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The Angband Ladder: Nimble Zur, Zombie Ninja by <djabanete@gmail.com>

  [Entroband 1.7.1 Character Dump]

                          Name  : Nimble Zur

 Sex      : Male             Age               130   STR :  18/140
 Race     : Zombie           Height             72   INT :      17
 Class    : Ninja            Weight            105   WIS :      15
                             Social Class        3   DEX!:  18/***
                             Align    Neutral Evil   CON!:  18/180
                                                     CHR :   18/20

 Right hand      (+27,+22)   Hit point    -56/ 929   Fighting   : Legendary[17]
 Left hand       (+17,+29)   SP (Mana)      0/   0   Bows/Throw : Legendary[22]
 Blows/Round           6+5                           SavingThrow: Superb
 AverageDmg/Rnd    162+170   Level              50   Stealth    : Legendary[27]
                             Experience    7999952
 Shooting        (+28,+19)   Max Exp       8108593   Perception : Heroic
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Heroic
 Shots/Round          1.00   Gold            78374   Disarming  : Heroic
                                                     MagicDevice: Superb
 AC              [17,+135]   Time    Day 334 10:48
 Speed               (+32)   Play time    43:57:04   Infra-Vision: 20 feet


                         (Character Background)
          You were created by a Necromancer.  You have slime green
          eyes, dirty dark purple hair, and black ulcerous skin.



          ...You were killed by a Solar on level 94 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Zombie        STR :  18/90  2  0 -1  4 18/140         .s.......31..
 Class : Ninja         INT :  18/87 -6 -1  1 -4     17         ............4
 Level : 50            WIS :  18/44 -6 -1 -1  0     15         .1.......3..4
 Hits  : -56/929       DEX!:  18/70  1  3  2  9 18/***         2......3...4s
 Mana  : 0/0           CON!:  18/90  4  2 -1  4 18/180         .........31..
                       CHR :  18/70 -3 -1 -1  0  18/20         .............
         ||}==" ((]]]             ||}==" ((]]]                 ||}==" ((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : .......+.....    Speed     : +.++.....+.++
 Elec  : .........+...    Nether: ..+.........+    FreeAction: ........+.+++
 Fire  : .........+...    Nexus : ...........+.    SeeInvisi.: ++...+..++..+
 Cold  : +........+..+    Chaos : .........+...    Hold Life : ........+...+
 Poison: ..+......+..#    Disnch: ....+........    Warning   : .........+...
 Light : .........+...    Fear  : .+..........+    SlowDigest: +...........+
 Dark  : .....+.......    Reflct: .............    Regene.   : +........+...
 Shard : .......+.....    AuFire: .............    Levitation: ..+........+.
 Blind : .........+...    AuElec: .............    Perm Lite : .....+...+...
 Conf  : .........+...    AuCold: .............    Cursed    : .............

             ||                 ||}==" ((]]]                   ||}==" ((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : .+.    Telepathy : ........+....    Add Blows   : ++...........
 Slay Und. : .+.    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: .+.    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+..+..+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .....+..+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : +............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .+...........
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : .+...........
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........++    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Last Messages]

> You hit Azriel, Angel of Death.
> You are suddenly very cold!
> You miss Azriel, Angel of Death.
> You hit Azriel, Angel of Death.
> You are suddenly very cold!
> You miss Azriel, Angel of Death.
> You hit Azriel, Angel of Death.
> You are suddenly very cold!
> You miss Azriel, Angel of Death.
> The Solar invokes a starburst.
> Azriel, Angel of Death cries out feebly.
> The Ancient gold dragon hisses in pain.
> The Ancient bronze dragon hisses in pain.
> Azriel, Angel of Death concentrates on his wounds.
> Azriel, Angel of Death looks healthier.
> You miss Azriel, Angel of Death. <x3>
> You hit Azriel, Angel of Death.
> You are suddenly very cold!
> You miss Azriel, Angel of Death. <x5>
> You hit Azriel, Angel of Death.
> You are suddenly very cold!
> You miss Azriel, Angel of Death.
> The Solar throw a Psycho-Spear.
> Azriel, Angel of Death screams in pain.
> Azriel, Angel of Death tries to cast a spell, but fails.
> The Solar invokes a starburst.
> Azriel, Angel of Death cries out feebly.
> The Ancient gold dragon hisses in pain.
> The Planetar resists.
> Death greets me warm, now I will just say goodbye.
> Goodbye, Zur!


