The Angband Ladder: HolyMutant, Half-Elf Priest by <>

  [Hellband 0.8.1 Character Dump]

 Name        : HolyMutant       Birthday      31st Dec       STR:   29         
 Sex         : Male             Age                 19       INT:   16         
 Race        : Half-Elf         Height              63       WIS:   21         
 Class       : Priest           Weight             115       DEX:   29         
 Magic       : Life/Corporeal   Social Class         1       CON:   14         
                                                             CHA:   12         
 + To Hit           32      Level             48    Max Hit Points       366   
 + To Damage        18      Experience   4784154    Cur Hit Points       165   
 + To AC            89      Max Exp      4784154    Max SP (Mana)         73   
   Base AC          22      Exp to Adv.  5200000    Cur SP (Mana)          0   
                            Exp Factor       130    Gold              135456   
                         (Miscellaneous Abilities)                             
 Fighting    : Godlike [5]  Perception  : Fair         Blows/Round:  4+1       
 Bows/Throw  : Godlike [5]  Searching   : Fair         Shots/Round:  2         
 Saving Throw: Supernatural Disarming   : Excellent    Wpn.dmg/Rnd:  8d6+72    
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 50 feet   
                         (Character Background)                                
          Your father was an incubus.  You have pale pink eyes, fine           
          albino hair, and the hooves of a goat.                               

  [Miscellaneous information]

 Ironman Shops:     OFF
 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Long Stairs:       OFF
 Recall Depth:       Level 55 (2750')

 You have defeated 854 enemies.


 You can breathe fire (dam lvl * 2).
 Your gaze is hypnotic.
 You can smell nearby precious metal.
 You can smell nearby monsters.
 You can feel the danger of evil magic.
 You can drive yourself into a berserk frenzy.
 You can polymorph yourself at will.
 You can run for your life after hitting something.
 You can freeze things with a touch.
 You attract demons.
 You sometimes cause nearby creatures to vanish.
 You have small horns on your head (dam 1d4).
 You occasionally are surrounded with raw chaos.
 Your mind randomly expands and contracts.
 Your blood sometimes rushes to your muscles.
 You are superhumanly strong (+4 STR).
 You have remarkable infravision (+3).
 You have goat legs with cloven hooves (+3 speed).
 Your skin is made of steel (-1 DEX, +25 AC).
 You are regenerating.
 Your body is very limber (+3 DEX).
 Your movements are precise and forceful (+1 STL).

  [Character Equipment]

a) a Flail (Weapon of Law) (2d6) (+10,+12) (+1)
b) a Light Crossbow of Extra Shots (x3) (+10,+12)
c) a Ring of Sustain Body
d) a Prosperity Ring of Blindness Resistance
e) a Brass Amulet of Brilliance (+3)
f) The Phial of Beatrice (+1 to searching)
g) Hard Studded Leather of Resistance (-1) [7,+7]
h) a Cloak of Aman [1,+19] (+3 to stealth)
i) a Large Leather Shield of Reflection [4,+11]
j) an Iron Helm of Intelligence [5,+7] (+2)
k) a Set of Gauntlets of Free Action [2,+7]
l) a Pair of Hard Leather Boots of Stealth [3,+7] (+2 to stealth)
m) a Scroll titled "foovom evsod" of Holy Chant
n) a Dragon Tooth Wand of Confuse Monster (16 charges)
o) a Steel-Plated Wand of Lightning Balls (5 charges)
p) a Scroll of Word of Recall
q) a Potion of Cure Critical Wounds
r) a Zinc-Plated Wand of Disarming (7 charges)

  [Character Inventory]

a) a Book of Life Magic [Book of Common Prayer]
b) 3 Books of Life Magic [High Mass]
c) 4 Books of Corporeal Magic [Basic Chi Flow]
d) a Book of Corporeal Magic [Yogic Mastery]
e) 3 Books of Corporeal Magic [Temple of the Soul]
f) 3 Potions of Heroism
g) 15 Potions of Cure Critical Wounds
h) 16 Scrolls titled "enghyd theryp" of Teleportation {25% off}
i) 3 Scrolls of Word of Recall
j) a Black Rod of Teleport Other
k) a Pointy Rod of Disarming
l) 22 Bolts (1d5) (+0,+0)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)

  [Last Ten Messages]

You have 23 Bolts (1d5) (+0,+0).
The Bolt (1d5) (+0,+0) hits the Neqa'el.
The Neqa'el shrugs off the attack.
You have 22 Bolts (1d5) (+0,+0).
The Bolt (1d5) (+0,+0) hits the Neqa'el.
The Neqa'el shrugs off the attack.
The Neqa'el is hit hard.
You can learn 9 more prayers.
Character dump successful.
You can learn 9 more prayers.

