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The Angband Ladder: Darsleep, the Huntsman, High-Elf Ranger by Matthias

  [Unangband 0.6.1 Character Dump]

 Name   Darsleep, the Huntsman                   Self  RB  CB  EB   Best  Curr
 Sex    Male         Age     124          STR:  18/93  +1  +2  +9 18/213
 Race   High-Elf     Height   86          INT:     16  +3  +2  +3  18/60
 Class  Ranger       Weight  189          WIS:  18/85  -1  +0 +11 18/185
 Style  Bows         Title  Ranger        DEX:  18/90  +3  +1  +5 18/180
 HP     -156/856     Status   33          CON! 18/100  +1  +1 +11 18/230
 SP     125/250      Level    43          CHR:     10  +5  +1  +5  18/30

 GameTurn   1743285  Armor  [42,+183] Saving Throw  Legendary
 Cur Exp    4195282  Fight  (+50,+33) Stealth          Superb
 Max Exp    4195282  WShld  (+68,+60) Fighting      Legendary
 Adv Exp     424718  Bows   (+65,+16) Shooting      Legendary
 MaxDepth   Lev  98  Blows     7/turn Disarming        Superb
 Gold       1011166  Shots     3/turn Magic Device     Heroic
 Burden     184 lbs  Speed        +20 Perception    Excellent
 % Burden       61%  Infra      70 ft Searching     Excellent

 You are one of several children of a Telerin Ranger.  You have
 light grey eyes, straight black hair, and a fair complexion.


 This is 16th Tuile of the 2890th year of the third age.  You are on level
19 of Udun.

  [Last Messages]

> You hit 15-headed Hydra.
> You wound 15-headed Hydra.
> You miss 15-headed Hydra.
> You hit 15-headed Hydra.
> You hit 15-headed Hydra.
> You hit 15-headed Hydra.
> You hit 15-headed Hydra.
> You hit 15-headed Hydra.
> You miss 15-headed Hydra.
> You hit 15-headed Hydra.
> 15-headed Hydra breathes plasma at you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> 15-headed Hydra casts a bolt of plasma.
> You die.

  [Character Equipment]

a) a Trident of Fury (3d4) (+18,+27) (+2) {@w0 !d!k #ghostwisperer,
branded}
   It does extra damage from fire.  It is not damaged by fire.  
b) a Long Bow of Wisdom (x3) (+15,+16) (+7)
   It modifies wisdom.  It sustains wisdom.  
c) an Aluminum-Plated Ring of Damage (+20)
d) a Red Ring of Speed (Glowing) (+9) {, lite}
   It gives its wielder brighter light.  
e) a Sea Shell Amulet of Trickery (+3) <2 Arrows>
   It provides resistance to powerful confusion.  It protects you from 
   confusion.  
f) a Brass Lantern of Telepathy (with 10074 turns of light left)
   It gives its wielder telepathy.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It modifies constitution.  It provides resistance to acid, electricity, 
   fire, cold, powerful confusion, sound and nexus.  It protects you from 
   stunning and confusion.  
h) The Cloak of Aldis [1,+14] (+5)
   It modifies strength, constitution, charisma and speed.  It provides
   resistance to acid, fire and powerful darkness.  
i) The Large Metal Shield of Naromin [5,+25]
   It provides resistance to acid, cold and disenchantment.  It protects
   you from blindness.  
j) The Golden Crown of Hadon [0,+12] (+3)
   It modifies intelligence and constitution.  It sustains intelligence.  
   It provides resistance to cold, fear, powerful darkness and chaos.  It
   protects you from hallucination, paralysis and magical slowness.  It
   gives its wielder slow digestion.  
k) a Set of Cesti of Might [5,+18] (+2)
   It protects you from paralysis and magical slowness.  
l) The Pair of Metal Shod Boots of Marandos (+5,+0) [6,+21] (+4)
   It modifies wisdom, tunneling and speed.  It provides resistance to 
   fear and powerful darkness.  


