The Angband Ladder: Darfound, the Dragonkiller, High-Elf Warrior by Matthias

  [Unangband 0.6.1 Character Dump]

 Name   Darfound, the Dragonkiller               Self  RB      EB   Best  Curr
 Sex    Male         Age     128          STR:  18/94  +1     +17 18/274
 Race   High-Elf     Height   77          INT! 18/100  +3      +2 18/150
 Class  Warrior      Weight  186          WIS! 18/100  -1      +4 18/130
 Style  Slay Dragons T      ***WINNER***  DEX:  18/76  +3      +9 18/196
 HP     1073/1093    Status   44          CON:  18/69  +1     +15 18/229
 SP     0/0          Level    49          CHR:  18/88  +5      +4 18/178

 GameTurn   2285696  Armor  [35,+140] Saving Throw     Heroic
 Cur Exp    8586113  Fight  (+63,+35) Stealth       Excellent
 Max Exp    8586113  WShld  (+81,+62) Fighting      Legendary
 Adv Exp     413887  Bows   (+78,+16) Shooting      Legendary
 MaxDepth   Lev 100  Blows     7/turn Disarming        Superb
 Gold      11434837  Shots     1/turn Magic Device     Heroic
 Burden     295 lbs  Speed        +23 Perception         Poor
 % Burden       98%  Infra      40 ft Searching          Poor

 You are one of several children of a Telerin Archer.  You have
 light green eyes, straight black hair, and a fair complexion.


 This is 21st Tuile of the 2890th year of the third age.  You are in
Angband.

  [Last Messages]

> You hit the Sheep.
> You have slain the Sheep.
> You hit the Sheep.
> You have slain the Sheep.
> You hit the Sheep.
> You have slain the Sheep.
> You have found 14 gold pieces worth of tin.
> You have entered Angband.
> Character dump successful.
> You have entered Angband.
> You have entered Angband.
> You have entered Angband.
> You have entered Angband.
> You have entered Angband.
> You have entered Angband.

  [Character Equipment]

a) a Bastard Sword of Fury (3d4) (+18,+27) (+2) <4 Swords> {@w0}
b) a Long Bow of Speed (x3) (+15,+16) (+6 to speed)
   It modifies speed.  
c) a Tungsten Ring of Speed (+11)
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It modifies all stats and speed.  It sustains intelligence, wisdom and 
   charisma.  It provides resistance to losing experience.  It provides
   immunity to cold.  It protects you from blindness, paralysis and 
   magical slowness.  It gives its wielder feather falling, regeneration, 
   telepathy and see invisible.  It marks you as elven.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It modifies strength, wisdom, charisma and speed.  It provides
   resistance to fire, poison and fear.  It protects you from the effects
   of poison.  It marks you as elven.  
f) The Arkenstone of Thrain
   It provides resistance to powerful light, powerful darkness and losing
   experience.  It gives its wielder see invisible.  
g) Metal Scale Mail of Speed (-3) [15,+9] (+6 to speed)
   It modifies speed.  
h) a Cloak of Preservation [1,+24] <3 Shields>
   It provides resistance to chaos.  It protects you from hallucination.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It modifies strength and constitution.  It provides resistance to fear, 
   sound and chaos.  It protects you from stunning, hallucination, 
   paralysis and magical slowness.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It modifies strength, dexterity and constitution.  It provides
   resistance to acid, electricity, fire, cold and fear.  It gives its
   wielder brighter light, telepathy and see invisible.  
k) a Set of Cesti of Might [5,+15] (+3)
   It protects you from paralysis and magical slowness.  
l) The Pair of Metal Shod Boots of Daegas [6,+18] (+2)
   It modifies constitution and stealth.  It provides resistance to acid, 
   poison, fear, powerful confusion, shards and disenchantment.  It
   protects you from the effects of poison, cuts and confusion.  It gives
   its wielder regeneration.  


