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The Angband Ladder: Aragorn, Dunadan Aragorn Jedi by <toofst4u2002@yahoo.com>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Aragorn                Age                 71       STR!     40       
 Sex   : Male                   Height              77       INT!     40       
 Race  : Dunadan Aragorn        Weight             198       WIS:     37       
 Class : Jedi                   Social Class        82       DEX:     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     32       
                                                                               
 + To Melee Hit         157 Level             75    Hit Points    12864/ 12864 
 + To Melee Damage      104 Experience  99999999    Spell Points   2740/  2740 
 + To Ranged Hit         49 Max Exp     99999999    Sanity         1205/  1205 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               174295 
   AC                68+206 Gold        36989328    Speed           Fast (+70) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[107Perception  : Legendary[2] Blows/Round:  79        
 Bows/Throw  : Legendary[2] Searching   : Legendary[5] Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  711d9+8216
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 160 feet  
                                                       Tactic:       coward    
                                                       Explor:       fast      
                         (Character Background)                                
          You are one of several children of a Noble Lord.  You are a          
          credit to the family.  You have brown eyes, straight black           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Den of Dogs: Level 50 (2500')
        Fort Blade: Level 80 (4000')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 43460 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 19 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Hrive of the 2890th year of the third age.
 You have been adventuring for 98 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....4....6.            
        Add Int   : .......*........            
        Add Wis   : ....4...........            
        Add Dex   : ...*.....44.....            
        Add Con   : ...*.....4.*....            
        Add Chr   : .4..4...........            
        Mul Mana  : +.....+.........            
        Mul SPower: +.....+.........            
        Add Stea. : .4.*..**........            
        Add Sear. : .4.....*......6.            
        Add Infra : ...........*..6.            
        Add Tun.. : *.............6.            
        Add Speed : *.7*43.*...*...+            
        Add Blows : *.7*..**...*....            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Maia : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +.............+.            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ...+............            
        Sust Int  : ...+...+........            
        Sust Wis  : ...+............            
        Sust Dex  : ..++............            
        Sust Con  : ..++...........+            
        Sust Chr  : ++..............            
        Invisible : ......++........            
        Mul life  : ++....+........+            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : .+.....+..+....+            
        Hold Life : ++...+..........            
        Imm Acid  : +..+..*..++...+.            
        Imm Elec  : +..+..*+++......            
        Imm Fire  : +...+.*.++......            
        Imm Cold  : +.....*..+......            
        Res Pois  : ....+...........            
        Res Fear  : ++..+..........+            
        Res Light : +....++..+......            
        Res Dark  : ..+..+..+..+..+.            
        Res Blind : ...+....++......            
        Res Conf  : ..++.+.........+            
        Res Sound : .+.........+....            
        Res Shard : ...+............            
        Imm Neth  : ...+..*.+.......            
        Res Nexus : ...+.......+....            
        Res Chaos : ..+..+..........            
        Res Disen : ....+..+......+.            
        Aura Fire : +.....++...+....            
        Aura Elec : +.....++...+....            
        Auto Curse: ......+.........            
        WraithForm: ......+.........            
        Levitate  : ...............+            
        Lite      : +........+......            
        See Invis : .++..+...+.....+            
        Digestion : +.........+.....            
        Regen     : ......++.......+            
        Activate  : .+..++..+++...+.            
        Teleport  : +...............            
        Blessed   : ++..............            
        Precogn.  : ...............+            
        Fly       : ...............+            
        Sentient  : +...............            
        Climb     : ..............+.            
        Troll.ESP : .....+........+.            
        Giant.ESP : .........+......            
        Evil.ESP  : .+..............            
        Animal.ESP: ...............+            
        Good.ESP  : .........+......            
        Nlive.ESP : +.....+........+            
        Spider ESP: ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [2.000]
          . Archery                              02.500 [0.600]
 - Sneakiness                                    33.545 [1.100]
          . Stealth                              26.000 [1.000]
          . Disarming                            34.500 [0.900]
 - Powers                                        50.000 [1.000]
          . Devices                              50.000 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                       -05.000 [1.000]
                   . Light                       50.000 [1.000]
                   . Jedi-Dodge                  50.000 [1.000]
 - Spirituality                                  13.300 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Tree walking


  [Character Equipment]

a) a Chargeable Doublended Lightsaber of Life (E:99999999, L:63) (9d9) (+58,+32)
[
        It provides light (radius 3) forever.  It can be upgraded with gold  
    It does extra damage from pure magic.  It always hits. It increases 
    your ability to tunnel, speed, attack speed and spell power by 10.  It
    increases your mana capacity and hit points by 200%.  It does extra
    damage from acid, electricity, fire, frost, light and dark.  It 
    poisons your foes.  It drains life from your foes.  It is very sharp
    and can cut your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It makes you completely fearless.  It provides resistance 
    to life draining, acid, electricity, fire, cold and light.  It allows
    you to sense the presence of good beings.  It slows your metabolism.  
    It reflects bolts and arrows.  It produces a fiery sheath.  It
    produces an electric sheath.  It has been blessed by the gods.  It
    induces random teleportation.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid.  It cannot be harmed by fire.  
d) The Harp of Tom Bombadil(80%) (+4)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your charisma, 
    stealth, searching and luck by 4.  It increases your hit points by 80%
    .  It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
     and sound.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 117 of Utumno.
e) The Ring 'Anyaru' (+7)
    It increases your 
    speed and attack speed by 7.  It sustains your dexterity and 
    constitution.  It provides resistance to dark and chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
f) The Speed Ring of Lornen (+17 to speed)
    
    It increases your dexterity, constitution, stealth, speed, attack speed
     and ability to score critical hits by 17.  It sustains your strength, 
    intelligence, wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, blindness, confusion, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 98 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 98 of Angband.
n) a Chargeable Psychoactive Skin of Vice (+5,+5) [10,+15](200%)(200%) (+10
attack
    It
    generates an antimagic field.  It can be upgraded with gold  It
    reduces damages you take by 50%, physical and magical. It increases 
    your stealth, attack speed and spell power by 10.  It increases your 
    mana capacity and hit points by 200%.  It makes you invisible.  It
    provides immunity to acid, electricity, fire, cold and nether.  It
    provides resistance to light.  It renders you incorporeal.  It allows
    you to sense the presence of good beings.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It produces an electric sheath.  
    It produces an acid sheath.  It produces an cold sheath.  It is
    cursed.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  
o) a Chargeable Elven Cloak of the Magi (+5,+5) [4,+15] (+10)
    It can be used to store a spell.  It can be upgraded
    with gold  It increases your intelligence, stealth, searching, speed, 
    attack speed and luck by 10.  It makes you invisible.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It provides
    resistance to electricity and disenchantment.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It produces an
    electric sheath.  It produces an acid sheath.  It produces an cold
    sheath.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Large Mithril Shield of Earendil [20,+80]
    It can be activated for 
    invulnerability (4+d8) every 800 turns if it is being worn. It
    provides resistance to electricity, fire, dark, blindness and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 127 of Utumno.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Metal Babble on level 148 of The Void.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
x) a Chargeable Pair of Metal Shod Boots of Dwarvish Endurance [6,+15] (+10 to
spe
    It can be
    upgraded with gold  It does extra damage from pure magic.  It 
    increases your constitution, infravision, speed and attack speed by 10
    .  It provides resistance to dark, sound and nexus.  It produces a
    fiery sheath.  It produces an electric sheath.  It produces an acid
    sheath.  It produces an cold sheath.  It can resist being shattered by
    morgul beings.  
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if
    it is being worn. It increases your strength, searching, infravision
     and ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a High priest on level 99 of Angband.


  [Character Inventory]

a) The Gem of Fire
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven sorcerer on level 100 of
    Angband.
b) The Bag of Magic Toys
    It can be activated for teleport (range 100) every 100 turns.  
    
