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The Angband Ladder: Maverick LXXIX, High-Elf Mage by <ephesians280@yahoo.com>

  [NPPAngband 0.4.1 Character Dump]

 Name   Maverick LXXIX                  Self RB CB  EB   Best
 Sex    Male         Age     102 Str! 18/100 +1 -5  +3  18/90 18/85
 Race   High-Elf     Height   90 INT! 18/100 +3 +3  +7 18/230
 Class  Mage         Weight  188 WIS! 18/100 -1 +0  +5 18/140
 Title  Sorcerer     Status   33 Dex! 18/100 +3 +1  +3 18/17018/165
 HP     -9/765                   CON! 18/100 +1 -2 +11 18/200
 SP     290/337      Level    42 CHR! 18/100 +5 +1  +3 18/190

 GameTurn   5892160  Armor   [27,+97] Saving Throw     Heroic
 Cur Exp    3603015  Fight   (+13,+5) Stealth          Superb
 Max Exp    3603015  Melee  (+22,+15) Fighting         Heroic
 Adv Exp    4140000  Shoot  (+28,+14) Shooting         Heroic
 MaxDepth   2800 ft  Blows     4/turn Disarming        Superb
 Gold       1282158  Shots     1/turn Magic Device  Legendary
 Burden     144 lbs  Speed         +3 Perception    Excellent
 % Burden       48%  Infra      80 ft Searching          Fair

 You are one of several children of a Telerin Ranger. You have
 light grey eyes, wavy brown hair, and a fair complexion.




  [Last Messages]

> You have 44 Bolts of Venom (1d5) (+6,+6) (v).
> The Bolt of Venom (1d5) (+6,+6) hits the 12-headed hydra.
> The 12-headed hydra grunts with pain.
> The Bolt of Venom disappears.
> The 12-headed hydra breathes fire.
> The Scroll titled "denflit odpay" of Trap Detection burns up!
> The Book of Magic Spells [Conjurings and Tricks] burns up!
> The Book of Magic Spells [Sorcery and Evocations] burns up!
> You have 43 Bolts of Venom (1d5) (+6,+6) (v).
> You have 42 Bolts of Venom (1d5) (+6,+6) (v).
> The Bolt of Venom (1d5) (+6,+6) hits the 12-headed hydra.
> The 12-headed hydra grunts with pain.
> The 12-headed hydra casts a bolt of plasma.
> The 12-headed hydra breathes plasma.
> You die.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) + +++    + +
      /}=="~(()]]]               /}=="~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ...........3.        Str:  .............
 Int: ..5......2...        Int:  ..s..........
 Wis: 3........2...        Wis:  .............
 Dex: ...........3.        Dex:  .............
 Con: 3..62........        Con:  ...s......s..
 Chr: ...........3.        Chr:  ...........s.
      abcdefghijkl@              abcdefghijkl@ 
 Acid:......+......        Blind:.........+... 
 Elec:......+......        Confu:.........+... 
 Fire:....+.+......        Sound:......+...... 
 Cold:......+......        Shard:...........+. 
 Pois:........+....        Nexus:.......+..... 
 Fear:...........+.        Nethr:......+...... 
 Lite:..........+.+        Chaos:............. 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:+............        Stea.:......++...+.
Feath:.............        Sear.:.........+...
PLite:..........+..        Infra:.............
Regen:.............        Aggr.:.............
Telep:+............        Speed:.......+.....
Invis:.........+..+        Blows:.............
FrAct:..........+..        Shots:.............
HLife:.............        Might:.+...........
      abcdefghijkl@              abcdefghijkl@
      /}=="~(()]]]               /}=="~(()]]] 

  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+9,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays 
   dragons.  It slows your metabolism.  It grants you the power
   of telepathy.  It activates for drain life (120) every 40
   turns.  It cannot be harmed by the elements.  It gives you 4
   attacks per turn.  
b) a Heavy Crossbow of Extra Might (x4) (+15,+14) (+1)
   It increases your shooting power by 1.  
c) a Pearl Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your 
   intelligence.  
d) a Rhodonite Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your 
   constitution.  
e) The Amulet of Carlammas (+2) {Itangast>SSChest, 2400'}
   It increases your constitution by 2.  It provides resistance
   to fire.  It activates for protection from evil every
   225+d225 turns.  It cannot be harmed by the elements.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) Leather Scale Mail of Elvenkind (-1) [11,+12] (+1 to stealth) {Nether Wrait}
   It increases your stealth by 1.  It provides resistance to 
   acid, lightning, fire, cold, sound, and nether.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {Maverick LXXIX the Spirit, 1100'}
   It increases your stealth and speed by 3.  It provides
   resistance to nexus.  It activates for teleport every 45
   turns.  It cannot be harmed by the elements.  
i) Medium Dragon Scale Shield (Green) [7,+15]
   It provides resistance to poison.  It activates for poison
   resistance (10+d10 turns) and breathe poison gas (100) every
   100+d100 turns.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {Reward, 1400'}
   It increases your intelligence and wisdom by 2.  It increases
   your searching by 2.  It provides resistance to blindness and 
   confusion.  It grants you the ability to see invisible things.
   It activates for detection every 55+d55 turns.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {'d' Nest, 2500'}
   It provides resistance to light.  It sustains your 
   constitution.  It lights the dungeon around you.  It grants
   you immunity to paralysis.  It activates for magic missile
   (2d6) every 2 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Felin' [2,+24] (+3) {Nalfeshnee?Vrock, 2400}
   It increases your strength, dexterity, and charisma by 3.  It
   increases your stealth by 3.  It provides resistance to fear 
   and shards.  It sustains your charisma.  It cannot be harmed
   by the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] (Fireproof)
   It cannot be harmed by fire.  
b) a Book of Magic Spells [Conjurings and Tricks] (Fireproof)
   It cannot be harmed by fire.  
c) a Book of Magic Spells [Incantations and Illusions] (Fireproof)
   It cannot be harmed by fire.  
d) a Book of Magic Spells [Sorcery and Evocations] (Fireproof)
   It cannot be harmed by fire.  
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) 18 Violet Potions of Cure Critical Wounds
j) 6 Chartreuse Potions of Healing
k) a Grey Potion of Intelligence
l) a Cyan Potion of Dexterity
m) 2 Orange Potions of Constitution
n) 3 Scrolls titled "proko rog tab" of *Identify*
o) a Mithril Rod of Healing
   It cannot be harmed by electricity.  
p) a Zinc Rod of Acid Bolts
q) an Iron Wand of Acid Balls (7 charges)
   It cannot be harmed by acid.  
r) a Rosewood Staff of Teleportation (6 charges)
s) a Zircon Ring of Resist Poison
   It provides resistance to poison.  
t) a Sabre of the Elements (1d7) (+9,+6)
   It is branded with poison.  It provides resistance to poison.
   It gives you 4 attacks per turn.  
u) The Katana of Annaxar (3d4) (+19,+17) [+5] (+3)
   It increases your intelligence by 3.  It increases your 
   stealth by 3.  It slays demons and undead, and it is
   especially deadly against dragons.  It is branded with acid.  
   It provides resistance to poison.  It lights the dungeon
   around you.  It cannot be harmed by the elements.  It gives
   you 4 attacks per turn.  
v) 42 Bolts of Venom (1d5) (+6,+6)
   It is branded with poison.  
w) 4 Bolts (1d5) (+3,+6)

