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The Angband Ladder: Tirithir, High-Elf Rogue by <Badobras>

  [NPPAngband 0.5.0-WIP8 Character Dump]

 Name   Tirithir                             Self RB CB  EB   Best
 Sex    Male           Age     103 STR:     18 +1 +2  +0  18/30
 Race   High-Elf       Height   97 INT:     14 +3 +1  +2  18/20
 Class  Rogue          Weight  151 Wis:     10 -1 -2  +0      7     6
 Title  Filcher        Status   37 DEX:  18/01 +3 +3  +1  18/71
 HP     269/276                    CON:     13 +1 +1  +0     15
 SP     39/41          Level    28 CHR:     14 +5 -1  +0     18

 GameTurn      797805  Armor   [22,+70] Saving Throw     Superb
 PlayerTurn     73833  Fight   (+4,+23) Stealth          Heroic
 Cur Exp       111146  Melee  (+14,+31) Fighting      Legendary
 Max Exp       111146  Shoot  (+24,+37) Shooting      Legendary
 Adv Exp         1354  Blows     4/turn Disarming        Superb
 MaxDepth     Lev  21  Shots     2/turn Magic Device     Heroic
 Gold           87948  Speed     Normal Perception    Very Good
 Burden       144 lbs  Infra      70 ft Searching          Good
 % Burden         55%

 You are one of several children of a Noldorin Ranger. You have
 light blue eyes, straight black hair, and a fair complexion.




  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)        +  + 
      |}== ~(()]]]               |}== ~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .......2.....        Int:  .......s.....
 Wis: .............        Wis:  .............
 Dex: ..........1..        Dex:  .............
 Con: .............        Con:  .............
 Chr: .............        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:........+....        Blind:............. 
 Elec:......+.+....        Confu:............. 
 Fire:+.......+....        Sound:............. 
 Cold:........+....        Shard:............. 
 Pois:.............        Nexus:........+.... 
 Fear:.............        Nethr:............. 
 Lite:............+        Chaos:............. 
 Dark:.....+.......        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:.......++....
Feath:.............        Sear.:.............
PLite:.............        Infra:.............
Regen:.............        Aggr.:.............
Telep:.......+.....        Speed:.............
Invis:............+        Blows:.............
FrAct:...........+.        Shots:.............
HLife:.............        Might:.+...........
      abcdefghijkl@              abcdefghijkl@
      |}== ~(()]]]               |}== ~(()]]] 

  [Character Equipment]

a) a Well-balanced Dagger of the Elements (1d4) (+10,+8)
   It is branded with fire.  It provides resistance to fire.  It 
   can be thrown hard and fast.  It cannot be harmed by fire.  
   It gives you 4 attacks per turn.  
b) a Sling of Extra Might (x2) (+10,+19) (+1)
   It increases your shooting power by 1.  
   It was bought in a store.
c) a Ring of Damage (+9)
d) a Ring of Damage (+11)
e) (nothing)
f) a Brass Lantern of Brightness (with 13580 turns of light)
   It provides resistance to dark.  It cannot be harmed by fire.
g) The Leather Scale Mail 'Serimbar' (-1) [11,+18]
   It provides resistance to lightning.  It cannot be harmed by
   the elements.  
   It was a reward for your exploits on dungeon level 12.
h) a Cloak of the Magi [1,+12] (+2) {esp}
   It increases your intelligence by 2.  It increases your 
   stealth by 2.  It sustains your intelligence.  It grants you 
   the power of telepathy.  It cannot be harmed by acid.  
i) a Small Metal Shield of Elvenkind [3,+14] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to 
   acid, lightning, fire, cold, and nexus.  It cannot be harmed
   by the elements.  
   It was bought in a store.
j) a Metal Cap [3,+7]
k) a Set of Gauntlets of Agility [2,+8] (+1)
   It increases your dexterity by 1.  
l) a Pair of Soft Leather Boots of Free Action [2,+8]
   It grants you immunity to paralysis.  


  [Character Equipment -- Quiver]

n) 5 Iron Shots (1d4) (+5,+5)
o) 42 Iron Shots (1d4) (+0,+0)
p) a Well-balanced Dagger of Slays (1d4) (+11,+8) {ed}
   It slays dragons and all evil creatures.  It can be thrown
   hard and fast.  It gives you 4 attacks per turn.  


