The Angband Ladder: Frink, Human Priest by <cdaddario27@aol.com>

  [Angband 3.0.1 Character Dump]

 Name   Frink                                    Self  RB  CB  EB   Best
 Sex    Male              Age        16   STR! 18/100  +0  -1 +18 18/270
 Race   Human             Height     77   INT! 18/100  +0  -3  +2  18/90
 Class  Priest            Weight    163   WIS! 18/100  +0  +3  +4 18/170
 Title  Patriarch         Status     16   DEX! 18/100  +0  -1 +10 18/190
 HP     945/945           Maximize    Y   CON! 18/100  +0  +0 +12 18/220
 SP     217/359           Preserve    Y   CHR! 18/100  +0  +2  +8 18/200

 Level           50       Armor    [55,+171]     Saving Throw     Heroic
 Cur Exp   14739916       Fight    (+49,+43)     Stealth       Very Good
 Max Exp   14739916       Melee    (+59,+63)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+59,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       5750565       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   233.4 lbs       Infra         0 ft     Searching          Poor

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and an average
 complexion.



  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {gv 3650'}
   It affects your strength.
   It affects your constitution.
   It affects your ability to tunnel.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It does extra damage from acid.
   It does extra damage from fire.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It provides immunity to paralysis.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Cantoras 4200'}
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Power 'Nenya' (+8,+8) (+2) {lv 4450'}
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
d) a Rhodonite Ring of Speed (+18) {archon 3850'}
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {dracolich 3500'}
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Arkenstone of Thrain {black reaver 4000'}
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {floor 3450}
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
h) The Cloak 'Colannon' [1,+15] (+3)
   It can be activated for teleport every 45 turns if it is being worn.
   It affects your stealth.
   It affects your speed.
   It provides resistance to nexus.
i) a Small Metal Shield of Preservation [3,+34] {gw of many colours 3700'}
   It provides resistance to nether.
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {acquirement 4550'}
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lungorthin 3500'}
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fear.


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Ethereal Openings]
e) 5 Holy Books of Prayers [Godly Insights]
f) 5 Holy Books of Prayers [Purifications and Healing]
g) 2 Holy Books of Prayers [Holy Infusions]
h) a Holy Book of Prayers [Wrath of God]
i) 2 Books of Magic Spells [Kelek's Grimoire of Power]
j) a Purple Speckled Potion of *Healing*
k) a Copper Speckled Potion of Restore Mana
l) The Ring of Tulkas (+4) {gw of many colours 3700'}
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
m) The Ring of Power 'Narya' (+6,+6) (+1) {gw of law 4550'}
   It might have hidden powers.
n) The Amulet of Ingwe (+3)
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
o) White Dragon Scale Mail (-2) [30,+25]
p) The Cloak 'Colluin' [1,+15] {gw of law 4550'}
   It might have hidden powers.
q) The Hard Leather Cap of Thranduil [2,+10] (+2) {Saruman 2950'}
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {Maeglin 4000'}
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It does extra damage from frost.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
s) a Halberd of Westernesse (3d5) (+15,+19) (+2)
t) 23 Bolts of Wounding (1d5) (+21,+15)
u) 22 Bolts of Wounding (1d5) (+17,+17)
v) 29 Seeker Bolts of Holy Might (4d5) (+14,+12)


  [Home Inventory]

a) 4 Purple Speckled Potions of *Healing*
b) 20 Copper Speckled Potions of Restore Mana
c) The Necklace of the Dwarves (+3) {gw of law 4250'}
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It provides resistance to fear.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
d) The Palantir of Westernesse (+2) {gw of balance 4000'}
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
f) The Full Plate Armour of Isildur [25,+25] (+1)
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
g) The Hard Leather Armour of Himring [6,+15] {gw of thunder 3550'}
   It can be activated for protection from evil every 100+d100 turns if it
   is being worn.
   It provides resistance to poison.
   It provides resistance to nether.
   It provides resistance to chaos.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {death quasit 2600'}
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
i) The Large Metal Shield of Anarion [5,+20] {Glaurung 4000'}
   It might have hidden powers.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {lv 3450'}
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to shards.
   It provides resistance to disenchantment.
k) The Steel Helm of Hammerhand [6,+20] (+3)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It aggravates nearby creatures.
l) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3) {gw of perplexity 4000'}
   It might have hidden powers.
m) a Pair of Soft Leather Boots of Speed [2,+9] (+7) {gv 2000'}
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {acquirement 3500'}
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It does extra damage from poison.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {gv 2000'}
   It can be activated for fire ball (72) every 40 turns if it is being
   worn.
   It affects your strength.
   It affects your dexterity.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from fire.
   It sustains your strength.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
p) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {floor 2300', uncursed}
   It affects your constitution.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It provides resistance to disenchantment.
   It aggravates nearby creatures.
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {gw of balance 3500'}
   It affects your strength.
   It is a great bane of dragons.
   It does extra damage from fire.
   It does extra damage from poison.
   It provides resistance to fire.
   It provides resistance to poison.
   It slows your metabolism.
   It speeds your regenerative powers.
   It provides immunity to paralysis.
r) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {Cantoras 4200'}
   It affects your strength.
   It affects your constitution.
   It affects your stealth.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
t) The Dwarven Pick of Erebor (3d4) (+6,+20) (+5)
   It affects your strength.
   It affects your constitution.
   It affects your ability to tunnel.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from acid.
   It sustains your strength.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It provides permanent light.
u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {Gothmog 4400'}
   It might have hidden powers.
v) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {Saruman 2950'}
   It can be activated for a magical arrow (150) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It aggravates nearby creatures.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.10.2002 20:07
Last updated on 22.10.2002 16:06

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Comments

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On 22.10.2002 16:06 cdaddario27@aol.com wrote:
Ok, I'll finally say something about this character. My first one evey this deep, so I'm proceeding slowly, currently at 4600'. There's really not much more of interest, so I plan to dive to 4950' and take on Sauron. The ring of speed (+18) the best I've ever found, and helps enormously. Have killed 90 uniques. Does anyone know how many there are altogether?

On 22.10.2002 19:00 brabson@nc.rr.com wrote:
There are 97 uniques, counting Sauron & Morgoth. Don't worry, though - if you don't find the remaining 5 uniques before 5000', Morgoth will be more than happy to summon them for you :-). Oh, and nice RoSpeed.

On 30.1.2003 17:50 Chris Wesling wrote:
Nice to see someone else running a human priest. 8-) Awesome ring of speed, too. You don't find your spell failure rates too high when using an unblessed weapon like Durin? Or have you just been unlucky enough not to find any of the really good priest weapons, like Aule or the Great Axe of Eonwe?

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