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The Angband Ladder: Lenith, Human Sorceror by <Swissmercenarydi1@shaw.ca>

  [Theme 1.2.0 Character Sheet]

 Name  : Lenith                 Age                 17       STR! 18/170       
 Sex   : Female                 Height              61       INT! 18/***       
 Race  : Human                  Weight             171       WIS! 18/***       
 Class : Sorceror               Social Class         1       DEX! 18/190       
 Body  : Player                                              CON! 18/200       
 God   : Eru Iluvatar                                        CHR! 18/190       
                                                                               
 + To Melee Hit         -44 Level             50    Hit Points     1866/  1866 
 + To Melee Damage      -53 Experience  21377643    Spell Points   1174/  1174 
 + To Ranged Hit         -2 Max Exp     21377643    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                -6444 
   AC                44+141 Gold          884367    Speed           Fast (+13) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-212   
 Stealth     : Good         Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are the              
          black sheep of the family.  You have light grey eyes,                
          straight red hair, and a fair complexion.                            
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 31 (1550')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')
        a Lost Temple: Level 3 (150')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Utumno: Level 117 (5850')

 Your body is a Player.
 You are currently in the town of Cerin Amroth.
 You have defeated 9600 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 94 princesses.
 You saved Arda and became a famed Queen.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...24....3.3....            
        Add Int   : 3.62...2.....4..            
        Add Wis   : ..624..2........            
        Add Dex   : .3.2.....3......            
        Add Con   : ...2.....343....            
        Add Chr   : ...24..2........            
        Mul Mana  : ++.............+            
        Mul SPower: +...............            
        Add Stea. : ...2.3.2........            
        Add Tun.. : ..............3.            
        Add Speed : ...24..2...3.4..            
        Slay Und. : .............+..            
        Slay Troll: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ..++............            
        Sust Wis  : +..+............            
        Sust Dex  : .........+......            
        Sust Con  : ......+..++.....            
        Sust Chr  : ...+............            
        Invisible : .....+.+........            
        Mul life  : +.....+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+.+............            
        Hold Life : .+++..+.+.......            
        Imm Acid  : ......*+*+......            
        Imm Elec  : ......*.........            
        Imm Fire  : ....+.*+........            
        Imm Cold  : ...*...+.++.....            
        Res Pois  : ....+...........            
        Res Fear  : ....+.+..+.+....            
        Res Light : ......+.........            
        Res Dark  : .....+...+......            
        Res Blind : ...+............            
        Res Conf  : +....+.....+....            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Res Neth  : .....++.........            
        Res Nexus : .......+.+......            
        Res Chaos : .....+..........            
        Res Disen : ....+...+.......            
        Lite      : +....+..........            
        See Invis : ..++............            
        Digestion : .........+......            
        Regen     : ........+.+.....            
        Xtra Might: .+..............            
        Activate  : ...+++.+..+.....            
        Blessed   : .++.............            
        Cursed    : +...++..++......            
        Hvy Curse : .....+..........            
        Fly       : +...............            
        Climb     : ...........+....            
        Undead.ESP: .....+..........            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.900 [0.500]
 - Magic                                         41.440 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          30.000 [0.600]
          . Sorcery                              01.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       06.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 20.000 [1.000]
          . Conveyance                           39.000 [1.000]
          . Divination                           38.000 [1.000]
          . Temporal                             25.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               28.000 [1.000]
          . Necromancy                           36.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          50.000 [0.900]
 - Spirituality                                  05.950 [0.550]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) The Mage Staff 'Rhund' (1d4) (-19,-30)(60%)(60%) (+3) {cursed}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It increases your mana capacity and hit points by 
    60%.  It sustains your wisdom.  It provides resistance to confusion.  
    It allows you to fly.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
d) a Magical Short Bow of Lothlorien (x5) (+14,+14)(60%) (+3)
    It increases your dexterity by 3.  It increases
     your mana capacity by 60%.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You found it in the remains of an Eldrak on level 83 of Angband.
e) a Blessed Ring of Intelligence [+3] (+6)
    It 
    increases your intelligence and wisdom by 6.  It sustains your 
    intelligence.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  
    You bought it from the Black Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Angmar.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 60 of
    Barad-Dur.
m) The Black Banner of Gondor (-3) {cursed}
    It can be activated for summon undead every 666+d333 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your stealth by 3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Metal Brigandine Armour of Moroth (-48,-25) [19,+11](20%)
    It increases your hit points by 20%.  It sustains 
    your constitution.  It provides immunity to acid, electricity and fire
    .  It makes you completely fearless.  It provides resistance to life
    draining, light and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 83 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Demonshield of Ilmarim [5,+13] {cursed}
    It provides
    immunity to acid.  It provides resistance to life draining, sound, 
    shards and disenchantment.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed}
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets of Nargothrond [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 90 of Angmar.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt of Niele (1d5) (+18,+10) (+4 to speed)
    It increases your intelligence and 
    speed by 4.  It does extra damage from acid and fire.  It poisons your
    foes.  It is especially deadly against trolls.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
|) a Magical Dwarven Pick (+3)


