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The Angband Ladder: Opalias, Dark-Elf Warper by <Opalias>

  [ToME 2.3.4 Character Sheet]

 Name  : Opalias                Age                 99       STR!     38       
 Sex   : Male                   Height              61       INT!     40       
 Race  : Dark-Elf Hermit        Weight              90       WIS!     38       
 Class : Warper                 Social Class        23       DEX:     36       
 Body  : Player                                              CON!     38       
 God   : Nobody                                              CHR:     34       
                                                                               
 + To Melee Hit         -29 Level             50    Hit Points     1344/  1344 
 + To Melee Damage      -39 Experience  12627560    Spell Points   1658/  1658 
 + To Ranged Hit        -22 Max Exp     12627560    Sanity          880/   880 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                36+149 Gold         1386113    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-156   
 Stealth     : Legendary[2] Magic Device: Bad          Infra-Vision: 150 feet  
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 110 (5500')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 48 (2400')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 28 (1400')
        The Sandworm lair: Level 22 (1100')

 Your body is a Player.
 You are currently in a plain of grass south of Angband.
 You have defeated 3251 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 67 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..32....44....6.            
        Add Int   : ..322...........            
        Add Wis   : ..322...........            
        Add Dex   : ..32.....4......            
        Add Con   : ..32....444.....            
        Add Chr   : ..32............            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : ...2...5........            
        Add Sear. : .......5.....36.            
        Add Infra : .............36.            
        Add Tun.. : .............36.            
        Add Speed : ..32.3.....*....            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Sust Str  : ..+...+.........            
        Sust Int  : ...++...........            
        Sust Wis  : +..++...........            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.......+.....            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.++....+.......            
        Hold Life : ..++++..........            
        Imm Acid  : ........*+....+.            
        Imm Elec  : ..*......+......            
        Imm Fire  : ......*..+......            
        Imm Cold  : ...*..*..++.....            
        Res Pois  : ..+.............            
        Res Fear  : ......+.........            
        Res Light : .....+...+......            
        Res Dark  : .....++.......++            
        Res Blind : +..+.....+......            
        Res Conf  : +....++.+.......            
        Res Sound : .......++.......            
        Res Shard : ................            
        Res Neth  : ........+.......            
        Res Nexus : ......+....+....            
        Res Chaos : .....+..+.......            
        Res Disen : ..+...........+.            
        Auto Curse: ....+...........            
        Levitate  : ..+.............            
        Lite      : +...+....+......            
        See Invis : ..++.+...+.....+            
        Digestion : ..+.+...........            
        Regen     : ..+.+.....+.....            
        Activate  : ..++.+...+++..+.            
        Hvy Curse : ....+...........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+....++.            
        Troll.ESP : .............+..            
        Dragon.ESP: .........+......            
        Evil.ESP  : ....+...........            
        TLord.ESP : .........+......            
        Good.ESP  : ....+...........            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                       -00.300 [0.400]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              06.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         50.000 [1.100]
          . Magic-Device                         03.500 [1.050]
          . Spell-power                          12.200 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           36.000 [1.200]
          . Divination                           20.400 [1.200]
          . Temporal                             50.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               25.600 [0.800]
          . Udun                                 25.200 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [0.700]
 - Spirituality                                  11.500 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Morodh (1d4) (+5,-3) [+5](80%) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 4.  
    It increases your mana capacity by 80%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 22 of The Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 70 of Paths of the
    Dead.
n) The Augmented Chain Mail of Bantaras (-71,-60) [16,+17](40%) {@w1!k!v!d}
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to fire and cold.  It makes you completely fearless.
    It provides resistance to dark, confusion and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
o) an Elven Cloak of Aman [4,+19] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 70 of Paths of
    the Dead.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Translocation {@m2!k!v!d}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) a Fireproof Tome of Knowledge {@m1!k!v!d}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Fireproof Tome of the Time {@m0!k!v!d}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) a Fireproof Unholy Tome of the Hellflame {@m3!k!v!d}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) a Potion of Cure Insanity
f) 3 Potions of Healing
g) 5 Potions of *Healing*
h) 3 Potions of Restore Mana
i) 12 Scrolls of Teleportation
j) 27 Scrolls of *Identify*
k) 42 Scrolls of Satisfy Hunger {@r2!k!v!d}
l) a Mithril Rod of the Istari of Nothing (320/320)
m) an Adamantite Rod of the Istari of Nothing (400/400)
n) an Adamantite Rod of Capacity of Nothing (400/400)
o) The Great Rod Tip of Home Summoning (75 Mana to cast)
p) The Golden Horn of the Thunderlords (4 charges) {100% off}
q) The Anchor of Space-Time {!k!v!d}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
r) The Robe of Great Luck [-30,-20] (+60) {@w1!k!v!d}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Angband.
t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Garth [5,+12]
    It provides immunity to electricity, fire and cold.  It provides
    resistance to light and nexus.  It speeds your regenerative powers.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Library.
b) 9 Sprigs of Athelas
c) 20 Potions of Cure Critical Insanity
d) 8 Potions of Cure Insanity
e) a Ring of Speed (+11)
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Amulet of Eleth
    It sustains your wisdom.  It provides resistance to acid, electricity, 
    fire, cold, light, blindness, shards, nexus and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) The Heavy Crossbow 'Baudan' (x6) (+20,+15) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution, charisma and speed by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
j) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
k) a Mage Staff of Mana (1d4) (-12,-11)(100%)


  [Home Inventory - Gondolin ]

a) The Fur Cloak 'Eloste' [3,+17]
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides resistance to fire, sound and nexus.  It allows you to
    fly.  It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 85 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 70 of The
    Sacred Land Of Mountains.
b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.



Posted on 19.11.2006 13:59

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2215. on the Ladder (of 12068)
804. on the ToME Ladder (of 2959)
Best for this player (out of 3)

Comments

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On 19.11.2006 13:59 Opalias wrote:
Yay! After five or six years... finally a win. He might be able to take the void, but putting it off for now.

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