    You found it in the remains of a Shade in the town of Minas Anor .
c) The Box of Many Wonders
    It
    can be activated for cure stun every 100 turns.  
    You found it in the remains of a Vampire troll on level 127 of Utumno.
d) The Clay Tablets of Antiquity (charging)
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Shadowlord on level 127 of Utumno.
e) The Magical Honey Jar
    It
    can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Grand master mystic on level 96 of
    Angband.
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Clay Tablets of Antiquity
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Skaven on level 99 of Angband.
b) The Sixteenth Eye of Sauron (charging)
    It can
    be activated for acquirement every 3000 turns.  
    You found it in the remains of a Nightgaunt on level 127 of Utumno.
c) The Sixteenth Eye of Sauron (charging)
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Vampire orc on level 93 of Angband.
d) a Parchment titled ``Secrets of the Gnomish Wizards'' (charging)
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Marid on level 125 of Utumno.
e) The Shopping List of Barliman (charging)
    It can
    be activated for acquirement every 3000 turns.  
    You found it in the remains of a Byakhee on level 109 of Utumno.
f) The Perfect Symbiote (charging)
    It can
    be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 82 of Angband.
g) Curunir's Book of Impossible Occurences (charging)
    It can be
    activated for acquirement every 3000 turns.  
    You found it in the remains of a Grey wraith on level 98 of Angband.
h) The Crumpled Scroll of Mass Resurrection
i) The Key of Thorin
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Flame Imperishable
    It can be activated
    for Imbuing an object with the eternal fire every 0+d0 turns.  
l) The Parchment - Map of Thror
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) Portable hole


  [Home Inventory - Minas Anor ]

a) The Long Sword 'Hilonar' (5d6) (+21,+26) [+50](200%) (+10)
    It is part of the trinity of the ultimate weapons.  It can be
    activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, dexterity, constitution, charisma and luck by 10.  
    It increases your hit points by 200%.  It does extra damage from acid, 
    electricity, fire and frost.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against trolls.  It is a great
    bane of Maiar.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    fire and dark.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It produces an
    anti-magic shell.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 150 of The
    Void.
b) The Long Sword 'Sereghathol' (E:56, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 86 of Angband.
c) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, charisma and infravision by 4.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to fire and chaos.  It allows you
    to see invisible monsters.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 127 of Utumno.
d) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5)
{}
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, dexterity, constitution, 
    charisma, speed and spell power by 5.  It is very sharp and can cut
    your foes.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, poison and dark.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
e) The Lightsaber of Luke Skywalker (E:660, L:11) (5d5) (+12,+12) [10,+0] (+5)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    dexterity, constitution, speed and spell power by 5.  It is very sharp
    and can cut your foes.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid, poison, 
    nether and nexus.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 99 of
    Angband.
f) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your strength, dexterity, constitution, speed and spell power by 4.  
    It is very sharp and can cut your foes.  It makes you completely
    fearless.  It provides resistance to cold, blindness and shards.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
g) The Lightsaber of Darth Maul (E:650, L:11) (9d9) (+10,+12) [10,+0] (+4)
    It can be activated for teleport away every 200 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, speed and spell power by 4.  It is very sharp and
    can cut your foes.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, cold and 
    poison.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
h) The Lightsaber of Count Dooku (E:650, L:11) (6d6) (+12,+12) [10,+0] (+6)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    provides light (radius 2) forever.  It increases your intelligence, 
    dexterity, charisma, stealth and spell power by 6.  It is very sharp
    and can cut your foes.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to fire, poison, 
    shards and chaos.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 72 of Erebor.
i) The Doublended Lightsaber of Airilpion (E:99999999, L:63) (9d9) (+65,+31)
[15,+
    
    It provides light (radius 3) forever.  It increases your charisma, 
    speed, attack speed and spell power by 5.  It increases your mana
    capacity by 100%.  It does extra damage from electricity, fire and 
    frost.  It poisons your foes.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is a great
    bane of Maiar.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your charisma.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire and poison.  It allows you to sense the presence of trolls and 
    giants.  It slows your metabolism.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It produces an electric sheath.  It drains 
    experience.  It has been blessed by the gods.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Sky Drake on level 111 of Utumno.
j) The Doublended Lightsaber of Serimros (E:99999999, L:63) (9d9) (+23,+0)
[15,+0]
    It
    provides light (radius 2) forever.  It increases your charisma, attack
    speed and spell power by 5.  It increases your mana capacity by 100%.  
    It does extra damage from acid, electricity and frost.  It drains life
    from your foes.  It is very sharp and can cut your foes.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It sustains your strength and charisma.  It makes you
    completely fearless.  It provides resistance to fire, cold, poison and 
    shards.  It allows you to sense the presence of trolls and giants.  It
    reflects bolts and arrows.  It drains experience.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
k) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
l) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be
    activated for open a secret passage every 75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Valinor on
    level 123 of Utumno.


  [Home Inventory - Caras Galadhon ]

a) The Ring of Wennarmen(20%) (+1)
    It can be activated for satisfy hunger every 100
    turns if it is being worn. It increases your dexterity by 1.  It
    increases your hit points by 20%.  It makes you invisible.  It
    sustains your strength, dexterity, constitution and charisma.  It
    provides resistance to life draining, cold, poison, dark and shards.  
    It allows you to fly.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Improv, the mighty MoLD on level 118 of
    Utumno.
b) The Ring of Irthalath (+13)
    It increases your intelligence, searching, infravision, speed
     and ability to score critical hits by 13.  It makes you invisible.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 127 of Utumno.
c) The Ring of Cilothir (+12)
    It increases your 
    constitution, stealth and speed by 12.  It provides resistance to dark
    , sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young blue dragon on level 127 of Utumno.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Balance on level 85 of
    Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
g) The Ring 'Fuin' (+15 to speed)
    It increases your 
    speed and luck by 15.  It provides immunity to nether.  It provides
    resistance to life draining.  It renders you incorporeal.  It allows
    you to breathe without air.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
h) The Blue Stone 'Coimir'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns
     if it is being worn. It increases your stealth by 5.  It sustains 
    your dexterity.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral War troll in the town of
    Gondolin .
j) The Palantir of Orthanc (+2) (charging)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Richard Wong, Master of Time on level 99 of
    Angband.
k) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Oikeroi, Bodyguard of Tevildo on level 99
    of Angband.
l) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 103 of Utumno.
m) The Harp of Thorin (+2 to stealth) (charging)
    It
    can be activated for mass charm every 750 turns if it is being worn. 
    It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
n) The Horn of Rohan (+2)
    
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Small kobold on level 108 of Utumno.
o) The Horn of Boromir (+3)
    
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 88 of Orodruin.
p) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be
    activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fangorn the Treebeard, Lord of the Ents in
    the wilderness or in a town.
q) The Red Arrow of Gondor {special}
    It can be activated for mass human
    summoning every 1000 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the wilderness or in a town.


  [Home Inventory - Khazad-dum ]

a) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
    
    It grants you the power of poison dart if it is being worn.  It 
    increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 127 of Utumno.
b) The Jedi Master Robe of Yoda [1,+25] (+10)
    It
    can be activated for invulnerability (4+d8) every 800 turns if it is
    being worn. It prevents stuns. It increases your intelligence, wisdom, 
    dexterity, charisma, searching, speed and luck by 10.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 98 of Angband.
c) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+11] (+5)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mornungol on level 127 of Utumno.
d) The Cloak of Valinor [1,+20]
    It
    can be activated for resistance (20+d20 turns) every 111 turns if it
    is being worn. It provides immunity to acid, electricity, fire and 
    cold.  It provides resistance to poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.
e) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be
    activated for satisfy hunger every 100 turns if it is being worn. It 
    increases your dexterity, charisma, stealth, searching and luck by 3.  
    It makes you invisible.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 122 of Utumno.
f) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    shards and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every
    500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 70 of Angband.
h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
i) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 147
    of The Void.
j) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, constitution, 
    charisma and luck by 1.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 100 of Angband.
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 683 of Nether Realm.


  [The Museum Inventory - Gondolin ]

a) The Deck of Wild Magic
    It can be
    activated for blindness.  
    You found it in the remains of a Dark elven shade on level 90 of Angmar.
b) The Gem of Hate
    
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Vampire ogre on level 99 of Angband.
c) The Diamond Prism of Light
    
    It can be activated for Ruination.  
    You found it in the remains of a Master mindcrafter in the wilderness or
    in a town.
d) The Space-Time Continuum
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Helcungol on level 98 of Angband.
e) The Shard of Pottery that is Not Junk
    It
    can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 90 of Angmar.
f) a Piece of the Mage Staff of Olorin
    
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Master mindcrafter in the wilderness or
    in a town.
g) Darkgod's Doll of the Player
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of an Emperor wight on level 79 of Angband.
h) Darkgod's Doll of the Player
    
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Goat of Mendes on level 127 of Utumno.
i) The Skeleton of Nob
    
    It can be activated for high stat loss.  
    You found it in the remains of a Dark elven warlock on level 90 of Angmar.
j) a Parchment titled ``Concerning Hobbits''
    
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Byakhee on level 127 of Utumno.
k) The Shopping List of Barliman
    It can
    be activated for acquirement every 3000 turns.  
    You found it in the remains of an Oathbreaker on level 100 of Angband.
l) a Parchment titled ''There And Back Again''
    
