The Angband Ladder: S'Grossfuessle, Hobbit Bard by <gca6@uni-giessen.dee>

  [ToME 2.3.4 Character Sheet]

 Name  : S'Grossfuessle         Age                 27       STR! 18/190       
 Sex   : Male                   Height              29       INT! 18/***       
 Race  : Hobbit Hermit          Weight              50       WIS! 18/190       
 Class : Bard                   Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Yavanna Kementari                                   CHR! 18/***       
                                                                               
 + To Melee Hit         113 Level             50    Hit Points      963/  1209 
 + To Melee Damage       68 Experience  52930838    Spell Points    612/   825 
 + To Ranged Hit        139 Max Exp     52930838    Sanity          805/   805 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety               113184 
   AC                36+130 Gold         3055547    Speed           Fast (+11) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Legendary[65]Searching   : Bad          Shots/Round:  4         
 Saving Throw: Very Good    Disarming   : Poor         Mel.dmg/Rnd:  4d4+272   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are            
          the black sheep of the family.  You have dark brown eyes,            
          wavy black hair, and a fair complexion.                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 15 (750')
        Dol Guldur: Level 59 (2950')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 23 (1150')

 Your body is a Player.
 You are currently on level 106 of Angband.
 You have defeated 35611 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 35th Quelle of the 2890th year of the third age.
 You have been adventuring for 49 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..23.....3....5.            
        Add Int   : 4.2.2.52........            
        Add Wis   : ..2.2..2........            
        Add Dex   : .42......34.....            
        Add Con   : .423..5..3......            
        Add Chr   : ..23..52........            
        Mul Mana  : +...+...........            
        Add Stea. : ..2....2........            
        Add Sear. : ...3............            
        Add Tun.. : ..............5.            
        Add Speed : ..2..3.2........            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Kill Drag.: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : .........+....+.            
        Sust Int  : +.+.+.+.........            
        Sust Wis  : ..+.+...........            
        Sust Dex  : .........+.....+            
        Sust Con  : ......+..+......            
        Sust Chr  : ..+...+.........            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.+...+.+.+.....            
        Hold Life : ..+.++..........            
        Imm Acid  : ......++*+++....            
        Imm Elec  : ......+.*..+....            
        Imm Fire  : ...*...+........            
        Imm Cold  : ..*...*+.+......            
        Res Pois  : ...........+....            
        Res Fear  : ......+.++......            
        Res Light : .....+........+.            
        Res Dark  : .....+..++.+..+.            
        Res Blind : +.+...+.........            
        Res Conf  : .....++....+..+.            
        Res Sound : ...........+....            
        Res Shard : ................            
        Res Neth  : .+..............            
        Res Nexus : ......+..+......            
        Res Chaos : .....+........+.            
        Res Disen : .......+...+....            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Levitate  : ...........+....            
        Lite      : +...+.........+.            
        See Invis : +.++.+..........            
        Digestion : ....+....+......            
        Regen     : ....+.....+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..++.+.+..+...+.            
        Aggravate : ......+.........            
        Cursed    : ......+.........            
        Hvy Curse : ....+.+.........            
        B.Breath  : ...............+            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+..+.........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        23.393 [0.700]
          . Weaponmastery                        00.200 [0.700]
          - Archery                              21.075 [0.500]
                   . Sling-mastery               32.100 [0.300]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    02.600 [0.700]
          . Stealth                              09.000 [0.700]
          . Disarming                            03.000 [0.600]
 - Magic                                         21.994 [0.600]
          . Magic-Device                         16.800 [1.000]
          . Conveyance                           03.200 [0.500]
 - Spirituality                                  21.060 [0.800]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                50.000 [0.800]
 - Monster-lore                                  04.300 [1.100]
          . Summoning                            00.000 [0.400]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            15.100 [0.500]
          . Mimicry                              00.000 [0.400]

Abilities
 * Ammo creation


  [Fates]

You may find a Wooden Rod of Nothing on level 1.
You are fated to meet a Novice mindcrafter on level 1.
You may find a Potion of Cure Light Insanity on level 1.
You are fated to find a Scroll of Teleportation on level 4.
You are fated to find a Potion of Blindness on level 1.
You are fated to find a Scroll of Light on level 1.
You may find an Essence of Time on level 41.
You are fated to meet a Newt on level 1.
You may find a Fortune cookie on level 2.