  [Character Inventory]

a) a Book of Mage Spells [Magic for Beginners] {@m1}
b) a Book of Mage Spells [Conjurings and Tricks] {@m2}
c) a Book of Mage Spells [Incantations and Illusions] {@m3}
d) 2 Flasks of oil
e) 4 Potions of Speed
f) 10 Potions of Heroism
g) 11 Potions of Berserk Strength {40% off}
h) 8 Potions of Cure Critical Wounds
i) 7 Scrolls of Word of Recall
j) a Scroll of *Identify*
   It was lying on the floor on dungeon level 19.
k) 3 Scrolls of Satisfy Hunger
l) 11 Scrolls of Holy Chant
m) 11 Scrolls of Monster Confusion
n) 2 Wands of Teleport Other (15 charges) {!*}
o) a Staff of Teleportation (6 charges) {!*}
p) a Staff of Holiness (4 charges)
   It was lying on the floor on dungeon level 19.
q) a Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.
r) a Glaive of Slays (2d7) (+6,+5)
   It slays orcs.  It gives you one attack per turn.  
   It was dropped by Alex Cutler , the Spirit on dungeon level 19.
s) a Light Crossbow (x3) {good}
t) 23 Arrows (1d4) {good}

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)             + +          
       ?!!???????-=)()]}{              ?!!???????-=)()]}{      
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........................  Str:  ........................
 Int:  ........................  Int:  ........................
 Wis:  ........................  Wis:  ........................
 Dex:  .............3..........  Dex:  ........................
 Con:  ...........3............  Con:  ...........s............
 Chr:  .............3..........  Chr:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: .............++......... Blind: ........................
 Elec: ............+.+......... Confu: ........................
 Fire: .............++......... Sound: ........................
 Cold: .............++......... Shard: ........................
 Pois: ........................ Nexus: ........................
 Fear: ........................ Nethr: ........................
 Lite: ........................ Chaos: ........................
 Dark: ........................ Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ........................ Stea.: ........................
Feath: ...............+........ Sear.: ........................
PLite: ........................ Infra: ........................
Regen: ........................ Aggr.: ........................
Telep: ........................ Speed: ........................
Invis: ........................ Blows: ........................
FrAct: .............+.......... Shots: ................+.......
HLife: ........................ Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ?!!???????-=)()]}{              ?!!???????-=)()]}{

  [Home Inventory]

a) 2 Books of Mage Spells [Incantations and Illusions] {@m3}
b) 10 Flasks of oil
c) a Potion of Restore Mana {40% off}
d) 5 Scrolls of Teleportation
e) 16 Scrolls of Teleport Level {!*}
f) 5 Scrolls of *Identify*
   They were found in a chest on dungeon level 19.
g) 15 Scrolls of Enchant Weapon To-Hit
h) 8 Scrolls of Enchant Weapon To-Dam
i) 8 Scrolls of Protection from Evil
j) a Scroll of *Destruction*
   It cannot be harmed by electricity.  
   It was lying on the floor on dungeon level 10.
k) a Rod of Acid Balls
   It was lying on the floor on dungeon level 11.
l) a Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your 
   constitution.  
   It was dropped by an unknown monster on dungeon level 19.
m) Medium Dragon Scale Shield (Blue) [7,+17]
   It provides resistance to lightning.  It activates for
   electricity resistance (10+d10 turns) and breathe lightning
   (100) every 100+d100 turns.  It cannot be harmed by the
   elements.  
   It was dropped by a Hill orc on dungeon level 14.
n) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity
   to paralysis.  It activates for recharge item I every 70
   turns.  It cannot be harmed by the elements.  
   It was a reward for your exploits on dungeon level 9.
o) a Small Leather Shield of Resistance [2,+7]
   It provides resistance to acid, lightning, fire, and cold.  
   It cannot be harmed by the elements.  
   It was a reward for your exploits on dungeon level 15.
p) a Pair of Soft Leather Boots of Slow Descent [2,+8]
   It makes you fall like a feather.  
q) a Short Bow of Extra Shots (x2) (+18,+11) (+1)
   It increases your shooting speed by 1.  
   It was a reward for your exploits on dungeon level 19.
r) 29 Iron Shots of Slay Animal (1d4) (+3,+12)
   It slays animals.  

