The Angband Ladder: Jazz07, High-Elf Mage by <jefflhebert@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Jazz07                                   Self  RB  CB  EB   Best
 Sex    Male              Age       116   STR! 18/100  +1  -5 +15 18/210
 Race   High-Elf          Height     95   INT! 18/100  +3  +3  +7 18/230
 Class  Mage              Weight    185   WIS! 18/100  -1  +0  +6 18/150
 Title  Arch-Mage         Status     49   DEX! 18/100  +3  +1  +4 18/180
 HP     -1/908            Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     226/386           Preserve    Y   CHR! 18/100  +5  +1 +10 18/260

 Level           50       Armor    [30,+174]     Saving Throw     Heroic
 Cur Exp   17099526       Fight    (+46,+38)     Stealth          Superb
 Max Exp   17099526       Melee    (+58,+54)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+64,+18)     Shooting      Legendary
 MaxDepth   4350 ft       Blows       4/turn     Disarming        Superb
 Gold       4837887       Shots       1/turn     Magic Device  Legendary
 Burden   168.9 lbs                              Perception    Excellent
 Speed          +33       Infra        40 ft     Searching          Good

 You are one of several children of a Noldorin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*+... Blind:.+...........
 Elec:.+........... Confu:......+......
 Fire:..*.+....+... Sound:........+....
 Cold:+............ Shard:.........+...
 Pois:....+.+...... Nexus:.......+.....
 Fear:+.+.+...+.... Nethr:+.+..........
 Lite:.+...+......+ Chaos:........+....
 Dark:++...+....... Disen:.........+...

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:+......+.....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:..+.......... Tunn.:.............
Telep:............. Speed:+.+++..+...+.
Invis:..+..+......+ Blows:.............
FrAct:..+.....+.+.. Shots:.............
HLife:.....+....... Might:.+...........


  [Last Messages]

> The Ancient red dragon creates a mesmerising illusion.
> You disbelieve the feeble spell.
> The Great Swamp Wyrm claws you. <2x>
> The Great Swamp Wyrm bites you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Great Swamp Wyrm misses you.
> You were wearing The Amulet of Ingwe (+3) (charging) (t).
> You are wearing The Elfstone 'Elessar' (+7,+7) [+10] (+2) (e).
> The Great Wyrm of Law breathes shards.
> The Gold Potion of Restore Wisdom shatters!
> The Coagulated Crimson Potion of Restore Life Levels shatters!
> The Great Swamp Wyrm screams in agony.
> The Ancient red dragon cries out in pain.
> You die.


  [Character Equipment]

a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by the
   elements.  
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Turquoise Ring of Speed (+13)
   It increases your speed by 13.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+13] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+10] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 8 Tangerine Potions of Healing
k) 2 Smoky Potions of Life
l) 11 Brown Speckled Potions of Restore Mana
m) a Scroll titled "ornsee ple" of Banishment
n) a Gold Rod of Restoration
   It cannot be harmed by electricity.  
o) 3 Steel-Plated Rods of Acid Balls
p) 7 Chromium Rods of Fire Balls
q) 5 Zinc Wands of Drain Life (38 charges)
r) 2 Brass Wands of Annihilation (13 charges)
   It cannot be harmed by the elements.  
s) 2 Cottonwood Staffs of the Magi (7 charges)
t) The Amulet of Ingwe (+3) (charging)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
u) 36 Seeker Bolts of Slay Undead (4d5) (+13,+15)
   It slays undead.  
v) 12 Seeker Bolts of Venom (4d5) (+10,+10)
   It is branded with poison.  
w) 23 Mithril Bolts of Slay Demon (3d5) (+9,+13)
   It slays demons.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 11 White Potions of *Healing*
b) a Turquoise Ring of Speed (+10)
   It increases your speed by 10.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
f) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
l) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
p) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
u) The Small Sword 'Sting' (1d6) (+9,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
w) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.9.2006 15:44
Last updated on 19.9.2006 15:27

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2283. on the Ladder (of 18915)
461. on the Angband Ladder (of 6466)
Second best for this player (

Comments

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On 8.9.2006 15:44 jefflhebert@hotmail.com wrote:
Time to post a new character. Jazz02 made it to level 50, let's hope Jazz07 has as good a run.

On 11.9.2006 15:19 jefflhebert@hotmail.com wrote:
Dove down to find some stat potions, instead of just buying them in the BM. Finally got my STR and DEX high enough to get 4 hits.

On 12.9.2006 16:56 jefflhebert@hotmail.com wrote:
Dropped from 1750' to 2200'. Along the way I picked up: Cambeleg, Colannon, Thorin, Rohirrim, boots of speed, a better crossbow, three levels, and maxed out stats.

On 14.9.2006 18:00 jefflhebert@hotmail.com wrote:
Cubragol and Eowyn gave me a nice speed boost. Dropped another 350', and picked up three more levels. Pretty easy going right now. I need to fill in the resist poison slot next.

On 15.9.2006 12:55 paffa wrote:
You are aware of the fact that one poison breath from Ancient green/AMDH or Drolem kills you?

Telepathy will compensate this of course but I wouldn't go that deep without poison resitance.

On 15.9.2006 15:57 jefflhebert@hotmail.com wrote:
Thanks - I know about Drolems (learned the hard way) - and I always cast for resistance before entering a fray. Luckily I found Barahir, so I've got poison covered now. Traded a ring of INT for a ring of CON to get a big HP boost. 4 more levels and another 350'...

On 18.9.2006 15:29 jefflhebert@hotmail.com wrote:
Gave up telepathy in this latest shuffling of equipment. I wanted to try Umbar for a while, and this combo looks pretty good.

Dropped 450' and gained 5 more levels. I want to know what Gothmog was doing at 3050'!! But I actually had a lot more trouble with Gabriel who kept summoning more and more Angels.

On 19.9.2006 15:27 jefflhebert@hotmail.com wrote:
Just going too fast, trying to get down deeper to go find Sauron. Final tally was 89 uniques.

On 19.9.2006 21:15 Paffa wrote:
Ouch. You had quite a nice hp. Nice kit also.

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