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)        +   +++++++ ++   +
       !!!?_===)""[[[[(]]|||//\        !!!?_===)""[[[[(]]|||//\
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ......1......2....2.....  Str:  ........................
 Int:  ......1....33...3......3  Int:  .........s..s...........
 Wis:  ......1....3............  Wis:  .........s..s...........
 Dex:  ......1...2..2.33.......  Dex:  ..........s.............
 Con:  ......1....3..1...25....  Con:  .........s..............
 Chr:  ......1.........3.......  Chr:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ...........+.++++.....+. Blind: ........................
 Elec: .............++...+...+. Confu: ...........+.++.........
 Fire: ........+...+++.+.....++ Sound: ............+++.........
 Cold: .........+...++......++. Shard: ...............++.......
 Pois: .....++...++............ Nexus: ..........+...+.........
 Fear: .............+.......... Nethr: .......+................
 Lite: ..................+..... Chaos: ....................+...
 Dark: ......+..+........+..... Disen: ................+..+....
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ........................ Stea.: ......+...+.+....+...+..
Feath: ............+....+...... Sear.: ..........+.....+.......
PLite: ..................+..... Infra: ..........+.............
Regen: ........................ Aggr.: ..................++....
Telep: ........................ Speed: ..........+....+.++..+..
Invis: ..................+..+.. Blows: ........................
FrAct: ..................+..... Shots: ........................
HLife: .........+.............. Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       !!!?_===)""[[[[(]]|||//\        !!!?_===)""[[[[(]]|||//\

  [Home Inventory]

a) 3 Metallic Green Potions of *Healing*
b) a Pungent Potion of Life
c) 7 Metallic Silver Potions of Restore Mana
d) 2 Scrolls titled "proko rog tab" of *Identify*
e) a Banyan Staff of the Magi (3 charges)
f) a Zircon Ring of Resist Poison
   It provides resistance to poison.  
g) The Ring of Barahir (+1) {Harowen, 2800'}
   It increases all your stats by 1.  It increases your stealth
   by 1.  It provides resistance to poison and dark.  It cannot
   be harmed by the elements.  
h) an Adamantite Ring of Resist Nether
   It provides resistance to nether.  
i) Ancient Dragon Scale Shield (Red) [10,+31]
   It provides resistance to fire.  It activates for fire
   resistance (10+d10 turns) and breathe fire (150) every 150+d150
   turns.  It cannot be harmed by the elements.  
j) The Jewel 'Evenstar' {Itangast, 2400'}
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It
   activates for restore life levels every 150 turns.  It cannot
   be harmed by the elements.  
k) a Bronze Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, 
   searching, infravision, and speed by 2.  It provides
   resistance to poison and nexus.  It sustains your dexterity.  
   
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by
   3.  It provides resistance to acid, poison, and confusion.  
   It activates for door and trap destruction every 10 turns.  
   It cannot be harmed by the elements.  
m) The Double Chain Mail 'Ascabarad' (-2) [9,+28] (+3)
   It increases your intelligence by 3.  It increases your 
   stealth by 3.  It provides resistance to fire and sound.  It
   sustains your intelligence and wisdom.  It makes you fall
   like a feather.  It cannot be harmed by the elements.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Floor, 2500'}
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, 
   and sound.  It cannot be harmed by the elements.  
o) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance
   to acid, lightning, fire, cold, confusion, sound, and nexus.  
   It cannot be harmed by the elements.  
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) {Reward, 1650'}
   It increases your dexterity by 3.  It increases your speed by
   3.  It provides resistance to acid and shards.  It cannot be
   harmed by the elements.  
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {'d' Nest, 2500'}
   It increases your intelligence, dexterity, and charisma by 3.
   It increases your searching by 3.  It provides resistance to 
   acid, fire, shards, and disenchantment.  It cannot be harmed
   by the elements.  
r) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+1)
   It increases your stealth and speed by 1.  It makes you fall
   like a feather.  It cannot be harmed by acid or fire.  
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It
   increases your speed by 2.  It slays all evil creatures, and
   it is especially deadly against demons.  It is branded with 
   poison.  It provides resistance to lightning, light, and dark.
   It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things, but it
   also aggravates creatures around you.  It cannot be harmed by
   the elements.  It gives you 4 attacks per turn.  
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {d' Nest, 2600', cursed}
   It increases your constitution by 5.  It slays trolls, demons,
   and all evil creatures, and it is especially deadly against 
   dragons.  It provides resistance to disenchantment.  It 
   aggravates creatures around you and is heavily cursed.  It
   cannot be harmed by the elements.  It gives you 4 attacks per
   turn.  
u) a Blade of Chaos (6d5) (+6,+7)
   It provides resistance to chaos.  It gives you 4 attacks per
   turn.  
v) The Well-balanced Spear 'Nimloth' (1d6) (+11,+13) (+3) {Emperor Wight, 2500}
   It increases your stealth and speed by 3.  It is especially
   deadly against undead.  It is branded with frost.  It
   provides resistance to cold.  It can be thrown hard and fast 
   and is blessed by the gods.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  It
   gives you 4 attacks per turn.  
w) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) {Ar-Pharazon, 2800'}
   It slays animals, demons, and all evil creatures.  It
   provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  It gives you 3 attacks per
   turn.  
x) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {'d' Nest, 2500'}
   It increases your intelligence by 3.  It slays animals.  It
   is branded with fire.  It provides resistance to fire.  It
   cannot be harmed by the elements.  It gives you 4 attacks per
   turn.  

