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The Angband Ladder: Glishni, Elf Mage by <claydodson@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Glishni                                  Self  RB  CB  EB   Best
 Sex    Male              Age        99   STR:     15  -1  -5  +1     10
 Race   Elf               Height     60   INT:     18  +2  +3  +0  18/50
 Class  Mage              Weight    104   WIS:      9  -1  +0  +3     11
 Title  Conjurer          Status     46   DEX:     17  +1  +1  +1  18/20
 HP     147/147           Maximize    Y   CON:     16  -2  -2  +1     13
 SP     63/63             Preserve    Y   CHR:  18/01  +1  +1  +3  18/51

 Level           31       Armor     [13,+51]     Saving Throw     Superb
 Cur Exp     192539       Fight      (+3,+0)     Stealth       Excellent
 Max Exp     192539       Melee     (+14,+9)     Fighting         Superb
 Adv Exp     225000       Shoot    (+11,+10)     Shooting         Superb
 MaxDepth   1350 ft       Blows       1/turn     Disarming     Excellent
 Gold        146306       Shots       1/turn     Magic Device     Heroic
 Burden    82.6 lbs                              Perception         Good
 Speed           +4       Infra        30 ft     Searching          Fair

 You are the only child of a Sindarin Ranger.  You have light grey
 eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:......+...... Confu:.........+...
 Fire:......+...... Sound:.............
 Cold:......+...... Shard:.......+.....
 Pois:..+.......... Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:......+...... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......+......
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:............. Speed:...+.........
Invis:+............ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) a Spear of Westernesse (1d6) (+11,+9) (+1)
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Sling of Extra Might (x2) (+8,+10) (+1)
   It increases your shooting power by 1.  
c) a Gold Ring of Resist Poison
   It provides resistance to poison.  
d) a Fluorite Ring of Speed (+5)
   It increases your speed by 5.  
e) a Mithril Amulet of Regeneration {10% off}
   It speeds your regeneration.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
h) a Cloak of Protection [1,+16]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Small Leather Shield [2,+1]
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) (nothing)
l) a Pair of Hard Leather Boots [3,+0]


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 3 Coagulated Crimson Potions of Speed
g) 8 Clotted Red Potions of Cure Critical Wounds {10% off}
h) a Smoky Potion of Healing
i) 2 Blue Potions of Restore Mana
j) 2 Yellow Potions of Restore Life Levels
k) 2 Orange Potions of Enlightenment
l) 3 Scrolls titled "rhovturs" of Teleportation
m) a Scroll titled "iteip org" of Teleport Level
n) 5 Scrolls titled "rogulk ipbie" of Word of Recall {90% off}
o) a Pewter Rod of Enlightenment
p) a Steel Rod of Acid Bolts
q) an Aluminum Rod of Fire Bolts
r) a Zinc-Plated Wand of Dragon's Breath (4 charges)
   It cannot be harmed by the elements.  
s) a Mother-of-Pearl Amulet of Charisma (+3)
   It increases your charisma by 3.  It sustains your charisma.  
t) a Robe of Elvenkind [2,+16] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
u) a Robe of Elvenkind [2,+11] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
v) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It is cursed.  It cannot be harmed by the elements.  
   It might have hidden powers.
w) 6 Rounded Pebbles of Venom (2d2) (+6,+4)
   It is branded with poison.  


  [Home Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
b) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
c) 4 Wrinkled Mushrooms of Cure Confusion
d) an Azure Potion of Restore Intelligence
e) a Purple Potion of Restore Dexterity {25% off}
f) a Tangerine Potion of Restore Constitution
g) a Magenta Potion of Restore Charisma
h) a Scroll titled "wah bit klis" of *Enchant Weapon*
i) a Scroll titled "dalfiv solhyd" of *Destruction*
j) a Scroll titled "baneep barvly" of Mass Banishment
k) a Mahogany Staff of Curing (6 charges)
l) a Spruce Staff of Speed (7 charges)
m) The Dagger 'Dethanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
n) a Heavy Crossbow of Extra Might (x4) (+15,+19) (+1)
   It increases your shooting power by 1.  
o) 26 Arrows of Acid (1d4) (+5,+6)
   It is branded with acid.  It cannot be harmed by acid.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.11.2006 19:39

Download this dump

7408. on the Ladder (of 12674)
2369. on the Angband Ladder (of 3732)
Second best for this player (out of 2)

Comments

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On 9.11.2006 19:39 claydodson@hotmail.com wrote:
This is my first character past 30, I'm fairly new to the game, and would like advice about what items to use/keep with me.

On 10.11.2006 06:38 twilight_forest@hotmail.com wrote:
Looks rather good!

I'd sell all offensive rods and the wand - use a bow/xbow as your alternative to spells.

Carry a Staff of Teleportation - although you have confusion covered, blinding can cause death as it is.

Ditch Gorlim. Sell or use *Enchant weapon* - that's no use in saving. Sell shrooms of cure confusion, restore potions(except maybe STR and INT if you get some), staff of curing (potions of cure crit is enough)and staff of speed (you have haste spell).

I assume you have a bad price on that Wrath of God - otherwise sell it. I'd sell Resistances as well, it would be tremendous bad luck to get your copy stolen and then not be able to kill the thief to get it back. And then you'll soon get another as it is.

Keep the elvenkind robes and *ID* them, use potion of self knowledge or try them by using to discover the high resist they have. Try and use that nice xbow, if you can, instead of that sling. Use it in tough encounters - it helps a lot. It seems you already gathered as much about range combat though. :)

On 10.11.2006 06:39 twilight_forest@hotmail.com wrote:
That should be your *extra* copy of Resistances of course!

On 10.11.2006 20:22 claydodson@hotmail.com wrote:
Yeah thats actually the 2nd Wrath of God I have found. Is there anyway to get a better price, if the shopkeep maxes at 5000 for instance?

On 11.11.2006 01:13 twilight_forest@hotmail.com wrote:
There's a small chance over time that he's switched out and if you buy out the shop there's a chance as well ...

On 15.11.2006 07:41 claydodson@hotmail.com wrote:
I died, Stupid death by a boulder from a stone troll. Forgot to dump it.

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