  [Character Inventory]

a) a Magical Bag of Philtres
   with c) 8 Boiling Potions of Heroism
        d) 18 Rainbow Potions of Berserk Strength
        g) 13 Foamy Potions of Strength
        h) 10 Magenta Potions of Intelligence
        j) 14 Cloudy Potions of Dexterity
        k) 7 Violet Speckled Potions of Constitution
b) a Magical Bag of Elixirs
   with a) 31 Chocolate Potions of Speed
        b) 5 Metallic Red Potions of Healing
        c) 28 Grey Potions of *Healing*
        d) 24 Ice Cold Potions of Life
        g) 6 Blue Potions of Enlightenment
        k) 6 Green Speckled Potions of Resistance
        m) 19 Metallic Green Potions of Cure All Wounds
        n) 19 Sweet Potions of *Cure All Wounds*
        p) 7 Vermilion Potions of Restore Mind
c) a Magical Bag of Scrying
   with a) a Scroll titled "nih erkgar" of Identify
        b) 7 Scrolls titled "apptrol wedviv" of Read Magic
        c) 5 Scrolls titled "doecomp rinep" of Analyze Magic
        h) 3 Scrolls titled "ypum vlyag doe" of Door/Stair Location
        l) 6 Scrolls titled "esh ashyerg" of Gauge Magic
        m) 7 Scrolls titled "mur sunere eng" of Legend Lore
        o) 9 Scrolls titled "u ash ha crea" of Runic Magic
        r) 4 Scrolls titled "ersno iteood" of Sense Magic
d) a Magical Bag of Hedge Magics
   with a) 20 Scrolls titled "gleniv mur" of Phase Door
        b) 29 Scrolls titled "maner blunej" of Teleportation
        c) 20 Scrolls titled "ankh rolflit" of Teleport Level
        d) 8 Scrolls titled "jopet bot" of Word of Recall
        e) 19 Scrolls titled "sta roksef" of Recharging
        f) 3 Scrolls titled "rhovorn vom" of Light
        g) 17 Scrolls titled "irok vomulk a" of Satisfy Hunger
        i) 8 Scrolls titled "saning mi" of Holy Chant
        j) 6 Scrolls titled "doe nis alasol" of Holy Prayer
        m) 14 Scrolls titled "erkden yergha" of Shielding
        n) 7 Scrolls titled "gopfid nejeep" of Sanctuary
        p) 32 Scrolls titled "haab frijo" of Hero's Prayer
e) a Magical Bag of Elements
   with b) 3 Aspen Wands of Stone to Mud
        c) a Titanium Wand of Stinking Cloud
        d) a Nickel-Plated Wand of Magic Missile
        e) a Hawthorn Wand of Acid Bolts
        g) 2 Dogwood Wands of Fire Bolts
        h) a Golden Wand of Frost Bolts
        i) a Red Wand of Acid Balls
        j) a Steel-Plated Wand of Lightning Balls
        k) a Gold-Plated Wand of Fire Balls
        n) 6 Aluminum-Plated Wands of Fire Bolts III
        o) 3 Ironwood Wands of Acid Bolts II
        p) 3 Zinc Wands of Acid Bolts III
        q) 2 Elm Wands of Lightning Bolts II
        r) 6 Cottonwood Wands of Lightning Bolts III
        s) 2 Sycamore Wands of Frost Bolts II
        t) 5 Mithril Wands of Frost Bolts III
f) a Magical Bag of Four Winds
   with a) 9 Green Wands of Teleport Other
        b) 2 Silver Wands of Dragon's Flame
        c) an Ivory Wand of Dragon's Frost
        e) 3 Eucalyptus Wands of Deadly Clouds
        f) 4 Locust Wands of Ice Storms
        i) a Bamboo Wand of Acid Storms
        k) 4 Cast Iron Wands of Freezing Clouds
        l) 3 Runed Wands of Acidic Clouds
        m) a Lead-Plated Wand of Storm Clouds
        n) a Forked Wand of Burning Clouds
        q) 2 Spruce Wands of Dragon's Storm
        r) 2 Banyan Wands of Dragon's Bile
        s) a Redwood Wand of Dragon's Venom
        t) a Mahogany Wand of Dispelling
        v) 2 Oak Wands of Winds
g) a Magical Bag of Six Demons
   with a) a Nickel Wand of Annihilation
        d) 2 Brass Wands of Meteors
        e) 2 Teak Wands of Shooting Stars
        f) a Pine Wand of Sound Bolts
        h) 3 Cedar Wands of Mana Bolts
        i) a Silver-Plated Wand of Magic Arrows
        l) an Aluminium Wand of Wonder II
        m) a Silvered Wand of Shockwaves
        n) 3 Ivory Wands of Striking
        q) a Birch Wand of Soulrending
        r) a Rosewood Wand of Chaos
h) 10 Scrolls titled "org eretem ox" of Rune of Protection
i) 20 Scrolls titled "solu sneyerg" of *Destruction* {=g}
j) 19 Scrolls titled "nispo ite" of Banishment
k) 19 Scrolls titled "snoski garing" of Mass Banishment
l) 2 Molybdenum Rods of Recall <2 Doors>
   It protects you from paralysis and magical slowness.  It burdens you
   with random teleportation.  
m) a Silver Rod of Detection <2 Eyes> {@z6 !! !d!k!v}
n) The Necklace of the Dwarves (+3)
   It modifies strength, constitution, spell resistance and infravision.  
   It provides resistance to fear.  It protects you from paralysis and 
   magical slowness.  It gives its wielder brighter light, regeneration
    and see invisible.  It marks you as dwarven.  
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It modifies all stats and infravision.  It provides resistance to acid, 
   electricity, fire, cold, poison, fear, powerful light, powerful darkness
   , powerful confusion, nexus and nether.  It protects you from the
   effects of poison and confusion.  It gives its wielder brighter light, 
   telepathy and see invisible.  
p) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) {@w0}
   It does extra damage from holiness.  It is especially deadly against 
   undead.  It modifies strength, wisdom and speed.  It provides
   resistance to electricity, fire, nether and losing experience.  It
   gives its wielder brighter light.  
q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It does extra damage from holiness and earthquakes.  It is especially
   deadly against natural creatures, orcs and trolls.  It is a great bane
   of undead, demons and dragons.  It gives its wielder telepathy and see
   invisible.  It burdens you with aggravation.  

