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The Angband Ladder: Dargo, the Musician, High-Elf Bard by Matthias

  [Unangband 0.6.1 Character Dump]

 Name   Dargo, the Musician                      Self  RB  CB  EB   Best  Curr
 Sex    Male         Age     107          STR:  18/59  +1  +0  +1  18/79
 Race   High-Elf     Height  104          INT:     10  +3  +1  +0     14
 Class  Bard         Weight  193          WIS:     10  -1  -2  +0      7
 Style  Instruments  Title  Soloist       DEX:  18/50  +3  +2  +0 18/100
 HP     312/312      Status   47          CON:  18/81  +1  +1  +1 18/111
 SP     152/152      Level    23          CHR:  18/57  +5  +3  +5 18/187

 GameTurn   1359933  Armor   [16,+58] Saving Throw     Superb
 Cur Exp      17869  Fight    (+8,+4) Stealth            Good
 Max Exp      17869  WShld  (+13,+10) Fighting         Heroic
 Adv Exp       3551  Throw    (+8,+0) Shooting         Superb
 MaxDepth   Lev  20  Blows 5/turn(x1) Disarming     Very Good
 Gold         35104  Shots 1/turn(x1) Magic Device     Superb
 Burden     107 lbs  Speed     Normal Perception    Very Good
 % Burden       35%  Infra      40 ft Searching          Good

 You are one of several children of a Noldorin Archer.  You have
 light grey eyes, straight black hair, and a fair complexion.


 This is 13th Tuile of the 2890th year of the third age.  You are in
Rivendell, in late summer.

  [Character Equipment]

a) The Dagger 'Nimthanc' (1d4) (+5,+6) {=A}
   It does x3 damage from cold.  It provides resistance to cold.  It is
   balanced for throwing.  
b) a Mandolin of Charisma (+2)
c) a Gold-Plated Ring of Strength (+1) <2 Earths>
d) a Copper Ring of Protection [+10]
e) a Pewter Amulet of Charisma (+1)
f) a Brass Lantern of Eldamar (with 116 turns of light left)
g) Soft Studded Leather of Constitution [5,+8] (+1)
h) The Cloak of Antiri [1,+9]
i) a Large Metal Shield of Charisma [5,+9] (+2) {25% off}
j) a Hard Leather Cap of Slow Digestion [2,+9]
k) (nothing)
l) a Pair of Hard Leather Boots of Sustain Charisma [3,+7]


  [Character Inventory]

a) a Magical Bag of Supplies
   with a) 40 Flasks of Oil
        e) 31 Iron Spikes
        f) 20 empty Bottles
        i) 230 feet of Rope
b) a Prayer Book of Blessings {@m2 !G}
c) a Magic Book of Conjuring {@m3}
d) 3 Pieces of Elvish Waybread
e) a Piece of Elvish Waybread
f) 3 Luke Warm Potions of Free Action
g) 8 Purple Speckled Potions of Speed
h) 6 Fizzing Potions of Heroism
i) 12 Azure Potions of Cure Critical Wounds
j) 3 Red Potions of Healing <3 Bloods>
k) 7 Scrolls titled "vlyrog bjoraks" of Phase Door {50% off}
l) 6 Scrolls titled "bjor plebu" of Teleport Level
m) 6 Scrolls titled "tab oxdoe" of Detect Magic {10% off}
n) 8 Scrolls titled "seferk for sol" of Shielding
o) a Steel Rod of Trap Location {@z5 !!}
p) a Magnesium Rod of Recall <2 Doors> {@z0}
q) a Lead-Plated Wand of Mana Bolts (4 charges)
r) a Light Crossbow (x3) (+9,+9)
s) 32 Steel Bolts of Slay Dwarf (2d7) (+11,+7)

  [Home Inventory]

a) a Frost Rune stone
b) a Hand Rune stone
c) 2 Star Rune stones
d) a Storm Rune stone
e) a Song Book of Harmonies
f) a Magic Book of Incantations
g) a Magic Book of Sorcery
h) a Metallic Blue Potion of *Healing*
i) 4 Pungent Potions of Cure Moderate Wounds
j) a Scroll titled "gankho unibot" of Teleportation
k) 8 Scrolls titled "nelgsne glen" of Identify
l) an Eucalyptus Wand of Lightning Bolts (9 charges)
m) a Picollo
n) a Main Gauche (1d5) (+5,+5) <*Cure All Wounds*-coated>
o) 10 Javelins of Corrosion (1d6) (+3,+2)
p) 5 Spears of Sustain Intelligence (1d8) (+3,+2)
q) 8 Harpoons of Slay Undead (1d8) (+3,+9)
r) 99 Steel-tipped Arrows (2d6) (+0,+0)

  [Dungeons Explored]

You have reached level 8 of the Misty Mountains.
You have reached level 5 of Farmer Maggot's farm.
You have reached level 3 of Bree.
You have reached level 19 of Barrow-downs.
You have reached level 2 of Trollshaw Forest.

  [Self-Knowledge]

You suffer from no afflictions.  You can learn some spells/prayers.  
You are carrying equipment that you have not fully identified.  It sustains
 constitution.  

  [Spells Learnt]

Slow Poison              Remove Fear              Detect Evil
Bless                    Cure Light Wounds        Phase Door
Find Hidden Traps/Doors  Spear of Light           Scare Monster
Treasure Detection       Object Detection         Teleport Self


  [Quests]

Quests will not be enabled until version 0.7.0.  This output is for
testing only.
You can talk to Farmer Maggot.

You can talk to Farmer Maggot.

You can talk to Farmer Maggot.


