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The Angband Ladder: Darwin XXVIII, High-Elf Swordmaster by <asr_rah@yahoo.co.in>

  [ToME 2.3.3 Character Sheet]

 Name  : Darwin XXVIII          Age                124       STR:     40       
 Sex   : Male                   Height              91       INT!     34       
 Race  : High-Elf               Weight             190       WIS:     27       
 Class : Swordmaster            Social Class        37       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR!     30       
                                                                               
 + To Melee Hit          70 Level             41    Hit Points     -160/   880 
 + To Melee Damage       50 Experience   2908624    Spell Points    180/   180 
 + To Ranged Hit         44 Max Exp      2908624    Sanity          311/   394 
 + To Ranged Damage      14 Exp to Adv.  3000000    Piety                36939 
   AC                40+104 Gold         1532963    Speed            Fast (+8) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Legendary[2] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  56d6+400  
 Stealth     : Excellent    Magic Device: Excellent    Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Ranger.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 21 (1050')
        Moria: Level 32 (1600')
        Dol Guldur: Level 69 (3450')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body was a Player.
 You have defeated 15358 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 2 princesses.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 48th Quelle of the 2890th year of the third age.
 Your adventure lasted 62 days.

     Your Attributes:
You are dead, killed by an Ancient multi-hued dragon on level 69 of Dol Guldur.
You can drive yourself into a berserk frenzy.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You are very unlucky.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.


                    adefkmnopsuxz{|@            
        Add Str   : ........432....+            
        Add Int   : ...4............            
        Add Dex   : ....4....3......            
        Add Con   : ........43.....+            
        Add Sear. : .....4..........            
        Add Infra : ...4............            
        Add Tun.. : ..............3.            
        Add Speed : ..6.............            
        Chaotic   : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : .......+.+......            
        Sust Int  : ...........+....            
        Sust Wis  : ...........+....            
        Sust Dex  : .........+......            
        Sust Con  : ...+.....+.+....            
        Sust Chr  : ...+...+........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.......            
        Hold Life : ................            
        Imm Acid  : ........*+......            
        Res Elec  : ...........+....            
        Res Fire  : ...+...+........            
        Res Cold  : .........+......            
        Res Pois  : ....+...........            
        Res Fear  : ........++.....+            
        Res Light : ...........+...+            
        Res Dark  : ...+.....+......            
        Res Blind : ................            
        Res Conf  : ...+....+..+....            
        Res Sound : ........+..+....            
        Res Shard : .+.....+..+.....            
        Res Neth  : .......+........            
        Res Nexus : ...+.....+.+....            
        Res Chaos : ........+.......            
        Res Disen : ...+............            
        Auto Curse: +...............            
        Levitate  : ...........+....            
        Lite      : +...............            
        See Invis : ...+...........+            
        Digestion : .........+......            
        Xtra Might: .+..............            
        Activate  : ....++..........            
        Cursed    : +..........+....            
        Hvy Curse : +...............            
        Orc.ESP   : ........+.......            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 - Combat                                        37.415 [0.900]
          - Weaponmastery                        34.502 [0.950]
                   . Sword-mastery               24.100 [0.700]
                   . Axe-mastery                 07.200 [0.300]
                   . Hafted-mastery              07.200 [0.300]
                   . Polearm-mastery             07.200 [0.300]
          . Archery                              11.900 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    07.375 [0.900]
          . Stealth                              13.200 [0.400]
          . Disarming                            13.100 [0.900]
 - Magic                                         09.010 [0.300]
          . Magic-Device                         14.500 [1.150]
 - Spirituality                                  11.400 [0.400]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  05.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may find a Flask of oil on level 1.
You are fated to find a Flask of oil on level 1.
You are fated to find a Potion of Slowness on level 1.
You may find a Ring of Stupidity on level 16.
You may meet a Red naga on level 13.
You are fated to meet a Stone giant on level 29.
You are fated to meet a Small kobold on level 1.
You may find a Potion of Slow Poison on level 1.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+10,+10) (-20) {cursed}
        It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 27 of Maze.
d) a Heavy Crossbow of Extra Might (x8) (+8,+14)
    It
    provides resistance to shards.  It fires missiles with extra might.  
    You found it in the remains of a Dracolisk on level 66 of Dol Guldur.
e) an Indestructible Ring of Speed (+6)
    