  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ALWAYS
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  94
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Labyrinth       : level  18
    Dragon's lair   : level  67
    R'lyeh          : level  81


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  The Sewer                                (Danger  level:  15) - level 17
  Orc Camp                                 (Danger  level:  15) - level 18
  The Vault                                (Danger  level:  30) - level 18
  Doom Quest 1                             (Danger  level:  15) - level 24
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 26
  Nar, the Dwarf                           (Dungeon level:  12) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  Vapor Quest                              (Danger  level:  25) - level 26
  The Tower                                (Danger  level:  30) - level 26
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 27
  Killing Fields                           (Danger  level:  50) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 36
  Haunted House                            (Danger  level:  48) - level 36
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 36
  Shudde M'ell                             (Dungeon level:  50) - level 37
  The Old Castle                           (Danger  level:  50) - level 39
  Doom Quest 2                             (Danger  level:  55) - level 39
  Eric's Stronghold                        (Danger  level:  70) - level 44
  Raou the Conqueror                       (Dungeon level:  56) - level 46
  The Royal Crypt                          (Danger  level:  70) - level 46
  Jisisl of Ice                            (Dungeon level:  62) - level 48
  Surtur the Giant Fire Demon              (Dungeon level:  76) - level 48
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 49

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 18
  Chaugnar Faugn, Horror from the Hills    (Dungeon level:  38) - level 29
  Baphomet the Minotaur Lord               (Dungeon level:  44) - level 30
  Spawning Pits                            (Danger  level:  65) - level 46


 Arena: Defeated by Dark elven sorceror in the 30th fight


  [Defeated Monsters]

You have defeated 7365 enemies including 178 unique monsters in total.

< Unique monsters top 10 >
  Cerberus, Guardian of Hades              (level  94)
  Surtur the Giant Fire Demon              (level  85)
  Cantoras, the Skeletal Lord              (level  84)
  Mephistopheles, Lord of Hell             (level  84)
  Godzilla                                 (level  84)
  Ithaqua the Windwalker                   (level  82)
  Cyaegha                                  (level  80)
  The Witch-King of Angmar                 (level  80)
  Corwin, Lord of Avalon                   (level  78)
  Yig, Father of Serpents                  (level  76)


  [Virtues]

Your alighnment : Neutral Evil

You have sinned against Patience.
You are the living embodiment of Knowledge.
You are a great champion of Faith.
You are a great champion of Unlife.
You have sinned against Valour.
You are somewhat virtuous in Sacrifice.
You are virtuous in Justice.
You are the polar opposite of Compassion.


  [Mutations]

 You are moronic (-4 INT/WIS).


  [Character Equipment]

a) The Dagger of Fiona (2d4) (+9,+9) (+2) {Fiona}
b) a Wakizashi (Holy Avenger) (2d4) (+16,+16) (+1 attack) {Saruman}
c) The Gun 'Crimson' (x0) (+19,+19) (+4 to speed) {Dragon's Lair Vault}
d) a Ring of Speed (+13) {Defiler}
e) a Ring of Disenchantment Resistance and Power Throwing {Bull Gates Reward}
f) The Amulet of The Pitch Dark Night [+5] (+4) (charging) {Old Castle Reward}
g) (nothing)
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {No Idea Where I Got
This}
i) The Cloak of Jack of Shadows [1,+14] (+6 to stealth) {Jack}
j) The Golden Crown of Amber [0,+13] (+3) (charging) {Dragon's Lair Vault 47}
k) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+13] (+1) {Cloning Pits}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+4,+4) [4,+14] (+4 to
speed) {Cloning Pits Reward}


  [Character Inventory]

a) 99 Potions of Heroism {75% off}
b) 28 Potions of Heroism {75% off}
c) 55 Potions of Cure Critical Wounds
d) 2 Potions of Life
e) 4 Potions of Resistance
f) 41 Scrolls of Holy Chant
g) a Scroll of Mass Genocide
h) 6 Rods of Recall
i) 2 Rods of Teleport Other (1 charging)
j) 10 Rods of Stone to Mud (1 charging)
k) 7 Staffs of Speed (7x 0 charges)
l) 2 Rings of Sustaining
m) The Palantir of Westernesse (+3) (charging)
n) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Black Pudding}
o) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging)
{Cantoras}


  [Home Inventory]