  [Home Inventory]

a) 71 Metallic Red Potions of Healing {=g}
b) 19 Scrolls titled "solu sneyerg" of *Destruction* {=g}
c) The Ring of Barahir (+1)
   It modifies all stats, spell resistance, magical devices and stealth.  
   It provides resistance to poison and powerful darkness.  It protects
   you from the effects of poison.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It modifies all stats and speed.  It sustains strength, wisdom, 
   constitution and charisma.  It provides resistance to fear and nether.  
   It provides immunity to fire.  It protects you from paralysis and 
   magical slowness.  It gives its wielder slow digestion, regeneration
    and see invisible.  It marks you as elven.  
e) The Amulet of Carlammas (+2)
   It modifies constitution and spell resistance.  It provides resistance
   to fire.  
f) The Amulet of Ingwe (+3)
   It modifies intelligence, wisdom, charisma and infravision.  It
   provides resistance to acid, electricity and cold.  It protects you from
    paralysis and magical slowness.  It gives its wielder see invisible.  
g) an Adamant Amulet of ESP (+0)
h) a Brass Lantern of Speed (with 2159 turns of light) (+6 to speed) {}
   It modifies speed.  
i) a Brass Lantern of Resist Poison (with 5851 turns of light) <Magic> {}
   It provides resistance to poison.  It protects you from the effects of
   poison.  
j) Balance Dragon Scale Mail of Resist Blindness (-2) [30,+18]
   It protects you from blindness.  
k) The Segmented Plate Mail of the Rohirrim [19,+15] (+2) {base/cnf/snd}
   It modifies strength and dexterity.  It provides resistance to acid, 
   electricity, fire, cold, fear, powerful confusion and sound.  It
   protects you from stunning and confusion.  It marks you as a man.  
l) The Mithril Chain Mail 'Sulir' (-1) [28,+29]
   It provides resistance to poison, fear, powerful light, powerful
   darkness, nexus, nether and disenchantment.  It protects you from the
   effects of poison and blindness.  It gives its wielder feather falling.
   
