7] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) an Elven Cord Armour [6,+8] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown yeek on level 24 of Mirkwood.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Dagger of Gondolin (1d4) (+7,+7) (+3)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 3.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark and sound.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    slows your metabolism.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) a Metal Boomerang of Westernesse (4d5) (+9,+7) (+1)
    It increases your 
    strength, dexterity and constitution by 1.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Green Thunderlord on level 33 of Mirkwood.
x) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) 6 Potions of Cure Light Insanity
b) a Golden Rod of Recall (125/125)
c) an Adamantite Rod of Nothing (200/200)
d) a Rod Tip of Recall (80 Mana to cast)
e) a Rod Tip of Detection (80 Mana to cast)
f) The Ring of Power of Adunaphel the Quiet (+3)
    
    It increases your charisma by 3.  It makes you invisible.  It provides
    resistance to poison and nether.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of Moria.
g) an Indestructible Ring of Constitution (+2)
h) The Ring 'Singorth' (+2)
    
    It increases your intelligence, wisdom and searching by 2.  It
    sustains your dexterity.  It provides resistance to poison.  It allows
    you to levitate.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) a Ring of Nether Resistance
    It
    provides resistance to life draining and nether.  
    You found it lying in a vault on level 35 of Mordor.
j) a Ring of Critical Hits (+6% of critical hits)
    It increases your 
    ability to score critical hits by 6.  
    You bought it from the Black Market.
k) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) an Amulet of Weaponmastery (+3,+5) [+3] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Black Market.
m) The Amulet of Gwiluin (-6) {cursed}
    It can be used to store a spell.  
    It decreases your constitution and charisma by 6.  It sustains your 
    constitution.  It provides resistance to sound.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Amulet of Nendim
    It sustains your intelligence and wisdom.  It
    provides resistance to electricity, fire, cold, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-troll on level 48 of Moria.
o) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Small Metal Shield of Reflection [3,+21]
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 40 of Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Short Sword 'Gilettar' (1d7) (+3,+8) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) a Broad Sword of Aman (2d5) (+10,+18) [+4] (+3)
    It increases your wisdom by 3.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    It was given to you as a reward.
u) The Bastard Sword of Aeretir (3d4) (+10,+21)
    It can be wielded two-handed.  It does
    extra damage from frost.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 50 of Moria.
x) a Climbing Set


  [Home Inventory - Minas Anor ]

a) an Amulet of Reflection
b) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants
    you the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
c) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, light, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
d) The Metal Cap of Agdudent [3,+11]
    It
    sustains your strength and dexterity.  It provides resistance to life
    draining, poison, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) a Metal Cap of the Noldor [3,+13] (+2)
    It can be activated for detect treasure every
    10+d20 turns if it is being worn. It increases your dexterity by 2.  
    It sustains your dexterity.  It allows you to sense the presence of 
    orcs.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [Home Inventory - Lothlorien ]

a) an Iron Rod of Nothing (50/50)
b) an Iron Rod of Nothing (50/50)
c) a Moonstone Rod of Nothing (75/75)
d) a Moonstone Rod of Nothing (75/75)
e) a Rod Tip of Recall (80 Mana to cast)
f) 3 Rod Tips of Trap Location (8 Mana to cast)
g) a Ring of Accuracy (+13)
    
    You bought it from the Black Market.
h) a Ring of Damage (+9)
i) a Ring of Nexus Resistance
j) a Ring of Sound Resistance
k) a Ring of Confusion Resistance
l) an Indestructible Ring of Flying
    It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) The Phial of Galadriel (+4)
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Dwarven Splint Mail (-2) [19,+23] (+2)
    It increases your strength, 
    constitution and infravision by 2.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Golden Crown of Night and Day [0,+3]
    It provides light (radius 1) forever.  
    It provides resistance to light, dark and blindness.  It allows you to
    see invisible monsters.  It cannot be harmed by acid.  
    It was given to you as a reward.
r) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 36 of Mordor.
s) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {terrible}
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It provides resistance 
    to fire and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing
    a cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated for poison.  
    You found it in the remains of a Gelatinous cube on level 18 of Orc Cave.
b) Raal's Black Candle
    
    It can be activated for poison.  
    You found it in the remains of a Guardian naga on level 15 of Orc Cave.
c) Raistlin's Ready Ranger
    
    It can be activated for confusion.  
    You found it in the remains of a Dark elven warlock on level 40 of Mordor.
d) a Parchment titled ''Famous Last Words''
    
    It can be activated for aggravate.  
    You found it lying on the ground on level 22 of The Sandworm lair.
e) Jor's Book of Impossible Occurences
    It
    can be activated for death.  
    You found it in the remains of a Dark elven warlock on level 40 of Mordor.
f) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.



Posted on 3.8.2006 09:30
Last updated on 12.8.2006 02:14

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5287. on the Ladder (of 12451)
1417. on the ToME Ladder (of 2971)
Best for this player (out of 4)

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On 12.8.2006 02:14 ansgarman@aol.com wrote:
This is the first time I have found the One ring.

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