  [Character Equipment]

a) The Mage Staff of Barveril [Disarm] (1d4) (+10,+10)(80%) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your intelligence by 4.  
    It increases your mana capacity by 80%.  It sustains your intelligence
    .  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 64 of Mordor.
d) The Sling of the Thain (x6) (+15,+15) (+4) {@w0}
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 105 of
    Angband.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .
k) The Blue Stone 'Toris Mejistos' [Stone Skin](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Minas
    Anor .
n) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Armoury.
p) The Large Leather Shield of Nathereth [4,+15]
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Metal Shod Boots of Nimann [6,+14]
    It provides resistance to acid, electricity, poison, dark, confusion, 
    sound and disenchantment.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
z) a Silent watcher (1011 hp)
{) 20 Mithril Shots 'Helominas' (3d4) (+31,+24) {90% off}
    It does extra damage from electricity and fire.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
b) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of an Elder vampire on level 64 of Dol Guldur.
c) 3 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of a Patriarch on level 70 of Dol Guldur.
d) 4 Potions of Cure Critical Insanity
e) 12 Potions of Speed
f) 5 Potions of *Healing*
g) 6 Potions of Restore Mana
h) 16 Scrolls of Teleportation
i) 11 Scrolls of Word of Recall
j) 8 Scrolls of *Remove Curse*
k) a Golden Rod of the Istari of Enlightenment (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 71 of Angband.
l) a Golden Rod of the Istari of Detection (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 64 of Mordor.
m) an Adamantite Rod of the Istari of Home Summoning (373/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Iron lich on level 85 of Mount Doom.
n) 19 Iron Shots of Emnos (1d4) (+32,+35) {90% off}
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) 20 Iron Shots of Ecthrinar (1d4) (+21,+18) {90% off}
    It does extra damage from fire.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is a great
    bane of demons.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) 26 Iron Shots 'Valar' (1d4) (+18,+12) {90% off}
    It does extra damage from electricity and frost.  It is a great bane
    of dragons.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
q) 18 Mithril Shots of Ranast (3d4) (+20,+26) {90% off}
    It does extra damage from acid and fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
r) 18 Mithril Shots 'Rinur' (3d4) (+20,+14) {90% off}
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
s) 30 Mithril Shots 'Galroth' (3d4) (+23,+18) {90% off}
    It does extra damage from acid.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
t) a Drum of Power (+4) {@w3}
    It increases your strength and charisma by 4.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Angband.
u) a Harp of the Eldar (+3) {@w1}
    It increases your charisma by 3.  It provides resistance to acid and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 84 of Angband.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
e) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound and chaos.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of Dol Guldur.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
i) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
j) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) Tenser's Mechanical Magician {heal700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 15 of The Old Forest.
b) 4 Scrolls of Word of Recall
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 50 of Mordor.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 93 of
    Angband.
f) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in the town of Minas
    Anor .
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of Mordor.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 46 of Mordor.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 76 of Angband.
    
m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 75 of Angband.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Iron Crown of Beruthiel [0,+20] (-5)
    It provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor.
r) The Dragon Helm of Orosgilth [8,+25]
    It sustains your intelligence, constitution and charisma.  It makes
    you completely fearless.  It provides resistance to acid, cold, poison
    , light, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 98 of Angband.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Erinyes on level 81 of Angband.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
b) The Ring 'Narangon' (+3)
    It increases your strength, constitution and stealth by 3.  It
    sustains your strength.  It provides resistance to cold and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
c) The Ring of Thirin (+9 to damage)
    It sustains your strength and wisdom.  It provides resistance to 
    confusion and sound.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 42 of
    Mordor.
d) The Ring of Nivrath (+2 to infravision)
    It increases your wisdom, dexterity and infravision by 2.  It provides
    immunity to paralysis.  It provides resistance to light, dark, 
    confusion and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master thief on level 41 of Mordor.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Dol
    Guldur.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Mount Doom.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 40 of Mordor.
j) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Mordor.
k) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 60 of Dol Guldur.
l) The Rounded Pebble 'Travak' (3d6) (+8,+9)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Imp on level 23 of A lost temple.
m) a Climbing Set


  [Home Inventory - Lothlorien ]

a) 3 Fireproof Forest Tomes of Yavanna
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
b) 8 Potions of Cure Serious Insanity
c) 22 Potions of Healing
d) 60 Scrolls of Remove Curse
e) a Mithril Rod of Simplicity of Perception (160/160)
    
