The Angband Ladder: Lalibard, Basilisk Monster SoulKnive by <OmniNegro@hotmail.com>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Lalibard               Age                 15       STR!     40       
 Sex   : Neuter                 Height              65       INT!     37       
 Race  : Basilisk Monster       Weight             149       WIS!     34       
 Class : SoulKnive              Social Class        91       DEX!     25       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     20       
                                                                               
 + To Melee Hit          31 Level             48    Hit Points     1371/  1371 
 + To Melee Damage       41 Experience   7251793    Spell Points   1096/  1096 
 + To Ranged Hit         31 Max Exp      7251793    Sanity          629/   629 
 + To Ranged Damage       0 Exp to Adv.  7600000    Piety                 4288 
   AC                 18+76 Gold         1568391    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Superb       Blows/Round:  19        
 Bows/Throw  : Heroic       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Heroic       Mel.dmg/Rnd:  836-6479  
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You were one of the first beings to be corrupted, and your           
          entire being detests this fact. Your glowing red eyes                
          radiate contempt.                                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 52 (2600')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Erebor: Level 62 (3100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        Near Harad: Level 20 (1000')
        Isengard: Level 40 (2000')

 Your body is a Player.
 You are currently on level 70 of Dol Guldur.
 You have defeated 5189 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 52 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    efkmnosz{@                  
        Add Str   : .........+                  
        Add Int   : ..3...2...                  
        Add Wis   : ..3...2...                  
        Add Con   : .6.......+                  
        Add Chr   : ..3.......                  
        Mul Mana  : ....+....+                  
        Add Stea. : ....2.....                  
        Add Sear. : ..34..2...                  
        Add Infra : ..3.......                  
        Add Speed : *6........                  
        Add Blows : .....*....                  
        Sust Str  : ..........                  
        Sust Int  : ..........                  
        Sust Wis  : ....+.....                  
        Sust Dex  : ..........                  
        Sust Con  : .+........                  
        Sust Chr  : ..........                  
        Invisible : ..........                  
        Mul life  : .........+                  
        Sens Fire : ..........                  
        Reflect   : ..........                  
        Free Act  : ..+.+....+                  
        Hold Life : ..........                  
        Imm Acid  : ..+..*....                  
        Imm Elec  : ..+.+*....                  
        Imm Fire  : .....*....                  
        Imm Cold  : ..+..*....                  
        Res Pois  : .....+...+                  
        Res Fear  : .+...+....                  
        Res Light : .....+....                  
        Res Dark  : .....+....                  
        Res Blind : ....+++...                  
        Res Conf  : ....++....                  
        Res Sound : ....++....                  
        Res Shard : .....+....                  
        Res Neth  : .....+....                  
        Res Nexus : .....+....                  
        Res Chaos : .....+....                  
        Res Disen : .....+....                  
        Aura Fire : .....+....                  
        Aura Elec : .....+....                  
        See Invis : ..+...+...                  
        Regen     : ....+....+                  
        Activate  : ..+++.+...                  
        Blessed   : ....+.....                  
        Fly       : .........+                  
        Climb     : .........+                  
        Dragon.ESP: .........+                  
        No Stun   : ...+......                  

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 0)
 - Combat                                        50.000 [1.300]
          - Weaponmastery                        01.600 [0.600]
                   . Sword-mastery               00.000 [0.700]
          . Archery                              00.500 [0.600]
          . Basilisk-combat                      50.000 [1.000]
 - Sneakiness                                    31.750 [1.000]
          . Stealth                              50.000 [0.800]
          . Disarming                            50.000 [1.000]
          . Backstab                             06.700 [0.300]
 - Powers                                        45.778 [1.400]
          . Devices                              50.000 [2.000]
          . Mind                                 01.000 [0.500]
 - Spirituality                                  25.880 [0.600]
          . Prayer                               00.000 [0.500]
          - Mindcraft                            50.000 [1.300]
                   . Mind-blades                 50.000 [1.000]
 . Monster-lore                                  00.000 [0.900]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Tree walking


  [Fates]

You may find a Pair of Hard Leather Boots on level 13.
You are fated to meet a Mangy-looking leper on level 16.


  [Character Equipment]

e) a Dazzling Ring of Speed (+13)
f) a Rohirric Ring of Constitution (+6) {25% off}
        It increases your constitution and speed by 6.  It sustains your 
    constitution.  It makes you completely fearless.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 70 of Dol
    Guldur.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It
    prevents stuns. It increases your searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of King Koopa on level 28 of Mirkwood.
n) a Psychoactive Skin of Sanctity (+5,+5) [10,+28](40%) (+2 to stealth)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It reduces damages you take by
    50%, physical and magical. It increases your stealth by 2.  It
    increases your mana capacity by 40%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , blindness, confusion and sound.  It speeds your regenerative powers.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin on level 40 of Isengard.
o) The Chargeable Fur Cloak 'Money Pit' [3,+15] (+10 attacks)
    It
    provides light (radius 2) forever.  It can be upgraded with gold  It 
    increases your attack speed by 10.  It provides immunity to acid, 
    electricity, fire and cold.  It makes you completely fearless.  It
    provides resistance to poison, light, dark, blindness, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It produces a
    fiery sheath.  It produces an electric sheath.  It produces an acid
    sheath.  It produces an cold sheath.  
    You bought it from the General Store.
s) The Iron Helm 'Holhenneth' [5,+15] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) The Potion of Winning {special}
    It can be activated for restore stats
    and life levels every 200 turns.  
    You found it in the remains of a Revenant in the town of Minas Anor .
b) 7 Lembases
c) 3 Sprigs of Athelas
d) 5 Potions of Curing
e) 2 Scrolls of *Identify*
f) a Silver Rod of Quickness of Recall (100/100)
    