  [Character Inventory]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Library.
b) 3 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 49 of Cirith Ungol.
c) 2 Fireproof Tomes of Knowledge
    It cannot be
    harmed by fire.  
    You found it in the remains of an Archlich on level 90 of Angmar.
d) a Fireproof Tome of the Time
    It
    cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 48 of Barad-Dur.
e) 2 Tomes of Meta Spells
f) a Fireproof Book of Beginner Cantrips
    It
    cannot be harmed by fire.  
    You bought it from the Library.
g) a Potion of Cure Serious Insanity
h) 10 Potions of Cure Insanity {50% off}
i) 21 Potions of Healing
j) 13 Potions of Restore Mana
k) a Potion of Restore Life Levels
l) a Potion of Restore Strength
m) a Potion of Enlightenment
n) The Wand of Digging of Thrain (1081 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) The Padded Armour of Mirth [4,+15]
    It sustains your wisdom and dexterity.  It provides immunity 
    to electricity.  It provides resistance to fire, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Balrog on level 91 of Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 117 of
    Utumno.
q) The Set of Gauntlets of Ossiriand [2,+15] (+4)
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    charisma by 4.  It sustains your charisma.  It provides resistance to 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
s) The Heavy Crossbow 'Andolan' (x7) (+10,+11) (+3)
    It increases your strength, 
    intelligence, wisdom, dexterity and constitution by 3.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Balrog on level 91 of Angband.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) a Potion of Life
c) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Tarrasque on level 49 of Cirith Ungol.
d) The Ring of Baraist [+15] (+5 to speed)
    
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your searching and 
    speed by 5.  It sustains your intelligence, dexterity and constitution
    .  It provides resistance to electricity, dark, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
e) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your luck by 2.  It increases your hit points
     by 40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 57 of
    Barad-Dur.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 49 of Cirith Ungol.
h) 2 Silmarils of Flames (+2) {cursed}
    
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 99 of Orodruin.
i) The Silmaril of the Seas (+2) {cursed}
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 90 of Angmar.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 49 of Cirith Ungol.
k) The Full Plate Armour of Felatul (-3 to accuracy) [25,+10]
    It provides
    immunity to electricity and fire.  It provides immunity to paralysis.  
    It provides resistance to life draining, cold, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 49 of Cirith Ungol.
l) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases 
    your intelligence, searching and spell power by 6.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

m) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5)
        It grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
n) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It
    grants you the power of find secret passages if it is being worn.  It 
    increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 48 of Barad-Dur.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It
    can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 48 of Barad-Dur.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Barad-Dur.
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases 
    your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 90 of
    Angmar.
t) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it is
    being worn. It increases your stealth by 10.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 57 of
    Barad-Dur.
u) a Magical Mithril Boomerang (5d6) (+11,+6)(20%)
    It increases your mana capacity by 20%.  It cannot be harmed
    by acid.  
    You bought it from the Weaponsmith.
v) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 57 of
    Barad-Dur.
w) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 57 of
    Barad-Dur.


  [Home Inventory - Gondolin ]

a) a Tome of the Time {25% off}
b) 2 Potions of *Healing*
c) 7 Potions of Restore Mana
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) a Dwarven Lantern of the Magi (+2)
    It grants you the
    power of magic map if it is being worn.  It provides light (radius 2)
    forever.  It increases your intelligence, wisdom and charisma by 2.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
f) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) The Bronze Dragon Scale Mail of Rangwing (-2 to accuracy) [30,+27]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It can be used
    to store a spell.  It sustains your dexterity and charisma.  It
    provides immunity to acid.  It provides resistance to life draining, 
    cold, confusion, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 76 of
    Angband.
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 76 of
    Angband.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
k) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 77 of Angband.
l) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) a Climbing Set
n) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
o) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.


  [Home Inventory - Caras Galadhon ]

