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The Angband Ladder: Comp-U-Comp 5, RohanKnight Swordmaster by <yanthrax@gmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Comp-U-Comp 5          Age                 72       STR! 18/***       
 Sex   : Male                   Height              42       INT!  18/40       
 Race  : Zombie RohanKnight     Weight              79       WIS! 18/160       
 Class : Swordmaster            Social Class         9       DEX! 18/200       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/140       
                                                                               
 + To Melee Hit         147 Level             50    Hit Points     1496/  1496 
 + To Melee Damage      106 Experience  37298992    Spell Points    129/   129 
 + To Ranged Hit         73 Max Exp     37540417    Sanity          655/   655 
 + To Ranged Damage      25 Exp to Adv.    *****    Piety               211818 
   AC                35+122 Gold         1892261    Speed           Fast (+28) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[100Perception  : Fair         Blows/Round:  14        
 Bows/Throw  : Legendary[20]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  14d4+1484 
 Stealth     : Legendary[7] Magic Device: Legendary[12]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          blue-gray eyes, wavy blond hair, and a very fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 48 (2400')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 66 (3300')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 24570 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 94 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Hrive of the 2890th year of the third age.
 You have been adventuring for 72 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.4....3.....+            
        Add Int   : ..2....2........            
        Add Wis   : ..2.4..2.3......            
        Add Dex   : ..2.......4.....            
        Add Con   : ..2......3.....+            
        Add Chr   : ..2.4..2........            
        Add Stea. : ..2....2...4....            
        Add Sear. : .............3..            
        Add Infra : .............3..            
        Add Tun.. : .............33.            
        Add Speed : ..234..2.3.4...+            
        Add Blows : ...3............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Drag.: +...............            
        Poison Brd: +...............            
        Acid Brand: .............+..            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ..+.....+.......            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ..+.....+.......            
        Invisible : +......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.......+.....            
        Hold Life : ..+............+            
        Res Acid  : .......++.+.....            
        Imm Elec  : +..+..*.++......            
        Imm Fire  : ...++.*+++......            
        Imm Cold  : ..*...*+++.....+            
        Res Pois  : +...+.+........+            
        Res Fear  : ....+.+.+......+            
        Res Light : ...+.....+......            
        Res Dark  : ......+.........            
        Res Blind : ..+......+......            
        Res Conf  : .........+......            
        Res Sound : .+.......+......            
        Res Shard : ...+..+.........            
        Res Neth  : ...+............            
        Res Nexus : +..+..+.........            
        Res Chaos : .........+......            
        Res Disen : ...++.++........            
        Aura Elec : +...............            
        Levitate  : ...........+....            
        Lite      : .....+...+......            
        See Invis : ..+......+.....+            
        Digestion : +........++....+            
        Regen     : .........+......            
        Xtra Might: .+..............            
        Activate  : +.+.+..+.++.....            
        Drain Exp : +...............            
        Teleport  : +...............            
        Sentient  : +...............            
        Orc.ESP   : .............+..            
        Troll.ESP : .............+..            
        Evil.ESP  : ........+.......            
        Full ESP  : ..+........+....            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    18.145 [0.900]
          . Stealth                              22.800 [0.500]
          . Disarming                            35.100 [0.900]
 - Magic                                         02.437 [0.300]
          . Magic-Device                         39.250 [1.150]
 - Spirituality                                  10.030 [0.500]
          . Prayer                               29.500 [0.500]
 - Monster-lore                                  00.650 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            11.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet an Agent of the black market on level 17.
You may meet a Purple worm on level 20.
You may find a Ring of Sustain Strength on level 13.
You may meet a Green worm mass on level 18.
You are fated to meet a Vrock on level 80.
You may meet a Singing, happy drunk on level 1.
You may find a Small wooden chest on level 1.
You may meet a Half-orc on level 35.
You are fated to meet an Agent of the black market on level 15.
You are fated to find a Cutlass on level 84.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:253794, L:41) (1d4) (+42,+25)
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and frost.  It 
    poisons your foes.  It drains life from your foes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides resistance to electricity, poison and nexus.  It slows
    your metabolism.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 86 of Angband.
d) a Light Crossbow of Extra Might (x6) (+18,+25)
    
    It provides resistance to sound.  It fires missiles with extra might.  
    