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It modifies stealth.  It provides resistance to acid, electricity, fire
   , cold and powerful darkness.  
n) The Leather Scale Mail 'Thalkettoth' worth 25000 gold pieces (-1)
[11,+25] (+3)
   It modifies dexterity and speed.  It provides resistance to acid and 
   shards.  It protects you from cuts.  
o) a Cloak of the Quendi [1,+16] (+2 to stealth)
   It provides resistance to fear.  
p) The Large Leather Shield 'Arebras' (+0,+2) [4,+17] (+3)
   It modifies constitution and speed.  It provides resistance to 
   electricity.  
q) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, electricity, fire, cold, powerful light
    and powerful darkness.  
r) The Golden Crown of Hadon [0,+12] (+3)
   It modifies intelligence and constitution.  It sustains intelligence.  
   It provides resistance to cold, fear, powerful darkness and chaos.  It
   protects you from hallucination, paralysis and magical slowness.  It
   gives its wielder slow digestion.  
s) The Metal Cap of Falair [3,+22] (+3)
   It modifies strength, intelligence and dexterity.  It provides
   resistance to acid, fire and powerful darkness.  It protects you from 
   blindness.  It gives its wielder brighter light.  
t) The Steel Helm 'Arant' (+5,+0) [6,+18] (+3)
   It modifies strength, intelligence, wisdom and speed.  It provides
   resistance to electricity and losing experience.  It provides immunity
   to acid.  It gives its wielder brighter light.  
u) a Set of Cesti of Slay Evil [5,+9]
   It does extra damage from holiness.  
v) an Executioner's Sword of Gondolin (4d5) (+11,+12)
   It gives its wielder brighter light.  
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It is especially deadly against demons, orcs and trolls.  It modifies 
   strength, constitution and stealth.  It provides resistance to acid, 
   electricity, fire and cold.  It protects you from blindness, paralysis
    and magical slowness.  It gives its wielder feather falling, 
   regeneration and see invisible.  
x) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It does extra damage from holiness.  It is especially deadly against 
   natural creatures and demons.  It provides resistance to acid, 
   electricity, fire and cold.  

  [Dungeons Explored]

You have reached level 100 of Angband.
You have reached level 8 of the Misty Mountains.
You have reached level 12 of Mirkwood.
You have reached level 18 of the Lonely Mountain.
You have reached level 5 of Farmer Maggot's farm.
You have reached level 12 of Caradhras.
You have reached level 29 of Moria.
You have reached level 29 of Isengard.
You have reached level 1 of Edoras.
You have reached level 1 of Ithilien.
You have reached level 32 of Minas Morgul.
You have reached level 12 of Cirith Ungol.
You have reached level 55 of Minas Tirith.
You have reached level 55 of Minas Tirith.
You have reached level 14 of the Plains of Gorgoroth.
You have reached level 20 of Orodruin.
You have reached level 34 of Barad-dur.
You have reached level 3 of Bree.
You have reached level 19 of Barrow-downs.
You have reached level 2 of Trollshaw Forest.
You have reached level 18 of the Lonely Mountain.
You have reached level 29 of the ruins of Angmar.
You have reached level 36 of the sunken city of Numenor.
You have reached level 23 of the Crystal Castle.
You have reached level 25 of Morannon.
You have reached level 19 of Udun.

  [Self-Knowledge]

You are afflicted with a hangover, dementia and narcolepsy caused by 
fast-acting viruses and magical parasites.  Your disease can only be
treated by treating the symptoms.  The treatment required varies for each
affliction.  You feel rightous.  You feel heroic.  You are protected from
fear.  

  [Quests]

Quests will not be enabled until version 0.7.0.  This output is for
testing only.
You can talk to Farmer Maggot.

You can talk to Farmer Maggot.

You can talk to Farmer Maggot.


