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The Angband Ladder: Sevrilan, Dark-Elf Jedi by <archmage115@gmail.com>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Sevrilan               Age                 89       STR!     40       
 Sex   : Male                   Height              56       INT!     40       
 Race  : Dark-Elf LostSoul      Weight              94       WIS!     40       
 Class : Jedi                   Social Class        23       DEX!     40       
 Body  : Player                                              CON!     30       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         142 Level             75    Hit Points     1213/  1213 
 + To Melee Damage       89 Experience  40519038    Spell Points    876/   876 
 + To Ranged Hit         47 Max Exp     40519038    Sanity         1392/  1392 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                26+109 Gold           24375    Speed           Fast (+59) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Superb       Blows/Round:  25        
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  225d9+2225
 Stealth     : Legendary[32]Magic Device: Bad          Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Waiting: Level 98 (4900')

 Your body is a Player.
 You are currently on level 59 of Halls of Waiting.
 You have defeated 11107 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Yavie of the 2890th year of the third age.
 You have been adventuring for 1 day.

                    adefkmnopsuxz{|@            
        Add Str   : ...54...........            
        Add Int   : ......*.........            
        Add Wis   : ....4.*.........            
        Add Dex   : ......*.........            
        Add Con   : ..........4.....            
        Add Chr   : .2..4.*.......4.            
        Mul Mana  : +...............            
        Mul SPower: +........+......            
        Add Stea. : .2.....2.7.8....            
        Add Sear. : ......*..7......            
        Add Infra : .2..............            
        Add Tun.. : .2..............            
        Add Speed : ..7.43*....8....            
        Add Blows : ...5.......8....            
        Slay Evil : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sharpness : +...............            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ++..............            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ...+............            
        Reflect   : +...............            
        Free Act  : +.....++......+.            
        Hold Life : .....+.+........            
        Res Acid  : ...+.......+....            
        Res Elec  : +..+.......+....            
        Res Fire  : +..++......+....            
        Res Cold  : +..+......++....            
        Res Pois  : ...++......+....            
        Res Fear  : +.+.+......+....            
        Res Light : ...+.+..........            
        Res Dark  : .....+.........+            
        Res Blind : .........+.+....            
        Res Conf  : .....+.....+..+.            
        Res Sound : ...........+....            
        Res Shard : ...........+....            
        Res Neth  : .......+...+....            
        Res Nexus : .......+...+....            
        Res Chaos : .....+.....+....            
        Res Disen : ....+.+....+....            
        Aura Fire : ...........+....            
        WraithForm: ...............+            
        Lite      : ...+............            
        See Invis : +....+.+.+.....+            
        Digestion : +...............            
        Regen     : ..........+.....            
        Activate  : .+.+++++..+...+.            
        Blessed   : +.............+.            
        Cursed    : ...+............            
        Precogn.  : ...............+            
        Fly       : ......+.........            
        Sentient  : +...............            
        Troll.ESP : .....+..........            
        Dragon.ESP: +...............            
        Maia.ESP  : +...............            
        Animal.ESP: +.....+..+.....+            
        Nlive.ESP : .........+.....+            
        Spider ESP: ...............+            
        No Stun   : ......+.........            

Skills (points left: 0)
 - Combat                                        04.744 [0.800]
          - Weaponmastery                        10.902 [0.850]
                   . Sword-mastery               50.000 [1.000]
          . Archery                              02.000 [0.600]
 - Sneakiness                                    12.780 [0.900]
          . Stealth                              50.000 [1.000]
          . Disarming                            49.200 [0.900]
 - Powers                                        50.000 [1.200]
          . Devices                              02.500 [1.150]
          - Jedi                                 30.500 [1.000]
                   . Dark                        44.500 [1.000]
                   . Light                       50.000 [1.000]
                   . Jedi-Dodge                  50.000 [1.000]
 - Spirituality                                  44.600 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Doublended Lightsaber of the Maiar (E:1201781, L:36) (9d9) (+45,+25)
[15,+2](
        It provides light (radius 2) forever.  It increases your spell power
     by 3.  It increases your mana capacity by 60%.  It does extra damage 
    from electricity and frost.  It is very sharp and can cut your foes.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, fire and cold.  It allows you to see invisible
    monsters.  It allows you to sense the presence of trolls, giants and 
    evil beings.  It slows your metabolism.  It reflects bolts and arrows.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Metal Babble on level 79 of Halls of
    Waiting.
d) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 98 of Halls of Waiting.
e) a Rohirric Ring of Critical Hits (+7 to speed)
    
    It increases your speed and ability to score critical hits by 7.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 97 of Halls
    of Waiting.
f) a Radiant Ring of Extra Attacks of the Elements (+5 attacks) {cursed}
    It can be activated for spinning around every 50+d25 turns
     if it is being worn. It grants you the power of illuminate if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength and attack speed by 5.  It provides resistance to acid, 
    electricity, fire, cold, poison and light.  It renders you especially
    vulnerable to fire.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Halfling slinger on level 97 of Halls of
    Waiting.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 97 of Halls of Waiting.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 98 of Halls of
    Waiting.
n) The Jedi Master Robe of Yoda [1,+25] (+10)
    It can be activated for invulnerability (4+d8) every 800 turns
     if it is being worn. It prevents stuns. It increases your 
    intelligence, wisdom, dexterity, charisma, searching, speed and luck
     by 10.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to disenchantment.  It allows you to fly.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 97 of Halls of
    Waiting.
o) an Ethereal Wolf Pelt of Aman [1,+46] (+2 to stealth)
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It increases your stealth by 2.  It provides immunity
    to paralysis.  It provides resistance to life draining, nether and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a White knight on level 98 of Halls of
    Waiting.
p) (nothing)
s) a Third Eye of Seeing [1,+8] (+7 to stealth)
    It increases your stealth, searching and spell power by 7.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  
    You found it lying on the ground on level 97 of Halls of Waiting.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 97 of Halls of Waiting.
x) The Chargeable Pair of Metal Shod Boots of the Radiant Runner [6,+12] (+8 to
sp
    