    You found it in the remains of a Great Hell Wyrm on level 66 of Erebor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 97 of
    Angband.
f) The Ring of Dilmahil (+3) {100% off}
    It increases your speed, attack speed and ability to score
    critical hits by 3.  It provides resistance to electricity, fire, 
    light, shards, nether, nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail of Ethith (-2 to accuracy) [16,+12]
    It provides immunity to electricity, 
    fire and cold.  It makes you completely fearless.  It provides
    resistance to poison, dark, shards, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 55 of Mordor.
o) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2)
    It can
    be activated for restore life levels every 450 turns if it is being
    worn. It has a spell stored inside.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 77 of
    Angband.
x) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+4) {100% off}
    It increases your stealth and speed by 4.  It allows you to
    levitate.  It gives telepathic powers.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You stole it from the Footwear Shop.
z) a Silent watcher (2185 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Angband.
|) a Magical Dwarven Shovel (+3)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) Baalzebub's Tormented Box {special}
    It can
    be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) Baalzebub's All-seeing Servant (charging)
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven mage on level 28 of A lost
    temple.
c) Kelek's Wormhole Machine (charging)
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Mage on level 24 of Mirkwood.
d) Agannazar's Antique Acorn
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 44 of Mordor.
e) 10 Potions of Healing
f) 30 Scrolls of Teleportation {100% off}
g) a Moonstone Rod of the Istari of Home Summoning (150/150) {100% off}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
h) a Silver Rod of the Istari of Speed (200/200)
i) a Silver Rod of Cheapness of Perception (100/100)
j) a Silver Rod of Cheapness of Recall (100/100)
    It can cast spells for a lesser
    mana cost.  
    You found it lying in a vault on level 25 of The Sandworm lair.
k) a Golden Rod of the Istari of Healing (250/250)
l) a Mithril Rod of the Istari of Healing (320/320)
m) a Mithril Rod of Cheapness of Disarming (160/160)
n) a Mithril Rod of Simplicity of Trap Location (160/160)
o) The Golden Horn of the Thunderlords (5 charges) {special}
    
    It was given to you as a reward.
p) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
q) The Palantir of Orthanc (+2) (charging)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
r) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It provides resistance 
    to poison, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 82 of Angband.
u) The Ball-and-Chain 'Hancalimo' (2d4) (+28,+9) (+2)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your dexterity by 2.  It does extra damage from acid and 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
w) 25 Silver Bolts of Acid (3d5) (+13,+11)
    It does extra damage from acid.  It fights against evil with
    holy fury.  It cannot be harmed by acid.  It cannot be harmed by fire.
    
    You found it in the remains of a Dreadmaster on level 85 of Angband.


  [Home Inventory - Bree ]

a) The Demonblade 'Celtar' (4d6) (+7,+16) (+2) {100% off}
    It
    provides light (radius 1) forever.  It increases your intelligence and 
    dexterity by 2.  It does extra damage from acid, electricity and fire.
    It poisons your foes.  It produces chaotic effects.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
b) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) Raal's Voodoo Doll of Revenge
    It can
    be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dreadlord on level 76 of Angband.
d) 11 Potions of Cure Insanity {100% off}
e) 9 Potions of *Healing* {100% off}
f) 17 Scrolls of *Identify* {100% off}
g) 8 Scrolls of *Remove Curse* {100% off}
h) 45 Scrolls of Reset Recall
i) a Fireproof Scroll of Artifact Creation
j) The Ring of Findol (+2 attacks)
    It 
    increases your strength, constitution, charisma and attack speed by 2.
    It makes you invisible.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 99 of
    Mount Doom.
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if
    it is being worn. It grants you the power of swap position if it is
    being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a forest.
l) The Large Metal Shield of Arwendor [5,+17]
    It
    provides immunity to acid and fire.  It provides resistance to cold, 
    light, dark, nether, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Angband.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth
     and searching by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 61 of Mordor.
q) The Dagger 'Nimthanc' (E:554262, L:40) (1d4) (+35,+16) (+3)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    ability to tunnel by 3.  It does extra damage from electricity and 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to acid, 
    electricity, cold, poison and light.  It slows your metabolism.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Dagger of Galorost (1d4) (+11,+10) (+3 attacks)
    It provides light
    (radius 1) forever.  It increases your attack speed by 3.  It does
    extra damage from fire.  It produces chaotic effects.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of A lost temple.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can
    be activated for ball of lightning (100) every 500 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom and dexterity by 4.  It does extra damage from electricity and 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of undead.  It provides immunity to paralysis.  It provides
    resistance to electricity, cold and light.  It slows your metabolism.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 78 of Angband.
u) a Trident of Westernesse (1d8) (+5,+9) (+2)
    