  [Character Inventory]

a) 2 Magic Books of Sorcery (Fire proof) {@m1 !d!k, fireproof}
   It is not damaged by fire.  
b) a Magic Book of Resistances {!d!k}
c) a Magic Book of Escapes {!d!k}
d) a Magic Book of Earth Magic {=i=k}
e) a Magic Book of Lore {@m5 !d!k}
f) a Magic Book of Life Magic {!d!k}
g) a Magical Bag of Scrying
   with a) 99 Scrolls titled "orgdoe oxyel" of Identify
        b) 55 Scrolls titled "eep eepnes" of Read Magic
        c) 25 Scrolls titled "bjorwah faoxy" of Analyze Magic
        d) 4 Scrolls titled "eepdan derglen" of Magic Mapping
        f) 9 Scrolls titled "oxyrol see" of Object Detection
        g) 26 Scrolls titled "sunmon mi ti" of Trap Detection
        h) 6 Scrolls titled "rhovmar" of Door/Stair Location
        i) a Scroll titled "nejmi hydturs" of Detect Life
        j) 58 Scrolls titled "mon nis ivum" of Detect Magic
        k) 18 Scrolls titled "riwed wexban" of Detect Curse
        l) 99 Scrolls titled "ausfa engcre" of Gauge Magic
        m) 99 Scrolls titled "banbot so dan" of Legend Lore
        n) 12 Scrolls titled "ing rhovglen" of Detection
        o) 99 Scrolls titled "reanes ishgar" of Runic Magic
        q) 15 Scrolls titled "urviv denala" of Feedback
        r) 75 Scrolls titled "snocos eng rea" of Sense Magic
h) a Magical Bag of Hedge Magics
   with a) 58 Scrolls titled "wahyerg" of Phase Door
        b) 20 Scrolls titled "mung ganerk" of Teleportation
        c) 72 Scrolls titled "ausoxy tab" of Teleport Level
        d) 5 Scrolls titled "viv ornan rolo" of Word of Recall
        e) 34 Scrolls titled "nelghyd man" of Recharging
        g) 25 Scrolls titled "reaarg trisne" of Satisfy Hunger
        i) 7 Scrolls titled "therapp" of Holy Chant
        j) 15 Scrolls titled "eshgre ip ash" of Holy Prayer
        k) 6 Scrolls titled "ox nepun sun" of Protection from Evil
        m) 32 Scrolls titled "rolhe mung" of Shielding
        p) 18 Scrolls titled "gopbit paycre" of Hero's Prayer
i) a Magical Bag of Bewitchments
   with d) 11 Elm Wands of Disarming
        e) a Runed Wand of Light
        g) 3 Balsa Wands of Slow Monster
        h) 2 Oak Wands of Confuse Monster
        i) 3 Molybdenum Wands of Scare Monster
        j) a Birch Wand of Drain Life
        k) 4 Gold-Plated Wands of Polymorph
        m) 5 Cedar Wands of Blind Monster
j) 5 Bitter Potions of Cure Critical Wounds {40% off}
k) 10 Black Potions of Healing <3 Bloods> {=g}
l) 2 Blue Potions of *Healing* {=g}
m) 10 Violet Speckled Potions of Restore Life Levels {=g}
n) 4 Metallic Purple Potions of *Cure All Wounds* {=g}
o) a Scroll titled "gopuni klisne" of *Destruction*
p) 6 Gold-Plated Rods of Light (Glowing) {=g, lite}
   It gives its wielder brighter light.  
q) The Quarterstaff of Umbor (1d9) (+9,+16) (+4) {@w0}
   It does extra damage from darkness.  It is especially deadly against 
   undead.  It modifies dexterity.  
r) 77 Golden Arrows (3d6) (+9,+9) {@f0 =g}