 ( page 1 )
a) a Scroll of Mundanity
b) a Ring of Speed (+8) {Iketa}
c) 2 Rings of Speed (+6) {Old Castle}
d) The Ring 'Frakir' (+1)
e) 2 Rings of Extra Attacks (+2 attacks) {Black Market 400K}
f) 2 Rings of Extra Shots
g) a Ring of Reinforce Muscle (+4)
h) The Amulet of Ingwe (+3)
i) The Amulet of Faramir (+24,+0) (+3) {Greater Hell Magic Mushroom
Were-Quylthulg, Angband 46}
j) The Torque of Boromir (+0,+16) {Cloning Pits}
k) The Bead 'Yasaka-no-Magatama' (+3)
l) The Inro of Mito Koumon (+2) (charging)

 ( page 2 )
a) The Amulet of Sacred Knights [+10] (+2)
b) The Collar Harness of the Hell (+15,+15) [-5] (-2)
c) The Charmed Pendant [+5] (+2)
d) The Incandescent Light of Yeduson (+3 to infravision)
e) The Phial of Galadriel (+1 to searching) {Dark Elf Reward}
f) The Star of Elendil (+1 to speed)
g) The Levitation Stone of Laputa (+2 to speed)
h) The White Dragon Scale Mail 'Stonecold' (-2) [40,+20] (+3)
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Dragon's Lair}
l) The Full Plate Armour of Isildur [25,+25] (+3)

 ( page 3 )
a) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
b) The Hard Leather Armour of Quietness (-1) [6,+19] (+3)
c) The Cloak 'Bullseye' [1,+10] (+3)
d) The Cloak 'Colluin' [1,+15] {Cloning Pits}
e) The Elven Cloak 'of Daisy' [4,+20] (+4) {Dragon's Lair}
f) The Fur Cloak of Mook [3,+20]
g) a Shadow Cloak of Protection [6,+24]
h) The Golden Crown of Celebrimbor [0,+12] (+4) {Cloning Pits}
i) The Golden Crown 'Icy Princess' (+4,+3) [0,+14] (+4 to stealth)
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {Mephistopheles}
k) The Hard Leather Cap of Thranduil [2,+10] (+2) {Rogrog's Escort, Dragon's
Lair}
l) The Iron Helm 'Holhenneth' [5,+10] (+2)

 ( page 4 )
a) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
b) The Steel Helm 'Blink' [6,+19] (+4 to searching)
c) The Steel Helm of Hammerhand [6,+20] (+3) {Dragon's Lair 46}
d) a Set of Gauntlets of Genji (+0,+0) [2,+9] (+2) {Dragon's Lair Vault}
e) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
f) a Pair of Dragon Boots [5,+23]
g) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (+5,+10) [6,+20] (-1 to
stealth) {Mephistopheles}
h) The Dagger 'Wormbiter' (2d4) (+16,+18)
i) The Main Gauche 'Littlethorn' (1d5) (+18,+9) (+3) {Acquirement}
j) The Small Sword 'Sting' (1d6) (+9,+10) (+2 attacks) {Vault}
k) The Broad Sword 'Glamdring' (3d5) (+10,+15) (+1 to searching)
l) The Long Sword 'Excalibur' (4d5) (+21,+19) [+5] (+3)

 ( page 5 )
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
b) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth) (charging)
c) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {Cloning Pits}
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
e) The Blade of Chaos 'Soulcrusher' (6d5) (+20,+15) (+4) {cursed}
f) The Guisarme 'Chameleon's Tongue' (2d5) (+20,+20) (+2 to stealth)
g) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
h) a Scythe of Slicing (Defender) (8d4) (+19,+18) [+7] (+4 to stealth)
i) The Scythe of Slicing 'Songmaster' (9d4) (+10,+30) [+10] (+5)
j) a Death Scythe  (10d10) (-50,+30) {cursed}
k) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
l) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)

 ( page 6 )
a) 27 Seeker Bolts of Holy Might (6d5) (+12,+11)
b) The Black Arrow of Bard (8d4) (+30,+19)


  [Museum]

 ( page 1 )
a) The Full Plate Armour of Jackoff Shadows (-3) [25,-18] {cursed}
b) The Fur Cloak of Weakness [3,-11] (-7 to stealth) {cursed}


  [Check Sum: "07d98b188b784e05ec"]


Posted on 8.10.2006 19:36
Last updated on 11.12.2006 01:34

Download this dump

2924. on the Ladder (of 12064)
69. on the Entroband Ladder (of 299)
4. for this player (out of 63)

Comments

Jump to latest

On 8.10.2006 19:41 djabanete@gmail.com wrote:
I broke my record with this character: lowest level to win the vault quest at (18). It involved going down to 0 hp, which was exciting. Sting was in the third chamber I explored. The big problem with Sting is its light radius, but it still beats the hell out of a short sword +5/+5.

