The Angband Ladder: Iberald, Wood-Elf Archer by <apvargo@indiana.edu>

  [ToME 2.3.4 Character Sheet]

 Name  : Iberald                Age                215       STR:     19       
 Sex   : Male                   Height              47       INT:     10       
 Race  : Zombie Wood-Elf        Weight              93       WIS:      5       
 Class : Archer                 Social Class        41       DEX:     35       
 Body  : Player                                              CON:     24       
 God   : Nobody                                              CHR:      9       
                                                                               
 + To Melee Hit          32 Level             28    Hit Points      333/   333 
 + To Melee Damage       36 Experience     96832    Spell Points      8/    11 
 + To Ranged Hit         45 Max Exp        96832    Sanity          117/   117 
 + To Ranged Damage      22 Exp to Adv.   102500                               
   AC                 24+61 Gold          121647    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Very Bad     Blows/Round:  5         
 Bows/Throw  : Legendary[17]Searching   : Very Bad     Shots/Round:  3         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  10d5+180  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 110 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Sindarin Ranger.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 2433 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Yavie of the 2890th year of the third age.
 You have been adventuring for 6 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3......            
        Add Int   : 3...............            
        Add Dex   : 3.....3..3......            
        Add Con   : .........3......            
        Add Stea. : ....3...........            
        Add Infra : ....33..........            
        Add Tun.. : ..............1.            
        Add Speed : 3.8...3.........            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ....+....++.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.........+.....            
        Hold Life : ...............+            
        Res Acid  : ......+..+......            
        Res Elec  : ................            
        Res Fire  : ...+............            
        Res Cold  : ....+....+.....+            
        Res Pois  : ...............+            
        Res Fear  : ....+....+......            
        Res Light : ..........+....+            
        Res Dark  : .........+......            
        Res Blind : ................            
        Res Conf  : +...+.+.........            
        Res Sound : ....+...........            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : ....+.+.........            
        Res Disen : ....+...........            
        Lite      : .....+....+.....            
        See Invis : +..............+            
        Digestion : .........+.....+            
        Xtra Might: ...............+            
        Activate  : ..........+.....            

Skills (points left: 0)
 - Combat                                        35.440 [0.800]
          . Weaponmastery                        32.500 [0.500]
          - Archery                              32.412 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 32.500 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            04.000 [0.900]
 - Magic                                         00.280 [0.200]
          . Magic-Device                         23.400 [1.100]
 - Spirituality                                  04.500 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Short Bow of Power (x2) (+9,+22)
    
    It was given to you as a reward.
e) a Ring of Speed (+8) {100% off}
    It increases your speed by 8.  
    You stole it from the Jewelry Shop.
f) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You found it lying on the ground on level 10 of Orc Cave.
k) The Amulet of Valdi (+3)
    It increases your stealth and infravision by 3.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to cold, confusion, sound, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) an Everburning Torch of Infravision (+3 to infravision)
    It provides light (radius 1) forever.  It increases your infravision
     by 3.  It cannot be harmed by fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Feathers Cloak [1,+5]
p) a Small Metal Shield of Reflection [3,+8]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+6]
z) (nothing)
{) 13 Sheaf Arrows (1d5) (+1,+5)
|) a Shovel (+1)


  [Character Inventory]

a) 4 Potions of Healing
b) 10 Scrolls of Phase Door
c) 11 Scrolls of Teleportation {25% off}
d) 6 Scrolls of Word of Recall {25% off}
e) 91 Scrolls of Identify {25% off}
f) 10 Scrolls of Satisfy Hunger {25% off}
g) a Wooden Rod of Trap Location (10/10)
h) a Wand of Tidal Wave[3|24] (7 charges)
i) a Wand of Teleport Away[1|25] (4 charges)
j) The Wand of Digging of Thrain (71 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) a Staff of Disarm[2|10] (7 charges)
l) 24 Arrows of Frost (1d4) (+4,+5) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
m) 18 Arrows of Slay Evil (1d4) (+10,+9) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
n) 13 Arrows (1d4) (+5,+6) {90% off}
o) 29 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) a Potion of Cure Critical Insanity
c) 9 Scrolls of *Identify* {25% off}
d) a Copper Rod of Nothing (20/20)
e) an Iron Rod of Nothing (50/50)
f) a Moonstone Rod of Nothing (75/75)
g) a Rod Tip of Detection (80 Mana to cast)
h) 2 Rod Tips of Slow Monster (25 Mana to cast)
i) a Rod Tip of Trap Location (8 Mana to cast)
j) a Staff of Teleportation[5|25] (9 charges)
k) a Staff of Recovery[1|12] (8 charges)
l) a Staff of Healing[2|22] (3 charges)
m) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Uruk on level 18 of Orc Cave.
o) 18 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Gem of Fire
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 24 of The Sandworm lair.
b) Tenser's Alteration Manual
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Dark elven mage on level 15 of The Old
    Forest.
c) The Crystal Ball of Godly Sights
    It can be activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 6.12.2006 08:14

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