a) 99 Potions of Water Curing {quest}
b) The Necklace of Girion [+10] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It
    sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lotho Sackville-Baggins, Betrayer of the
    Shire on level 16 of Mirkwood.
d) The Key of Orthanc
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Metal Scale Mail 'Antuor' (-60,-47) [13,+2](40%)
    It can be used to
    store a spell.  It increases your hit points by 40%.  It sustains your 
    constitution.  It provides resistance to life draining and fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
g) The Hard Studded Leather of Nenon (-1 to accuracy) [7,+4]
    It can be used to store a spell.  It sustains your 
    charisma.  It provides immunity to cold.  It provides resistance to 
    poison and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 16 of Mirkwood.
h) The Padded Armour of Ohtarwaen (-39,-18) [4,+6](20%)
    It increases
     your hit points by 20%.  It provides immunity to acid and electricity
    .  It provides resistance to shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Wainrider on level 23 of Mirkwood.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) an Ethereal Cloak of Eriador [1,+13] (+2 to stealth)
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It increases your stealth and 
    luck by 2.  It provides immunity to paralysis.  It provides resistance 
    to life draining.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
m) an Elven Cloak of Protection [4,+14] (+1 to stealth)
    It 
    increases your stealth, searching and luck by 1.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Large Mithril Shield of Earendil [20,+80]
    It can be activated for 
    invulnerability (4+d8) every 800 turns if it is being worn. It
    provides resistance to electricity, fire, dark, blindness and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
p) The Set of Gauntlets of Lorien [2,+15] (+4)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It increases your dexterity by 
    4.  It sustains your dexterity.  It provides immunity to paralysis.  
    It provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 99 of
    Orodruin.
q) The Bolt 'Curindi' (1d5) (+12,+7) (+3)
    It provides light (radius 1) forever.  It increases your 
    dexterity by 3.  It does extra damage from electricity.  It poisons
    your foes.  It is especially deadly against orcs.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake in the town of Gondolin .
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
s) a Climbing Set {100% off}
t) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 62 of Barad-Dur.
u) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) a Mage Staff of Power (1d4) (-5,+6) (+5)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 5.  
    You found it lying on the ground on level 30 of The Withered Heath.
w) a Mage Staff of Mana (1d4) (+4,-2)(60%)


  [The Museum Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 61 of Barad-Dur.
b) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 37 of
    Barad-Dur.
c) a Parchment titled ``How to Win the Game''
    It can be activated for death.  
    You found it in the remains of a Forest wight in the town of Bree .
d) The Ring of Power of Uvatha the Horseman (+1 attack)
    It 
    increases your wisdom, stealth and attack speed by 1.  It makes you
    invisible.  It sustains your strength and intelligence.  It provides
    resistance to sound.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Akhorahil the Blind
    
    It makes you invisible.  It provides resistance to acid, poison and 
    confusion.  It allows you to see invisible monsters.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 72 of Angband.
f) The Ring of Durin (+2)
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Worm on level 90 of Angmar.
h) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
i) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Cirith Ungol.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases 
    your stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Cirith Ungol.
l) The Iron Crown of Beruthiel [0,+20] (-5)
    It provides
    light (radius 1) forever.  It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 48 of Barad-Dur.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets of Eregion [2,+15] (+4)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It increases your strength by 4.  It sustains 
    your strength.  It provides resistance to fire.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 83 of Angband.
q) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    
    It increases your strength, dexterity, constitution, charisma and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon on level 88 of Angband.
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
t) The Dagger of Rilia (2d4) (+4,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Cirith Ungol.
u) The Dagger of Peregrin (E:15, L:1) (1d4) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
v) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light
    (radius 1) forever.  It increases your ability to score critical hits
     by 1.  It is very sharp and can make your foes bleed.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 90 of
    Angmar.
w) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  It increases your 
    stealth, speed and luck by 5.  It is very sharp and can cut your foes.
    It is very sharp and can make your foes bleed.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
x) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 60 of
    Barad-Dur.
a) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10
    .  It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to poison, 
    nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Cirith Ungol.
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be
    wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and confusion.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Cirith Ungol.
e) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does
    extra damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 57 of
    Barad-Dur.
g) The Trident of Osse (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it
    is being worn. It increases your dexterity by 4.  It is especially
    deadly against dragons.  It is especially deadly against natural
    creatures.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to life draining and nether.  It
    allows you to breathe underwater.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 88 of
    Angband.
h) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and demons.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your 
    dexterity, stealth and infravision by 3.  It provides immunity to
    paralysis.  It allows you to sense the presence of orcs.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 57 of
    Barad-Dur.
j) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater Balrog on level 84 of Angband.
k) The Mithril Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Cirith Ungol.



Posted on 7.8.2006 05:08

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1254. on the Ladder (of 12677)
57. on the Theme Ladder (of 176)
Second best for this player (out of 6)

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On 7.8.2006 05:08 Swissmercenarydi1@shaw.ca wrote:
YASW, and my first Good winner.

This character was a Sorcerer in name only (And for the superior multipliers) - Thaumaturgy did the damage, while Probability Travel, Vision, and Healing handled everything else. She didn't even use the Spellbinder. Undead Form was bought, but never used.

Essentially, this character's late game strategy consisted of filling the dungeon with walls, inching towards the baddies, and hitting the Area-Plasma spell a few times. If necessary, I'd blink through the wall using Probability Travel (Probably the most imbalanced spell in the game) to escape. For tough fights... Oh, right, there weren't any. Every enemy is vulnerable to plasma, combined with the fact that it would hit over 14 times for 8d80 meant that things died - fast.

GWoPower were only mildly problematic, with their insane amount of HPs...

I've found the One in Numenor, so I made the trip to Mt. Doom before heading into Angband - prior to finding most of my final kit. I had 28 CON, and roughly 800 HPs at the time... The current 1800 is way overkill.

Overall, nothing much to say about this character.

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