    It can be activated for aggravate.  
    You found it in the remains of a Byakhee on level 62 of Barad-Dur.
m) Curunir's Book of Impossible Occurences
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Spectre on level 127 of Utumno.
n) a Parchment titled ''Of the Kinslaying Wars''
    It can
    be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Lord of Chaos on level 127 of Utumno.
o) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2)
    
    It is well-hidden. It can only be set off by Maiar.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Ring of Apalmin (+2)
    It increases your 
    intelligence by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and cold.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 119 of Utumno.
q) The Ring of Power of Ren the Unclean (+4 to speed)
    
    It increases your intelligence, wisdom, dexterity, charisma and speed
     by 4.  It makes you invisible.  It sustains your wisdom.  It provides
    resistance to acid, dark and nexus.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 127 of Utumno.
r) The Ring of Power of Hoarmurath of Dir (+3 attacks)
    
    It increases your attack speed by 3.  It makes you invisible.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 100 of Angband.
s) The Ring of Power of Hoarmurath of Dir (+2 attacks)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom and attack speed by 2.  It makes you invisible.  It sustains 
    your strength and intelligence.  It provides resistance to fire.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 122 of Utumno.
t) The Ring of Power of Ji Indur Dawndeath (+5% of critical hits)
    
    It increases your intelligence and ability to score critical hits by 5
    .  It makes you invisible.  It sustains your dexterity.  It provides
    resistance to fire, confusion, nexus and disenchantment.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Angband.
u) The Ring of Power of Adunaphel the Quiet (+3)
    
    It increases your strength by 3.  It makes you invisible.  It provides
    resistance to acid, poison and shards.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 127 of Utumno.
v) The Ring of Power of Hoarmurath of Dir (+3)
    
    It increases your wisdom by 3.  It makes you invisible.  It provides
    resistance to acid, electricity, fire, cold, blindness, confusion, 
    shards and chaos.  It allows you to fly.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 90 of Angband.
w) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    
    It increases your charisma by 2.  It makes you invisible.  It sustains 
    your constitution.  It provides resistance to confusion.  It allows
    you to levitate.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Paths
    of the Dead.
x) The Ring of Annanas (+1)
    It increases your strength and constitution by 1.  It
    provides resistance to light, blindness, confusion and disenchantment.
    It allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 109 of Utumno.
a) The Ring of Teithil (+3)
    
    It increases your strength by 3.  It sustains your dexterity.  It
    provides resistance to fire and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Paths
    of the Dead.
b) The Ring 'Niqueth' [+13] (+2 to speed)
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It increases your speed and attack
    speed by 2.  It makes you invisible.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fire giant on level 118 of Utumno.
c) The Ring of Estirdar [+16] (+1 attack)
    It
    can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your stealth and attack speed by 1.
    It sustains your intelligence.  It provides resistance to acid, cold, 
    blindness, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 127 of Utumno.
d) The Ring of Amaragos [+15] (+1 attack)
    It
    can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your searching and attack speed by 
    1.  It sustains your intelligence and constitution.  It provides
    resistance to acid, blindness and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
e) The Ring 'Loromur' [+17] (+2% of critical hits)
    
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your constitution and ability to
    score critical hits by 2.  It makes you invisible.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to electricity, fire and cold.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Colour out of space on level 127 of
    Utumno.
f) The Ring 'Eluvast' (+4)
    It increases your strength and wisdom by 4.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 119 of Utumno.
g) The Ring of Baron (+4)
    
    It increases your strength and speed by 4.  It sustains your strength
     and intelligence.  It provides resistance to poison, dark and 
    confusion.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 127 of Utumno.
h) The Ring of Orlir (+3)
    
    It increases your strength, wisdom, constitution and attack speed by 3
    .  It sustains your strength.  It provides resistance to fire.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 109 of Utumno.
i) The Ring of Belion (+2)
    
    It increases your strength, wisdom, stealth, searching and ability to
    score critical hits by 2.  It sustains your strength.  It provides
    resistance to sound, nether and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 122 of Utumno.
j) The Ring of Duros (+5)
    
    It increases your intelligence by 5.  It sustains your strength and 
    intelligence.  It provides resistance to light, dark and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.
k) The Ring 'Rhuarweth' (+2)
    It increases your 
    dexterity and ability to score critical hits by 2.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to poison, nether, nexus and chaos.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
l) The Ring of Avant (+4)
    
    It can be activated for whirlwind attack every 250 turns if it is
    being worn. It increases your wisdom and ability to score critical hits
     by 4.  It provides resistance to electricity, cold, sound and chaos.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 119 of Utumno.
m) The Ring of Duilmaran (+3)
    
    It increases your intelligence, constitution and searching by 3.  It
    sustains your strength.  It provides resistance to cold, shards, nexus
     and chaos.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
n) The Ring of Palad (+7)
    
    It increases your strength, dexterity, infravision and speed by 7.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound and nexus.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 127 of Utumno.
o) The Ring of Barahir (+1) (charging)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Ring 'Olluinya' (-3 to speed)
    It decreases your dexterity and speed by 3.  It provides
    resistance to light and dark.  It induces random teleportation.  It
    fills you with the Black Breath.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
q) The Ring of Helos
    
    It provides resistance to sound and chaos.  It allows you to levitate.
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 95 of Angband.
r) The Ring 'Morlaiang' (+2 to speed)
    
    It increases your searching and speed by 2.  It makes you invisible.  
    It sustains your intelligence.  It provides resistance to electricity, 
    cold and blindness.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
s) The Ring of Ingrethar (+2 to stealth)
    
    It increases your wisdom and stealth by 2.  It sustains your 
    intelligence and constitution.  It provides resistance to electricity, 
    dark and nexus.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Godzilla on level 82 of Angband.
t) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
u) The Amulet 'Bedendi' (-5)
    It provides light (radius 1) forever.  It decreases your 
    intelligence and wisdom by 5.  It sustains your wisdom.  It provides
    immunity to paralysis.  It prevents teleportation.  It drains 
    experience.  It fills you with the Black Breath.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 127 of Utumno.
v) The Amulet of Elemmor
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It slows your metabolism.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 147 of The Void.
w) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
x) The Amulet of Ollumureg(20%) (+1 to searching)
    It increases your constitution and searching by 1.  It
    increases your hit points by 20%.  It sustains your wisdom and 
    constitution.  It provides resistance to life draining, dark, sound
     and chaos.  It allows you to levitate.  It slows your metabolism.  It 
    drains mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 108 of Utumno.
a) The Amulet of Thlon (-5)
    It can be used to
    store a spell.  It decreases your wisdom by 5.  It provides resistance 
    to shards and disenchantment.  It prevents teleportation.  It drains 
    experience.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 100 of Angband.
b) The Amulet of Gildir (+2)
    
    It increases your wisdom and stealth by 2.  It sustains your wisdom.  
    It provides resistance to electricity, fire, dark, blindness, sound
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 62 of
    Barad-Dur.
c) The Brass Lantern of Natari (with 0 turns of light)
    It provides light (radius 5) when fueled.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
d) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Red Dragon Scale Mail 'Aradrin' (-2 to accuracy) [30,+26]
    It can be activated
    for breathe fire (200) every 90+d90 turns if it is being worn. It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to acid, fire, light, confusion, sound, nether and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 127 of
    Utumno.
g) The Bronze Dragon Scale Mail of Fuilyar (-2 to accuracy) [30,+27]
    It can be activated for breathe confusion (120) every 90+d90
    turns if it is being worn. It sustains your charisma.  It provides
    immunity to nether.  It provides resistance to electricity, poison, 
    dark, confusion and chaos.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
h) The Ring Mail of Bandeb (-2 to accuracy) [12,+20]
    It sustains your constitution and charisma.  It provides
    immunity to acid and fire.  It provides resistance to electricity and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Fire-drake on level 127 of
    Utumno.
i) The Chain Mail of Pelwe (-2 to accuracy) [14,+12]
    It sustains your dexterity, constitution and charisma.  It
    provides immunity to nether.  It provides resistance to electricity, 
    poison, dark, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
j) The Chain Mail of Windir (-2 to accuracy) [14,+12]
    It sustains your dexterity.  It makes you completely fearless.  
    It provides resistance to disenchantment.  It prevents teleportation.  
    It drains experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 90 of Angmar.
k) The Augmented Chain Mail of Brambar (-52,-51) [16,+0](40%)
    
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
l) The Bar Chain Mail 'Mahiren' (-2 to accuracy) [18,+18]
    
    It sustains your wisdom.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 127 of Utumno.
m) The Partial Plate Armour of Silwe (-3 to accuracy) [22,+7]
    