    It can be upgraded with gold  It does extra damage from pure magic.  
    It increases your stealth, speed and attack speed by 8.  It does extra
    damage from light.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, poison, blindness, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    produces a fiery sheath.  
    You found it lying on the ground on level 69 of Halls of Waiting.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 98 of Halls of
    Waiting.


  [Character Inventory]

a) The Skull of Ancient Wisdom
    It can be activated for teleport level every 50 turns.  
b) a Parchment titled ''Famous Last Words''
    It can
    be activated for summon pet every 101 turns.  
    You found it in the remains of an Anti-paladin on level 63 of Halls of
    Waiting.
c) a Potion of Curing
d) 2 Rings of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 95 of Halls
    of Waiting.
e) a Radiant Ring of Speed (+8)
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Halls of Waiting.
g) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lord of Change on level 98 of Halls of
    Waiting.
h) a Chargeable Psychoactive Skin of Resist Acid (+5,+5) [10,+15](20%) (+1 to
stea
    It can be upgraded with gold  It reduces damages you take by
    50%, physical and magical. It increases your stealth by 1.  It
    increases your mana capacity by 20%.  It provides resistance to acid
     and electricity.  It speeds your regenerative powers.  It cannot be
    harmed by acid.  
    You found it in the remains of a Water troll on level 83 of Halls of
    Waiting.
i) The Third Eye 'Aerethel' [1,+19] (+2 to stealth)
    It increases your stealth, searching and spell power by 2.  It
    sustains your intelligence.  It provides resistance to life draining, 
    electricity, dark, confusion, nether and chaos.  It allows you to
    sense the presence of evil beings and good beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 67 of Halls of
    Waiting.
j) The Lightsaber of Anankin Skywalker (E:1472566, L:37) (5d5) (+29,+24) [10,+0]
(
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your strength, dexterity, constitution, speed and spell power by 5.  
    It does extra damage from electricity and frost.  It is very sharp and
    can cut your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to electricity, cold, blindness and shards.  It
    slows your metabolism.  It reflects bolts and arrows.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Waiting.
k) Portable hole
l) The Red Arrow of Gondor
    It can
    be activated for mass human summoning every 1000 turns.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 91 of Halls of
    Waiting.
m) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 89 of Halls of Waiting.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)



Posted on 8.12.2006 03:14
Last updated on 10.12.2006 18:05

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26. on the Ladder (of 18073)
26. on the FuryBand Ladder (of 163)
Best for this player (out of 2)

Comments

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On 8.12.2006 03:14 archmage115@gmail.com wrote:
I love playing Lost Souls, and Jedi are perfectly suited to the task. This one's just about ready to head to the surface.

On 10.12.2006 04:10 archmage115@gmail.com wrote:
Portable hole a definite godsend. I unfortunately had to leave a bunch of very interesting stuff behind along the way before I got my hands on it just prior to posting this update.

As I make my way upwards and come up against such things as Metal Babbles and bloody ungodly demons, I'm starting to realize that I really should have taken Perfect Casting. Looks like I'll have to wait until I nab the Potion of Skill for it, now.

Question for the gosu among us: does the Player Corpse serve any real use for non-summoners?

On 10.12.2006 06:26 OmniNegro@hotmail.com wrote:
That Robe is the most awesome item ever.

What is your dodge chance?

Usual? High?

It looks nice.

Too bad you miss out on the kill power of the dark side.

The last Jedi I did managed to get dark to 50 and light to 49 and some change.

When you get out you can do the FF quests for some points to fill Jedi up and max dodge chance that way.

Jedi are a bit overpowering, but not as much as a Basilisk Soul-Knife. :)

Check mine out. (Monsters can not choose Lost Soul)
angband.oook.cz/ladder-show.php?id=6335

On 10.12.2006 06:35 archmage115@gmail.com wrote:
Totally agree on the robe. It's bloody insane. I've found a chargeable psychoactive skin, though (not currently shown as it's in my portable hole), so I might just be able to make something better. :D

I've found kill to be an imperfect tool in previous jedi I've run, but that's just me. Force speed and a good lightsaber are what I've been using for pretty much everything, with the occasional crush/wave/choke thrown in when applicable. Note that I haven't won a game yet, so my views may be skewed in a newbish direction.

Bumping the jedi skill up is really not much use at all. Scaling is basically nonexistent, merely giving you added bonuses at set levels. Enlightenment at level 25, which I have due to spell power bonuses, and you're good to go.

On 10.12.2006 18:05 archmage115@gmail.com wrote:
Just figured out how to work chargeable items, and my oh my what a difference it makes. Check out those boots. :D

On 14.12.2006 05:26 OmniNegro@hotmail.com wrote:
Wow. Nice boots indeed.

I like the Jedi class.

They have all the might of a swordmaster and better abilities in all cases.

They tend to be a bit munchkinish though. I like munchkinish stuff though.

The last Jedi Lost Soul I did was hit by nexus hounds on level 98, thus he found himself on the surface and promptly tried to see what his lightsaber looked like from the inside.

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