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The Angband Ladder: Razor, High-Elf Warrior by Matthias

  [Angband 3.0.5 Character Dump]

 Name   Razor                                    Self  RB  CB  EB   Best
 Sex    Male              Age       126   STR:  18/67  +1  +5  +4 18/167
 Race   High-Elf          Height     73   INT:  18/87  +3  -2  +5 18/147
 Class  Warrior           Weight    180   WIS:     15  -1  -2  +5     17
 Title  Champion          Status     31   DEX! 18/100  +3  +2  +7 18/220
 HP     -9/818            Maximize    Y   CON:  18/89  +1  +2 +13 18/249
 SP     0/0               Preserve    Y   Chr:  18/80  +5  -1  +0 18/120  18/91

 Level           37       Armor    [31,+104]     Saving Throw     Superb
 Cur Exp    1207096       Fight      (+4,+2)     Stealth          Superb
 Max Exp    1270967       Melee     (+9,+20)     Fighting      Legendary
 Adv Exp    1400000       Shoot    (+21,+19)     Shooting      Legendary
 MaxDepth   3450 ft       Blows       5/turn     Disarming        Superb
 Gold        377390       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   208.2 lbs       Infra        40 ft     Searching          Poor

 You are one of several children of a Telerin Ranger.  You have light
 blue eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:+.......+.... Confu:......+......
 Fire:+...+...+.... Sound:.............
 Cold:........+.... Shard:.............
 Pois:......+...... Nexus:.......+.....
 Fear:+...........+ Nethr:.............
 Lite:.....+..+...+ Chaos:.............
 Dark:+....+..+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.+.....+...+.
Invis:.....+......+ Blows:.............
FrAct:.+........... Shots:.............
HLife:.....+....... Might:.+...........


  [Last Messages]

> The Plasma hound breathes plasma.
> The Dracolich shrugs off the attack.
> The Plasma hound resists.
> The Master mystic shrugs off the attack.
> The Plasma hound resists. <5x>
> *** LOW HITPOINT WARNING! ***
> The Dracolich misses you. <2x>
> The Dracolich bites you.
> *** LOW HITPOINT WARNING! ***
> You keep hold of your life force!
> The Plasma hound breathes plasma.
> The Dracolich shrugs off the attack.
> The Master mystic shrugs off the attack.
> The Plasma hound resists. <5x>
> You die.


  [Character Equipment]

a) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Fluorite Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
d) a Calcite Ring of Damage (+10)
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Cesti of Agility [5,+14] (+5)
   It increases your dexterity by 5.  
l) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+4)
   It increases your stealth and speed by 4.  It makes you fall like a
   feather.  It cannot be harmed by acid or fire.  


  [Character Inventory]

a) 12 Pieces of Elvish Waybread
b) 9 Vermilion Potions of Resist Heat
c) 22 Blue Potions of Resist Cold
d) 12 Green Potions of Heroism
e) 15 Red Potions of Cure Critical Wounds
f) 3 Crimson Potions of Healing
g) 11 Scrolls titled "bjor bu bato" of Phase Door {10% off}
h) 9 Scrolls titled "ankhyp ishhyd" of Teleportation
i) 5 Scrolls titled "bat elmon" of Teleport Level
j) 4 Scrolls titled "roktem orgtrol" of Recharging {25% off}
k) 3 Tungsten Rods of Recall {@z1}
   It cannot be harmed by electricity.  
l) 3 Tin Rods of Illumination (1 charging) {@z9}
m) 2 Pewter Rods of Detection {@z6}
   It cannot be harmed by electricity.  
n) 4 Runed Rods of Teleport Other {@z3 !!}
o) 2 Hemlock Staffs of Perception (23 charges) {@u7}
p) a Redwood Staff of Speed (6 charges)
q) a Hawthorn Staff of *Destruction* (3 charges)
r) a Blade of Chaos (6d5) (+8,+7)
   It provides resistance to chaos.  
s) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
t) 24 Bolts (1d5) (+10,+7)
u) 19 Arrows of Slay Demon (1d4) (+16,+11) {@f0 =g}
   It slays demons.  


  [Home Inventory]

a) 5 Grey Mushrooms of Restoring
b) 12 Cyan Potions of Speed
c) 4 Crimson Potions of Healing
d) 45 Scrolls titled "bucomp haish" of Identify {@r4, 25% off}
e) 8 Scrolls titled "roktem orgtrol" of Recharging {25% off}
f) 10 Scrolls titled "bytglen eshha" of *Destruction* {10% off}
g) a Scroll titled "klisoxy gan" of Banishment
h) 3 Golden Staffs of Teleportation (16 charges)
i) a Redwood Staff of Speed (5 charges)
j) 3 Hawthorn Staffs of *Destruction* (8 charges)
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
m) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
o) a Pair of Hard Leather Boots of Free Action [3,+5]
   It grants you immunity to paralysis.  
p) The Small Sword 'Sting' (1d6) (+8,+9) (+2) {@w0}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
s) a Sling of Buckland (x2) (+14,+13) (+2)
   It increases your dexterity by 2.  It increases your shooting speed and 
   shooting power by 2.  It cannot be harmed by acid or fire.  
t) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
u) a Heavy Crossbow of Extra Shots (x4) (+16,+16) (+1)
   It increases your shooting speed by 1.  
v) 23 Seeker Arrows of Holy Might (4d4) (+12,+18)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.11.2006 14:46

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7931. on the Ladder (of 17362)
3135. on the Angband Ladder (of 5688)
34. for this player (out of 66)

Comments

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On 6.11.2006 14:46 Matthias wrote:
Was holding the walk button instead of using the running feature. Didn't pay attention and didn't see the Grand Master Mystic entering.
Both of that together allowed him to summon a room full of plasma hounds while I spent my last turn walking onto a gold field before the plasma hounds did what they can do best :)

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