    It sustains your constitution.  It provides immunity to acid.  It
    provides resistance to light and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 90 of
    Angmar.
n) The Metal Lamellar Armour of Eloki (-3 to accuracy) [23,+17]
    It sustains your strength.  It provides immunity to fire.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 127 of Utumno.
o) The Metal Lamellar Armour 'Variel' (-4,-53) [23,+16](20%)
    
    It increases your hit points by 20%.  It sustains your intelligence.  
    It provides immunity to nether.  It provides resistance to acid, 
    electricity and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 127 of Utumno.
p) The Ribbed Plate Armour of Aindol (-3 to accuracy) [28,+19]
    
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Naurungol on level 127 of Utumno.
q) The Robe of Belegaer [2,+20] (+5)
    It
    provides light (radius 1) forever.  It increases your stealth, 
    searching and luck by 5.  It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to dark and blindness.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
r) The Magical Battle Robe 'Uindin' (-18,-68) [2,+31](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence and constitution.  It provides resistance to poison, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 139 of The
    Void.
s) The Robe of Haras [2,+16]
    It sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to fire, light and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 127 of
    Utumno.
t) The Robe of Elinulon [2,+17]
    It provides immunity to fire.  It provides resistance to 
    electricity, light and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
u) The Robe of Thontinwe [2,+13]
    It sustains your constitution.  It provides resistance to cold, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 127 of
    Utumno.
v) The Robe of Curunir (-40,-40) [38,+0] (+10) {100% off}
    It can be activated for ball of lightning (100) every 500 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Armoury.
w) The Robe of Goromir [2,+15] {cursed}
    It provides immunity to fire.  It
    provides resistance to nether.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 127 of
    Utumno.
x) The Psychoactive Skin of Balinure (+5,+5) [10,+20](20%) (+1 to stealth)
    It reduces damages you take by 50%, physical and magical. It 
    increases your stealth by 1.  It increases your mana capacity by 20%.  
    It sustains your intelligence, wisdom, dexterity and constitution.  It
    provides immunity to fire and cold.  It provides resistance to 
    electricity and nether.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 127 of Utumno.
a) The Paper Armour of Ningil [4,+18]
    
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, 
    confusion and shards.  It renders you especially vulnerable to fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 127 of
    Utumno.
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
c) The Soft Studded Leather 'Oberel' (-41,-18) [5,+1](40%)
    It increases your hit points by 40%.  It sustains your 
    strength and dexterity.  It provides immunity to acid.  It provides
    resistance to life draining, electricity, fire and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
e) The Leather Scale Mail 'Ohtan' (-38,-19) [11,+2](20%)
    It increases your 
    hit points by 20%.  It sustains your wisdom and charisma.  It provides
    immunity to electricity, fire and nether.  It provides resistance to 
    acid, poison, confusion, sound, shards and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 90 of Angmar.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Jedi Robe of Thinar [6,+16]
    It sustains your intelligence and 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    electricity, poison, confusion, sound and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Colour out of space on level 127 of
    Utumno.
h) The Jedi Master Robe of Rahil [6,+20]
    It sustains your intelligence, wisdom, dexterity and charisma.  
    It provides immunity to acid and fire.  It provides resistance to 
    light, dark, confusion, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 101 of
    Utumno.
i) The Jedi Master Robe of Caras [6,+14]
    It sustains your strength and constitution.  It provides
    resistance to life draining, cold, poison, light, dark, confusion and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 127 of
    Utumno.
j) The Great Eagle Down Coat 'Golin' [9,+0]
    It sustains your constitution.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire, poison, light, dark and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 126 of Utumno.
l) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 94 of Orodruin.
m) The Cloak of Rimri [1,+1] (+3 to stealth)
    It increases 
    your stealth by 3.  It sustains your wisdom, dexterity and 
    constitution.  It provides immunity to acid and cold.  It provides
    immunity to paralysis.  It provides resistance to electricity, fire, 
    poison, light, confusion and chaos.  It allows you to fly.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
n) The Cloak of Uindel [1,+16]
    
    It sustains your intelligence and wisdom.  It provides resistance to 
    fire, poison, sound, shards and chaos.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadowlord on level 127 of Utumno.
o) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.
p) The Fur Cloak 'Nonas' [3,+1]
    It sustains your 
    dexterity and charisma.  It provides resistance to cold, dark, 
    confusion, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
q) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Cloak of Mist of Thoth [1,+0]
    It sustains your 
    wisdom and constitution.  It provides immunity to acid.  It provides
    resistance to poison, dark, sound, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
s) The Large Leather Shield of Andim [4,+13]
    
    It sustains your charisma.  It provides immunity to electricity.  It
    provides resistance to life draining, fire, dark and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 147 of The Void.
t) The Large Leather Shield of Engwet [4,+26]
    
    It sustains your constitution.  It provides immunity to paralysis.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 127 of
    Utumno.
u) The Large Leather Shield of Enwedh [4,+13]
    It sustains your dexterity.  It provides immunity to 
    electricity.  It provides resistance to light and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 127 of Utumno.
v) The Tower Shield of Gelithir [10,+16]
    
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides immunity to paralysis.  It provides resistance to cold, 
    light, sound, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 127 of
    Utumno.
w) The Large Mithril Shield 'Taras' [8,+10]
    It sustains your strength, constitution and charisma.  It
    provides immunity to acid and electricity.  It provides resistance to 
    fire and dark.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
x) The Iron Crown 'Ilwentir' [0,+14]
    
    It sustains your strength, wisdom and dexterity.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
a) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, cold, poison, 
    light, blindness, confusion, sound and chaos.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 127 of Utumno.
b) The Jewel Encrusted Crown 'Rinaegron' [0,+14]
    
    It provides resistance to acid, fire, poison, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 127 of Utumno.
c) The Metal Cap of Lombalad [3,+1]
    
    It sustains your strength and dexterity.  It makes you completely
    fearless.  It provides resistance to cold, poison, confusion and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
d) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 100 of Angband.
e) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
f) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
g) The Gnomish Helm 'Nielin' [5,+14] (+5)
    It increases your searching and infravision by 5.  It sustains 
    your dexterity and charisma.  It provides resistance to life draining
     and sound.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 127 of
    Utumno.
h) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 127 of
    Utumno.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Set of Leather Gloves of Oiond (+6 to damage) [1,+11]
    It sustains your 
    intelligence, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to light and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 87 of Orodruin.
k) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 127 of
    Utumno.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
m) The Pair of Soft Leather Boots of Arnumen [2,+1]
    It sustains 
    your dexterity and charisma.  It provides resistance to life draining, 
    cold, light and nexus.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 
    3.  It allows you to climb mountains.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 100 of Angband.
o) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be
    activated for vampiric drain (3*100) every 250 turns if it is being
    worn. It is easy to throw. It increases your dexterity and stealth by 
    4.  It drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Bearded Axe of Marad (1d6) (-9,+0) (-7 to speed)
    It can be wielded
    two-handed.  It is easy to throw. It decreases your speed by 7.  It 
    poisons your foes.  It drains life from your foes.  It fights against
    evil with holy fury.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
q) The Double Axe 'Niringrim' (3d6) (+14,+9) (+3)
    It must be wielded two-handed.  It increases your intelligence
     by 3.  It does extra damage from electricity.  It produces chaotic
    effects.  It drains life from your foes.  It is especially deadly
    against dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Many Colours on level 127
    of Utumno.
r) The Double Axe of Saudamir (3d6) (+26,+13) (+6)
    It must be wielded two-handed.  It increases your strength, 
    constitution and charisma by 6.  It does extra damage from dark.  It 
    poisons your foes.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 127
    of Utumno.
s) The Crusader Axe 'Carannar' (2d5) (+8,+1) (+3)
    It provides light (radius 1) forever.  It increases your 
    intelligence by 3.  It poisons your foes.  It produces chaotic
    effects.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
t) The Reaper Axe of Doron (3d4) (+10,+9) (-4)
    It can be wielded two-handed.  It decreases your charisma by 
    4.  It does extra damage from light.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It drains 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 86 of
    Angband.
u) The Broad Axe 'Teithir' (2d6) (+2,-4) (+1 attack)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your intelligence, charisma and attack speed by 
    1.  It does extra damage from acid.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
v) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It is easy to
    throw. It does extra damage from fire.  It provides resistance to fire
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 127 of
    Utumno.
w) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It is easy to throw. It does extra damage from frost.  
    It provides resistance to cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ent on level 122 of Utumno.
x) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
a) The Sabre of Earon (3d3) (+9,+19) (+3 attacks)
    It provides light
    (radius 1) forever.  It increases your intelligence and attack speed
     by 3.  It drains life from your foes.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 127 of Utumno.
b) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    
    It provides light (radius 1) forever.  It increases your stealth, 
    speed and luck by 5.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
c) The Long Sword of Nentanna (3d4) (+16,+19) (+3 attacks)
    It increases your intelligence and attack speed by 3.  It
    produces chaotic effects.  It is especially deadly against giants.  It
    is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 127 of
    Utumno.
d) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Rebel giant Chieftain on level 79 of
    Angband.
e) The Hand and a Half Sword 'Regor' (4d4) (-6,+6) (+1 to speed)
    It can be wielded two-handed.  It increases your strength, 
    wisdom and speed by 1.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is a great
    bane of Maiar.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
f) The Flamberge 'Falin' (3d7) (+19,+21) (+6)
    