  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +  ++   ++++
      ��==��������               ��==��������
      abcdefghijkl@              abcdefghijkl@
 Str: 2..22...443..        Str:  .......s..s..
 Int: ...2.........        Int:  ...s.........
 Wis: ...22........        Wis:  ...s.........
 Dex: ...2.....43..        Dex:  .......s..s..
 Con: ...2....4432.        Con:  .......s..s..
 Chr: ...22........        Chr:  ...s.........
 Acid:.........+.+.        Disea:............. 
 Elec:.........+...        Blind:...+......... 
 Fire:....+....+...        Confu:...........+. 
 Cold:...*.....+...        Sound:........+.... 
 Pois:....+......+.        Shard:...........+. 
 Fear:+...+...++.++        Nexus:............. 
 Lite:.....+......+        Nethr:............. 
 Dark:.....+.......        Chaos:.......++.... 
Water:.............        Disen:.......+...+. 
      abcdefghijkl@              abcdefghijkl@ 
 Food:.............         Save:.............
Feath:...+.........        Devic:x............
PLite:.........+...        Steal:...........2.
Regen:...+.......+.        Sear.:.............
Telep:...+.....+...        Infra:.............
Invis:...+.+...+..+        Tunn.:.............
FrAct:...+....+.+..        Speed:.6*22.6......
HLife:...+.+.+.....        Blows:2............
Activ:...+++.......        Shots:.............
Throw:.............        Might:x............
Undea:.............        Healt:............. 
Demon:.............         Mana:............. 
  Orc:.............        Exper:............. 
Troll:.............        Telep:............. 
Giant:.............        Spell:x............ 
Dragn:.............         Evil:............. 
  Man:.............              abcdefghijkl@ 
Dwarf:.............                ==          
  Elf:...++.......+                            
Natur:.............                            
      abcdefghijkl@                            
        ==                                     


  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)    ++++    +  + + +++  + 
       �?==�"������������������        �?==�"������������������
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ..11......2.......33..3.  Str:  ...s....................
 Int:  ..11.3...........333....  Int:  .................s......
 Wis:  ..11.3.............3....  Wis:  ...s....................
 Dex:  ..11......2..3....3.....  Dex:  ........................
 Con:  ..112..........3.3....3.  Con:  ...s....................
 Chr:  ..11.3..................  Chr:  ...s....................
 Acid: .....+....+.+++.+.+*..++ Disea: ........................
 Elec: .....+....+.+.+++..+..++ Blind: .........+.+......+...+.
 Fire: ...*+.....+.+.+.+.+...++ Confu: ..........+.............
 Cold: .....+....+.+.+.++....++ Sound: .........++.............
 Pois: ..+.....+..+............ Shard: .........+...+..........
 Fear: ...+......++..+..+...... Nexus: ...........+............
 Lite: ...........+....+....... Nethr: ...+.......+............
 Dark: ..+........++...+++..+.. Chaos: .........+.......+......
Water: ........................ Disen: .........+.+............

 Food: ...+.............+.*....  Save: ........................
Feath: ...........+..........+. Devic: ..+.....................
PLite: ...*..............++.+.. Steal: ..+.........+.+.......+.
Regen: ...+..................+. Sear.: ......+.................
Telep: ......+................. Infra: .....+..................
Invis: ...+.+...............++. Tunn.: ........................
FrAct: ...+.+...........+...++. Speed: ...+...+.....+.+...+....
HLife: ...................+.... Blows: ........................
Activ: ........................ Shots: ........................
Throw: ........................ Might: ........................
Undea: ...................*.... Healt: ........................
Demon: ........................  Mana: ........................
  Orc: ...*.................... Exper: ........................
Troll: ........................ Telep: ........................
Giant: ........................ Spell: ........................
Dragn: .........+..............  Evil: ..++++..................
  Man: ..........+..........+..
Dwarf: ........................
  Elf: ........................
Natur: ........................

  [Options]
Game: Expand the power of the look command   : yes (expand_look)
Game: Expand the power of the list commands  : yes (expand_list)
Game: Map remembers all perma-lit grids      : yes (view_perma_grids)
Game: Map remembers all torch-lit grids      : no  (view_torch_grids)
Game: Generate dungeons with aligned rooms   : yes (dungeon_align)
Game: Generate dungeons with connected stairs: yes (dungeon_stair)
Game: Mark where you have detected traps     : yes (view_unsafe_grids)
Game: Mark where you have detected monsters  : no  (view_detect_grids)
Game: When running, ignore interesting floors: yes (run_ignore_floors)
Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race bonuses       : yes (adult_maximize_race)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Haggle in stores                      : no  (adult_haggle)
Adult: Scum for good levels                  : yes (adult_scum)
Adult: Maximize effect of class bonuses      : no  (adult_maximize_class)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 5.8.2006 05:26
Last updated on 15.8.2006 21:43

Download this dump

5633. on the Ladder (of 18915)
16. on the Unangband Ladder (of 189)
14. for this player (

Comments

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On 5.8.2006 05:26 Matthias wrote:
find, found, found... He mustn't die or I have a naming problem.. Anyway here comes the second of the Dar clan. Dragon Slayer this time, the goal is clearly set to killing Smaug. But first I went to clear Farmer Maggot's Farm.