Maverick LXXIX the High-Elf Mage
Began the quest to kill Morgoth on 11/03/2006 at 02:17 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    42631|   100 |  4  | Killed Grip, Farmer Maggot's dog
|    51361|   100 |  5  | Reached level 5
|    51361|   100 |  5  | Killed Fang, Farmer Maggot's dog
|    54051|   100 |  5  | Killed Wolf, Farmer Maggot's dog
|    86438|   150 | 10  | Reached level 10
|    86438|   150 | 10  | Quest: Killed 13 Giant salamanders
|   165224|   250 | 12  | Killed Bullroarer the Hobbit
|   170385|   250 | 12  | Quest: Destroyed 15 Piles of creeping gold coins
|   199150|   350 | 14  | Quest: Killed 13 Mirkwood spiders
|   223876|   500 | 14  | Killed Brodda, the Easterling
|   228936|   500 | 14  | Killed Mughash the Kobold Lord
|   246137|   500 | 15  | Reached level 15
|   278351|   550 | 16  | Killed Grishnakh, the Hill Orc
|   296661|   550 | 16  | Quest: Killed Wormtongue, Agent of Saruman
|   297229|   550 | 16  | Found The Metal Cap of Thengel
|   307762|  Town | 16  | Killed Lotho Pimple
|   316368|   550 | 16  | Killed Lagduf, the Snaga
|   468257|   700 | 20  | Reached level 20
|   623052|   700 | 21  | Quest: Cleared out a creeping coin stronghold.
|   706875|   750 | 22  | Killed Ufthak of Cirith Ungol
|   750824|   800 | 23  | Killed Orfax, Son of Boldor
|   772772|   800 | 23  | Killed Golfimbul, the Hill Orc Chief
|   789489|   800 | 24  | Killed Boldor, King of the Yeeks
|   809463|   800 | 24  | Quest: Killed 14 Ice ogres
|   810063|   800 | 24  | Killed Ulfast, Son of Ulfang
|   854645|   850 | 24  | Found The Phial of Galadriel
|   927786|   900 | 25  | Reached level 25
|  1146072|  1000 | 26  | Killed Shagrat, the Orc Captain
|  1181669|   300 | 26  | Destroyed Geoff Hill, the Skeleton
|  1236221|  1000 | 26  | Killed Nar, the Dwarf
|  1281631|  1000 | 26  | Killed Bolg, Son of Azog
|  1363959|  1100 | 27  | Destroyed Maverick LXXIX, the Spirit
|  1363979|  1100 | 27  | Found The Cloak 'Colannon'
|  1419442|  1100 | 27  | Killed Ugluk, the Uruk
|  1502232|  1200 | 28  | Found The Metal Scale Mail 'Nienath'
|  1664837|  1300 | 28  | Killed Sangahyando of Umbar
|  1755475|  1300 | 29  | Destroyed Bahman Rabii, the Wight
|  1789069|  1350 | 29  | Killed Ulwarth, Son of Ulfang
|  1792808|  1350 | 29  | Killed Khim, Son of Mim
|  1799374|  1300 | 29  | Killed Gorbag, the Orc Captain
|  1806551|  1300 | 29  | Found The Well-balanced Dagger 'Nimthanc'
|  1811597|  1300 | 29  | Found The Sabre 'Careth Asdriag'
|  1909440|  1350 | 29  | Killed Angamaite of Umbar
|  2102369|  1400 | 29  | Killed Mim, Betrayer of Turin
|  2133192|  1400 | 29  | Killed Lugdush, the Uruk
|  2142527|  1400 | 29  | Found The Set of Gauntlets 'Paurhach'
|  2180223|  1400 | 30  | Reached level 30
|  2207902|  1400 | 30  | Destroyed Draebor, the Imp
|  2321157|  1400 | 30  | Killed Ibun, Son of Mim
|  2529003|  1450 | 31  | Killed Lokkak, the Ogre Chieftain
|  2551967|  1450 | 31  | Quest: Cleared out an ogre stronghold.
|  2559329| Quest | 31  | Reward: The Iron Helm 'Holhenneth'
|  2572636|  1450 | 31  | Killed Uldor the Accursed
|  2680033|  1650 | 31  | Returned The Lead-Filled Mace of Nendil to the 
|  continued...   |     |  Adventurer's Guild. 
|  2680033| Quest | 31  | Reward: The Leather Scale Mail 'Thalkettoth'
|  2717881|  1150 | 31  | Found The Well-balanced Dagger 'Dethanc'
|  2792528|  1650 | 32  | Killed Beorn, the Shape-Changer
|  2795343|  1650 | 32  | Found The Well-balanced Dagger 'Narthanc'
|  2840095|  1750 | 32  | Killed Azog, King of the Uruk-Hai
|  2889191|  1850 | 32  | Killed The Queen Ant
|  2896757|  1850 | 32  | Killed Lorgan, Chief of the Easterlings
|  2964795|  1900 | 33  | Killed Castamir the Usurper
|  2987028|  1900 | 33  | Found The Short Sword 'Gilettar'
|  3000045|  1900 | 33  | Killed Maglor, Son of Feanor
|  3041046|  1900 | 33  | Killed Tom the Stone Troll
|  3043250|  1900 | 33  | Killed Bert the Stone Troll
|  3050405|  1900 | 33  | Killed Bill the Stone Troll
|  3175620|  1900 | 34  | Killed Ulfang the Black
|  3236218|  2000 | 35  | Reached level 35
|  3248030|  2000 | 35  | Found The Chain Mail of Arvedui
|  3252199|  2000 | 35  | Found The Broad Axe 'Barukkheled'
|  3264040|  2000 | 35  | Returned The Hard Leather Armour 'Telemenen' to 
|  continued...   |     |  the Adventurer's Guild. 
|  3264040| Quest | 35  | Reward: The Full Plate Armour of Isildur
|  3356324|  2000 | 35  | Killed Medusa, the Gorgon
|  3424826|  2000 | 35  | Killed Gorlim, Betrayer of Barahir
|  3547966|  2000 | 36  | Killed Maedhros, Son of Feanor
|  3562884|  2000 | 36  | Found The Morning Star 'Bloodspike'
|  3737730|  2000 | 37  | Destroyed Uvatha the Horseman
|  3769574|  2000 | 37  | Found The Beaked Axe of Theoden
|  3824374|  2100 | 37  | Found The Glaive of Pain
|  3977064|  2400 | 38  | Killed Smaug the Golden
|  4014517|  2400 | 38  | Killed Scatha the Worm
|  4065014|  2400 | 38  | Found The Pair of Soft Leather Boots 'Felin'
|  4109700|  2400 | 38  | Killed Itangast the Fire Drake
|  4111555|  2400 | 38  | Found The Jewel 'Evenstar'
|  4111845|  2400 | 38  | Found The Amulet of Carlammas
|  4438047|  2400 | 39  | Destroyed Ariel, Queen of Air
|  4481598|  2450 | 39  | Killed Rogrog the Black Troll
|  4543315|  2400 | 39  | Found The Double Chain Mail 'Ascabarad'
|  4544476|  2400 | 39  | Found The Rapier 'Forasgil'
|  4565091|  2500 | 39  | Destroyed Vargo, Tyrant of Fire
|  4570560|  2500 | 39  | Destroyed Quaker, Master of Earth
|  4677451|  2500 | 39  | Found The Long Sword 'Anguirel'
|  4689656|  2500 | 40  | Reached level 40
|  4803938|  2500 | 40  | Found The Set of Leather Gloves 'Cammithrim'
|  4904301|  2500 | 40  | Found The Well-balanced Spear 'Nimloth'
|  4919400|  2500 | 40  | Killed Eol, the Dark Elf
|  5015474|  2600 | 40  | Destroyed Adunaphel the Quiet
|  5042012|  2600 | 40  | Found The Metal Cap of Celebrimbor
|  5042062|  2600 | 40  | Found The Quarterstaff 'Nar-i-vagil'
|  5062025|  2600 | 40  | Found The Leather Scale Mail 'Eredamros'
|  5094023|  2600 | 40  | Found The Metal Brigandine Armour of the Rohirrim
|  5134852|  2750 | 40  | Killed Kavlax the Many-Headed
|  5171169|  2750 | 40  | Found The Iron Crown of Beruthiel
|  5343154|  2600 | 41  | Found The Augmented Chain Mail of Caspanion
|  5462449|  2600 | 41  | Found The Bastard Sword 'Calris'
|  5575897|  2800 | 41  | Killed Ar-Pharazon the Golden
|  5575901|  2800 | 41  | Found The Iron Helm of Gorlim
|  5575901|  2800 | 41  | Found The Lochaber Axe 'Mundwine'
|  5601552|  2800 | 41  | Destroyed Akhorahil the Blind
|  5620036|  2800 | 41  | Killed Shelob, Spider of Darkness
|  5638511|  2800 | 41  | Killed Harowen the Black Hand
|  5639667|  2800 | 41  | Found The Ring of Barahir
|  5651405|  2800 | 41  | Found The Set of Gauntlets 'Paurnimmen'
|  5873208|  2800 | 42  | Destroyed Ren the Unclean
|  5885095|  2800 | 42  | Found The Katana of Annaxar
============================================================
|  5892160|  2800 | 42  | Killed by a 12-headed hydra.
|  5892160|  2800 | 42  | Killed on 12/13/2006 at 11:39 PM.
============================================================
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-haggle in stores                        : yes (auto_haggle)
Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Expand the power of the look command         : yes (expand_look)
Expand the power of the list commands        : yes (expand_list)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Generate dungeons with aligned rooms         : yes (dungeon_align)
Generate dungeons with connected stairs      : yes (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.11.2006 17:29
Last updated on 14.12.2006 08:48