    It can cast spells faster.  
    It was given to you as a reward.
g) a Staff of Disarm[7|19] (16 charges) (+16 to searching)
h) a Staff of Recovery[3|12] (13 charges)
i) a Staff of Mana[2|28](60%) (3 charges)
j) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch
     if it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and 
    speed by 3.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
l) The Short Willow Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength
     and constitution by 2.  It provides resistance to electricity, fire
     and cold.  It speeds your regenerative powers.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Kenshirou the Fist of the North Star on
    level 70 of Dol Guldur.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Lembases
b) 6 Sprigs of Athelas
c) a Potion of Restore Mana
d) a Potion of Self Knowledge
e) a Potion of New Life {100% off}
f) 5 Scrolls of Word of Recall
g) a Moonstone Rod of Nothing (75/75)
h) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for
    a lesser mana cost.  It can cast spells faster.  It regenerates its
    mana faster.  
    You bought it from the Black Market.
i) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It increases your strength, 
    dexterity and searching by 5.  It makes you invisible.  It sustains 
    your dexterity.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) a Blessed Ring of Damage (+21) [+10] (+1)
k) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 38 of
    Barad-Dur.
l) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. 
    It increases your intelligence, dexterity, constitution and speed by 3
    .  It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
n) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Key of Thorin
p) The Cup of Thror
    It can be activated for alchemy every 500 turns.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Parchment - Map of Thror {special}


  [Home Inventory - Gondolin ]

a) a Note of Eru [10,+5] (+3) {100% off}
b) The Gem of Rage
    It can be activated
    for mass genocide every 1000 turns.  
    You found it in the remains of a Master lich on level 51 of Barad-Dur.
c) a Mushroom of Restoring
d) a Potion of Restore Mana
e) 10 Scrolls of *Enchant Armour*
f) 10 Scrolls of Satisfy Hunger
g) a Scroll of Sterilise
h) a Golden Rod of Nothing (125/125)
i) 2 Rod Tips of Recall (80 Mana to cast)
j) a Rod Tip of Curing (35 Mana to cast)
k) a Wand of Stone Prison[2|8] (8 charges)
l) The Ring of Gorlian (+2)
    
    It increases your strength and wisdom by 2.  It makes you completely
    fearless.  It provides resistance to acid, cold, light, blindness, 
    chaos and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 52 of
    Barad-Dur.
m) a Rohirric Ring of Protection [+18] (+1 to speed)
    It increases your speed by 1.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Ring 'Perie' (+3)
    It increases your constitution by 
    3.  It provides resistance to poison, light, dark and nexus.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
o) a Ring of Speed (+9)
p) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Boromir, Son of Denethor on level 50 of
    Barad-Dur.
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire in the town of
    Gondolin .
r) a Dwarven Lantern of the Magi (+1)
s) an Elven Metal Scale Mail of the Maiar (-2 to accuracy) [13,+23] (+1 to
stealth
t) The Rod of Annuminas (+4)


  [Home Inventory - Minas Anor ]

a) The Clay Tablets of Antiquity
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
b) 3 Potions of Restore Mana
c) a Scroll of Sterilise
d) a Moonstone Rod of Simplicity of Nothing (75/75)
    
    You bought it from the Black Market.
e) a Mithril Rod of Charging of Nothing (160/160)
    It regenerates its mana faster.  
    You bought it from the Black Market.
f) a Staff of Disarm[2|12] (17 charges) (+17 to searching)
g) a Rohirric Amulet of Protection from Evil (+2 to speed)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your speed by 2.  It makes you completely fearless.
    It allows you to sense the presence of evil beings.  It has been
    blessed by the gods.  
    You bought it from the Black Market.
h) a Lucky Amulet of Protection from Evil (+5)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your luck by 5.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of an Ancient gold dragon on level 52 of
    Barad-Dur.
i) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
j) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mario on level 39 of Barad-Dur.
l) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 40 of
    Barad-Dur.
m) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 38 of
    Barad-Dur.
n) The Jedi Robe of Vorienwe [6,+15]
    It provides immunity to electricity and fire.  It makes you
    completely fearless.  It provides resistance to cold, light, confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Cloak 'Holcolleth' [1,+13] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) an Elven Cloak [4,+10] (+2 to stealth)