Without light that is. Went to dungeon level2 just to run into a 52 level ood dungeon feature, called deep mud. Killed several items and reduced my light to zero. It didn't help that clever me had combined the three starting torches into one.

So back to the surface it was. No torches sold, No latern sold, but hey cool some flasks. Considered going to Bree where they have REAL shops but decided to try finding some dungeon torches. Found one, and was able to go down to level 4 until it ran out. Back up again, and again no light sources sold in Hobbington. They had a xbow though, so I bought that instead.

With some more dungeon feature candles I found my way down to 5, where wormy, no wait the agent of nazgul fell in storm of bolts.

He dies and leaves an intresting +2 str 5d4 weapon, and I hope it stays 5d4 this time

On 5.8.2006 05:49 Mat wrote:
Can'T say when it happened, but my War Hammer is now down to 3d3

On 5.8.2006 18:06 Matthias wrote:
Oh look I have the disease of no regain again. I'll try if I can get the cvs version to compile. If so I'll cure the disease there but will continue this character in the current beta version, because the new "chose stat level up" should change gameplay a lot... When Darfound should die, the next one will be using the new version then...

Rods don't stack. Might be intended... I'd prefer it if at least the lesser ones, like detect traps would stack

On 5.8.2006 20:52 Mat wrote:
That didn't work. That disease is still uncureable in the current cvs.

On 6.8.2006 13:58 Matthias wrote:
YES!!!! I found a workaround for the disease problem. I codedived and noticed that curing one minor disease cures them all, so i went down to get another one. Found some disease jellies and got myself the hangover disease that is supposed to be treatable using fine ale.
Hangover also isn't cureable in the current version, however it did go away on its own after a short while, and took the regen disease with it.
Also found a Latern of Free action :)

On 6.8.2006 17:00 Matthias wrote:
Wow my first Un Artefact. For sure took a while.
Beorn dropped it, it was pseudoed as uncursed

Paurnen it is... Oh well.... But wait!!
After reading legend lore on it, it tells me I can inscribe it =A to automaticly activate on attack. It would then do 2*8d12 every 5+d5 turns, so that would be a nice double damage every 8 or so turns. But it doesn't seem to work yet :(

I'm now afflicted with dementia, that will be cureable using Mushrooms of Halucination in the final version. For now I'm stuck with getting amnesia from time to time. Have survived worse diseases :)

On 6.8.2006 19:51 Matthias wrote:
I've prepared myself for the next part that took Darfind out. Overprepared might describe it best.
But the round numbers look nice. I should have enough hp/potions to fight Smaug right now on top instead of searching him down there, but I want to follow the path of Darfind, so it is 18 levels of semi ironman next.

On 7.8.2006 14:43 Matthias wrote:
Got my revenge, Smaug fell with ease. If you know you have to survive 18 levels without town it for sure works a lot easiers compared to when it comes by surprise :) Being able to regenerate helped too.
Things already looked good, when some random unique on 37 dropped Taratol, probably the best weapon for the task.
Some of the mature D drop chests, and bags are considered chests. Guess I'll spent a little more time in the lonely mountain. Pitty you can't drop them into your home.

On 7.8.2006 17:09 Matthias wrote:
Caradas was easy, reached the botton in no time. No chance against the guardian though, so I'm going to Moria now.

On 8.8.2006 11:58 Matthias wrote:
Found my way to the Angband dungeon. I'm still stuck at 5 blows even with light weapons...

On 9.8.2006 13:27 Matthias wrote:
res Chaos doesn't work. You still get Hallucination. Bad if you're at dlvl60 :). You also get confused, but that might be because I was lacking res confu.

When Un generates potions or scrolls, it has a good chance to generate a whole stack of 5-10.
That seems true for all potions/scrolls. Found a stack of 7 *healing* that is now sitting at home. Also true for Acquirement. Found 5, one burned, took 4 to 60, found 4*crap.

Found another acq scroll, and got my wow *YES* item. Those randart boots are godly compared to the rest of my kit, offering several important resists. It's the first item to give res confu!! That was my last action yesterday before going to bed so I haven't reshuffeled equip yet.