I think I'll go to the orc caves next. =)

On 8.10.2006 21:26 djabanete@gmail.com wrote:
Done a few more quests. Mimic quest gave me a very nice Rhino Hide Armor of Elvenkind: +2 stealth and res Chaos. Sting has made things pretty easy. I guess I'll try to get the scroll of Acquirement and take it to R'lyeh... yikes? Never been there before.

On 8.10.2006 22:39 djabanete@gmail.com wrote:
Last dump before I go to R'lyeh. I won't be surprised if I die, but I promised myself I'd live on edge with this character and so far it's payed off.

On 8.10.2006 22:53 djabanete@gmail.com wrote:
And 5 minutes later, he posts again. The trip to R'lyeh and back was scary as hell, and involved a fair bit of haste self, nyusin, quick walk, detect near, and teleport. I managed not to get hit with any attacks, and avoided 2 greater kraken, 2 fastitocalons, and a seahorse, any of which could have wiped the walls with me in one or two breath weapons/whirlpools/whatever.

The prize: Littlethorn, which I know from experience to be quite good (although not insanely powerful... I mean, I could have gotten an elven ring or something =). It doesn't deal as much damage as Sting, but it also doesn't have that damn light radius, which means I can use ninja stealth while wielding it. So now the choice is between the two of them, but I'm not going to figure it out now. I've had enough of Entroband for today.

On 9.10.2006 01:55 Mars wrote:
You could've gotten an Orcish Pick of Digging, too ;).

On 12.10.2006 04:27 djabanete@gmail.com wrote:
Hell, it could have been a non-orcish pick of digging. =D
Don't get me wrong, I'm not complaining about getting an artifact. Littlethorn is pretty decent.

Just offed Strygalldwir and the Queen Ant.

Before that I had my third truly scary experience: a Color Out of Space almost killed me. I'm sure it comes as no news to anyone who has fought them that it just followed me around as I teleported, giving me no breathing room. In the end it took a potion of *Healing* and a potion of Life to save my ass. I gained a level. =p

the CooS also dropped Black Clothes of Resistance, which is AWESOME for a ninja except that both high resists it has (poison and nether) I already have as a zombie ninja! so its not better than my res_chaos elvenkind.

On 16.10.2006 00:47 djabanete@gmail.com wrote:
Just got the Amulet of Faramir off the Greater Hell Magic Mushroom Were-Quylthulg. The stealth and the massive to-hit bonus are both very nice. Resist Confusion lets me swap out Rohirrim for Elvenkind (-res sound, +res chaos) for even more stealth, finally bringing me into [legendary] range.

perhaps the amulets tohit bonus is enough to let me start learning to dual wield. I guess i have to learn the skill eventually.

On 16.10.2006 04:48 djabanete@gmail.com wrote:
Another trip to R'lyeh with a second scroll of Acquirement landed me with the Collar Harness of the Hell. I think the aggravation would suck for this character, but at least it was a cool artifact =D

!oSelfKnowledge revealed that my life rating was only 85/100, so a drank my potion of New Life, improving hp by 59 points. W00t.

Courageously tried to take on Yibb-Tstll the Patient One. He hit me for about 100 in one round and drained all my stats. Since i hadn't even knocked a star off him, I teleported.

On 22.10.2006 00:54 djabanete@gmail.com wrote:
Things going very slowly. Just killed Glaurung, but he dropped nothing useful.

On 22.10.2006 06:04 djabanete@gmail.com wrote:
Cleared a lesser vault. Not clear if Amber was in there to begin with, it may have been a drop from something. Came out with Thunderfist, "Kiss of Succubus", gloves of Genji, and Amber, which lets me do a big swap to get all resists except disenchantment, some extra speed, and some extra HP.

I think (I hope) I'm more or less ready for the Cloning Pits. +9 speed, 644 HP, almost every resist, legendary stealth. Damage output is still somewhat pathetic though.

On 22.10.2006 07:44 djabanete@gmail.com wrote:
post Cloning Pits dump. nothing in the Pits was too hard. I thought out every move and very carefully assassinated all the monsters. There were a lot of artifacts in the loot - only one to make it into my equipment was Shiva's Avatar, which is just a great pair of boots. This character is really shaping up nicely now. I have only gotten this far a couple of times and I'm not totally sure what to do next. Old Castle still seems really (*really*) scary.