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You bought it from the Weaponsmith.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20
    turns if it is being worn. It increases your strength and constitution
     by 2.  It provides resistance to electricity, light, dark and 
    blindness.  It fires missiles with extra might.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 75 of Angband.


  [Home Inventory - Gondolin ]

a) 4 Potions of Life {100% off}
b) an Adamantite Rod of Capacity of Nothing (400/400)
c) a Ring of Speed (+14) {100% off}
    
    It increases your speed by 14.  
    You stole it from the Speed Ring Market.
d) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
e) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a forest.
f) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 76 of Angband.
g) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
h) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 53 of Mordor.
i) The Black Dragon Scale Mail of Ilwar (-2 to accuracy) [30,+24]
    It can
    be activated for breathe acid (130) every 90+d90 turns if it is being
    worn. It provides immunity to electricity and fire.  It provides
    resistance to acid, confusion and nether.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 84 of
    Angband.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Chain Mail 'Eldaldor' (-2 to accuracy) [14,+14]
    It sustains your 
    intelligence and wisdom.  It provides immunity to cold.  It provides
    resistance to fire, poison, light, nether, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow on level 94 of Angband.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can
    be activated for heal (777), curing and heroism every 300 turns if it
    is being worn. It increases your intelligence, wisdom and stealth by 4
    .  It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {special}
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) a Feathers Cloak of Air [1,+14]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 66 of Erebor.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
q) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Mount Doom.
r) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Scimitar 'Ammir' (2d5) (+11,+18) (+3)
    
    It increases your charisma by 3.  It does extra damage from acid and 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 47 of Mordor.
v) The Mace 'Taratol' (3d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 80 of Angband.
w) The Heavy Crossbow of Belimras (x6) (+8,+11) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, constitution and speed by 2.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 80 of Angband.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) Benetar's Mana Battery
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of A lost
    temple.
d) a Rod Tip of Healing (120 Mana to cast)
e) The Ring of Lebradi (+1% of critical hits)
    It increases your intelligence, wisdom, searching and ability
    to score critical hits by 1.  It makes you completely fearless.  It
    provides resistance to cold, confusion, sound, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Amulet of Carlammas (+2)
    It can be activated
    for protection from evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) an Amulet of Anti-Magic
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 29 of Mirkwood.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 41 of Mordor.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, 
    poison, dark and disenchantment.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
n) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns
     if it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 68 of Erebor.
q) The Small Metal Shield of Ormen [3,+13]
    
    It sustains your dexterity and charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison, confusion
     and nether.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 86 of Angband.
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
u) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {special}
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to sound.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Erebor.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) The Glaive of Pain (E:100511, L:31) (9d6) (+25,+39)
    It can be wielded two-handed.  It does extra
    damage from electricity and frost.  It drains life from your foes.  It
    is especially deadly against dragons.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to cold.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crypt thing on level 91 of Angband.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 80 of Angband.