    It must be wielded two-handed.  It increases your strength by 6.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 127 of Utumno.
g) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) The Stiletto of Beldurim (2d3) (-2,+3) (+3 attacks)
    It provides light (radius 1) forever.  It is easy
    to throw. It increases your strength, intelligence, dexterity and 
    attack speed by 3.  It does extra damage from frost.  It is very sharp
    and can make your foes bleed.  It is a great bane of Maiar.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
i) The Lightsaber of Gwent (E:650, L:11) (5d5) (+13,+14) [10,+0] (-4 to speed)
{}
    
    It provides light (radius 2) forever.  It decreases your speed and 
    spell power by 4.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It strikes at
    undead with holy wrath.  It makes you completely fearless.  It
    reflects bolts and arrows.  It has been blessed by the gods.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient red dragon on level 127 of
    Utumno.
j) The Curved Lightsaber of Olosta (E:140, L:6) (6d6) (+17,+19) [10,+0](20%) (+1
a
    It provides light (radius 2) forever.  It increases your attack
    speed and spell power by 1.  It increases your mana capacity by 20%.  
    It does extra damage from frost.  It poisons your foes.  It is very
    sharp and can cut your foes.  It strikes at demons with holy wrath.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It makes you completely fearless.  It reflects bolts and arrows.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
k) The Curved Lightsaber of Garosgil (E:140, L:6) (6d6) (+4,-1) [10,+0](60%) (+3
a
    It provides light (radius 2) forever.  It increases your attack
    speed and spell power by 3.  It increases your mana capacity by 60%.  
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against natural creatures.  It makes you completely fearless.  It
    reflects bolts and arrows.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 150 of The Void.
l) The Curved Lightsaber 'Bereith' (E:140, L:6) (6d6) (+18,+21) [10,+0](20%)
(+1)
    
    It provides light (radius 2) forever.  It increases your spell power
     by 1.  It increases your mana capacity by 20%.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It makes you completely fearless.  It
    reflects bolts and arrows.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 97 of
    Orodruin.
m) The Doublended Lightsaber 'Ossindor' (E:500, L:10) (9d9) (+15,+16)
[15,+0](20%)
    It provides light (radius 2) forever.  It increases your 
    constitution and spell power by 1.  It increases your mana capacity by 
    20%.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It makes you completely
    fearless.  It reflects bolts and arrows.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 127 of Utumno.
n) The Doublended Lightsaber of Amacharan (E:500, L:10) (9d9) (-1,+9)
[15,+0](20%)
    
    It provides light (radius 2) forever.  It increases your strength, 
    intelligence, dexterity, attack speed and spell power by 1.  It
    increases your mana capacity by 20%.  It produces chaotic effects.  It
    is very sharp and can cut your foes.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It reflects bolts and arrows.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 127 of Utumno.
o) The Doublended Lightsaber 'Gorodri' (E:500, L:10) (9d9) (+8,+13) [15,+0](40%)
(
    
    It provides light (radius 3) forever.  It increases your wisdom and 
    spell power by 2.  It increases your mana capacity by 40%.  It does
    extra damage from acid.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It
    strikes at undead with holy wrath.  It makes you completely fearless.  
    It reflects bolts and arrows.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Utumno.
p) The Spear 'Aiglos' (3d6) (+6,+15) (+4)
    It
    can be activated for ball of lightning (100) every 500 turns if it is
    being worn. It provides light (radius 1) forever.  It is easy to
    throw. It increases your wisdom and dexterity by 4.  It does extra
    damage from electricity and frost.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It provides
    immunity to paralysis.  It provides resistance to electricity, cold
     and light.  It slows your metabolism.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 44 of Paths of the
    Dead.
q) The Spear of Elinde (2d4) (+20,+26) [12,+0] (+1 to speed)
    It provides light (radius 1) forever.  It is easy to throw. It 
    increases your wisdom and speed by 1.  It does extra damage from acid
     and dark.  It is a great bane of Maiar.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Utumno.
r) The Sickle of Alquen (2d3) (+6,-2) [1,+0] (+3 attacks)
    It
    provides light (radius 1) forever.  It increases your attack speed by 
    3.  It does extra damage from electricity.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
s) The Trident of Niont (2d5) (+15,+9) [4,+0] (+4 to speed)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It is easy to throw. It increases your strength and speed by 4.  It
    does extra damage from acid.  It is very sharp and can make your foes
    bleed.  It is especially deadly against giants.  It is a great bane of
    Maiar.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
t) The Broad Spear 'Riquen' (1d9) (+10,+0) [5,+0] (+2 attacks)
    It increases your intelligence and attack speed by 2.  
    It does extra damage from acid, fire and light.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
u) The Pike of Faelina (E:25, L:2) (2d5) (+20,+27) [8,+0] (+2)
    It can be wielded two-handed.  It increases your intelligence, 
    wisdom, dexterity and constitution by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 127 of
    Utumno.
v) The Halberd 'Lonnos' (E:45, L:3) (3d7) (+28,+24) [10,+0] (+4)
    It can be wielded two-handed.  It increases your strength and 
    intelligence by 4.  It does extra damage from acid and electricity.  
    It produces chaotic effects.  It strikes at demons with holy wrath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 127 of Utumno.
w) The Quarterstaff of Tiring (3d3) (+27,+15) [5,+0] (+1)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength and charisma by 1.  It does extra damage from 
    frost.  It drains life from your foes.  It can cause earthquakes.  It
    is a great bane of dragons.  It strikes at demons with holy wrath.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
x) The Ball-and-Chain of Tumen (4d3) (+9,+7)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It does
    extra damage from electricity.  It produces chaotic effects.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
a) The War Hammer of Elrodroth (3d5) (+21,+3) (+1 attack)
    
    It can be wielded two-handed.  It increases your constitution, 
    charisma and attack speed by 1.  It produces chaotic effects.  It can
    cause earthquakes.  It is especially deadly against natural creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 127 of Utumno.
b) The War Hammer of Oiona (3d5) (+10,-2) (+2)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, constitution and ability to tunnel by 2.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) The Lucerne Hammer 'Celodrin' (5d6) (+21,+26) [+50](200%) (+10 attacks)
    It is part of the trinity of the ultimate weapons.  It can be
    activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    dexterity, constitution, charisma, ability to tunnel, attack speed and 
    luck by 10.  It increases your hit points by 200%.  It does extra
    damage from electricity, fire and frost.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides immunity to cold.  
    It provides immunity to paralysis.  It provides resistance to fire and 
    dark.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces an
    anti-magic shell.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 107 of Utumno.
d) The Morning Star of Faurie (5d3) (+11,+9) (+4)
    It
    provides light (radius 1) forever.  It increases your ability to tunnel
     by 4.  It does extra damage from frost.  It strikes at undead with
    holy wrath.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 127 of Utumno.
e) The Lead-Filled Mace of Angondon (4d6) (+9,-4) (+1 attack)
    It
    can be wielded two-handed.  It increases your wisdom and attack speed
     by 1.  It does extra damage from frost.  It poisons your foes.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
f) The Lead-Filled Mace of Machor (4d6) (+12,+5)
    
    It can be wielded two-handed.  It does extra damage from acid.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is a great bane of Maiar.  It strikes at undead with holy wrath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 147 of The Void.
g) The Two-Handed Flail of Arado (4d6) (+43,+5) (+1 attack)
    