On 23.10.2006 00:20 djabanete@gmail.com wrote:
The Old Castle has been vanquished. There was only one tense moment when Zur was caught between a Lesser Balrog, Ghatanothoa, and a Greater Titan; but that was resolved with a zap of Teleport Other and a bit of Passwalling. The haul consisted of a Ring of Speed +6 and the Amulet of the Pitch Dark Night. By swapping out Sting for a Westernesse dagger, I let the amulet cancel Amber's light radius, which gives me superstealth again. If its not worth the loss of Sting I can always switch back.

I like ninjas =D

On 24.10.2006 00:00 djabanete@gmail.com wrote:
I've sacrificed superstealth again for a more damage-oriented equipment set-up. I've killed Godzilla, Yib-Tstll, Eol, and Grip (dlvl 51!)

Godzilla was the hardest. It took me 10 potions of healing and 2 of *healing* to get him (although admittedly I did not play optimally). I went down to 21 hp at one point. I stubbornly fought it out because he couldn't be teleported away, and he was guarding a vault on a special level (Terror Mask was inside as it turns out.)

On 25.10.2006 02:51 djabanete@gmail.com wrote:
Killed Mycen, Lugdush, Nyogtha, Zhar, Hoarmurath, Nighogg, Madame Debby, and Corwin. I fought Corwin in R'lyeh and he dropped the Star of Elendil. His blood curse invoked a Cyberdemon, which I killed as well. Passwall + staves of Healing is a pretty powerful combo, supplemented by the healing activation of Amber.

On 25.10.2006 22:13 Elliott946@aol.com wrote:
Holy Moly. I can't believe you:

A) Ran into Godzilla on dlevel 52, and

B) Actually killed him.

I've played very few Ninjas so maybe they see the world differently, but Godzilla is a top-shelf unique in terms of difficulty. Not on par with the "big 5" (Chemist, Serpent, Plain Gold Ring, Unicorn, and Morgoth), but its arguably in the next tier down (Cthulu, Vecna, Oberon, Nodens, etc.) though probably one of the weaker members of that group. Still, a very formidible opponent and MUCH tougher than anything else you've killed so far (by an even larger margin than the level gap would indicate. Godzilla's tough for its level, Corwin really isn't). Nice job.

On 26.10.2006 00:21 djabanete@gmail.com wrote:
Thanks Elliott. Zilla was tough. =D
Fortunately, he cannot summon. The other uniques you mention sound like they could have cleaned my clock. With the big atomic lizard it was just a question of chugging healing potions and getting in a blow when I could.

Daoloth, Render of the Veils put up a good fight: he summoned Saruman and Narse. Saruman in turn dropped a very nice Holy Avenger sword to replace my Holy Avenger dagger that came from Eol. I have a hard time imagining what sorts of weapons I'll be using in the end-game (provided I get that far): it seems like i'll be "uncomfortable" with all the best weapons. Sting is still serving me well, but will it be enough should it ever come to fighting the Serpent? I'll deal with that if I get there.

On 26.10.2006 08:32 djabanete@gmail.com wrote:
To say that Crimson is a better shooter than I could have dreamed of would be a slight understatement. +20/+20? +4 stealth AND speed? If that's not an endgame weapon, them I'm a zerker.

My character is advancing by leaps and bounds. To be honest he is advancing too fast for comfort. I'm scared that I'll just not realize my peril at some point and make a really stupid mistake. This is my best entro char so far. I'd be surprised if he won but heartbroken if he died.

On 26.10.2006 08:39 djabanete@gmail.com wrote:
A little advice from the experts might be nice at this juncture. I have ~750 hp, all resists except Disenchantment (for which I can swap in a ring), and +24 speed before hasting.

Two big questions: Am I approaching equipment the wrong way? I've been very conscientious about picking weapons I was "comfortable" with, but perhaps it's time to grab Excalibur and Zantetsuken and kick ass. What has been your experience with dual-wielding ninjas?

Second: How nasty are the Spawning Pits and the Royal Crypt? What about Eric's Stronghold? My stealth is legendary[25]. Would I be throwing my life away by going in and trying to kill Eric or the Archliches? Thanks.

On 26.10.2006 10:35 Matthias wrote:
I'm defenitly no expert, and i never played ninja, so I can't give specific guides for that character. Looking at other Ninjas it looks like you're right using those weapons

Don't know why you're thinking Crimson is an endgame weapon. I might be missing something, but that thing cannot do any damage thanks to the *0 multiplyer. So it's "just" the speed the steahlth and the highresist. Endgame tool, but not weapon.