  [Home Inventory]

a) a Magical Bag of Greater Runes
   with a) 3 Arrow Rune stones
        b) 2 Cloud Rune stones
        f) 2 Elven Rune stones
        g) 3 Mana Rune stones
        i) 8 Shield Rune stones
        j) 8 Sword Rune stones
        l) a Wheel Rune stone
        m) 2 Wonder Rune stones
b) 2 Blue Potions of *Healing* {=g}
c) 3 Copper Speckled Potions of Life {=g}
d) 25 Metallic Red Potions of Cure All Wounds {=g}
e) 14 Scrolls titled "gopuni klisne" of *Destruction*
f) 16 Scrolls titled "vlybek oxyarg" of Banishment {=g}
g) 6 Scrolls titled "micnih absan" of Mass Banishment {=g}
h) a Brass Ring of Slaying (+15,+13) {}
i) The Ring of Tulkas (+4)
   It modifies strength, dexterity, constitution and spell resistance.  It
   provides resistance to fear.  
j) The Ring of Power 'Narya' (+6,+6) (+1)
   It modifies all stats and speed.  It sustains strength, wisdom, 
   constitution and charisma.  It provides resistance to fear and nether.  
   It provides immunity to fire.  It protects you from paralysis and 
   magical slowness.  It gives its wielder slow digestion, regeneration
    and see invisible.  It marks you as elven.  
k) The Amulet of Carlammas (+2)
   It modifies constitution and spell resistance.  It provides resistance
   to fire.  
l) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It modifies strength, wisdom, charisma and speed.  It provides
   resistance to fire, poison and fear.  It protects you from the effects
   of poison.  It marks you as elven.  
m) The Arkenstone of Thrain
   It provides resistance to powerful light, powerful darkness and losing
   experience.  It gives its wielder see invisible.  
n) The Palantir of Westernesse (+2)
   It modifies intelligence, wisdom, searching and infravision.  It
   provides resistance to chaos.  It protects you from blindness and 
   hallucination.  It gives its wielder telepathy and see invisible.  It
   burdens you with aggravation, health drain and experience drain.  
o) Ethereal Dragon Scale Mail of Poison Immunity (-2) [30,+21]
   It provides immunity to poison.  
p) Balance Dragon Scale Mail (-2) [30,+15] <5 Elvens>
   It provides resistance to powerful light.  It gives its wielder see
   invisible.  It marks you as elven.  
q) The Segmented Plate Mail of Halingil (-3) [19,+13] (+3)
   It modifies wisdom, dexterity and constitution.  It provides resistance
   to powerful light and chaos.  It protects you from hallucination.  It
   gives its wielder regeneration.  
r) The Small Metal Shield of Thorin [3,+25] (+4)
   It modifies strength and constitution.  It provides resistance to fear, 
   sound and chaos.  It protects you from stunning, hallucination, 
   paralysis and magical slowness.  
s) The Large Metal Shield of Anarion [5,+20]
   It sustains all stats.  It provides resistance to acid, electricity, 
   fire and cold.  
t) a Steel Helm of Speed [6,+12] (+5 to speed)
   It modifies speed.  
u) The Set of Gauntlets of Baragor [2,+14] (+3)
   It modifies wisdom, charisma and infravision.  It provides resistance to
    acid, fire, cold and poison.  It provides immunity to electricity.  It
   protects you from the effects of poison, paralysis and magical slowness
   .  
v) a Pair of Soft Leather Boots of Telepathy [2,+8] {@1}
   It gives its wielder telepathy.  
w) a Two-Handed Flail of Fury (7d6) (+17,+13) (+2) {!*, branded}
   It does extra damage from fire.  It is not damaged by fire.  

  [Dungeons Explored]

You have reached level 8 of the Misty Mountains.
You have reached level 12 of Mirkwood.
You have reached level 5 of Farmer Maggot's farm.
You have reached level 11 of Weathertop.
You have reached level 28 of Isengard.
You have reached level 1 of Edoras.
You have reached level 29 of Isengard.
You have reached level 1 of Ithilien.
You have reached level 2 of Minas Morgul.
You have reached level 1 of Minas Tirith.
You have reached level 8 of the Paths of the Dead.
You have reached level 55 of Minas Tirith.
You have reached level 3 of Bree.
You have reached level 19 of Barrow-downs.
You have reached level 2 of Trollshaw Forest.
You have reached level 13 of Barrow-downs.
You have reached level 18 of the Lonely Mountain.
You have reached level 25 of Morannon.
You have reached level 19 of Udun.
You have reached level 4 of a clearing in the Old Forest.
You have reached level 8 of the Midgewater Marshes.