    It increases your speed by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Dol Guldur.
f) The Ring of Thmord (+4 to infravision)
    It increases your intelligence and infravision by 4.  It
    sustains your constitution and charisma.  It provides resistance to 
    fire, dark, confusion, nexus and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) an Indestructible Amulet of the Serpents [+5] (+4)
    It can be activated for venom breathing every 40+d60 turns if it
    is being worn. It increases your dexterity by 4.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 30 of Maze.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
o) The Mouse Fur 'Cuthith' [1,+10]
    
    It sustains your strength and charisma.  It provides resistance to 
    fire, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 36 of Maze.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Cesti of Power (+4,+1) [5,+7] (+2)
    It increases your strength by 2.  It provides resistance to 
    shards.  
    You found it in the remains of an Ethereal dragon on level 65 of Dol
    Guldur.
x) The Pair of Metal Shod Boots called 'Flatfoot' [6,+6] {cursed}
    It sustains your intelligence, wisdom and constitution.  It
    provides resistance to electricity, light, confusion, sound and nexus.
    It allows you to levitate.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
z) (nothing)
{) 61 Bolts (1d5) (+6,+6)
|) a Mattock (+3)
    It increases your ability to tunnel by 3.  


  [Character Inventory]

a) 16 Rations of Food
    
b) 4 Sprigs of Athelas
    
c) a Potion of Cure Insanity
    
d) a Potion of Cure Critical Wounds
    
e) a Potion of Healing
f) a Potion of Healing {25% off}
    
g) 4 Potions of Restore Life Levels
    
h) 13 Scrolls of Teleportation
    
i) a Fireproof Scroll of Reset Recall
    It
    cannot be harmed by fire.  
    You found it in the remains of a Mummified human on level 65 of Dol Guldur.
j) a Silver Rod of Perception (100/100)
k) a Silver Rod of Recall (100/100)
    
l) a Mithril Rod of Quickness of Enlightenment (160/160)
    
    It can cast spells faster.  
    You found it in the remains of Saruman of Many Colours on level 64 of Dol
    Guldur.
m) an Amulet of the Serpents [+3] (+3)
n) 28 Bolts (exploding) (1d5) (+7,+5)
    
o) 20 Silver Bolts of Acid (3d5) (+11,+10)
    It does extra damage from acid.  It fights against evil with
    holy fury.  It cannot be harmed by acid.  It cannot be harmed by fire.
    
    You found it in the remains of a Great Ice Wyrm on level 65 of Dol Guldur.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's Tormented Box
    
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 3 of Barrow-Downs.
b) Baalzebub's Tormented Skullcap
    It can be
    activated for confusion.  
    You found it in the remains of a Dark elven warlock on level 35 of Maze.
c) 4 Potions of Restore Strength
    
d) a Potion of Restore Dexterity
    
e) The Ring 'Sirya' (-2) {cursed}
    
    It decreases your strength and dexterity by 2.  It sustains your 
    dexterity.  It provides resistance to nexus and chaos.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard king on level 34 of Maze.
f) The Ring 'Olothil' (+5)
    It 
    increases your intelligence and charisma by 5.  It sustains your 
    wisdom and charisma.  It provides immunity to paralysis.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Balance drake on level 35 of Maze.
g) a Ring of Free Action
h) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Dol Guldur.
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if
    it is being worn. It grants you the power of swap position if it is
    being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Dol Guldur.
j) a Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+20]
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It sustains your wisdom.  It provides resistance to 
    electricity.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 34 of Maze.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Small Metal Shield of Ndach [3,+7]
    It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to cold, dark, confusion and chaos.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 31 of Maze.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
o) The Dagger 'Narthanc' (E:24874, L:23) (1d4) (+13,+10)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire and frost.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It makes you invisible.  It provides
    resistance to fire, cold and nether.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Katana 'Ascabin' (3d4) (-4,+5)
    It can be wielded
    two-handed.  It does extra damage from acid and frost.  It produces
    chaotic effects.  It is especially deadly against trolls.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 35 of Maze.
s) a Glaive of Spinning (2d6) (+12,+7) (+2)
    It
    can be wielded two-handed.  It can be activated for spinning around
    every 50+d25 turns if it is being worn. It increases your strength and 
    dexterity by 2.  It is very sharp and can cut your foes.  
    You found it in the remains of Sangahyando of Umbar on level 28 of Maze.
t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 37 of Maze.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 30 of The Land Of
    Rhun.
b) The Deck of Wild Magic
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Vampire on level 29 of The Land Of Rhun.
c) a Potion of Cure Critical Insanity
    