Spawning Pits can turn very ugly very easy. The reward is intresting though. I think Balance DSM is the Armor I used most in endgames, however they use to drop sooner or later anyways.

On 26.10.2006 20:22 djabanete@gmail.com wrote:
@Matthias: by "weapon" i just meant something to equip in the shooter slot. I should of course just have said "shooter." The x0 means it wont fire projectiles, but the activation does seem to inflict a fair amount of damage - it knocks a star off of uniques like Brand and Eric.

Speaking of Eric, I took on his Stronghold quest and slew him. He didn't make it *too* easy, but he never came close to killing me either. Ninjas are ideally suited to that quest (i feel) because of their fantastic stealth and tracking abilities. Swap Position was the ability that let me deal the fatal blow.

The stuff in the middle did wake up eventually (when I had Eric at 3 or 4 stars), but aside from a Death Quasit, didn't really come out and bother me. They just stood around in the center of the castle throwing psycho spears at eachother. Reward was a Potion of Augmentation. My Dexterity and Constitution were already maxxed though.

On 27.10.2006 03:38 djabanete@gmail.com wrote:
Santa Claus dropped Songmaster.

So that sort of settles the whole "what weapon do I use" debate.

As an aside, isn't the Royal Crypt supposed to give a reward? I beat that quest but didn't recieve anything at all.

On 27.10.2006 06:53 Matthias wrote:
The quest completion message sais something like: "We checked out the crypt and the treasure was stolen, looks like you got your reward already". I have no idea if leaving all floor items alone would change that...

Shouldn't you use Cambeleg, now that you are using only one weapon?

On 27.10.2006 16:09 Elliott946@aol.com wrote:
I've played Entro a good bit, but almost never Ninjas (and pretty much no rogues, either), so its hard to say where you should be. For most of the characters I've played, your HP and damage output are fatally low (shouldn't you have more than 4 blows/round considering you're wearing a pair of rings of +2 attacks?), but Ninjas seem to be cut from a different cloth.

Weaponry-wise, there literally isn't a bigger fan of Songmaster than me (it was named after one of my characters, a Hengband bard who managed to kill the Serpent using a Death Scythe), but I've never seen a high level Ninja using it. Pretty much all the high level Ninjas I've seen dumps of have been dual-wielding light weapons in the end game, so I suspect that's the way to go.

On 28.10.2006 00:02 djabanete@gmail.com wrote:
about Songmaster: Elliott, congratulations on having such a sweet artifact named after your character =D
Unfortunately, testing has demonstrated that I'm really better off with Sting and a Holy Avenger for now. I would love so much to get Quickthorn or Grayswandir... Somehow I get 3 blows/round with one RoEA+2 when single-wielding the scythe, and 4 blows/round with 2 RoEA+2's. Go figure.

@Matthias: Damn, that sucks that I didn't pick up the loot. I was bent upon getting out as fast as possible because there were still Black Reavers asleep, and I counted on leaving fast and getting a nice reward. I probably should have read the quest description more carefully. Thanks for the tip, next time I'll be more thorough.

On 28.10.2006 01:20 chriskousky@hotmail.com wrote:
You have Littlethorn. You are right to want Quickthorn as well!! (They are a combo with hidden bonuses) Grayswandir will not be comfortable for you ...

It is a bit unfortunate that so many of the good ninja weapons have been removed from Entro. I'm thinking of Silver Chariot, Excalibur Jr., Merlin, etc. Heng was definitely more fun for ninjas. Heck, even the early *thanc daggers were nice.

If you can't get Quickthorn, then keep an eye out for Fiona. I think even a dagger of extra attacks would do well ...

Good Luck. I think this character is doing awesome!

On 30.10.2006 00:01 djabanete@gmail.com wrote:
@chriskousky: Oooh, thanks for the tip about the Thorns. That sounds pretty cool.

I failed the Spawning Pits quest. I killed all the non-Master Q's quickly using all sorts of Nyusin and Swap Position and Chain Hook tricks. Then I killed the Master Q, but his last act was to summon Dio Brando and a Black Reaver (and some other random W's, V's, and L's.) Things quickly got out of hand, and soon the level was overrun with Greater Undead instead of Quylthulgs... Still, I killed Dio Brando and didn't lose any artifacts. I still would have liked to know what the reward would have been for a ninja.