    It must be wielded two-handed.  It increases your charisma, ability to
    tunnel and attack speed by 1.  It does extra damage from acid and fire
    .  It produces chaotic effects.  It can cause earthquakes.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 90 of Angmar.
h) The Short Yew bow 'Andel' (x4) (+12,+14) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, constitution, stealth and speed by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 127 of Utumno.
i) The Short Magic Bow 'Obelothor' (x2) (+19,+16)(60%) (+3)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution and charisma by 3.  It increases
     your mana capacity by 60%.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
j) The Long Yew bow of Pelinorn (x4) (+21,+26) (+1 to speed)
    It increases your dexterity, constitution, stealth and speed by 
    1.  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 87 of Orodruin.
k) The Long Magic Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Long Yew bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2
    .  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 98 of Angband.
m) The Long Bow 'Dradelen' (x3) (+12,+15) (-1 to speed)
    It
    provides light (radius 1) forever.  It decreases your strength, wisdom
    , dexterity, constitution and speed by 1.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Mycen the Gold Dragon on level 107 of
    Utumno.
n) The Light Crossbow 'Valdung' (x5) (+13,+17) (+2 to speed)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 2.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 127 of Utumno.
o) The Light Magic Crossbow of Elcar (x3) (+11,+19)(80%) (+4)
    It 
    increases your strength, dexterity, constitution and charisma by 4.  
    It increases your mana capacity by 80%.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Utumno.
p) The Light Magic Crossbow of Eltar (x6) (+28,+16)(60%) (+3)
    It increases your strength, wisdom and constitution by 3.  
    It increases your mana capacity by 60%.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 127 of Utumno.
q) The Heavy Mithril Crossbow of Ibing (x6) (+17,+16) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, charisma and speed by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 127 of Utumno.
r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
s) The Heavy Crossbow of Beruind (x6) (+17,+16) (+2)
    It provides light (radius 1) forever.  It increases your 
    strength and charisma by 2.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 127 of Utumno.
t) The Bolt of Alion (1d5) (+23,+23) (+2 attacks)
    
    It increases your attack speed by 2.  It does extra damage from light.
    It poisons your foes.  It produces chaotic effects.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Utumno.
u) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5)
    It increases your ability to score critical hits by 5.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 127 of Utumno.
v) The Vorpal Bolt of Silgas (3d4) (+20,+18) (+6)
    It increases your 
    charisma by 6.  It does extra damage from electricity, light and dark.
    It is very sharp and can cut your foes.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 127 of
    Utumno.
w) The Arrow of Anath (1d4) (+35,+12)
    It does extra damage from acid, light and dark.  It is a great
    bane of Maiar.  It is a great bane of undead.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ultra-elite paladin on level 127 of
    Utumno.
x) The Seeker Arrow of Carfinur (E:140, L:6) (4d4) (+23,+17)
    It does extra damage from acid and dark.  It poisons your foes.
    It is a great bane of dragons.  It is a great bane of Maiar.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Worm on level 127 of Utumno.
a) The Vorpal Arrow of Avath (3d3) (+26,+15)
    
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 127 of
    Utumno.
b) The Small Wooden Boomerang of Anarwe (1d4) (+26,+17)
    It does extra damage from acid, electricity and dark.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is a
    great bane of Maiar.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 127 of Utumno.
c) The Small Wooden Boomerang of Arnuru (E:10, L:1) (1d4) (+26,+30)
    
    It does extra damage from frost and dark.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of Maiar.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 683 of Nether Realm.
d) The Small Wooden Boomerang of Turam (1d4) (+20,+8)
    It does
    extra damage from electricity and fire.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Utumno.
e) The Wooden Boomerang of Apalar (1d8) (+5,+3)
    It does extra damage from light.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It is a great
    bane of Maiar.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
f) The Wooden Boomerang of Lonion (1d8) (+25,+25)
    
    It does extra damage from light and dark.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 127 of Utumno.
g) The Small Metal Boomerang of Helen (3d4) (+9,+2)
    It
    does extra damage from electricity and fire.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
h) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Fire-Drake on level 98 of
    Angband.
i) The Metal Boomerang of Athoren (E:70, L:4) (4d5) (+15,+16)
    It poisons your foes.  It is especially deadly against giants.
    It is a great bane of Maiar.  It strikes at undead with holy wrath.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 127 of Utumno.
j) The Metal Boomerang of Orthorin (E:0, L:0) (4d5) (+13,+2)
    
    It does extra damage from acid, electricity and fire.  It is a great
    bane of dragons.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
k) The Mithril Boomerang of Celin (E:70, L:4) (4d5) (+29,+22)
    
    It does extra damage from frost and dark.  It poisons your foes.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It is especially deadly against giants.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 147
    of The Void.
l) The Mithril Boomerang of Amarnil (E:70, L:4) (4d5) (+38,+22)
    It does extra damage from fire, light and dark.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 127 of
    Utumno.
m) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 
    2.  It provides resistance to acid, electricity, fire, cold and sound.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 100 of Angband.
n) The Harp of Maglor (+3 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 70 of Dol Guldur.
o) The Horn of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
p) Groo, the Wanderer's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Groo, the Wanderer on level 85 of Angband.
q) Eric the Usurper's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eric the Usurper on level 77 of Angband.
r) Caldarm the Third's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Caldarm the Third on level 124 of Utumno.
s) Jack of Shadows's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 80 of Angband.
t) Ugluk, the Uruk's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 70 of Angband.
u) Medusa, the Gorgon's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 70 of Erebor.
v) The Watcher in the Water's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
w) Grima the Wormtongue, Agent of Saruman's skeleton
    It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 40 of Isengard.
x) The Mage Staff 'Tannuvie' (1d4) (-19,-19)(240%) (+12 to infravision)
    It is part of the trinity of the ultimate
    weapons.  It can be wielded two-handed.  It can be activated for 
    restore mana every 666 turns if it is being worn. It can be used to
    store a spell.  It increases your intelligence, wisdom, charisma, 
    infravision, luck and spell power by 12.  It increases your mana
    capacity by 240%.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and blindness.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of Maiar and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
a) The Mage Staff 'Elost' (1d4) (+13,+4) [+3](100%) (+5)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It does extra damage from pure
    magic.  It increases your spell power by 5.  It increases your mana
    capacity by 100%.  It sustains your wisdom.  It provides resistance to 
    blindness and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archlich on level 127 of Utumno.
b) The Mage Staff 'Hyamariar' (1d4) (+8,+8) (+1)
    It
    can be wielded two-handed.  It can be used to store a spell.  It does
    extra damage from pure magic.  It increases your intelligence and 
    spell power by 1.  It sustains your wisdom.  It provides resistance to 
    confusion.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 150 of The Void.
c) The Mage Staff of Handen (1d4) (-5,-2) [+4] (+1)
    It
    can be wielded two-handed.  It does extra damage from pure magic.  It 
    increases your spell power by 1.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.


  [The Museum Inventory - Minas Anor ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 127 of Utumno.
b) The Fourteenth Eye of Sauron
    It can be
    activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Shade on level 98 of Angband.
c) The Potion of Winning
    It can
    be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 99 of Angband.
d) The Bottomless Bottle
    It can be
    activated for summon monster.  
    You found it in the remains of a Mornungol on level 98 of Angband.
e) The Immortal Skull of Telepathy
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Grand master mystic in the wilderness or
    in a town.
f) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport
    monsters to you.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
g) The Ring of Power of The Witch-King of Angmar (+1 attack)
    It increases 
    your charisma and attack speed by 1.  It makes you invisible.  It
    provides resistance to dark.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 127 of
    Utumno.
h) The Ring of Power of Akhorahil the Blind (+4)
    It increases your intelligence by 4.  It makes you invisible.  
    It sustains your intelligence, wisdom and charisma.  It makes you
    completely fearless.  It provides resistance to blindness, confusion
     and chaos.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 127 of Utumno.
i) The Ring of Helor (+2% of critical hits)
    
    It increases your strength and ability to score critical hits by 2.  
    It makes you invisible.  It sustains your strength and dexterity.  It
    provides resistance to nexus and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 68 of
    Angband.
j) The Ring 'Orimlodo' [+13] (+1 to searching)
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It increases your wisdom, 
    constitution and searching by 1.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to cold and 
    blindness.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hunting horror on level 127 of Utumno.
k) The Ring of Wenor (+3 attacks)
    
    It increases your wisdom, stealth, infravision and attack speed by 3.  
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to acid, poison, dark and blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
l) The Ring of Antur [+15] (+3)
    It can be
    activated for ball of lightning and resist lightning every 50+d50 turns
     if it is being worn. It increases your wisdom by 3.  It sustains your 
    intelligence, constitution and charisma.  It provides resistance to 
    electricity.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
m) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bloodthirster in the town of Gondolin .
n) The Amulet of Anduda (+3)
    
    It increases your dexterity, constitution, stealth, infravision and 
    speed by 3.  It sustains your dexterity.  It makes you completely
    fearless.  It provides resistance to acid, cold, poison, blindness, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
o) The Amulet of Siloth (+3)
    
    It increases your dexterity, constitution and infravision by 3.  It
    sustains your strength.  It provides resistance to poison, sound and 
    disenchantment.  It allows you to levitate.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
p) The Brass Lantern of Endollim (with 0 turns of light) (+2 to searching)
    