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Demigods and their Uses''
    
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 9 of A lost temple.
b) a Silver Rod of the Istari of Nothing (200/200)
c) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
d) The Ring of Durin (+2)
    It grants you the
    power of Midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Amulet 'Indaliont' (+2)
    It increases your intelligence, charisma and infravision
     by 2.  It sustains your intelligence and constitution.  It provides
    immunity to paralysis.  It provides resistance to cold, light, dark, 
    blindness, shards and disenchantment.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 53 of Mordor.
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated
    for rays of fear in every direction if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 4.  It provides resistance to acid, electricity, fire, 
    cold, light and blindness.  It allows you to see invisible monsters.  
    It allows you to sense the presence of dragons and thunderlords.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
j) The Dragon Helm of Thelen [8,+22]
    
    It sustains your dexterity and charisma.  It provides resistance to 
    electricity, fire, light, confusion, shards, nether, nexus and chaos.  
    It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 93 of
    Angband.
k) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 62 of
    Mordor.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 30 of Mirkwood.
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of A lost temple.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It
    can be wielded two-handed.  It increases your searching, infravision
     and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can
    be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
s) The Long Bow 'Aradaedh' (x3) (+9,+12) (+4 to speed)
    
    It provides light (radius 1) forever.  It increases your wisdom, 
    dexterity, constitution and speed by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 81 of
    Angband.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 87 of Mount Doom.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a forest.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 80 of Angband.
w) 23 Silver Arrows of Wounding (3d4) (+20,+14)
    
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 62 of
    Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
b) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport
    monsters to you.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Ring 'Calar' [+10] (+5 to speed)
    It can
    be activated for ball of acid and resist acid every 50+d50 turns if it
    is being worn. It increases your strength and speed by 5.  It sustains 
    your wisdom.  It makes you completely fearless.  It provides
    resistance to acid and blindness.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Cave troll on level 70 of
    Angband.
e) The Ring of Arnindros (+4)
    It increases your intelligence and constitution by 4.  It
    sustains your intelligence and wisdom.  It provides resistance to 
    confusion, nexus and chaos.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 96 of
    Angband.
f) The Ring 'Galath' (+2)
    It increases your intelligence by 2.  It sustains your 
    intelligence and constitution.  It provides resistance to blindness
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 33 of
    Mirkwood.
g) The Ring of Gatancal (+4)
    It increases your speed by 4.  It makes you invisible.  It
    provides resistance to cold, blindness and shards.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nightcrawler on level 66 of Mordor.
h) The Ring of Lairi
    It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to cold, light, dark, blindness, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
i) The Ring 'Mangorn' (+3 to stealth)
    
    It increases your stealth by 3.  It sustains your dexterity.  It makes
    you completely fearless.  It provides resistance to fire, light and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 37 of The Land Of
    Rhun.
j) The Amulet of Arinulan (+4)
    It increases your constitution and charisma by 4.  It sustains 
    your intelligence and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to confusion.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 59 of The
    Sacred Land Of Mountains.
k) The Amulet of Moron (+5)
    It increases your charisma and searching by 5
    .  It sustains your strength, intelligence and charisma.  It provides
    resistance to blindness and shards.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 22 of A lost temple.
m) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+3 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Rusty Chain Mail of Eldorost (-71,-64) [14,+3](20%)
    It increases your hit points by 20%.  
    It sustains your intelligence.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to life draining
    , confusion, nether, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 43 of Moria.
p) The Rusty Chain Mail of Caraxari (-5 to accuracy) [14,+8]
    It provides
    immunity to acid and fire.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 83 of Angband.
r) The Splint Mail 'Issear' (-2 to accuracy) [19,+5]
    It
    provides immunity to paralysis.  It provides resistance to poison, 
    light, sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
s) The Full Plate Armour of Vielion (-20,-65) [25,+18](20%)
    
    It increases your hit points by 20%.  It provides immunity to fire and 
    cold.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 77 of Angband.
t) The Robe of Adrien [2,+11]
    It
    sustains your charisma.  It provides resistance to cold, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
u) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
v) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
w) The Cord Armour 'Teleb' [6,+11]
    It
    sustains your intelligence.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 78 of Angband.
x) The Cord Armour of Echarn [6,+5]
    It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, dark, sound, nexus and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 16 of The Old
    Forest.
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Leather Jacket of Amaren (-5,-9) [12,+10](20%)
    It increases your 
    hit points by 20%.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to cold, poison and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
c) The Thunderlord Coat of Dirth (-37,-19) [9,+10](20%)
    