I've been hanging around R'lyeh picking off uniques. So far I've nailed Ungoliant, Atlach-Nacha, Y'gonolac, Hypnos, and Biketal. I check each level for specialness before recalling out, and I use the Palantir to scan for uniques. I try not to wake stuff up and I don't mess around with non-unique monsters.

Is there any way to get quests in Zul? Are there any dungeons I should think about visiting?

On 30.10.2006 13:52 Elliott946@aol.com wrote:
Nice job handling the higher level side quests. Spawning Pits is an absolute beast and you did well to even survive. I believe the reward is a suit of BDSM no matter what class you are.

The quests in Zul are inaccessible to you. AFAIK, you can only get them if you are at least theoretically capable of learning the school of magic associated with each quest giver, and as a ninja, you can't do any of them.

As for other dungeons, there are 2 reasons to do them, IMO. The dungeon end bosses mostly have set rewards (none of which would terribly interest you at this point, except maybe the potion of polymorph off the Chameleon Lord), and when you face the Serpent at the end, one of its spells is Summon Dungeon Guardians.

When the Serpent casts it, it summons maybe 2-4 of the dungeon guardians. Having it summon Cthulu (plus escort), Vecna (plus escort), and Null the Living Void, can be a serious drag. If you kill off the high level guardians but leave the low ones, you get happier results. Having the Serpent waste a turn summoning Boldor (plus escort), Azog (plus escort) and the Minotaur of the Maze instead of the above ones is a happy feeling.

On 30.10.2006 15:25 roblt97@hotmail.com wrote:
It's been a very long time since I've played Entro, but I did playtest it with a ninja in the early days when we were helping Brian. Your experience matches what I remember: high speed and hit-run tactics make the game very different from other fighter-types. I mean, I remember tearing through more than half the game just by throwing iron spikes.

On 1.11.2006 01:00 chriskousky@hotmail.com wrote:
Try swapping your weapons, placing the Wakizashi in your off hand rather than your lead hand. I know that main gauches give a dual wielding bonus when placed in the off hand, and I am pretty sure Wakizashis do as well.

Don't you miss Super stealth? I know Sting rocks and Amber is a must. You really want to identify every torch, lantern and feanorian lamp you find looking for a light source of darkness. The torch is radius 1, lantern 2, and feanorian lamp 3. With Sting and Amber, you need at least a lantern. You probably are checking and are just really really pissed off about not finding one yet, but I just wanted to make sure. Sometimes the RNG can be stubborn ...

With SuperStealth restored, I typically use quickwalk tactics on monsters, only ever attacking out of super stealth for the extra attack bonuses (powerful blows and the like). I then walk to another side of the monster, and repeat. Works pretty well, except on really deep monsters which tend to spot you more readily. Also, Brian toned down the benefits of quick walk, though it still seems pretty powerful.

On 8.12.2006 00:44 djabanete@gmail.com wrote:
[clvl 48][dlvl 73]
Nimble Zur is back in action after a hiatus in which I beat Posband. Killed a couple of uniques, including Tselakus, and swapped the Holy Avenger in for Fiona since it deals more damage. Also found a Death Scythe and stuck it in my home for the hell of it. Monsters with elemental auras *suck* because I land so many blows, none of which deals huge damage. Perhaps I need to try to regain superstealth so I can abuse hit-and-away more. Currently diving in Angband.

On 8.12.2006 17:13 Elliott946@aol.com wrote:
Yeah, those damn elemental auras are a drag, and doubly so if you don't do a lot of damage. Doubled base resists make those a lot more manageable, btw. It might also be a good idea to start planning for the Serpent. Its got 'em as well, and a boat-load of hp to work through.

The worst enemy for multiple, light attacks is probably the Chemist. I remember discussions about whether a Ninja or Monk would have any realistic chance of beating the Chemist at all. If you take down the Serpent, maybe you can find out :).

On 8.12.2006 20:19 djabanete@gmail.com wrote:
[clvl 49][dlvl 83]
From what I've heard, the Chemist is probably the worst enemy for *any* character. Both he and the Serpent sound pretty scary to poor Zur at the moment. Well, it was one of those damn Entroband levels: Tiamat, Cantoras, the WK, the Norsa, the Defiler, Caldarm, Benedict, and some weaker uniques as well. The only ones I even messed with were Caldarm (he kept getting away), Cantoras (who took out my whole stock of ~150 CCW's before I noticed I regenerated faster than him), and the Witch-King (who was a royal pain since he kept teleporting me away). Cantoras brought me to 65 hp at one point, and there was another scary moment when a Great Wyrm of Balance breathed disenchantment when I was only wearing my swap ring by a lucky chance. If I'd switched back to my speed ring before that happened, I'd be dead now. Anyway, Cantoras rewarded me with Soulkeeper: not exactly a "ninja" item, but the healing activation will prove very handy I imagine. I stupidly let a Black Reaver disenchant Cambeleg, and it's pvalue went from +2 to +1! Arrgh! Should have worn the stupid ring!