  [Current Quest]

259 remaining creatures from a cave dweller stronghold on dungeon level 21.


Tirithir the High-Elf Rogue
Began the quest to kill Morgoth on 11/06/2006 at 10:03 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     6047|     1 |  5  | Reached level 5
|     8447|     1 |  6  | Quest: Destroyed 8 Lost souls
|    33092|     4 | 10  | Reached level 10
|    33092|     4 | 10  | Quest: Killed 8 Black orcs
|    85626|     2 | 10  | Killed Fang, Farmer Maggot's dog
|    96265|     4 | 10  | Killed Grip, Farmer Maggot's dog
|    99045|     4 | 10  | Killed Wolf, Farmer Maggot's dog
|   107566|     6 | 12  | Quest: Killed 11 Driders
|   114093|     6 | 12  | Killed Sméagol
|   136528|     6 | 13  | Destroyed Tirithir, the Skeleton
|   146195|     9 | 13  | Killed Bullroarer the Hobbit
|   161079|     9 | 15  | Reached level 15
|   183496|     9 | 17  | Quest: Cleared out a creeping coin pit.
|   190918|  Town | 18  | Killed Lotho Pimple
|   193691| Quest | 18  | Reward: The Cloak of Thingol
|   241104|     9 | 18  | Killed Brodda, the Easterling
|   281132|    10 | 18  | Killed Grishnákh, the Hill Orc
|   298728|    10 | 18  | Killed Lagduf, the Snaga
|   354354|    10 | 19  | Killed Wormtongue, Agent of Saruman
|   398409|    11 | 20  | Reached level 20
|   425947|    12 | 20  | Quest: Cleared out a lesser cave dweller nest.
|   471392| Quest | 21  | Reward: The Leather Scale Mail 'Serimbar'
|   485276|    14 | 21  | Killed Golfimbul, the Hill Orc Chief
|   537233|    15 | 23  | Killed Gorbag, the Orc Captain
|   537476|    15 | 23  | Killed Bolg, Son of Azog
|   553145|    15 | 24  | Killed Azog, King of the Uruk-hai
|   553455|    15 | 25  | Reached level 25
|   555170|    15 | 25  | Killed Shagrat, the Orc Captain
|   568677|    15 | 25  | Killed Ufthak of Cirith Ungol
|   575592|    15 | 26  | Killed Uglúk, the Uruk
|   585132|    15 | 26  | Killed Lugdush, the Uruk
|   589222|    15 | 26  | Quest: Cleared out a cave dweller stronghold.
|   672584|    17 | 27  | Quest: Cleared out a creeping coin stronghold.
|   673215| Quest | 27  | Reward: The Cloak of Thorongil
|   740354|    19 | 28  | Quest: Cleared out a troll stronghold.
|   764604|    19 | 28  | Killed Boldor, King of the Yeeks
|   773284|    19 | 28  | Killed Mughâsh the Kobold Lord
|   793728|    19 | 28  | Destroyed Alex Cutler, the Spirit
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-haggle in stores                        : yes (auto_haggle)
Auto-scum for good levels                    : yes (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Expand the power of the look command         : yes (expand_look)
Expand the power of the list commands        : yes (expand_list)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : yes (view_torch_grids)
Generate dungeons with aligned rooms         : no  (dungeon_align)
Generate dungeons with connected stairs      : no  (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : yes (adult_force_small_lev)
Adult: Retain squelch settings               : yes (adult_retain_squelch)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.11.2006 19:52
Last updated on 10.11.2006 20:06

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8445. on the Ladder (of 12675)
311. on the NPPAngband Ladder (of 420)

Comments

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On 9.11.2006 19:52 Badobras wrote:
Rogues rule, even if stealing is worthless. Traps speeded up clearing the creeping coins stronghold a lot. I could afford my first stat increase after that quest --- DEX from 90 to 101 to get the 5th blow (CL27, DL17, PlayerTurn 62110). I wonder if throwing is worth it, in particular, if Rogue gets throwing bonus only against sleeping monsters or agains all. Also if damage rings (both bought very early on, one by selling a just found shiny wand of Anihilation) count towards throwing damage. But actually my Sling of Extra Might (x2) (+10,+19) (+1) now does much more damage a turn than my melee or any magical devices in the game AFAIK.