d) The Wand of Digging of Thrain (6 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of Nuriquen (+2 to searching)
f) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 57 of Dol Guldur.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
h) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 40 of The
    Land Of Rhun.
i) The Mouse Fur of Ezelevri [1,+6]
    It sustains your dexterity.  It provides resistance to 
    cold, poison, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 36 of Maze.
j) The Small Leather Shield of Ialath [2,+4]
    It provides
    resistance to acid, electricity, dark, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 64 of Dol Guldur.
l) The Large Metal Shield 'Elduin' [5,+11]
    It
    sustains your dexterity and constitution.  It provides resistance to 
    fire, confusion and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 64 of Dol Guldur.
m) The Iron Helm of Gorlim (+25,+25) [5,+11] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 61 of Dol
    Guldur.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution
     by 3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 57 of Dol Guldur.
p) The Dagger 'Valadi' (1d4) (+11,+6) (+3 attacks)
    
    It increases your dexterity and attack speed by 3.  It does extra
    damage from acid.  It is especially deadly against orcs.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc on level 27 of The Land Of Rhun.
q) The Long Sword 'Anguirel' (2d5) (+7,+11) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 27 of Maze.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 38 of The Land Of
    Rhun.
s) The Dark Sword of Athomurie (3d7) (-3,+3) (+3 attacks)
    It generates an antimagic field.  It increases your strength, 
    wisdom, dexterity and attack speed by 3.  It produces chaotic effects.
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Queen Ant on level 40 of The Land Of
    Rhun.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 40 of The Land Of
    Rhun.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Smaug the Golden on level 57 of Dol Guldur.
v) The War Hammer of Gilohtar (3d3) (+22,+3) (+2 to speed)
    
    It can be wielded two-handed.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It can cause earthquakes.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 34 of Maze.
w) 14 Bolts (exploding) (1d5) (+7,+1)
x) 28 Bolts (1d5) (+6,+6)


  [The Mathom-house Inventory - Bree ]

a) The Devil's Pentagram
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Spectre on level 62 of Dol Guldur.
b) Benetar's Death Ray Experiment
    It
    can be activated for cure stun every 100 turns.  
    You found it in the remains of an Imp on level 64 of Dol Guldur.
c) Raal's Tormented Spirits
    It can
    be activated for cure poison every 100 turns.  
    You found it in the remains of a Vrock on level 62 of Dol Guldur.
d) a Parchment titled ''Famous Last Words''
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven druid on level 36 of Maze.
e) Jor's Buckler of Missile Attraction
    
    It can be activated for something weird every 5 turns.  
    You found it in the remains of an Emperor wight on level 57 of Dol Guldur.
f) Jor's Book of Impossible Occurences
    
    It can be activated for darkness.  
    You found it in the remains of a Guardian naga on level 36 of Maze.
g) The Everburning Torch of Aegron {cursed}
    It
    provides light (radius 1) forever.  It provides resistance to light.  
    It aggravates nearby creatures.  It fills you with the Black Breath.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
h) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Kavlax the Many-Headed on level 62 of Dol
    Guldur.
i) The Double Chain Mail 'Tumend' (-2 to accuracy) [16,+11]
    It sustains your charisma.  It provides immunity to paralysis.  
    It provides resistance to fire and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Wavelord on level 64 of Dol Guldur.
j) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 40 of The
    Land Of Rhun.
k) The Flail 'Lonimlas' (2d6) (+14,+1) (+4)
    It can be wielded two-handed.  It increases your 
    intelligence, constitution and charisma by 4.  It poisons your foes.  
    It is a great bane of demons.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 58 of Dol
    Guldur.
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 16.9.2006 16:15

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7504. on the Ladder (of 18331)
1391. on the ToME Ladder (of 3125)
Second best for this player (out of 3)

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