  [Home Inventory - Caras Galadhon ]

a) 4 Potions of Cure Insanity
b) a Potion of Augmentation
c) a Staff of Remove Curses[1|17] (7 charges)
d) a Staff of Disarm[5|13] (19 charges) (+19 to searching)
e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to fly.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) a Metal Brigandine Armour of the Maiar (-3 to accuracy) [19,+15]
    It grants you the power of berserk if
    it is being worn.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It allows you to sense the presence of 
    trolls, giants and evil beings.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
g) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) an Elven Cloak [4,+5] (+3 to stealth)
i) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
j) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It is easy to throw. It does extra damage from 
    electricity.  It makes you completely fearless.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Khazad-dum ]

a) a Silver Rod of Capacity of Nothing (200/200)
b) a Golden Rod of Quickness of Nothing (125/125)
c) a Golden Rod of Nothing (125/125)
d) a Golden Rod of Capacity of Nothing (250/250)
e) a Mithril Rod of Quickness of Nothing (160/160)
f) a Rod Tip of Perception (20 Mana to cast)
g) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 40 of
    Isengard.
h) a Sorcerous Amulet of the Serpents (-73,-14) [+2](40%) (+2)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity and spell power by 2.  
    It increases your mana capacity by 40%.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 40 of
    Isengard.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) a Psychoactive Skin (+5,+5) [10,+11](20%) (+1 to stealth)
k) a Blazing Jewel Encrusted Crown of Seeing [0,+13] (+5 to searching)
    It provides light
    (radius 1) forever.  It increases your searching by 5.  It provides
    resistance to fire and blindness.  It allows you to see invisible
    monsters.  It produces a fiery sheath.  It cannot be harmed by acid.  
    You found it in the remains of a Great Worm of Fire on level 40 of
    Isengard.
l) a Gnomish Helm [5,+8] (+5)
m) The Harp of Thorin (+2 to stealth)
n) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 40 of Isengard.


  [The Museum Inventory - Bree ]

a) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 10.12.2006 04:38

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6021. on the Ladder (of 18915)
80. on the FuryBand Ladder (of 163)
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On 10.12.2006 04:38 OmniNegro@hotmail.com wrote:
Basilisk Soul-Knives are awesome.

Isengard was easy.

I took the Necromancer of Dol Guldur without even breaking a sweat.

I am confidant that Morgoth will be defeated by this char.

Midas Touch is the most usefull thing ever.

I just wish I had a chargable psycoactive armor to name "Money Pit" and feed mountains of gold like the cloak.

On 10.12.2006 06:42 archmage115@gmail.com wrote:
Nice cloak. +10 attacks is definitely a very nice thing to have.

You have me to thank for the inclusion of Soul-Knives, though Fury didn't interpret my ideas quite how I expected. I really would have liked to see mind blade creation in the game.

My jedi actually did find a chargeable psychoactive skin. However, I don't really know how to use the chargeable property. Would you perhaps be able to outline it, or point me to where I can learn about its use?

On 11.12.2006 00:27 OmniNegro@hotmail.com wrote:
Use Shift-J and then the item. It has a menu.

I make a macro "J/otaa" to add a resistance to the item for the petty 3k gold.

I use that a hundred times to get everything.

Thanks for the soul knife class.

Can you post a link to some information about the mind blade creation?

On 11.12.2006 02:27 archmage115@gmail.com wrote:
Thanks, I already figured it out though. 3k gold? Mine only cost 1.5k for some reason. I only needed sounds and shards res but had to scum a bit to get them both on there, hence the extraneous ones.

I don't have the link off-hand, but if you look through the FuryBand forums you'll find the thread where I posted the idea - I think it's called "New Class Idea" or something along those lines.

Basically, the 1st level spell of the Mind Blade school was meant to be a fairly expensive and long-lasting way to create a Mind Blade item, which is a weapon of the sword class, which would dissipate at the end of the spell's duration. The weapon would be weightless and have had base damage equal to or slightly better than that of a longsword.

The weapon would have bonuses based upon the skill level of the creator - +1 point per Mind Blade skill level, split into 3/5ths to-hit and 2/5ths to-dam. I also had the idea to make the item work like a randart, providing some flags with a level of about 1/2 the skill level.

So: decent weapon overall, good for the mid levels - especially with some +Spell Power items - or if your normal weapon just got Morgul shattered, but nothing that would unbalance the game at high levels.

The current 1st level spell, which currently provides a bonus to damage, would instead have come somewhere in the level 5-10 range.

On 11.12.2006 04:47 OmniNegro@hotmail.com wrote:
I found the thread. I like your idea.

I think that Gerband has a similar spell in it's Necromancy school. Was this your idea?

I think having this would greatly improve the Soul-Knife class, as it's really almost useless for those who can use weapons.

You're right about the 1.5k amount for random resistance. I guess I wasn't paying attention to the smaller mountain of gold I feed my items. :)

On 16.12.2006 00:33 OmniNegro@hotmail.com wrote:
Sadly this character is dead and I did not think to get a dump before I made a new character with the old save file.

I may do another Basilisk soon, but I have some other things to tend to first.

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