    It provides light (radius 3) when fueled.  It increases your searching
     by 2.  It provides resistance to light and dark.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
q) The Feanorian Lamp of Lonwen (+3 to searching)
    
    It provides light (radius 5) forever.  It increases your searching and 
    infravision by 3.  It provides resistance to light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
r) The Metal Scale Mail of Finen (-20,-44) [13,+22](40%)
    It increases
     your hit points by 40%.  It sustains your strength and intelligence.  
    It provides immunity to electricity.  It provides resistance to cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 127 of Utumno.
s) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
t) The Chain Mail of Quend (-2 to accuracy) [14,+0]
    
    It sustains your wisdom and charisma.  It provides resistance to life
    draining, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
u) The Metal Brigandine Armour of Nonast (-3 to accuracy) [19,+1]
    
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to life draining, electricity, fire, light, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
v) The Partial Plate Armour of Eluri (-46,-54) [22,+13](40%)
    
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to electricity.  It provides resistance to acid, 
    fire, dark, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Utumno.
w) The Partial Plate Armour of Nalacir (-3 to accuracy) [22,+10]
    It
    sustains your strength and intelligence.  It makes you completely
    fearless.  It provides resistance to electricity, dark and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 79 of
    Angband.
x) The Mithril Plate Mail of Vielth [35,+18]
    It makes you completely fearless.  It provides resistance to 
    electricity, cold, light, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.
a) The Psychoactive Skin of Great Luck [2,+0] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 129 of The Void.
b) The Paper Armour of Rilorn [4,+10]
    
    It sustains your constitution.  It provides immunity to acid and fire.
    It provides resistance to life draining, poison, light, dark, 
    confusion and nether.  It renders you especially vulnerable to fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Colour out of space on level 99 of
    Angband.
c) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire, cold, light and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Large Mithril Shield of Regorthri [8,+10]
    It sustains your 
    charisma.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to poison, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
f) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
g) The Crystal Mask of Sulin [5,-4] (-3 to searching) {cursed}
    
    It decreases your searching by 3.  It sustains your dexterity.  It
    allows you to see invisible monsters.  It induces random
    teleportation.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
h) The Cleaver of Liregor (2d4) (+22,+17) (+2)
    
    It increases your strength and intelligence by 2.  It does extra
    damage from frost and dark.  It is very sharp and can cut your foes.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 127
    of Utumno.
i) The Cleaver of Namladan (E:0, L:0) (2d4) (+9,+2) (+4)
    It increases your dexterity by 4.  It does extra damage from 
    acid and frost.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
j) The Bearded Axe 'Tinieneth' (E:10, L:1) (1d6) (+12,+16) (+1 to speed)
    
    It can be wielded two-handed.  It is easy to throw. It increases your 
    dexterity, speed and attack speed by 1.  It produces chaotic effects.  
    It is very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Venom Wyrm on level 70 of Angband.
k) The Bearded Axe of Angbarsil (E:10, L:1) (1d6) (+13,+15) (+4)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It is easy to throw. It increases your intelligence and constitution
     by 4.  It produces chaotic effects.  It is especially deadly against
    dragons.  It is a great bane of undead.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
l) The Double Axe 'Eliar' (3d6) (+34,+25) (+1)
    It must be wielded two-handed.  It increases your charisma by 1
    .  It does extra damage from electricity and fire.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 127 of Utumno.
m) The Double Axe 'Eltholva' (3d6) (+30,+22) (+5)
    
    It must be wielded two-handed.  It increases your wisdom by 5.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It strikes at demons with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Headless on level 127 of Utumno.
n) The Crusader Axe of Giner (E:25, L:2) (2d5) (+38,+26)
    It
    does extra damage from frost, light and dark.  It produces chaotic
    effects.  It drains life from your foes.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 127 of Utumno.
o) The Crusader Axe of Nedhwe (2d5) (+18,+17)
    It
    provides light (radius 1) forever.  It does extra damage from 
    electricity.  It poisons your foes.  It produces chaotic effects.  It
    is very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 82 of Angband.
p) The Slaughter Axe 'Garachoth' (E:280, L:8) (7d5) (+18,+18) [-20] (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from fire.  It is very sharp and can cut your foes.  It is a
    great bane of Maiar.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to fire, nether and chaos.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 127 of Utumno.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It is easy to throw. It increases your dexterity, speed
     and attack speed by 2.  It does extra damage from frost.  It poisons
    your foes.  It provides resistance to cold.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 145
    of The Void.
r) The Dagger of Mithond (1d5) (+6,+12) (+5)
    It is easy to throw. It increases your strength, dexterity
     and constitution by 5.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
s) The Dagger of Haregor (1d5) (+7,+9) (+1)
    
    It is easy to throw. It increases your wisdom by 1.  It does extra
    damage from fire.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 127 of Utumno.
t) The Main Gauche of Azaghal (2d5) (+12,+14)
    
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 82 of Angband.
u) The Cutlass of Hilmir (2d5) (-1,+0) (+3)
    It 
    increases your strength and dexterity by 3.  It is very sharp and can
    cut your foes.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
v) The Broad Sword of Elros (4d3) (-3,+1) (+3 attacks)
    
    It increases your strength and attack speed by 3.  It does extra
    damage from acid.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
w) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    
    It can be activated for cure insanity every 200 turns if it is being
    worn. It increases your intelligence by 2.  It is very sharp and can
    cut your foes.  It provides immunity to paralysis.  It provides
    resistance to dark and confusion.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Worm on level 127 of Utumno.
x) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It is easy to
    throw. It increases your strength, dexterity and luck by 4.  It does
    extra damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
a) The Hand and a Half Sword of Emmir (4d4) (+0,+0) (+1)
    It can be wielded two-handed.  It increases your strength, 
    intelligence and dexterity by 1.  It does extra damage from frost.  It
    produces chaotic effects.  It is especially deadly against orcs.  It
    is a great bane of Maiar.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Uruk on level 100 of Angband.
b) The Two-Handed Sword 'Oredhrech' (4d6) (-3,+0) (+1 attack)
    
    It must be wielded two-handed.  It increases your constitution and 
    attack speed by 1.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of Maiar.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 671 of Nether Realm.
c) The Two-Handed Sword of Turin (4d6) (+16,+17) (+1 attack)
    
    It must be wielded two-handed.  It increases your wisdom, charisma and 
    attack speed by 1.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 127 of Utumno.
d) The Two-Handed Sword of Armel (4d6) (-9,-10) (-8)
    
    It must be wielded two-handed.  It decreases your dexterity by 8.  It
    produces chaotic effects.  It is a great bane of undead.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
e) The Stiletto of Hanar (2d3) (+15,+13) (+2 to speed)
    
    It is easy to throw. It increases your speed by 2.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Chaos on level 127 of
    Utumno.
f) The Spiked Dagger 'Gatar' (2d4) (-7,+7) (+1)
    It provides light (radius 1) forever.  It is easy to throw. It 
    increases your intelligence, wisdom, dexterity and charisma by 1.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
g) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
    
    It is easy to throw. It increases your stealth, infravision and speed
     by 3.  It does extra damage from frost.  It strikes at undead with
    holy wrath.  It provides resistance to cold and dark.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 127 of Utumno.
h) The Sickle 'Shelcar' (2d3) (+19,+22) [1,+0]
    
    It does extra damage from fire.  It produces chaotic effects.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 127 of Utumno.
i) The Sickle of Halas (2d3) (+21,+14) [1,+0] (+4)
    
    It increases your intelligence and charisma by 4.  It does extra
    damage from electricity.  It is especially deadly against orcs.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan Priest on level 127 of
    Utumno.
j) The Awl-Pike of Aeriniand (1d8) (+0,-4) [9,+0] (+3 attacks)
    It can be wielded two-handed.  It increases your intelligence, 
    dexterity, constitution and attack speed by 3.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
k) The Awl-Pike of Valduing (1d8) (+15,+15) [9,+0] (+3)
    
    It can be wielded two-handed.  It increases your intelligence and 
    wisdom by 3.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It is especially deadly against giants.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 127 of
    Utumno.
l) The Broad Spear 'Eregunin' (1d9) (-3,-3) [5,+0] (-5)
    It provides light (radius 1) forever.  It decreases your wisdom
     by 5.  It poisons your foes.  It prevents teleportation.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 109 of Utumno.
m) The Pike of Elinarim (2d5) (+7,+0) [8,+0]
    
    It can be wielded two-handed.  It does extra damage from dark.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
n) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black Balrog on level 75 of Angband.
o) The Morning Star of Seren (5d3) (+4,-4)
    