On 9.11.2006 23:48 twilight_forest@hotmail.com wrote:
Sling is almost too good IMO for a rogue. It's in league of rangers bow in NPP.

I've never bothered much with throwing, but with the quiver and throwing weapons taking up the equivalent of only 5 ammo, the *hancs for instance become quite good as starters in a fight ... they recharge in the quiver as well if you use their boltspells. That said - I tend not to bother with throwing anyway!

The throwing bonus apply only to sleeping monsters.

I'm almost 100% that damage rings do not apply.

Well-balanced throwing weapons dish out (simplified) 4 times base damage (2*, twice)

Some stealing spoilers here :









Stealing is limited, but I've used it against creatures with good drops with some success. If they are asleep, confused or stunned you get a *much* higher chance of success. Many other conditions and factors weigh in as well, but that's one to remember. Creatures that can steal have a better chance to avoid theft (Wormtongue is a prime example). You can steal a couple of times on the same level, but the risks increase and finally the entire level can become aggravated and the stores can close.

On 10.11.2006 00:33 pmac wrote:
You said it, rogues rule, although I generally like Kobold better than High Elf.

That's a very strong character for dl 19; you might want to stop taking quests for a few levels and get down to stat gain. (adult dragon stronghold is a much better payoff in EXP and drops, though lack of RConf means you would need to play it very carefully.)


Also: have you tried the redone Ranger class yet? The spell selection makes it interesting, sufficiently distinct from Rogue that it's actually worth playing again. (Do upgrade to 8a before you try it, because Phase Door has been added since WIP-8)


On 10.11.2006 04:16 Bandobras wrote:
Wow! The community is alive and kicking! Thanks for your comments!

Yeah, the sling is great, but would you believe it, I've got a short bow as a reward for the troll stronghold mentioned in the dump? I cannot wait until the reward choosing is implemented (even in such limited manner as in TOME). But still, this is my first character that far into NPP and I'd like to try and do all quests in this one. I do almost nothing except quests... The next one may be quest-less, for a change. No monster memory and no experiences at stat gain, so I'll feel better being overpowered, too...

About *thancs, I'd very much like to find them. They would be even better if their activation kicked in when throwing or attacking, as it's implemented in Un. I have yet to see if throwing can compete with my sling. I guess it's much weaker than in S and O, though. I've already figured out magical devices are, unfortunately. High devices skill was one of my main reasons of choosing this race and this class over Half-Troll Warrior. By the way, S-like bonuses and quirks for Half-Trolls would really spice them up, even though regeneration already make them feel quite unique in the early game. (Did I already mention O shield bashes based on character weight?:) Reading cmd2.c again I seem to notice that sleeping_bonus, despite the name, determines thrown hit chance for awake monsters as well, so it would mean rogues have throwing hit bonuses all the time...

About stealing --- perhaps I'm not sneaky enough, but I only feel comfortable stealing from a bad guy if I can easily defeat him before stealing speed runs out. But if so, I can as well kill him outright and several others as well, instead of prepairing and taking risks. About rangers --- They look nice but WIS+INT/2 seems quite harsh and Phase Door in a dungeon book for a ranger is a joke (fortunately NPP has no shortage of Phase Door scrolls, as well any other cosumables, which is a very, very nice feature, BTW). I miss the new O special ranger spells improving shooting (and the ones improving throwing and slings for other classes).


On 10.11.2006 05:54 pmac wrote:
High device skill is still important, even if you never use it for attacks. You are going to need Rods of Teleport Other. And if you clear Dragon pits, you will find lots of good rods. (Teleport Other, *ID*, Mass ID; H-T warrior can't use them until almost the end of the game.)

And yes, the penalty from INT+WIS is annoying, but it only really matters for the Healing spell. There are plenty of sources for Mass ID and Haste before you get the spells, and everything else comes early enough.

I agree about missing the buffing spells; I actually miss Heroism and Berserk spells more than the branding spell now that Tenser's has been removed (mostly) for Rogue. There's generally no shortage of egor ammo at Tenser's depth, just clear a Wyrm nest or two.


On 10.11.2006 06:05 twilight_forest@hotmail.com wrote:
Doh - you're right about the sleeping_bonus. Shows how much I remember about throwing ... and how much I use it (or not!). :)

Regarding stealing. To be specific. It's nice to be able to steal from Wormtongue and then kill him ... or better yet wait to another level and steal from him again, bailing with a teleport for instance ... although Wormie is hard to steal from.