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4648. on the Ladder (of 12678)
171. on the NPPAngband Ladder (of 420)
Second best for this player (out of 18)

Related screenshot:
Nest and Vault... Maybe some upgrades?

Comments

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On 5.11.2006 17:29 ephesians280@yahoo.com wrote:
This is my second character after not making one for a few months. The Coin stronghold almost killed me once when i failed to teleport 3 times in a row. The cloak of protection is nice in the defense department, but I had been hoping for a better reward. I think this guy has a pretty good start, but I could use some better equipment.

On 6.11.2006 08:12 ephesians280@yahoo.com wrote:
Couple more levels. Level 25 at 900' depth. I need rBlind and free action.

On 6.11.2006 09:20 orcrist@wp.pl wrote:
g) a Robe [2,+1] - hmm, nothing better?

On 6.11.2006 09:48 ephesians280@yahoo.com wrote:
Nope, nothing better. That's one of my needed upgrades.

On 6.11.2006 11:04 twilight_forest@hotmail.com wrote:
An upgrade of the bow (enchant it up or buy a new) and use of branded ammo makes a mages life much easier. Also - I'd keep a Staff of Teleportation in the inventory for when you're blinded. Confusion covered is nice of course. No Free Action yet will soon be a bit worrysome, but no panic yet.

You might want to use a cap of regeneration as a swap ... for lengthy unique fights when you rest up between bouts. Might not be worth the hassle, but it's a tool anyway. It seems like you're already thinking of this, since you save them at home. :)

One other thing - I'd take a STR of no lower than 10 at the start. I see it as an equivalent of a speed item and the cost is cheap whichever method of rolling up the character you use. You run along slowed by your inventory much as it is at a STR of 10.

In that line of thought - a +6STR ring is not bad for that low STR character. :)

The cash you have I'd use immediately to get an INT boost at the store service. The next couple of INT-boosts gives enormous dividends when it comes to your manapools relative increase. After that brand ammo/INT&CON-potions and spellbooks are the obvious cash-dumps.

Hope I haven't said too many obvious things - in that case I'll go back and hide under my rock. :)

On 6.11.2006 19:52 ephesians280@yahoo.com wrote:
I took your advice on purchasing an Int stat increase. I had considered it before, but thought I might want to save the gold for equipment if it ever showed up. Increased my Int from 18/60 to 18/81 with the one purchase I could afford.

I don't intend to go down lower then 950' before I get a couple more resistances covered and maybe some better equipment in those weak spots. I recalled back to 900' but didn't remember to grab a tele staff before I went, or even some ammo for my bow. The bow did come in handy when I had that coin stronghold to clear out. I don't think I'll be leaving 900' before clearing it this time though. I "have a good feeling..." (orange) and didn't see any OOD monsters (or even a unique) when I cast detect. I'm guessing that means there is either a coin pit or good piece of equipment...

As far as the low starting strength: Yes, I've been having to gather decent find into a corner of the dungeon level while I cleared it out and then return to pick them up before I left.

I don't mind the advice at all. I don't consider myself an expert (level 40 was my best) and I'll admit I sometimes forget even the simple stuff that I know. I don't think I would have gotten the intelligence increase if you hadn't said something. :-p

On 6.11.2006 20:25 ephesians280@yahoo.com wrote:
I'm going to say it was the staff of dispel evil and the gauntlets of slaying that I found on the ground that did it. I was hoping for something better.

On 7.11.2006 07:29 ephesians280@yahoo.com wrote:
I got a better armor right before I dropped below 1000'. I still need rBlind, but I found the gloves of FrAct on my last trip up to town. I'm holding the gloves of agility just in case I get another source of FrAct before I find better gloves. I also now have the elemental resistances.

On 8.11.2006 01:30 ephesians280@yahoo.com wrote:
Well I found Collanon... Either I didn't change the name when I started this character, or that was a really creepy foreshadowing kind of thing.

On 8.11.2006 05:58 twilight_forest@hotmail.com wrote:
That is kind of spooky! :)

Colannon is a nice find at your level. Speed is speed is speed.

A stack or two of branded ammo (store service or found) for tough fights would be nice. Triple total damage against non-resisters is not something to sneeze at.

A replacement for your amulet and ring of sINT would be good.

Look for an amulet of regeneration or otherwise a WIS one for slightly better saves. Unless you find any of the deep ones.

Ring - I'd take INT,CON,STR, acuracy, damage - you name it, above sINT. I guess you've been unlucky in finds.

On 8.11.2006 06:27 ephesians280@yahoo.com wrote:
The stash of arrows in my house is for branding when I get the money. Colannon is definitely a nice one. The speed helps, even though it's only +3. I'm not sure why I stuck my old cloak in my house. I doubt I would ever need is since all it has is the resistance to shards and high defense bonus.

As far is drops go, yes they have been very weak. I think I actually had to buy the strength ring (I really needed it). The long bow of acciracy I also had to buy. Thengel was a drop and I'm pretty sure my robe was too. The boots and gloves I bought and have since been brought down by acid. I just saw the new poison trident to replace the electric trident. I've heard stories about people having trouble finding rPois sources, so I grabbed it even though it has lower enhancements than my old one. The sustain intelligence ring I found. It replaced a rCold ring. I'm not seeing any useful amulets. I just killed Ugluk and he didn't even drop anything with resistances. I pretty much find nothing. Rall's was on the black market, but I didn't have 230k AU.