I'm carrying a bag of the 4 winds. Had no idea what that can hold, but as my tele away wands went in i kept it. The result is that I am now carrying to different kind of attack wands that i likely never would have carried normaly, so compared to my food bag that only carries waybread the four winds is actually usefull somehow. I still want my first *usefull* bag though. Something to drop potions into perhaps

On 9.8.2006 20:36 Matthias wrote:
Ooookay. So I went to the top level of a certain tower to kill a certain mage. He teleported away and I couldn't find him, so I wanted to go down/up stairs to reset the top level. There was however a bug when I went down, as the game thought that stair was actually the quest stair.

I landed in a new region, so I pressed < to see where to travel. I was however standing on an upstairs and found myself in another tower with another well known mage. Had him down to one red star when he teleported away, again undetectable.

Didn't have healing to try again, so I left the dungeon. Found myself in yet another new town with a runestone shop among other things. The intro messag said that if I would kill some unique a new path would open with no way back. So I decided to take it slowly first checking the region.

There was a third tower dungeon in the city, but it started at level1, so I used recall to get to level55, possible because there is only one recall depth saved in current Unangband beta.
55 turned out to be as the top level of that new tower dungeon. I didn't want to fight the guardian yet, so, without really having understood what happened last time, used the down stairs.

Got hit by the same bug as before, the game thought I would have take the quest stairs.

So, now I am in a region with as it seems only a town without shops and two deep dungeons. Looks like this might find an end very soon.



On 10.8.2006 13:55 Matthias wrote:
I double checked all areas to make sure. Currenty available: Minas Morgul (53-83) and Morannan (50-75). Morannan's guardian seems to be the mouth of Sauron. I could kill him right now on the surface or up in the tower, but I'm not ready for him yet. Both dungeons are towers, so i could get to the next sector by using that bug, this time to help myself out of the situation the bug got me into.
There is a town, but it has no shops and no access to the homeplace. However, there are 4 storage places that were filled with some supplies, and I have a tiny little hope that they don't restock while I'm in that area what would allow me to drop supply there. Fear it will get removed though, so for now it only holds some test objects.

On 10.8.2006 14:50 Mat wrote:
Found a map to shenlob's spider dungeon and a bag of scrying! That thing can store all kind of id scrolls

On 10.8.2006 16:56 Mat wrote:
I took my potions and killed the spider on the surface, and am now climbing her tower. I hope a city lies behind it!!!

On 10.8.2006 17:01 Mat wrote:
Also collected my third disease. *remove curse* is required to get rid of it. Narcolepsy is the worst of my three diseases. It doesn't matter while in battle, as he'll stop falling asleep as soon as under attack, but if ge gets tired out of battle he falls asleep until food is low or until monsters arrive. Invitation to get surrounded...

On 10.8.2006 19:11 Mat wrote:
Lol I just realized something bad: I didn't read the style descriptions so I missed an important fact: Only warriors with specialities in weapon combat (shield / two handed/ sword/ polearm/ hafted)
get extra blows at higher levels.

So as a dragon slayer, I fear I am stuck at 5 blows forever. Imo a bad imbalance in the styles there. So I guess that means my end game weapon, should I get that far, will be a heavy 5blower instead of the usual mid-height weight 6 blower.

Note to self: Don't roleplay at character creation...

On 10.8.2006 20:18 Matthias wrote:
Ancient Ds are somewhat deeper in Un and are now symboled A. The higher levels in Shelob's tower had some of them. One dropped a themed chest of bags, one turning out to be hedge magic to hold my teleportation scrolls. 3 slots to one. Later another D tropped the bag of Philstres that currently only holds CCW and +status potions.
The last level then had a hard defended bag of the elements, so now I am at 9 bags!
I failed to get the bag of the black arts some levels earlier :(

I guess I could drop elements lesser runes and maps now that I am back in a town...

I'm back in the town that has that rune stone shop, and the new intro description sais last stop before Morgy.. Don't think I can take him anytime soon...

On 12.8.2006 03:37 Matthias wrote:
Climbed the tower in Minas Morgul. On dlvl 85 the witch king of Angmer waited as a guardian, and I fought him instead of using a bug. Good idea, as the epic battle he offered me was likely a good preview of things to come.