Posted on 29.10.2006 03:33
Last updated on 30.10.2006 04:11

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3639. on the Ladder (of 12043)
9. on the Hellband Ladder (of 35)
27. for this player (out of 101)


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On 29.10.2006 03:44 wrote:
(clevel:24, dlevel:18) Remembered after I started that the reason I did so well with Beastman Life/Craft Priests in Entroband was because I could scum for a starting Chaos Patron, plus they got stat gains every 2 levels, so the mediocre starting stats were compensated for pretty quickly. He's still at just 1 blow/round at level 24, so it hasn't quite gone according to plan.

Fortunately, he found a (+11,+14) shortbow right away off a unique (on like level 6. many low level uniques appear to drop excellent items making systematically killing them well worth while.) and it became the initial core of his offense. Holy Orb is its usual great self, but his WIS is mediocre, so he doesn't have the SP for it to be central to his offense.

By dlevel 10, he had found his current crossbow (which is still pummeling monsters nicely 10 levels later) and his scimitar. The scimitar isn't blessed, so it badly crimps his spellcasting, and it doesn't have any damage brands, but a (+20,+15) weapon at his current depth just destroys stuff, so it works out.

He's also got an artifact bow and an artifact dagger sitting in his house, awaiting *ID*, so things are feeling slightly monte haul-ish.

On 30.10.2006 04:34 wrote:
(clevel:48, dlevel:55) The shift from pre-Dis to post-Dis was pretty significant in that the humans did indeed pretty much all go away, to be replaced by mostly demons and undead with a few dragons and other beasties mixed in.

A little jarring to have a significant number of the sinners be neutral and some of the fallen angels actually be good, but from the monster descriptions I guess it was understandable. Still, he was still using his crossbow and 1+1 melee blows until clevel 33 or 34 and dlevel 30, but with obviously decreasing effectiveness.

The appearance of vaults was another rude surprise, which I assume is the cause of Kaschei the Immortal starting to appear on dlevel 32, and showning up on at least every 3rd level since then. I checked to see if maybe he was weaker than I remembered, but he's got 6k hp, so probably not.

Hitting Dis also meant the end of all the yummy (excellent) dropping uniques worth bundles of XP yet still fairly easy to kill (the Titans were worth 5k xp each and dropped 1-3 excellent items, yet were mostly immobile and mediocre spellcasters). After that, it was all fallen angels and demons and things, which were both nastier and more likely to drop (good) items, albeit worth more xp. His equipment has only changed minimally since dlevel 25 or so.

The spell Corrupt Self along with the Polymorf Self mutation have been used a good bit, which was handy, as he picked up the Puny corruption around clevel 25, which hurt his melee even more. He's got a bunch of good corruptions (though attract demons is quite bad and likely to just get worse), plus he's now a half-elf (Devilspawn totally wasn't worth it), which isn't great, but is better than Devilspawn and is at least easy to level.

He's solidly into stat-gain, well past it in depth, really, but he's still found a bunch of the potions, nearly all of which have been STR and DEX. Kinda maddening, really. If he was a warrior, it would be great, but I'd trade all his corruptions for a few WIS and CON potions.

I guess I dove too fast post-Dis (which was reasonable at the time, as killing ghouls wasn't very interesting or rewarding after all the Titans and Kinslayers and stuff of the levels before), as he's kinda playing like a Lost Soul now. Hasn't killed a unique in a while, mostly picking on managable regular monsters. He just took on a Hell Wyrm and despite getting to fully prep himself, was lucky to escape alive. Turns out that even if you're clevel 48, if you don't have good hp OR a decent pool of SP OR a good melee attack, its hard to kill stuff.

So, you're probably wondering how on earth he got to clevel 48 and 4.8M XP while killing just 854 monsters and following the above strategy. The answer - taking advantage of what were likely XP mistakes: Headless Ghosts are worth 30k xp, Nalfeshnees (I think, maybe Hezrous) are worth 40k, and Mariliths are worth 150k.

A demon marquis had a dozen Mariliths as an escort. HolyMutant killed 'em all with Holy Orb (easy, since every time he leveled he got all his SP back) for 1.8M xp.

On 30.10.2006 15:28 wrote:
Which development is this? Are you playtesting?

On 30.10.2006 19:36 wrote:
Nah, just lazy. I need to move to 0.8.2.

On 6.11.2006 04:18 wrote:
Ultra cool, thanks for your comments !
Post-Dis is definitely meant to be a change in universe, and you seem to have managed that one pretty well.

I will check out those headless ghosts and others, I have copied them from other variants without checking too much ;)


On 18.12.2006 00:58 wrote:
Yeah, poor HolyMutant is very underpowered. You seem to have been awfully unlucky with your kit, particularly in the weapons department. Good luck if you ever pick this character up again. The RNG owes you some goodies ^_^

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