  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  ++ + + +   
      |==                |== 
      abcdefghijkl@              abcdefghijkl@
 Str: ..1..........        Str:  ..s..........
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: ......1......        Con:  .............
 Chr: .2..1...2....        Chr:  ....s......s.
 Acid:.............        Disea:............. 
 Elec:.............        Blind:.....+....... 
 Fire:.............        Confu:............. 
 Cold:+............        Sound:............. 
 Pois:.............        Shard:............. 
 Fear:.............        Nexus:.......+..... 
 Lite:.....+......+        Nethr:............. 
 Dark:.............        Chaos:............. 
Water:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
 Food:.........+...         Save:.............
Feath:.............        Devic:.............
PLite:.....+.......        Steal:.............
Regen:.............        Sear.:.............
Telep:.............        Infra:.............
Invis:.....+......+        Tunn.:.............
FrAct:.............        Speed:.............
HLife:.............        Blows:.............
Activ:+......+.....        Shots:.............
Throw:+............        Might:.............
Undea:.............        Healt:............. 
Demon:.............         Mana:............. 
  Orc:.............        Exper:............. 
Troll:.............        Telep:............. 
Giant:.............        Spell:............. 
Dragn:.............         Evil:............. 
  Man:.............              abcdefghijkl@ 
Dwarf:.............               |==          
  Elf:.....+......+                            
Natur:.............                            
      abcdefghijkl@                            
       |==                                     


  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)                          
       ??????-|/{              ??????-|/{      
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........................  Str:  ........................
 Int:  ........................  Int:  ...............s........
 Wis:  ........................  Wis:  ........................
 Dex:  ........................  Dex:  ........................
 Con:  ........................  Con:  ........................
 Chr:  ........................  Chr:  ........................
 Acid: ..............+......... Disea: ........................
 Elec: ........................ Blind: ........................
 Fire: ........................ Confu: ........................
 Cold: ........................ Sound: ........................
 Pois: ........................ Shard: ........................
 Fear: ........................ Nexus: ........................
 Lite: ........................ Nethr: ........................
 Dark: ........................ Chaos: ........................
Water: ........................ Disen: ........................

 Food: ........................  Save: ........................
Feath: ........................ Devic: ........................
PLite: ........................ Steal: ........................
Regen: ........................ Sear.: ........................
Telep: ........................ Infra: ........................
Invis: ........................ Tunn.: ........................
FrAct: ........................ Speed: ........................
HLife: ........................ Blows: ........................
Activ: ........................ Shots: ........................
Throw: ........................ Might: ........................
Undea: ........................ Healt: ........................
Demon: ........................  Mana: ........................
  Orc: ........................ Exper: ........................
Troll: ........................ Telep: ........................
Giant: ........................ Spell: ........................
Dragn: ........................  Evil: ........................
  Man: ........................
Dwarf: ........................
  Elf: ........................
Natur: ........................

  [Options]
Game: Expand the power of the look command   : yes (expand_look)
Game: Expand the power of the list commands  : yes (expand_list)
Game: Map remembers all perma-lit grids      : yes (view_perma_grids)
Game: Map remembers all torch-lit grids      : no  (view_torch_grids)
Game: Generate dungeons with aligned rooms   : yes (dungeon_align)
Game: Generate dungeons with connected stairs: yes (dungeon_stair)
Game: Mark where you have detected traps     : yes (view_unsafe_grids)
Game: Mark where you have detected monsters  : no  (view_detect_grids)
Game: When running, ignore interesting floors: yes (run_ignore_floors)
Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race bonuses       : yes (adult_maximize_race)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Haggle in stores                      : no  (adult_haggle)
Adult: Scum for good levels                  : yes (adult_scum)
Adult: Maximize effect of class bonuses      : yes (adult_maximize_class)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 10.9.2006 05:01

Download this dump

10261. on the Ladder (of 12806)
95. on the Unangband Ladder (of 183)
55. for this player (out of 66)

Comments

Jump to latest

On 10.9.2006 05:01 Matthias wrote:
So my second attempt at a mage (cvll3) had to use the downstairs to escape from Maggot 150'' and found himself in a forgotten library. Sitting on ground was the book of destruction guarded by several lower 'p'. No mana but I simple had to try to get it, he died, the last turn was "you have the book of destruction"....

So Singer it is. This class has the ability to continue casting a spell. It is really usefull when used with heal light wounds. For 3 mana per turn this basicly gives me a 3d10 life boost every turn. Nice for battles against uniques or big groups.

The pseudo looks weak first, many items stay unpseudoed. However it really rocks when it does work and the pseudoed item is a magic item or better. In that case the name of the magic item is pseudoed, what should save a lot of time later in the game

In the current version, the character gets exhausted very fast when attacking while hasted, and might even get you paralised. That should change the mid and endgame a lot. I'm usually hasted in all intresting battles there. Not sure if that will work now. If it means I need 30 perm speed for Morgy now, then I really dislike that change..

Travelling now correctly reduces food, and costs a good amount of turns (10k for a short travel). For one recall from Rivendell to Mirkwood I now need 2*40k turns, just for the travelling. I prefered the old, less realistic version!

On 10.9.2006 19:20 andrewdoull@gmail.com wrote:
The 'gets exhausted' effect depends on your constitution... I've tried to balance the availability of potions of speed with the tiring out effect.

Travel should have always cost time and food. It was a bug that it wasn't.

On 10.9.2006 19:27 Matthias wrote:
In the end it then all comes down to the question if i can haste without penalties at 18/200 cons or not.

On 10.9.2006 22:32 andrewdoull@gmail.com wrote:
I'll do some tuning. You can always stand still for a (hasted) turn periodically to recover somewhat...

On 9.6.2007 22:55 Matthias wrote:
I *think* this one didn't die. Can't remember where I played it or if I made an update, but the savegame is likely no longer existent. Maybe I'll remake him at a later time...

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