Lessons learned: leave that ring of resist disenchantment ON. And use powershopping to obtain lots of potions, that saved my ass this level. And don't mess with Azriel when I'm low on potions (he wiped the walls with me on the previous level).

On 8.12.2006 23:07 Elliott946@aol.com wrote:
Ah, welcome to the varisty-level unique monsters. Tough foes all, except maybe the Defiler, which really isn't the league of the other ones. On paper it seems like Caldarm shouldn't really be that tough, but I generally have a lot of trouble actually killing him for some reason. Probably those damn clones of Locke that he summons.

Other than being really fast, Cantoras usually isn't that bad, but Surtur can be a beast if you get him wrong. He's only got a couple tricks, but they're good ones. If you run into the Norsa again, really try to kill it. Its a tough opponent, but elemental defenses can help, and its one of the better treasure dropping uniques in the game.



On 10.12.2006 07:32 djabanete@gmail.com wrote:
[clvl 50][dlvl 91]

Level 50, yay. Still not dead and diving pretty briskly. Elliott, you're right: the Defiler is a total wimp. Killing him was great because A) he dropped a RoS+13 (versus +8), and B) he was wanted, and his corpse was redeemed for a potion of New Life which boosted my hp by about 50. Great rewards for an easy fight. I've also swapped in Fiona and the Pitch Dark Night for Sting, Galadriel, and Faramir, sacrificing some damage output for superstealth. Haven't really noticed any difference one way or the other, except that the new amulet activates for Darkness Storm which is nice. (firepower from Crimson, Pitch Dark Night, Laputa, and wands of Dragon's Breath makes up for lack other ranged combat methods.)

On 10.12.2006 20:36 dzhang@its.caltech.edu wrote:
Why aren't you carrying Iron Spikes? You can buy them in General Stores, and at Ninja clvl 50, they do about 100 damage each, and your firing speed is 2, so that's 200 damage per normal character round. In one-on-one ranged, it's definitely your best option.

On 10.12.2006 23:00 djabanete@gmail.com wrote:
[clvl 50][dlvl 92]

Hey Dave: usually I only use ranged attacks for a couple of rounds at a time, either to bait monsters into my uber l33t tunnel setups, of to finish off fleeing monsters. The strategy is usually: buff up, shoot with Crimson, and then duck into an advantageous melee position. I've abandoned all ranged weapons except Crimson and the Amulet, since those don't take up inventory slots.

Another one of those insane levels. Huan, Richard Wong, the Norsa, Habu, Benedict, Klingsor, Charon, the Mouth of Sauron, Charcharoth, Oremorj, the Destroyer, Raphael, Ctugha, and The Unicorn were present (and several weaker uniques as well). 3 vaults. I killed the Norsa (dropped Bullseye and some dumb randarts). I also saw a "Tanzanite Ring" in the biggest vault, and the path to it seemed remarkably clear of nasties, so I tried to make it over there. Just as I stepped on it, however, one of Ulik's earthquakes obliterated it. I guess it'll show up later (even in preserve mode off, shouldn't it come back if it was crushed by an earthquake?). Looking at known/lost artifact list, no rings show up, although apparently Anabasis was there.

On 11.12.2006 01:40 djabanete@gmail.com wrote:
Well, died of stupidity. What can I say, I was at 250 hp versus Azriel and his Solar (who had just dispelled all my buffs), and I just went in for another whack. Azriel kept healing and casting globes of invulnerability, and I was getting impatient and tired of creeping around. I've also been having a bad day, that may have something to do with it lol =D

Anyway, I prefer warrior types over sneaky cowardly characters. Next up is a zerker!

On 11.12.2006 15:06 Mars wrote:
Too bad. No hitpoint warning? I usually have it set to 50% or 60%, because it can avoid stupid deaths; getting a warning early may get you thinking 'hm, maybe i should reconsider my current strategy'.

On 11.12.2006 15:40 HallucinationMushroom@Yahoo.egg wrote:
I know all about impatience. Perhaps a dual-wielding shovel zerker? Hee.

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