In Un monsters seem to be able to cast spells without LoS, they don't even have to be close to LoS like in Heng, they can cast spells whenever they want. So instead of just walking towards my anti summon position (can't call it ASC in a permawall tower), he kept summoning stuff on the other side of the level that kept swarming me.
Dragons, Undead, Demon. You name them he summoned them. In difference to Heng the summons are created on the caster, so he won't summon onto your head from the other side of the dungeon, so it's actually quite fair and realistic. Can't wait for Morgy to summon uniques while still screens away :)

The reward was worth it. No idea who dropped what but in the end I had the Arcanestone, and an amulet of ESP. First telepathy all game. Don't think I ever had telepathy THAT late. Back to town I was offered a new reward containing both the armor and the ESP xbow I am now wielding. With the +9 speed ring found earlier I am now able to reach +19 base speed -2 for too many bags.

One problem remains: I can't see where to continue. After Minas Morgul I got back to the rune shop town, that still tells me it is the last stop before Morgy, but no new roads are shown. One tower remains, the one with the Mouth, but I doubt that one will lead elsewhere. My guess is that there was supposed to be a path to Angband from my current town, but it's missing in the beta...

Some of the witch kings frieds also dropped a stack of 15 potions of experiece that got me from 39 to 43 really fast ;)

On 13.8.2006 15:15 Matthias wrote:
Cleared the remaining tower in Morronan and killed the mouth of Sauron, who decided to run away instead of attacking until he got trapped in a corner, where he didn't cast spells....

Found another important bag, of elixers, to hold potions of healing, *healing*, speed and resistance.

After clearing Morannan a new path to udun opened up for me. Dlvls 79 - 98 are waiting to be conconquered. I really hope it's not another tower.

On 13.8.2006 21:23 Matthias wrote:
The amount of potions I've found is insane.
Check out the bag of elixers.. Cure all wounds heal for 500, *cure all wounds* for 1000.

Small vault on 95 had a stack of 6 potions of life...

On 14.8.2006 16:30 Matthias wrote:
Udun was guarded by Gothmog, no problems there. Next dungeon went all the way down to 99 and not really surprising, had Sauron as a guardian.

In the battle of me against several uniques + Saurun, the several uniques + Sauron had to find out that I was stronger than them. The next area had a lvl99 tower, but there was no guardian so I continued walking.

I found myself back in Hobbington. Poor city for sure changed. It has real shops now, but also level60 monsters running around, and the river turned into acid...

Without hesitating I continued to Anband. Still wonder why it said last stop before Morgy in Minas Tirith when there are two more cities in between.

Morgoth hasn't kill wall in Un. He might be bugged as he didn't cast any spell other than assume wrathform. Not that it would have changed the battle as I was well prepared for whatever he could have thrown at me. He kept clubbing me with grond. Without him wall-killing I had to stone to mud several times to continue the battle thanks to earthquake.

He fell and dropped nothing... Very well. I leveled from 48 to 49 killing him.

Looks like the adventure isn't over yet as I cannot retire yet. Maybe I have to kill the remaining guardians? From Angband one can walk backwards all the way to the Level50 dungeons of Rivendell, but do I want to do that?!?

On 14.8.2006 16:50 andrewdoull@gmail.com wrote:
Hey,

Really enjoyed reading all the updates. Looks like my messing with the quest code has prevented you being marked as a winner. Could you send me the save file and I'll mark it as a winner for you (it'll have to be tomorrow night)?

Congratulations again and thanks for all the bug reports.

Andrew

On 14.8.2006 17:10 andrewdoull@gmail.com wrote:
Oh, and any general comments?

I'm particularly interested in how you find the item drop power and distribution; what monsters challenged you; whether bags were sufficiently powerful or overpowered and so on.

On 14.8.2006 19:27 Matthias wrote:
Hey you're back and just in time :) Hope you enjoyed your holidays.

I'll send you the save as well as some general comments via email.

On 15.8.2006 21:43 Matthias wrote:
Character marked as winner thanks to Andrew :)

On 15.8.2006 22:28 pav wrote:
Congratulations, Matthias! Whoa. Cool.

On 15.8.2006 23:20 Mat wrote:
Thanks Pav :) I hope your Paladin will be as succesful as Darfound!

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