    It increases your hit points by 20%.  It sustains your constitution.  
    It makes you completely fearless.  It provides resistance to fire, 
    cold, light, confusion, shards, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can
    be activated for berserk strength every 50+d50 turns if it is being
    worn. It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 77 of
    Angband.
g) The Large Leather Shield of Bannhir [4,+12]
    It sustains your intelligence.  It provides immunity to cold.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid, nether and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 93 of Angband.
h) The Large Metal Shield of Falathil [5,+16]
    It
    sustains your strength.  It provides immunity to acid and electricity.
    It provides immunity to paralysis.  It provides resistance to 
    confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 93 of Angband.
i) The Large Metal Shield of Norfind [5,+3]
    It provides
    resistance to cold, shards, nether and nexus.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
j) The Shield of Deflection 'Athereb' [10,+17]
    It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to electricity, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Vecna, the Emperor Lich on level 62 of
    Mordor.
k) The Golden Crown of Tumnar [0,+9]
    It sustains your strength.  It provides resistance to acid, 
    cold, nether, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 75 of Angband.
l) The Golden Crown 'Minion' [0,+11]
    
    It sustains your strength, intelligence, wisdom and constitution.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
m) The Golden Crown of Thunt [0,+15]
    
    It sustains your intelligence, wisdom and constitution.  It provides
    resistance to cold, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 77 of
    Angband.
n) The Jewel Encrusted Crown of Caras [0,+14]
    It sustains your intelligence and charisma.  It provides
    immunity to paralysis.  It provides resistance to fire, poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to light and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 10 of Orc
    Cave.
q) The Dragon Helm of Thrain [8,+11]
    It provides light (radius 3) forever.  It sustains your wisdom.  
    It makes you completely fearless.  It provides resistance to sound.  
    It allows you to breathe underwater.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 77 of
    Angband.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 65 of Erebor.
w) The Pair of Soft Leather Boots 'Hunindil' [2,+7]
    
    It sustains your wisdom.  It provides resistance to poison and sound.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Antanglin [6,+18]
    It sustains your intelligence and 
    charisma.  It provides resistance to cold, light, sound and chaos.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 87 of Mount Doom.
a) The Light War Axe of Olman (2d5) (+12,+0) (+1)
    It increases 
    your strength, constitution and charisma by 1.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at undead with holy wrath.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 78 of Angband.
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 85 of Angband.
d) The Great Axe of Aromurgon (4d4) (+19,+11) (+2)
    It
    must be wielded two-handed.  It increases your strength, intelligence
     and charisma by 2.  It does extra damage from electricity.  It drains
    life from your foes.  It is especially deadly against orcs.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 59 of Mordor.
e) The Dagger of Rilia (2d4) (+4,+3)
    It can
    be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
    is being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
f) The Broad Sword 'Glamdring' (2d5) (+2,+4) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
g) The Broad Sword 'Geleb' (2d5) (+10,+10) (+4)
    It increases your dexterity by 4.  It does extra damage from 
    fire.  It drains life from your foes.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Long Sword 'Serin' (2d5) (+14,+14) (+4 to speed)
    It increases your speed by 4.  It does
    extra damage from frost.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of demons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a forest.
i) The Long Sword of Eldor (2d5) (+1,+2)
    It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can
    be wielded two-handed.  It increases your dexterity, ability to tunnel
     and speed by 5.  It sustains your dexterity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
l) The Claymore of Saerith (2d8) (+11,+12) (+1 attack)
    