  [Self-Knowledge]

You are stunned.  You feel rightous.  You feel heroic.  You are protected 
from fear and by a mystic sheild.  You can learn some spells/prayers.  You
are temporarily resistant toacid, electricity, fire and cold.  

  [Spells Learnt]

Phase Door               Find Hidden Traps/Doors  Detect Evil
Treasure Detection       Object Detection         Teleport Self
Satisfy Hunger           Sense Magic              Gauge Magic
Value Magic              Turn Stone to Mud        Detect Power
Spear of Light           Resist Poison            Teleport Other
Concentration            Resistance               Poison Arrows
Recharge Item I          Trap/Door Destruction    Stoneskin
Teleport Level           Stair Creation           Door Creation
Stinking Cloud           Cure Serious Wounds      Cure Mortal Wounds
Runic Magic              Psychic Crown            Detect Monsters
Identify                 Shield                   Haste Self
Word of Recall           Heroism                  Beserker
Enchant Armour           Enchant Weapon           Recharge Item II
Enchant Weapon Brand     Power Word Sleep         Rune of Protection
Wall of Stone            

  [Quests]

Quests will not be enabled until version 0.7.0.  This output is for
testing only.
You can talk to Farmer Maggot.

You can talk to Farmer Maggot.

You can talk to Farmer Maggot.


  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) ++  + ++ +++
      /==               /==
      abcdefghijkl@              abcdefghijkl@
 Str: 2......5..2..        Str:  ..........s..
 Int: .........3...        Int:  .........s...
 Wis: .7.........4.        Wis:  .s...........
 Dex: ....3.....2..        Dex:  ....s.....s..
 Con: ......15.32..        Con:  ..........s..
 Chr: .......5.....        Chr:  .............
 Acid:......+++....        Disea:............. 
 Elec:......+......        Blind:........+.... 
 Fire:......++.....        Confu:....+.+...... 
 Cold:......+.++...        Sound:......+...... 
 Pois:....+........        Shard:............. 
 Fear:+........+.+.        Nexus:....+.+...... 
 Lite:............+        Nethr:............. 
 Dark:.......+.+.+.        Chaos:.........+... 
Water:.............        Disen:........+.... 
      abcdefghijkl@              abcdefghijkl@ 
 Food:.........+...         Save:.............
Feath:.............        Devic:x............
PLite:...+.........        Steal:....3........
Regen:.............        Sear.:....3........
Telep:.....+.......        Infra:....3........
Invis:............+        Tunn.:...........4.
FrAct:.........++..        Speed:...93..5...4.
HLife:.............        Blows:2............
Activ:........+....        Shots:.............
Throw:.............        Might:x............
Undea:.............        Healt:............. 
Demon:.............         Mana:............. 
  Orc:.............        Exper:............. 
Troll:.............        Telep:............. 
Giant:.............        Spell:x............ 
Dragn:.............         Evil:............. 
  Man:.............              abcdefghijkl@ 
Dwarf:.............              / ==          
  Elf:............+                            
Natur:.............                            
      abcdefghijkl@                            
      / ==                                     


  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)          ++++ +  ++  + + 
       &??=="~         &??=="~ 
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........41.2.....4....2.  Str:  .........s........s.....
 Int:  .........1...2..........  Int:  ..................s.....
 Wis:  .........1.2.2..3...3...  Wis:  .........s........s.....
 Dex:  ........41......3.......  Dex:  ..................s.....
 Con:  ........412.....34......  Con:  .........s........s.....
 Chr:  .........1.2........3...  Chr:  .........s........s.....
 Acid: ..................+.+... Disea: ........................
 Elec: ..................+.*... Blind: .............+..........
 Fire: .........*++......+.+... Confu: ..............+.........
 Cold: ..................+.+... Sound: ...............+.+......
 Pois: ...........+..*.....+... Shard: ...............+........
 Fear: ........++.+.....+....+. Nexus: ........................
 Lite: ............+.+++....... Nethr: .........+..............
 Dark: ............+.+......... Chaos: .............+.+++......
Water: ........................ Disen: ...............+........