    It provides light (radius 1) forever.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 127 of Utumno.
p) The Two-Handed Flail 'Borwe' (4d6) (+21,+5) (+4 to speed)
    
    It must be wielded two-handed.  It increases your strength, 
    intelligence and speed by 4.  It does extra damage from acid.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 127 of Utumno.
q) The Sling of Nathalan (x2) (+19,+20) (+4)
    It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , dexterity and charisma by 4.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 127 of
    Utumno.
r) The Short Bow 'Rhundor' (x3) (+14,+13) (+1 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, constitution and speed by 1.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature dragon turtle on level 127 of
    Utumno.
s) The Short Magic Bow of Fuindoron (x3) (+15,+14)(20%) (+1)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity and charisma by 1.  It
    increases your mana capacity by 20%.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 127 of Utumno.
t) The Long Magic Bow of Anduin (x8) (+36,+28) (+5 to speed)
    
    It is the ultimate armor.  It provides light (radius 1) forever.  It 
    increases your strength, intelligence, dexterity, constitution, 
    stealth, infravision, speed and luck by 5.  It makes you invisible.  
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion, chaos and disenchantment.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It slows your metabolism.  It reflects
    bolts and arrows.  It produces an anti-magic shell.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 102 of Utumno.
u) The Heavy Magic Crossbow of Nilmondi (x9) (+36,+28) (+5 to speed)
    It
    is the ultimate armor.  It increases your strength, wisdom, dexterity, 
    constitution, stealth, infravision, speed and luck by 5.  It makes you
    invisible.  It sustains your strength, intelligence, wisdom, dexterity
    , constitution and charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion, chaos and disenchantment.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It slows your metabolism.  It reflects
    bolts and arrows.  It produces an anti-magic shell.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Multi-hued drake on level 145 of
    The Void.
v) 10 Seeker Bolts of Haranwed (4d5) (+16,+8) (+3 to speed)
    It increases your dexterity, charisma and speed by 3.  It
    produces chaotic effects.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
w) The Seeker Arrow of Lannalen (4d4) (+8,+18)
    It
    does extra damage from electricity.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It fills you with the
    Black Breath.  It cannot be harmed by acid, cold, lightning or fire.  
x) The Small Metal Boomerang of Tolas (3d4) (+26,+23)
    
    It does extra damage from dark.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of Maiar.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 127 of
    Utumno.
a) The Small Metal Boomerang 'Tannaron' (3d4) (+2,+2)
    It does extra damage from light.  It poisons your foes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 127 of Utumno.
b) The Small Mithril Boomerang 'Manel' (E:0, L:0) (3d4) (+17,+5)
    It
    does extra damage from acid, frost, light and dark.  It is a great
    bane of dragons.  It is a great bane of Maiar.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 99 of Angband.
c) The Mithril Boomerang of Mogromen (E:70, L:4) (4d5) (+26,+15)
    
    It does extra damage from electricity, fire and light.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 99 of Angband.
d) The Drum of the Druedain (+4 to stealth)
    It
    can be activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 127 of Utumno.
e) The Mage Staff of Aronnor (1d4) (-19,-19)(240%) (+12 to infravision)
    It is part of
    the trinity of the ultimate weapons.  It can be wielded two-handed.  
    It can be activated for restore mana every 666 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    , wisdom, charisma, infravision, luck and spell power by 12.  It
    increases your mana capacity by 240%.  It provides immunity to fire.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, cold and blindness.  It allows you to fly.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    Maiar and evil beings.  It can't attack.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 127 of Utumno.
f) The Mage Staff 'Ephrin' (1d4) (-19,-19)(240%) (+12 to infravision)
    It is
    part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It provides light (radius 1) forever.  It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, infravision, luck and spell power by 12.  It increases your 
    mana capacity by 240%.  It sustains your intelligence.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and blindness.  It allows you to fly.  It allows you to see invisible
    monsters.  It allows you to sense the presence of Maiar and evil beings
    .  It can't attack.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 127 of Utumno.
g) The Mage Staff of Duinorgor (1d4) (-19,-19)(240%) (+12 to infravision)
    It
    is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It sustains your wisdom
    .  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and confusion.  It allows you to see invisible
    monsters.  It allows you to sense the presence of Maiar and evil beings
    .  It can't attack.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 687 of Nether Realm.
h) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It does extra damage from
    pure magic.  It increases your intelligence, speed and spell power by 
    4.  It increases your mana capacity by 80%.  It does extra damage from 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 99 of
    Angband.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Power of Khamul, the Black Easterling
    It makes you invisible.  It sustains your strength and 
    charisma.  It provides resistance to electricity, nexus and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 129
    of The Void.
b) The Amulet of Gunduin [-4] (-6)
    It decreases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 6.  It sustains your dexterity
    .  It provides resistance to fire, cold, sound and nether.  It cannot
    be dropped while cursed.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 128 of The
    Void.
c) The Chain Mail of Glorme (-27,-52) [14,+17](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  
    It provides immunity to cold.  It provides resistance to sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 128 of The
    Void.
d) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of Maiar.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 683 of Nether Realm.
e) The Two-Handed Sword of Anasarot (4d6) (+19,+23) (+1)
    It must be
    wielded two-handed.  It increases your strength by 1.  It poisons your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 149 of The Void.
f) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It
    can be wielded two-handed.  It poisons your foes.  It is especially
    deadly against natural creatures.  It provides resistance to poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 148 of The Void.
g) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 129 of The
    Void.


  [The Museum Inventory - Khazad-dum ]

a) The Pendulum of Immortality
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Vampire on level 70 of Angband.
b) The Red Dragon Scale Mail 'Ondor' (-2 to accuracy) [30,+28]
    It can
    be activated for breathe fire (200) every 90+d90 turns if it is being
    worn. It provides immunity to electricity.  It provides resistance to 
    acid, fire, light and sound.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 100 of Angband.
c) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
d) The Iron Helm 'Giloron' [5,+16]
    It provides light
    (radius 2) forever.  It provides resistance to confusion and nexus.  
    It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 127 of
    Utumno.
e) The Set of Cesti of Mangrin (+9 to damage) [5,+17]
    It sustains your wisdom.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 127 of Utumno.
f) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 100 of Angband.
g) The Beaked Axe 'Narme' (2d6) (+23,+13) (+2 to speed)
    It
    must be wielded two-handed.  It increases your wisdom and speed by 2.  
    It does extra damage from fire and light.  It drains life from your
    foes.  It is a great bane of dragons.  It is a great bane of Maiar.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dread on level 100 of Angband.
h) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It is easy to throw. It does extra damage from electricity.  It
    provides resistance to electricity and blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 111 of Utumno.
i) The Sabre of Bardor (3d3) (+5,+7) (+1 attack)
    
    It increases your strength and attack speed by 1.  It does extra
    damage from acid, electricity and fire.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 100 of Angband.
j) The Shadow Blade of Nielfale (2d5) (-3,+3) (+1 attack)
    It 
    increases your constitution, stealth and attack speed by 1.  It does
    extra damage from acid and dark.  It is especially deadly against
    orcs.  It is a great bane of undead.  It provides resistance to dark.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 103 of Utumno.
k) The Trident of Osse (4d8) (+15,+19) (+4)
    It
    can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 82 of
    Angband.
l) The Scythe of Barisin (E:100, L:5) (5d3) (+31,+15) [1,+0] (+3)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your strength by 3.  It does extra damage from 
    acid and electricity.  It drains life from your foes.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Chaos on level 111 of
    Utumno.
m) The Jutte 'Driquen' (E:0, L:0) (2d7) (+11,+2) (+4)
    It increases your dexterity by 4.  It does extra damage from 
    electricity, fire and dark.  It drains life from your foes.  It is
    especially deadly against giants.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 129
    of The Void.
n) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and Maiar.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 103 of Utumno.
o) The Mace 'Taratol' (4d4) (+12,+12)
    It
    can be wielded two-handed.  It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 111 of Utumno.
p) The Barbed Arrow 'Denel' (2d4) (+23,+16)
    It 
    poisons your foes.  It is very sharp and can make your foes bleed.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of Maiar.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 111 of Utumno.



Posted on 28.9.2006 15:03
Last updated on 6.10.2006 20:53

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8. on the Ladder (of 15699)
8. on the FuryBand Ladder (of 156)
Best for this player (out of 2)

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On 27.10.2007 02:52 mugsynj@optonline.net wrote:
I'm done doing what I swore an oath to God 28 years ago to never do again. I've created, "something that kills people." And in that purpose I was a success. I've done this, because philosophically I'm sympathetic to your aim. I can tell you with no ego, this is my finest sword. If on your journey, you should encounter God, God will be cut.

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