    You found it in the remains of an Archlich on level 82 of Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 69 of Dol Guldur.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Bronze Dragon Scale Mail of Tulman (-2 to accuracy) [30,+20]
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of Mordor.
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal dragon on level 66 of Dol
    Guldur.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 85 of
    Mount Doom.
p) a Massive Iron Crown [0]
q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) 16 Rounded Pebbles of Quena (1d2) (+17,+14) {90% off}
    It does extra damage from acid, electricity and frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
s) 19 Iron Shots of Ciret (1d4) (+17,+10) {90% off}
    It does extra damage from acid and fire.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It is a
    great bane of demons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) 21 Iron Shots of Habluin (1d4) (+22,+12) {90% off}
    It does extra damage from acid, electricity and frost.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 90 of Mount Doom.
v) a Harp of Power (+6)
    It increases your charisma by 6.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 95 of Mount Doom.
w) The Horn of Rohan (+2) {@w2}
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 64 of Dol Guldur.
x) a Dragon Horn (+4) {@w2}
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 4.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 93 of Angband.



Posted on 18.8.2006 14:08
Last updated on 6.8.2007 14:38

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350. on the Ladder (of 18915)
125. on the ToME Ladder (of 3145)

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On 18.8.2006 14:08 gca6@uni-giessen.dee wrote:
Got archery as only useful first FF and was thinking that i could try another shooting bard.
Avoided the farmers dog and got me the sling as reward. Continued saving princesses and 2 later,
i could choose between a sling, a lance and a spear. Was chosing the sling since i found no scrolls of damage to boost the sling from Maggot.
Too my surprise it was the sling of thain. Sold some princess rewards for a drum+1 and a ring of
see invis. First yavanna quest was very far northeast of bree and i finished it after 4 ambushes and level 15 now. Currently the character plays fine, starting slow song, swap to sling and kill the slowed beasts with my sling. A bit too weak still to carry a lot of iron shots with me. Wonder how this char will do.


On 19.8.2006 08:12 lorddimwit@hotmail.com wrote:
Ha! Sling of the Thain at clev 15!

Now I've seen everything. I usually don't find that until Angband.

On 22.8.2006 08:14 gca6@uni-giessen.dee wrote:
Seems a typo in email makes a new dump :(

On 22.8.2006 08:22 gca6@uni-giessen.dee wrote:
Got lucky with FF: .5 in archery after only 5 FF. Others i put in combat if i remember correctly.
Inscribed sling and drum with w0 to make swapping between them more easy. Start the slow song, swap to sling, and shoot, the song is still played as long as i have mana :)
No luck with symbiont from FF, but i hope the .5 in archery balances this. 3rd God quest finished, but not using prayer (as a hobbit i do not need ent potion for only
satiating purposes).
Saved 3 skill points so that next level i will get ammo creation. Wonder if i can max music , prayer and have enough skill points left for sling mastery.
Seems i used up all my luck in artefacts when fining thain so early. No artefact besides the slings found till level 25 :(


On 24.8.2006 16:32 gca6@uni-giessen.dee wrote:
Seems this character has to carry always
a lot of remove curse scrolls. Always
swapping between drun for slowing and
sling for killing. And i guess there is
not much as bad as being surrounded by
beasts and not able to to use the sling
because the drum is cursed. Level 32
and fourth god quest now. For all who
play Yavanna archers: High explosives
in a forest ruin your piety even more
than accidently hitting jumping fireballs.

On 30.8.2006 15:35 gca6@uni-giessen.dee wrote:
Last God quest finished, starting to explore
Mordor. I wonder how many spare inventory
places i will have with this concept:
Instruments for music
Books for prayer
rocks for sling
wands for detect and identify
....

Most important is i didn't run into
unsolvable stuff. if i can't kill
from distance i try to slow while
running away. But i know that i will
the point where my slow level is too
low for monsters. But meanwhile i have
fun. Thats most important


On 19.9.2006 12:45 gca6@uni-giessen.dee wrote:
Finally found some mana boosters:
Amulet and Wizard staff give enough mana to
keep slow song active all the time.
Fighting through angband at the moment. Saved
some points , have to do calculations if i may
hit a magic number in sling, archery or combat
with the remaining points.

On 30.7.2007 13:11 gca6@uni-giessen.dee wrote:
Sorry for double posting, but it seems a typo in email creates a new entry


On 6.8.2007 14:38 gca6@uni-giessen.dee wrote:
Finding rod of home summoning made playing a lot easier. Dumping identify rods and similiar at home and
fill up with ammunition and heal potions. For final battle i closed rooms with stone prison and digged towards a corner in the dungeon which was near. Used up 14 *healing*, 7 life and 130 sling shots. Standing on the corner spot, with yavannas uproot, stoneskin and playing heroic balad. Don't thing i would have been able to fight this way without the rod of home summoning.
My first tome winner, and i am quite sure i only did this because bards are not easy , so iplayed more careful.


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