I still don't have rBlind, so I'm kinda debating how far I want to dive. I know the drops increase when you dive...

On 8.11.2006 08:56 ephesians280@yahoo.com wrote:
Bought myself a Con increase and it went up from 18/06 to 18/38. I thought the most it went up at a time was by 2 (or /20). I'm not complaining though. Branding that stash of arrows (that's what they are waiting for) would cost be 88k right now if I did them all at once.

I got a source of rBlind... sorta. Too bad it weighs over 20 lbs. No way I can use that armor. Finally got another artifact drop and I can't really use it.

On 8.11.2006 11:12 Matthias wrote:
Make sure to check the magic shops for rings of protection. I think it was NPP that had those with extra high +def, but even the normal ones around +10 are kind of usefull early on. I usually try to get to around 100 def as soon as possible. Mages usually don't want to get hit at all but if it happens it can't be wrong to be prepared... And it defenitly beats your sInt one :)

The amulet slot... Use it as a place to store extra cash. Sell your searching one and go down without amu. If you can't find a Protection ring do the same with the ring. While it has some benefits for your mage, having two empty slots might send the RNG a message to drop more for that specific slot.

... Only if you believe in him in the first place of course.

On 9.11.2006 01:24 ephesians280@yahoo.com wrote:
Well That last trip got me a couple more artifacts. None of them are really useful to me right now though... Careth Asdriag *might* be useful in the ogre stronghold at 1450'. Would slay giant +1 attack speed be better than my Poison branded weapon in the stronghold? I'm going to have to remember to do some major stocking up on ammo and !oCCW. I don't think I will have the AU necessary (88k) to brand the entire stash in my house. Depending on what kind of money I have after stocking up on the other necessities, I might grab part of the stash and just brand that part.

On 9.11.2006 01:53 twilight_forest@hotmail.com wrote:
I'd use the Defender and carry Careth as a switch if it gets down to melee. Regeneration (works for both HP and spell points) is huge as a mage and defender gives that.

After the stronghold maybe carry the poison weapon as another switch, but it's vulnerable to inventory damage, so it's not a really good option. Poison resistance is nice, but not necessary until deeper, so I'd leave it at home

Also - I'd try and use the heavy body armor for rBlindness. Perhaps take a small hit to speed due to being overburdened ... since you have +3 speed and haste already.

On 9.11.2006 02:30 barlowguy18@yahoo.com wrote:
Take extra special care when you actually descend to the Ogre Stronghold Quest level. Stay near the exit and don't be afraid to bail if it gets too hectic. The first rush is the worst. If you survive that then approach the rest of the level wisely and with caution you should be able to take it. But the first rush is the worst.

You might want to try to shuffle some equipment to get rBlind. At this point I would think that rBlind is worth more than rPois, so an idea would be to switch out your armor for Nienath, and weapon for your Defender axe (to keep Resistance). Idunno if it's the best thing, but it's an idea.

I also highly recommend many many MANY arrows, branded as much as you can afford, before you descend to quest level.

On 9.11.2006 03:04 ephesians280@yahoo.com wrote:
In addition to dropping my speed to only a +2 bonus (when I'm not carrying anything extra, just my regular outfittings for a nromal trip down) wearing Nienath encumbers my movement. Wearing Nienath and weilding the defender does allow me to use the gloves of agility instead of the FrAct gloves... Is the -6 to SP all the being encumbered does?

On 9.11.2006 04:57 barlowguy18@yahoo.com wrote:
I think so.

On 9.11.2006 05:49 twilight_forest@hotmail.com wrote:
Barlowguy is right. 1SP less per pound is the only effect of having a total armourweight (body, cloak, shield, headgear, gloves and boots) above your classlimit. I think the limit is 30 lbs for a mage.

On 9.11.2006 07:06 ephesians280@yahoo.com wrote:
Thanks guys. In that case the extra defense and resistances (and regen), and the dexterity bonus are probably worth the small loss of SP and having to pile my stuff up as I clear a level then pick it up before I go. I will probably gain more in SP through regen than I lost from encumbrance. I'm guessing more Str won't really help encumbrance since it's a class limit then...

On 9.11.2006 07:19 twilight_forest@hotmail.com wrote:
Yes it's a class limit only as you say.

To get more *total* carrying capacity strength is the only thing that helps, logically enough.

IMO the game gives a bit confusing messages for the uninitiated when you get too heavy armor. Intuitively "encumbered by bla bla" could be the slowdown from the total weight of eq/inv, when in reality it relates to armor parts only.

On 9.11.2006 11:10 ephesians280@yahoo.com wrote:
Thanks again twilight. I had figured out that encumbrance was an equipment related thing. I didn't know that it was only related to armor (not also weapons) and that strength didn't affect it.

Now I'm thinking one more trip down to 1400' so I can get some more AU to make sure I can buy enough !oCCW and Arrows. I'm definitely going to take those 30 I was able to brand, whether or not I brand and take more non-normal arrows will depend on my haul I think. At level 30 I think I should be able to handle this quest, and it should bring some very nice benefits; both in drops and my reward. Yes, I have been very cautious in waiting to go down to the quest level because I hate having to fail quests. My only debate is ging to be whether to use the Int+4 ring or the Con+3 ring. The HP bonus is nice, but the SP bonus and the drop from 3% to 2% fail rate is big. At this point I'm thinking Int would be (pardon the pun) smart.

On 9.11.2006 12:31 barlowguy18@yahoo.com wrote:
I wouldn't worry about the fail rate as much as the SP. It's basically an HP vs. SP question. I'd go with the HP and take LOTS of arrows. I've seriously gone through over 200 arrows and about 100 branded arrows on a stronghold quest like this before. Make sure you have a few different brands of arrows too. I'm sure there will be ice ogres, and they will resist frost brand, so make sure you have a quiver with at least one brand other than frost. Maybe try to have 3 brands of 30 arrows each, plus 200 normal arrows. You can drop the excess at the entrance if it is too much to carry.

On 11.11.2006 09:46 ephesians280@yahoo.com wrote:
Alright. I'm all loaded up and I think I'm ready for the Ogre stronghold. Yes I'm slowed (-3) by my load, but I'm dropping a lot of it at the stairs. I think I have enough !CCW and I might be overloaded on arrows... :-p It took a long time to get loaded up, but on my last trip down I recalled with 38 AU and had over 35k only 5 minutes later (very nice coin pit). Are there any Ogre uniques and do you think I am loaded enough? (too much? hahaha)

On 11.11.2006 10:30 barlowguy18@yahoo.com wrote:
Nice. I don't think it's possible to be too careful in Angband. Deaths happen from primarily from stupidity, then next from lack of planning.

I'm sure there are unique Ogres... so just keep your eyes open for any funky colored ones when they rush. I'd recommend just chilling at the stairs for a few turns before looking for them.