 Food: .........+..............  Save: ........................
Feath: ....................*... Devic: ........................
PLite: .........*.............. Steal: ........................
Regen: .........+......+....... Sear.: .............+..........
Telep: .............+*......+.. Infra: .............+......+...
Invis: .........+..++.+........ Tunn.: ........................
FrAct: .........+.......+..+... Speed: .........+.+.......+....
HLife: ............+........... Blows: ......................+.
Activ: ........................ Shots: ........................
Throw: ........................ Might: ........................
Undea: ........................ Healt: ........................
Demon: ....................*...  Mana: ........................
  Orc: .........*.............. Exper: .............+..........
Troll: ........................ Telep: ........................
Giant: ..............*......... Spell: ........................
Dragn: ..............++........  Evil: ........+++.++..........
  Man: ........................
Dwarf: ........................
  Elf: ........................
Natur: ........................

  [Options]
Game: Expand the power of the look command   : yes (expand_look)
Game: Expand the power of the list commands  : yes (expand_list)
Game: Map remembers all perma-lit grids      : yes (view_perma_grids)
Game: Map remembers all torch-lit grids      : no  (view_torch_grids)
Game: Generate dungeons with aligned rooms   : yes (dungeon_align)
Game: Generate dungeons with connected stairs: yes (dungeon_stair)
Game: Mark where you have detected traps     : yes (view_unsafe_grids)
Game: Mark where you have detected monsters  : no  (view_detect_grids)
Game: When running, ignore interesting floors: yes (run_ignore_floors)
Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race bonuses       : yes (adult_maximize_race)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Haggle in stores                      : no  (adult_haggle)
Adult: Scum for good levels                  : yes (adult_scum)
Adult: Maximize effect of class bonuses      : yes (adult_maximize_class)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 19.8.2006 01:34
Last updated on 2.9.2006 01:20

Download this dump

5290. on the Ladder (of 14937)
18. on the Unangband Ladder (of 186)
27. for this player (out of 66)

Comments

Jump to latest

On 19.8.2006 01:34 Matthias wrote:
Here we go again. Ranger this time. Updated to the current cvs version. Main difference are the stat upgrades at level up that are no longer random. Unangband doesn't have normal status potions so this helps a lot. The result is this intresting early dump. With 18/60+ in all three fighting stats at level10, Darsleep makes his warrior ancestors proud. +6 str in equipment from a random drop and the agent of nazgul round up the monster domination at the current depth.
Mustn't. Get. Overconfident.


On 19.8.2006 05:44 ahorowitz@bellsouth.net wrote:
Hey Matthias. How do you actually download the CVS off of Berlois? I can't figure it out from the menus, only how to view "diffs" and such.

On 19.8.2006 09:38 andrewdoull@gmail.com wrote:
Hey Adam. The short answer is you need to install a cvs client e.g. WinCVS. Drop me an email and I'll send you a screen dump of the settings I use in WinCVS.

On 19.8.2006 09:42 andrewdoull@gmail.com wrote:
Hi Mat. Any reason you've decided to take the same route as last time? There's an early quest reward location you miss out on going this way. Of course, you don't have to deal with a lot of nasty OOD quest monsters as well.

On 19.8.2006 17:55 Mat wrote:
There isn't
I wanted to go the other way, but somewhere lost the path. I think I went the wrong way after killing the agent...

I'm checking out of the cvs using the eclipse java ide. Very likely overkill, but I have it installed anyways and it does what it it supposed to do. Will switch to latest beta now.

On 19.8.2006 17:57 Mat wrote:
Oh and on an earlier attempt I did use the other way. After old man willow I confronted that demon, had him down to 1 red, then he teleport leveled me. Then I died :) Will get my revenge later I guess.

On 19.8.2006 23:16 Matthias wrote:
Preparing for the battle against the wood elven king in mirkwood. I have a tough decission between three laterns. The first one was sold some time ago: +4 str. A short time later this insane +16 stealth latern appeared. And now the shop offered of Telepathy. Will likely take the last one, even so legendary stealth would be nice to have in the lonely mountain

On 19.8.2006 23:38 Matthias wrote:
Looks like I can have both :) The elven king dies and drops a ring of Speed. only +2. He also drops the Artifact weapon Aeglis so I can't complain. In laketown, the black market offers boots of telepathy for 13k.