All that said - stealing is a very minor part of the game. MNine anyway.

On 10.11.2006 20:06 Badobras wrote:
I hoped for confusion resistance so I bought that Cloak of the Magi for 4000. It turned out to give ESP! I've lost one blow, but ESP is really nice for trapping. BTW, after clearing coin and Troll strongholds and after using choking on my own poison trap a lot I begin to understand why Kobold rogoue is such a good idea...

Notice that extra space in "It was dropped by Alex Cutler , the Spirit on dungeon level 19.". On screen it was displayed as a door actually, IIRC. WIP8a. BTW the spirit blinded me (no problem, I have ESP) and then sat 2 steps from me and did nothing, while I killed him with my sling (around 7 shots). Is it that I'm so overpowered?

About the missile buffing spells for ranger and others, I meant the O spells that improve aim of a your next fired arrow, let you fire several missiles at once, brand them on the fly, make a given throwing weapon balanced, etc. I didn't even know there'll be no Heroism spell for my rogue --- the spell was another reason I switched from pure Warriors. :(

The "all levels generated small" option is really nice. I feared all levels will be 1x1, but for a warrior (or a rogue that is lousy at magic) that would be even funny at low to middle levels. After some play I think I would prefer that any levels that can fit 2x3 or 3x2 inside are extremely rare (1x4 is very nice, OTOH). Nobody forces me to switch this option on, so let me enjoy it some more --- 3x4, 4x3, 2x4, 4x2, 2x3, 3x2 and 3x3 are very common and really not that different from standard 4x4, so it's somewhat disappointing...

On 11.11.2006 20:02 Bandobras wrote:
I'll not post any more updates, because I've started cheating --- undoing stupid mistakes, like wrong keypresses, etc. (And I've misspelled by nick.:) I'm just finishing cave dweller stronghold on dungeon level 21 and I've really had enough of strongholds, especially Trolls or Ogres, so I make stupid mistakes out of boredom. You were right, if I got a baby dragon, an animal, a weak spell-caster, or any other stronghold (except coins; I've got 2 and that's just fine), it would be much easier to concentrate.

So this idea of a game with almost only quests (and max-fame quests all the time) does not seem to work for me. But I don't think the idea is flawed. I'm sure it can be corrected by tweaking the quests. E.g. I think if all three types of quests (the vault quests are now gone, I suppose, or was I just unlucky?) give the same fame boost, but the less the number of monsters the higher their level, my game would be much more interesting. I would start taking the first type of quests after the last stronghold I've beaten and I would be fine. (BTW, spacing all quests fixed 3 levels from each other would make it nicer for such a fame-obsessed character as mine --- less quests and less frustration from getting non-maximum number of quests.)

Precisely, I would make the first type of quest 's monsters as deep as current maximum for strongholds, the second type can stay the same, the strongholds can have a comparable average depth of monsters as current first type of quests. So there is a trade-off: less tougher monsters or more weaker. Perhaps there could be a fourth, especially deadly type of quest for risk-loving guys, but with the same fame bonus as the other quests.

Moreover, I'd like to be able to choose from the three types after seeing what type of monsters they propose. So, seeing another cave dweller stronghold, or pit, I'd rather choose the first type of quests this time and then see them reset after I beat that quest. This also helps in such terrible cases as a Lost Sould first quest for any other race that High Elf, Smeagol first quest for anyone, etc. --- it'd rather take on a pit of snagas on level 1 than try to chase Smeagol forever or fight some Strenght-drainer with a pure-melee character and several flasks of oil (regardless if this is level 1 or 5).

The quests are really cool, but some more choice would make them uber-cool (and a choice of rewards, too).

Thanks again for comments. :)

On 11.11.2006 21:37 wrote:
Bummer -- what you report is exactly why I stopped taking quests, and focused on diving instead. I still take the dl 1 quest, since it's a very fast way to go up several levels and get a quick start on the game. Then I just go down as fast as I can. There's just as much challenge as from quests, but the scenery and tactics are more interesting.

Of course if you dive, you are pretty much guaranteed to fail any quests, since the whole point of diving is to be strong enough to be able to kill only the weakest monsters native to that depth. And you very rarely get lucky with quest monsters.


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