On 11.11.2006 13:18 Matthias wrote:
There is one Ogre Unique: Lokkak, but he is an easy kill especially for ranged. Teleporting him away until the rest is cleared might be a good idea. There are several dangerous normal Ogres though. The Mages can kill your inventory with cold and fire balls, the shamans cast way too many spells etc...

The biggest danger in those Stronghold however seems to come from boredom. After 180 ogres you might not have the patience to kill another 100 with care :)

Well, you're defenitly well prepared so... kill 'em ogres

On 13.11.2006 08:52 ephesians280@yahoo.com wrote:
Ogre Stronghold was really easy. Half of the guys died with one shot from a branded arrow. I dropped all my normal arrows at the start and didn't touch them. Lokkak took about 10-12 shots to kill. I'm debating another stronghold quest, but I'm afraid of a natural creatures stronghold. I might just dive and see what the RNG gives me. I've had some type of good thing on about 4 levels in a row. I think a couple were minor vaults, another was a coin nest. This is my current diving set.

On 15.11.2006 03:02 ephesians280@yahoo.com wrote:
Well I took a vault quest, result: Thalkettoth. Nice. I now have 113 regular defense, +6 speed unhasted, and the basic resistances I need at the moment.

On 18.11.2006 02:19 ephesians280@yahoo.com wrote:
Nice find on my last trip down in that dragon scale shield. This character seems to be progressing well.

On 18.11.2006 06:09 barlowguy18@yahoo.com wrote:
Thalkettoth. Very nice. Any particular reason why you're going with the =STR rather than CON?

On 18.11.2006 07:47 ephesians280@yahoo.com wrote:
Well I thought the extra strength was making it so I could carry more total weight. Looks like all it was actually doing was give me more blows and improve my fighting bonuses. Since I'm a mage, those obviously don't matter.

On 18.11.2006 12:10 barlowguy18@yahoo.com wrote:
Yeah, as long as you can move unencumbered with your gear you're probably better off with the max CON possible at this point.

On 19.11.2006 08:05 ephesians280@yahoo.com wrote:
Nothing incredibly awesome to note in this update. I'm now level 34 and have 0% fail rate on most of my spells. I have a lot of AU... I've come across some really tough guys (anything that shoots a nether bolt or lance) that make me scared to drop to my quest level, or even to 1950'. I'm contemplating using that scroll of acquirement now instead of waiting until after 2000'.....

On 19.11.2006 13:01 Matthias wrote:
I always read those scrolls as soon as I find them.
Buy or find two more potions of Cons, one is enough if you're lucky. Hp only increases at round values, 18/120 in you r case. I don't think there are any monsters that can appear in a vault on 2k, but cannot appear in one at 1950...

On 20.11.2006 07:19 ephesians280@yahoo.com wrote:
Well I dropped down and completed the quest. It was a really small level and there was a Nether Wraith outside the vault. I hate those guys. I might have had to leave the level if I hadn't happened to grab some of my branded arrows before I dove. So now I still need something better than a +3 Wis amulet and I have some useless armors. Isildur would be nice if I weren't a mage, but I don't think I can ever see myself wearing it as one with how heavy it is. Arvedui I can maybe see myself using in the future, but it's pretty heavy as well. That weapon is interesting, but I don't know that I would ever use it either. I'm comsidering selling some of them. I might take off my amulet next time I dive to see if the RNG might take a hint... Any advice?

On 20.11.2006 08:09 barlowguy18@yahoo.com wrote:
Isildur is good for rSound/rConf combined with your helm (and when you find the telepathy/rBlind helm). If you add rSound to your current kit then you have a perfect 0% spell fail-rate. Combine that with teleport away and you're sittin pretty.

On 29.11.2006 22:35 ephesians280@yahoo.com wrote:
Well I finally got some form of somewhat decent amulet. The Sustenance Amulet still isn't incredible, but it's better than the Wis+3 amulet I had.

On 4.12.2006 08:27 ephesians280@yahoo.com wrote:
Reached level 37. Still want nether resistance. Found a ring of rPois on my last trip down, so I now have that as a swap if it becomes nbecessary to use a different shield (thorin or something like that). I would definitely be diving with rNether and rSound... I don't have them yet though, so I'm hesitant. Thoughts?

On 4.12.2006 13:25 Matthias wrote:
How much does your mana drop and hp increase when you wield Isildul and Barukkheled?

I don't understand why you want to wait for res Nether. Nether attackers are rare and you'll easily survive a hit even without resists as you are far away from the big nether breathers

On 4.12.2006 23:16 ephesians280@yahoo.com wrote:
Isildur and Barrukheled lose me 3 speed and dex, regen, and rShards, shards being the least important of the 3. I gain rSound and 8 defense. With Thalkettoth and the defender I have 456 HP and 297 SP, while with Barukkheled and Isildur I have 549 HP and 281 SP.

Are 95 HP and rSound worth the loss of 3 speed and dex and regen? And does equipment weight add to the total amount that you can carry without losing speed?

I hate nether because of the loss of exp. Nether bolts do a fair amount of damage, but it's nether lances that really hurt. Nether lances from Nether Wraiths that I've come across seem to take between 1/4 and 1/3 of my total HP.

On 4.12.2006 23:52 barlowguy18@yahoo.com wrote:
I think it would be.

Drop down about to around 2400' and just tpaway, tp, or in some fashion run away from nether wraiths. Carry some restore xp potions just in case.

But wait... doesn't your am of sustenance stop xp drain?

On 5.12.2006 08:13 ephesians280@yahoo.com wrote:
I still lose some xp for some reason. I just found that out when I ran into something that could hit for drain xp. (I think it was Uvatha)

On 5.12.2006 10:05 barlowguy18@yahoo.com wrote:
If it hits for drain xp then I don't think that even rNether will help you. I'm sure someone more knowledgeable will correct me if I am wrong.

On 5.12.2006 23:59 ephesians280@yahoo.com wrote:
It's not the xp drain that really kills me. It's the actual HP damage that nether lances do to me.

On 6.12.2006 02:12 barlowguy18@yahoo.com wrote:
So all the more reason to switch out for Isildur and Barrukheled, yeah?

And then you can afford to take one hit from one of them. Immediately tp them away and then just stay away from the section of the dungeon they tp'd too.

On 6.12.2006 08:18 ephesians280@yahoo.com wrote:
Reached level 38, after dropping to 2400'. My first trip down I had an orange level color (good feeling). I didn't see any OOD monsters, so I hoped I might find something on the ground: enter boots of elvenkind. After I had cleared out most of the level I found the arrows of slay dragon. Not 5 minutes later I ran into Smaug for the first time. Handy find? I think so. He didn't give me anything incredible (24,000 exp) though. I suppose it's just as well though because I had quite the stash of stuff to bring up already. I still have a few equipment slots that could use upgrading, but I have an ok set I guess. Thoughts?

On 6.12.2006 08:25 ephesians280@yahoo.com wrote:
P.S. Yes, I also found Theoden (better than Barukkheled) and the Glaive of Pain. Glaive was useless outside of damage. it was 9d6 (+0,+30) and provided fear resistance.

