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The Angband Ladder: Billy Binger, Half-Troll Warrior by <drewmcdowellsemail@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   Billy Binger                             Self  RB  CB  EB   Best
 Sex    Male              Age        26   STR! 18/100  +4  +5 +13618/1550
 Race   Half-Troll        Height     83   Int! 18/100  -4  -2 +13218/136018/134
 Class  Warrior           Weight    291   WIS! 18/100  -2  -2 +13418/1400
 Title  ***WINNER***      Status      1   DEX! 18/100  -4  +2 +13118/1390
 HP     1220/1220         Maximize    Y   CON! 18/100  +3  +2 +13618/1510
 SP     0/0               Preserve    N   CHR! 18/100  -6  -1 +13218/1350

 Level           50       Armor    [52,+107]     Saving Throw     Superb
 Cur Exp   14474099       Fight    (+56,+47)     Stealth            Fair
 Max Exp   14474099       Melee    (+61,+72)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+76,+22)     Shooting      Legendary
 MaxDepth   5300 ft       Blows       4/turn     Disarming        Superb
 Gold      10957789       Shots       2/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   301.9 lbs       Infra      1300 ft     Searching          Fair

 Your mother was a Cave-Troll Warrior.  You have slime-green eyes,
 dirty sea-weed green hair, and white leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*+... Blind:...+.+.......
 Elec:..*......+... Confu:......+..+...
 Fire:....+....+... Sound:........+....
 Cold:...*..+..+... Shard:.............
 Pois:..+.+....+... Nexus:......++.+.+.
 Fear:....+.+.++..+ Nethr:......+..+...
 Lite:.........+... Chaos:.....++.+....
 Dark:......+..+... Disen:.++..........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.+.....+.....
Feath:..++......... Sear.:.....+.......
PLite:.........+... Infra:.....+...+...
Regen:..++........+ Tunn.:.............
Telep:+..+.+...+... Speed:.++++..+...+.
Invis:+.++.+...+... Blows:.............
FrAct:..++....+.... Shots:.+...........
HLife:..++..+...... Might:.............


  [Last Messages]

> The Master thief misses you.
> There is a puff of smoke!
> You hit the Disenchanter worm mass.
> It was a *GREAT* hit!
> You have destroyed the Disenchanter worm mass.
> There is a wall in the way!
> You tunnel into the quartz vein. <10x>
> You have finished the tunnel.
> You tunnel into the quartz vein. <11x>
> You have finished the tunnel.
> There is a wall in the way!
> You have found 142 gold pieces worth of adamantite.
> You have found 711 gold pieces worth of adamantite.
> You have finished the tunnel.
> You have found 51 gold pieces worth of garnets.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+9] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+9] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
k) a Set of Cesti of Slaying (+5,+2) [5,+14]
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 7 Pieces of Elvish Waybread
b) 5 Potions of Speed {10% off}
c) 15 Potions of Cure Critical Wounds {50% off}
d) 7 Potions of Life
e) 6 Scrolls of Teleportation {40% off}
f) 26 Scrolls of Teleport Level
g) 16 Scrolls of Identify
h) 13 Scrolls of *Identify*
i) 12 Scrolls of Banishment
j) 4 Scrolls of Mass Banishment
k) 9 Rods of Recall
   It cannot be harmed by electricity.  
l) 3 Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
m) a Rod of Speed
   It cannot be harmed by electricity.  
n) 17 Seeker Arrows of Lightning (4d4) (+13,+11)
   It is branded with electricity.  It cannot be harmed by electricity.  
o) 27 Mithril Arrows of Frost (4d4) (+12,+12)
   It is branded with frost.  It cannot be harmed by acid, fire, or cold.  
   


  [Home Inventory]

a) 2 Mushrooms of Restoring
b) 2 Scrolls of *Remove Curse*
c) 3 Scrolls of Rune of Protection
d) a Ring of Speed (+13)
   It increases your speed by 13.  
e) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
f) an Amulet of ESP (+2)
   It increases your searching by 2.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
g) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
h) Balance Dragon Scale Mail (-2) [30,+9]
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
i) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+10] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Full Plate Armour of Isildur [25,+21] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
n) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
p) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
q) The Hard Leather Cap of Thranduil [2,+7] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
r) The Steel Helm of Hammerhand [6,+19] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
t) The Great Axe of Eonwe (5d4) (+9,+9) [+1] (+2) (charging)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
v) a Long Bow of Lothlorien (x3) (+9,+10) (+2)
   It increases your dexterity by 2.  It increases your shooting power by
   2.  It speeds your regeneration.  It grants you immunity to paralysis.  
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.12.2006 00:10

Download this dump

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