On 20.8.2006 00:39 Mat wrote:
cleared barrow downs and rejoined the other way. Tom is as dead as the rider and I am now entering the tower at weathertop

On 20.8.2006 16:45 Matthias wrote:
Found a bag of scyring in weathertop. I really like having it now, where there are soo many things to id left.

Finished Weathertop. Accidently used the teleportation bug in my advance when I teleported the guardian away. When he had finished his walk over the chasms, he was almost dead.


On 20.8.2006 18:07 Mat wrote:
hmmm i looked at my C screen and noticed: Bows (+17,+0) ...

On 21.8.2006 20:54 Matthias wrote:
Hmm i still haven't learned to be carefull with travelling i guess. Used a map to go to lonely mountain as I hoped for the reward. There was none going that way though. Instead of going back as planned, I decided to check out the battle of the 5 armies, where my last character couldn't find a guardian to open the next path.

This time the orc showed up, and I went to the next region "just to check". Of course it was a one way ticket... I skipped the area as it had no town, and after some more travels I found rest in the town of Edoras. Currently available are two tower dungeons.

On the good side I found a RoS +7 some times earlier. Also my bow damage is back to normal for some strange reason.

On 24.8.2006 04:19 Matthias wrote:
Progress has kind of come to a hold at the moment.
I guess I could throw a dice and kill one of the two guardians that both seem to be more or less the same. Not sure why I haven't done so. While training on the top level of the tower I was able to improve my build a bit. Thorin enabled me to put the damage ring is back in, and I've gauged all damage and slaying rings since then.
Best till now is an impressive +19 damage ring.

I've runed my Amulet with 2 cloud runes and it should give res poison now if I understand runes correctly. Need a *id* scroll to confirm that.

Just seconds ago I found a really nice randart cloak with 5 cons str and speed as well as some resists, so I guess this is the sign to attack one of the guardians.

I also used the new "brand items that are runed" to add brand cold to my fury weapon, that is used as a ghost killer.

Endgame weapon on choice would be MoD of Fury +2 branded with something nice, maybe acid or even vampirism....

On 25.8.2006 13:28 Matthias wrote:
First battle with Wormy ended in a disaster. He blasted/ i used 8 of my healing potions and I never got him below half hp. However, the battle started intresting. A light hound was standing behind wormy and breathed light on me. Wormy got blinded, and couldn't cast spells for a while. In the battle I tried to reblind him using wands of blindness but it didn't work.

So I went to another area where I knew were a lot of zombies who love to drop wands and got myself some wand and rods of light as well as some other damaging devices. Works really really well :) :)

Have to leave until monday, so wormy is still alive. For now.

On 29.8.2006 16:30 Matthias wrote:
I ended killing both Wormy and Sarumon who both dropped nothing of value. Used the same tactic for both, and it will very likely work for a lot of other casters as well. Now it looks like all I need is a usefull bow.

I can now go to Minas Tirith directly, or use the path of the dead, that will lead there too. Guess I'll use option2, as I didn't go there with Darfound.

Leveled to 35 and have now access to the identify spell for 20 mana.

On 29.8.2006 17:12 andrewdoull@gmail.com wrote:
Hmm... I like this tactic, but its a bit too exploitable.

I'll have to make some casters capable of resisting blindness (I've got some candidates in mind).

Might also have to start allowing monsters to carry / use potions. Either that or put in a hack for monsters with the heal/cure spell to pull out a potion instead to fix themselves.

On 29.8.2006 17:18 andrewdoull@gmail.com wrote:
BTW: Have you figured out what wands of Heal Monster and Haste Monster are effective against yet?

On 29.8.2006 18:18 Mat wrote:
Nope I haven't... Will have to experiment a bit with those, thanks for the hint :)

On 29.8.2006 19:53 Matthias wrote:
I don't see why dungeons like path of the death exist. Why isn't there a way back to it? I left after reaching dlvl8 because I was filled up with items. Is it supposed to be a bonus dungeon that you have one recall to make the best of, before continuing the adventure...