On 6.12.2006 08:30 barlowguy18@yahoo.com wrote:
Nice find with Theoden for ESP and +3 CON, and grats on the Smaug slay.

As you've said, you're still missing rNether and regen would be nice to have. Also, keep your eye out to boost your CON by 3 more so that you get the max HP for your level.

Any particular reason you are holding on to Thengel and Careth Asdriag? (I assume you are keeping Gilettar for rPois just in case).

On 6.12.2006 08:42 barlowguy18@yahoo.com wrote:
A quick spoiler search turned up 5 artifacts for your wishlist that have rNether and could turn up at 2500' and above:
The Bastard Sword of Eowyn Level (30, Rarity 100)
The Hard Leather Armour of Himring (Level 50, Rarity 20)
The Pair of Soft Leather Boots 'Dal-i-thalion' (Level 10, Rarity 25)
The Quarterstaff of Olorin (Level 30, Rarity 105)
The Trident of Ulmo (Level 30, Rarity 90)

Eowyn is nice for +4 Spd/Str
Himring and Dalithalion are good because in addition to rNether they have rChaos. Dalithalion looks like it is the most common, and you may need to drop a few floors to get Himring to drop.
Olorin would be nice to free up a ring slot to add another CON ring.
Ulmo adds regen and activates for tp away.

Good luck! (Which it seems you have with your boots! :P)

On 6.12.2006 20:22 ephesians280@yahoo.com wrote:
Thengel, Careth, and Gilettar are all ones I can get rid of now. I just haven't gotten around to selling them yet. Gilettar Just has a poison brand, not resistance. Some of those artifacts would be nice because they would practically make my amulet useless. Eowyn Might be on the top of my list for the speed. Himring would lose my rSound.

On 7.12.2006 07:12 ephesians280@yahoo.com wrote:
Well my last trip was productive... in a way. 2400' was "boring" on immediate recall, but I decided that was ok and I would clear it to gain exp (and experience with a character at this depth). As I was almost finished clearing it, a Draconic Quylthug summoned some demons, which produced Felin. I finished clearing the level and decided to sleep it full again. Itangast, whom I'd never before seen, spawned in the room next to me.. Thank you ESP for warning me. It came down to melee for the last bit as I had exhausted my ordinance earlier in the level and was out of SP if I wanted to have the chance to TP or WoR to safety. That actually proved not too dangerous in this case, but then some impact hounds showed up on the other side of me. I barely got enough SP to tele them away so I could rest I find out what Itan left me. He left me Evenstar, and a chest that produced Carlammas. Now I don't know if I want +3 Str and Dex or +1 speed in my boots, and I'm not sure which amulet to use. He should have dropped different artifacts. RNG need to look more closely at my needs next time.

On 7.12.2006 09:31 barlowguy18@yahoo.com wrote:
Evenstar trumps Sustenance, so that's an easy upgrade. Personally though, I'd probably go with Carlammas, because it will probably boost your HP quite a bit (How much? 100ish?)

Of course, if you are constantly bombarded by xp drainers and are unable to avoid/run from them, then go with Evenstar. But give Carlammas a try and see how you like it. If the drain xp is too much a hassle (and needing to recall to restore life levels) then go to Evenstar. Either way, they are both good to keep at your house for a while as swaps.

Since you're probably not doing much melee, stick with the +1 speed boost, unless you decide to hunt a unique that attacks with shards, then Felin could come in handy.

I almost ALWAYS find the Arkenstone within minutes of finding Evenstar (anecdotal, I know), so if I were you I'd also drop down to 2500' to make that (and other artifact finds) more likely. A lot more start to appear at that depth.

Finally... the Random Number God cares not for your needs, only for his/her own supreme power. The sooner you acknowledge that and repent the sooner s/he will turn his/her countenance upon you and smile once again.

On 8.12.2006 04:26 ephesians280@yahoo.com wrote:
I'm now level 39 and Carlammas improves my hp by around 75. I don't trust myself dropping to 2500' because I haven't even been able to clear out half of 2400' my past 3 trips down. I keep running into Ren and I'm not prepared to try to take him down. I decided it would be smart to grab some of my stock of arrows for this trip down to help with some of the tough guys. Nether lances aren't too bad now, but I spotted a Death Drake once with either detection or ESP and decided to immediately leave that level since it was small and he was close. I really want rChaos and rNether now.

On 8.12.2006 08:48 barlowguy18@yahoo.com wrote:
And the deeper you go the more likely you will be to get it.

I'm a believer that it's best to stay on the dangerous side of the game because it will keep you on your toes and less likely to YASD. If you're ALWAYS on the lookout because you think you may be few levels too deep then you are more likely to not make careless mistakes. It's when I get too comfortable with my level or my equipment that I YASD.

PS- You don't have to "clear out" every level. Just stay there long enough to get what you want out of it, then get out of there. In fact, if it looks like you've got trouble when you first land on the level, then just book it right away and recall right back. That's the beauty of not being on a quest. It doesn't become scumming unless you excessively do it, IMO.

On 8.12.2006 09:06 ephesians280@yahoo.com wrote:
Yeah I know, but you know me. I hate not clearing it out. It feels unfinished.

I found a couple new artifacts, just Ascarbarad, and Forasgil though, so nothing amazing or really useful. I was glad that I was trying out Carlammas though since I just got dropped below 70 HP. I came across a vault with some nether hounds and a Death Drake in it, along with an acquirement scroll. I planned it out so that I teled all the nether guys away and got the scroll. I killed a couple of the hounds that I came across later individually. I was about to WoR out of the level because it also had Eol and Ren (both nethering uniques) as well when I saw a new ring. It turned out to be a mimic, but a couple minutes later I saw the Death Drake in the nearby room (thank you ESP). I haven't let any Death Drakes breathe on this character, and had no intention of letting this one either, so I went to the opposite side of the room I was in as he came through the walls. I was hastened and everything so that I could tele him away again as soon as he popped through the wall, but he breathed on me once right when he popped out and took me down around 350 HP. I must have bumped the wrong key because I didn't tele him away and he breathed again on the next turn. It scared me so much that I had to think for a minute what I was going to do before casting tele other on him again. I hadn't seen my HP below 150 in a long time. Then a Will o' the wisp showed up after I cast WoR and was trying to rest until it yanked me. It was a very close call because I was next to a wall and unhastened, so I wasn't sure how I would maneuver to get him to a point where I could tele him away, but I did and survived.

On 8.12.2006 09:48 barlowguy18@yahoo.com wrote:
Wow. Close calls. Just keep on the good side of them. Living. Heh. :)

I was inspired and DL'd the new WIP, but I couldn't get past the first level. Lost five char's right off the bat. Combination rust, bad luck, plain ol suckiness. I hate early game. It's statgain to mid-game where I find things interesting. And who knows what endgame is like... I've never been there before.

It'd be nice if there was a way to start a char near statgain. It's just that first 1000' that kill me every time. (And, well, first 100' the past five times, lol).