    It can be wielded two-handed.  It increases your attack speed by 1.  
    It does extra damage from frost.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 78 of Angband.
m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and chaos.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 85 of
    Angband.
n) The Zweihander of Melim (4d6) (+8,+11) (+6)
    It must be wielded two-handed.  It increases your constitution
     by 6.  It does extra damage from frost.  It produces chaotic effects.
    It is a great bane of dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does
    extra damage from frost.  It strikes at undead with holy wrath.  It
    provides resistance to cold and dark.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
p) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your 
    wisdom and stealth by 4.  It poisons your foes.  It provides
    resistance to light, dark, blindness, confusion and nether.  It allows
    you to sense the presence of good beings.  It drains mana and life.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 86 of Angband.
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Guisarme of Valar (2d5) (+12,+10) (+5)
    It can be wielded two-handed.  It 
    increases your strength by 5.  It does extra damage from acid and fire
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 34 of
    Mordor.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every
    3+d3 turns if it is being worn. It increases your strength and 
    dexterity by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 38 of Mordor.
v) The Lochaber Axe 'Andil' (3d8) (+9,+7) (+1)
    It can
    be wielded two-handed.  It increases your charisma by 1.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 72 of Angband.
w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) The Whip 'Loringrin' (1d6) (+20,+11) (+3)
    It 
    increases your intelligence and ability to tunnel by 3.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 70 of Angband.
a) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It
    can be wielded two-handed.  It increases your intelligence by 3.  It
    does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Knight Templar on level 47 of Mordor.
b) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 97 of
    Angband.
c) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
e) The Long Bow of Barad (x3) (+16,+12) (+1)
    It increases your 
    intelligence, wisdom, dexterity, constitution and charisma by 1.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
f) The Bolt 'Mornahil' (1d5) (+16,+15) (+1)
    
    It increases your wisdom by 1.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against dragons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 84 of Angband.
g) The Bolt of Gwetir (1d5) (+21,+13) (+4)
    
    It provides light (radius 1) forever.  It increases your dexterity by 
    4.  It does extra damage from fire.  It poisons your foes.  It drains
    life from your foes.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 86 of Angband.
h) The Bolt 'Eanfal' (1d5) (+13,+8)
    
    It drains life from your foes.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Erebor.
i) The Arrow of Durodrant (1d4) (+21,+10)
    It
    does extra damage from acid, electricity and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Angband.
j) The Arrow 'Berith' (1d4) (+6,+11)
    
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Rounded Pebble of Monumar (1d2) (+19,+12)
    It does extra damage from acid, 
    electricity and fire.  It is especially deadly against trolls.  It is
    a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    Erebor.
l) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 43 of Mordor.
m) The Small Wooden Boomerang of Teithar (1d4) (+13,+12)
    
    It does extra damage from acid.  It is especially deadly against
    dragons.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 62 of
    Mordor.



Posted on 3.9.2006 18:44
Last updated on 14.10.2006 02:49

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536. on the Ladder (of 12553)
255. on the ToME Ladder (of 2972)
Second best for this player (out of 3)

Comments

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On 4.9.2006 18:06 yanthrax@gmail.com wrote:
This dagger is pretty nice, and found the Blood of Life for the first time.

On 9.9.2006 21:17 yanthrax@gmail.com wrote:
After scumming the sandworm lair for magical stuff, I'm now beginning to proceed with my quest.

On 15.9.2006 20:36 yanthrax@gmail.com wrote:
Finished Moria, still looking pretty good.

On 18.9.2006 21:03 yanthrax@gmail.com wrote:
Finished Maeglin and Thunderlord quests, picking up some nice loot. Still have not used my extra life.

On 19.9.2006 18:42 yanthrax@gmail.com wrote:
Beat a death fate that was kind of pathetic, finished Sacred Land of Mountains and killed Trone.

On 29.9.2006 03:52 yanthrax@gmail.com wrote:
Diving into Angband to find the Ring. Inventory is pretty good but could be better, Cubragol would look really nice.

On 13.10.2006 04:08 yanthrax@gmail.com wrote:
Finally found the Ring after killing Sauron a few times. Now off to Mt. Doom to destroy it.

On 14.10.2006 02:49 yanthrax@gmail.com wrote:
Winner!

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