The amount of Artifacts found has doubled since I am able to use id. Maybe I missed some earlier, even so I think I've understood the ranger pseudo good enough to prevent that...

On 29.8.2006 21:38 andrewdoull@gmail.com wrote:
They are essentially mini-iron man sections. Some are compulsory (Lonely Mountain - although you can go back there later, Moria will be soon as well), some are optional (Paths of the Dead).

Its designed to break up the game play somewhat.

On 30.8.2006 00:21 Matthias wrote:
Went the way using pellanor field. Witchking didn't summon at this instance and fell to my newly acquired ghostslayer. Fury +2, +27dam, more or less the same weapon that Darfound used to kill Morgy.
Still haven't found a useful bow and am only ranged as a a backup... Warrior with casting abilities :)

On 30.8.2006 16:10 andrewdoull@gmail.com wrote:
I've always wondered why rangers get such a good spell selection. I feel they really should only get as good as rogues, and another class (Warrior Mage) should get the spell/melee combo but be terrible with bows.

On 30.8.2006 19:18 Mat wrote:
Talking about spells, I seem to have a great amount of different attack spells available, but I can't be bothered to learn them. Next character will likely be a mage to test the offence capabilities of your spellchanges, but for now i'm only using buffing and detection spells just like a vanilla ranger would.

On 31.8.2006 15:43 Matthias wrote:
Killed the Mouth of Sauron and reached the demon plains of udun.

The very first demon dropped a normal balance DSM, and I applied 5 elven runes to it in hope to make it a Quendi Armor (elvenkind in (v)). The Armor didn't change, maybe for balance reasons.

Just detected my first Un greater vault. It is #27 false walls.

On 31.8.2006 19:25 Mat wrote:
Found the Palantir of Westernesse... I sooo want it to be the Hengband version without Aggravation!

@Andrew: With monsters casting from out of sight and moving clever, aggravation is suicide, so from the 4 artifact lights, only one (the arcanestone) can compare with magic laterns.

On 1.9.2006 23:08 Matthias wrote:
Oh look more Darsleep.
Upgraded my speedring to +9 thanks to a night reaver. There are a lot of new nasties deep down in Un that are rare enough that you don't see them every game...

After having ided every uncursed and unusual object for 7clvls a thought I had understood the pseudo system of a high elven ranger... Until I ided a cursed helm: steel helm of charisma [5-17] (+33). Looks like AC minuses count first when the game has to decide if a item is cursed or not... Now I'm searching for a +20 speed cursed cloak :)

Level 41 allowed me to learn the 35 mana spell "wall of stone". It creates a beam of walls in the direction of choice. The ideal spell to block LOS, to create ASC, and the best way to work against the mass chain summoning demons of udun. It is said to do 50 damage to monsters in it's path, but it has the earthquake effect, so monsters are likely caught in rock. To make it perfect: If it is casted on items, the items do not get destroyed and can be collecting after killing the wall on them.

Found my first items to give res water and res disease. You can get those by branding a weapon with vampirism. The weapon then gets one of several possible effects, including resists or vulnarabily to disease/water/light

On 2.9.2006 01:20 Matthias wrote:
Oh look, no more Darsleep. I killed Gothmog and was about to leave for Sauron's dungeon, but 15-headed hydra (that's a unique in Un) was sitting near the stairs and I decided to take her out.

450 hp... just one more attack... double moved at +30 speed: breath plasma and plasma bolt... damn..

statistics: me vs. 15 headed hydra: 1:1

Kind of sucks that I never found a bow... Won't go back to ranger until the quiver is implemented and some more monsters are able to drop ranged weapons...





On 2.9.2006 02:18 redelmansidi wrote:
Too bad...That's the problem (and I guess also what's interesting) with unangband - you frequently encounter monsters that can insta-kill you. I had the same thing happen with my last two mages - one was killed by a boulder from carahdras and one by a nether storm by khamul.
What's your next character going to be?

On 2.9.2006 02:30 Matthias wrote:
Next time I'm going spelltesting as promised, a mage it will be.

But there is no doubt that this death was my fault, and not Unangband difficulty. I was trying to safe potions too much. Imo almost every death of a character with >600 hp is player's fault alone

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