On 8.12.2006 19:51 Matthias wrote:
You should defenitly carry some !healing. You can buy those in store so there is no reason to be greedy on those. Also carry some of those !rest. Your inventory is very empty anyway, and you are far under the weight limit. You also have no 0%fail escape with you. TeleLevel from book doesn't count as you could fall below the needed mana at the wrong point. Carry ?tele_level or ?destruction.
Some more things to consider: !hero to allow better shooting. Some 50 normal arrows to save mana

On 9.12.2006 09:24 ephesians280@yahoo.com wrote:
Thanks for the continued advice guys. The shop is not restocking !CCW very quickly, so my stash is extreemly low on those. I'm carrying !oRestMana and finding it very helpful. My first trip down I killed two elemental uniques. Vargo was very tough because of the plasma bolts. He drained most of my stash of potions, then I ran into Quaker. I had to be acreful with him, but I found him easier to defeat than Vargo. He was very easy until I got him down to 3 '*' and he started casting knives at me. Those did some damage. After getting some stuff to carry up I recalled again. On my next trip down I found Anguirel lying on the ground. I like it's speed boost, but I think the aggravation would kill me at this depth. I also found a scroll of acquirement on sale a couple trips ago on the black market. I bought it for 300k and at 2500' it gave me a robe [2,+14] or resist cold. What a rip off. Not much else to tell.

On 9.12.2006 20:04 ephesians280@yahoo.com wrote:
P.S. This is now tied for my highest level character ever. I think my other level 40 Had better equipment in covering resistances, but this character is better in stats and has gone deeper. This one also reached level 40 quicker.

On 9.12.2006 23:54 barlowguy18@yahoo.com wrote:
I see you also picked up your =rNeth. Grats. Also some fun arts to swap around with. Nice. :)

Have you tried out Anguirel for any length of time? Or do you get swamped as soon as you set foot on the level? It could be a boon in that you could set up a nice trap room with a run-around (to restore HP/SP) and wait for the monsters to come to you while you chill by the stairs.

Or do you have tplevel now? THAT is a handy spell to have. You're *almost* guaranteed to escape any danger with that one. Rather than having to wait for WoR to activate.

On 10.12.2006 06:53 ephesians280@yahoo.com wrote:
If I swapped the =rNeth then I would lose a lot of HP or SP. The speed on Anguirel would be nice, but I would lose ESP and HP, as well as gain aggr. I'm not ready for aggr at this depth. And if I use Ascabarad I gain HP, but lose my elementals and nexus. I could use the resistance shield, but I would lose poison. So I would have to use =rPois, but lose HP or SP. I think this might be my best setup for the time being. We'll see what else happens. A lightsource that did something besides light the area would be nice.

On 10.12.2006 08:50 ephesians280@yahoo.com wrote:
I caved and bought Kelek. Now I have banishment and mass banishment. Mass destroys all monters within line of sight and leaves no drops, right? Banishment lets you choose a monster letter to kill and you take 1d4 dmg for each monster removed from the level? The only books I've had before this character were Resistances and Raal's. I found Nimloth on my last trip down. That +3 speed is REALLY enticing, but I can't let go of the +3 Con and ESP yet from Theoden. Or should I?

On 10.12.2006 08:51 ephesians280@yahoo.com wrote:
P.S. Found Cammithrim too.

On 11.12.2006 05:17 Matthias wrote:
MassBanish also forces you to take damage for each monster banished, can't remember if it was 1d4 or 1d3...

I agree your current equipment is best for your current situation. Don't worry about those minor speed bonuses too much. You should be hasted more or less all the time now, so it is not 4 vs 7 but 14 vs 17 speed.

On 11.12.2006 07:15 ephesians280@yahoo.com wrote:
So I've learned that I need rChaos before I try the Balrog of Moria again, and still need rNether before I take on any but the smallest of nether using creatures. Hopefully the vault or nest gives be something nice. I found a couple new artifacts before the Balrog encounter, Rohirrim and a random one it seems.

On 11.12.2006 07:17 ephesians280@yahoo.com wrote:
P.S. If mBanish and Banishment are the same as the scrolls then mBanish is 1d3 and Banishment is 1d4.

On 11.12.2006 09:23 barlowguy18@yahoo.com wrote:
Grats on Rohirrim, I used that quite a bit after statgain... until I YASD. Heh, better luck to you I hope. Check and see how it compares with Isildur.

And yes... no way you can even consider the Balrog without rChaos, glad you made it out safely.

On 12.12.2006 08:29 ephesians280@yahoo.com wrote:
Not much to report. Found Calris. My recall depth is now 2800' until it scares me away. I just sold a load and haven't yet reloaded for a trip down.

On 13.12.2006 09:11 ephesians280@yahoo.com wrote:
I'd say that was a productive trip down. I've been chilling at 2800' for a little bit now, and I just killed 3 uniques on one trip, as well as found myself armor of elvenkind that gives both rSound and rNether which can replace Isildur. I also came out with Barahir. I need to rework my set now. I'm not sure if I will drop the Con ring or the Int ring for barahir, but I'm pretty sure I'm going to work Felin in there for the Str, Dex, and rShard. Using Barahir would mean I can sell the green shield and use the ancient red. Any advice on my new set? Am I on the right track and how would you complete it, or am I on the way to ruining myself?

On 13.12.2006 11:37 Matthias wrote:
Switching Barahir for the cons ring would drop you 5 points below max cons. You don't want that :) I don't know if NPP has 18/200 or 18/220 as max int. If it is 200, then Barahir for the int one would cost you only 1 point and you should do it. I wouldn't sell the green shield if I were you. Sooner or later you'll come across a speed ring and then it might come in handy again. I agree on the boot switch. Just remeber to stay hasted...

You have a powerful shooter, but you don't seem to use it?!? For mages damage should be magic > ranged > melee. Get a stack of seeker bolts or similar and brand them in the shop for a nice damage.

On 14.12.2006 02:19 ephesians280@yahoo.com wrote:
Int max is 220 and Con max is 200 in NPP. I recognised that problem I would encounter if I used Barahir, and I'm going to see if I can find a way to get my Con or Int from another piece of equipment. I Haste myself anytime that I see anyone get close, and I'm being extremely careful with any monster I haven't seen before. I am going to see what kind of equipment shuffling I could do to possibly incorporate Barahir. It's not exactly a necessity because rDark isn't super critical. I might not be able to shuffle anything and Barahir might have to get stored in my house. I should probably sell Calris... Haha.

I was planning on buying some Ammunition for the Crossbow before I drop down again.I just got it 2 trips ago, so I used my good arrows on the last trip down. That's how I killed the 3 uniques.

On 14.12.2006 08:48 ephesians280@yahoo.com wrote:
Well that's not cool. No good drops, the this guy has to come in here and bust me for over 450 dmg in one shot. Well I guess another one bites the dust...

On 14.12.2006 21:37 Matthias wrote:
Ah too bad. Looks like the Hydra got two attacks on you, a breath and a bolt. Better luck for the next one

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