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The Angband Ladder: Comatyx, DeathMold Possessor by <avengerofmang@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Comatyx                Age                 18       Str:     39     40
 Sex   : Neuter                 Height               9       INT:     25       
 Race  : DeathMold LostSoul     Weight              51       WIS:     38       
 Class : Possessor              Social Class        17       DEX:     40       
 Body  : The Watcher in the Water                            CON:     34       
 God   : Nobody                                              CHR:     12       
                                                                               
 + To Melee Hit         109 Level             50    Hit Points     -173/  1302 
 + To Melee Damage       83 Experience  14243698    Spell Points     16/    16 
 + To Ranged Hit         81 Max Exp     14243698    Sanity          880/   880 
 + To Ranged Damage      22 Exp to Adv.    *****                               
   AC                161+170Gold           85318    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Legendary[17]Searching   : Bad          Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  36d5+996  
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 150 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in wet mud, called to life by Sauron himself.          
          Since then you have given life to about twenty foul                  
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 35 (1750')
        Angband: Level 69 (3450')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')

 You have done something experimental.
 Your body was The Watcher in the Water.
 You have defeated 3892 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 8 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Yavie of the 2890th year of the third age.
 Your adventure lasted 11 days.

     Your Attributes:
You are dead, killed by a Brown Thunderlord in a shallow water area north of
Minas Anor.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can cast magic missiles.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of trolls.
You can sense the presence of giants.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon is very sharp.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    abcdefghijkpqrsuvw|@        
        Add Str   : ....43....4.......5.        
        Add Int   : .....3..............        
        Add Wis   : .....3....4..5......        
        Add Dex   : ....43......4..2....        
        Add Con   : ....43..............        
        Add Chr   : 5....3....4..5......        
        Add Sear. : .............5......        
        Add Infra : 5...................        
        Add Tun.. : 5.................5.        
        Add Speed : ..3.439.8.4.........        
        Add Blows : ..3.................        
        Vampiric  : +...................        
        Slay Anim.: +.+.................        
        Slay Evil : +.+.................        
        Slay Und. : +.+.................        
        Slay Demon: +...................        
        Slay Giant: ..+.................        
        Slay Drag.: +...................        
        Sharpness : +...................        
        Impact    : +...................        
        Poison Brd: +...................        
        Acid Brand: +...................        
        Elec Brand: +...................        
        Fire Brand: +...................        
        Sust Str  : .....+......+.....+.        
        Sust Int  : ....................        
        Sust Wis  : .............+......        
        Sust Dex  : .....+......++......        
        Sust Con  : .....+......+....+..        
        Sust Chr  : +............+......        
        Invisible : ............+.......        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : +....+......+....+..        
        Hold Life : .....+.+....+.......        
        Res Acid  : +............+.....+        
        Imm Elec  : +....*.....+.+......        
        Res Fire  : +.........+.........        
        Res Cold  : ...................+        
        Res Pois  : +....+....+........+        
        Res Fear  : +.........+........+        
        Res Light : +................++.        
        Res Dark  : .............+....+.        
        Res Blind : +...................        
        Res Conf  : ..................++        
        Res Sound : ....................        
        Res Shard : ....................        
        Res Neth  : .......+............        
        Res Nexus : ....................        
        Res Chaos : ..................+.        
        Res Disen : +....+....+..+......        
        Aura Fire : ............+.......        
        Aura Elec : +...................        
        Auto Curse: ............+.......        
        Levitate  : .....+......+.......        
        Lite      : .............+...++.        
        See Invis : .....+..............        
        Digestion : .....+..............        
        Regen     : +....+..............        
        Xtra Might: ...+................        
        Xtra Shots: ...+................        
        Activate  : +...++....+..++..++.        
        Drain Exp : +...................        
        Teleport  : +...................        
        Hvy Curse : ............+.......        
        Fly       : .........+..........        
        Sentient  : +...................        
        Clone     : +...................        
        Climb     : ..................+.        
        Troll.ESP : +...................        
        Giant.ESP : +...................        
        Evil.ESP  : ....+...............        

Skills (points left: 30)
 - Combat                                        28.000 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              26.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         02.100 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  08.500 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  13.870 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to die on level 11.


  [Character Equipment]

a) The Long Sword of the Dawn (E:6599864, L:45) (3d5) (+45,+27) (+5 to
infravision
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma, infravision and 
    ability to tunnel by 5.  It does extra damage from acid, electricity
     and fire.  It poisons your foes.  It drains life from your foes.  It
    can cause earthquakes.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, poison, light, blindness and disenchantment.  It
    allows you to sense the presence of trolls and giants.  It speeds your
    regenerative powers.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It can clone monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 90 of Halls of
    Mandos.
b) (nothing)
c) The Quarterstaff of Eldorn (1d9) (+9,-9) (+3 to speed)
    It can be wielded two-handed.  It increases your speed and attack speed
     by 3.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
d) a Light Crossbow of the Haradrim (x4) (+13,+22)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 84 of Halls of Mandos.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) a Ring of Speed (+9)
h) an Indestructible Ring of Nether Resistance
i) an Indestructible Ring of Speed (+8)
j) a Ring of Flying
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater basilisk on level 79 of Halls of
    Mandos.
p) a Shield of Deflection of Resist Lightning [10,+18]
q) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a White wraith on level 66 of Dol Guldur.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of Dol
    Guldur.
u) a Set of Gauntlets of Agility [2,+8] (+2)
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
w) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Halls of Mandos.


  [Character Inventory]

a) a Parchment titled ''Immortality For Dummies'' (charging) {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 74 of Halls of Mandos.
b) The Toenail of Vecna {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Greater Mimic on level 32 of Cirith Ungol.
c) 2 Potions of Speed
d) a Scroll of Word of Recall
    
e) 30 Scrolls of Identify
    
f) 7 Scrolls of Satisfy Hunger
    
g) a Fireproof Scroll of *Destruction*
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Scroll of *Destruction*
i) a Wand of Teleport Away[6|28] (4 charges)
j) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Olive's Omnipotent Ostrich
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 19 of The Old Forest.
b) 7 Sprigs of Athelas
c) 3 Potions of Cure Serious Insanity {25% off}
    
d) a Potion of Cure Insanity {25% off}
    
e) 2 Scrolls of *Remove Curse*
    
f) The Wand of Digging of Thrain (19 charges)
g) The Ring of Varmen (+3) {cursed}
    It increases your dexterity by 3.  It provides resistance to 
    disenchantment.  It speeds your regenerative powers.  It drains 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 69 of Angband.
h) a Feanorian Lamp
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
j) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 67 of Angband.
    
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 52 of Halls of Mandos.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
q) 30 Bolts of Flame (1d5) (+7,+4)
r) Bullroarer the Hobbit's corpse
s) Azog, King of the Uruk-Hai's corpse
t) a Patriarch corpse
u) Maeglin, the Traitor of Gondolin's corpse
v) Draebor, the Imp's corpse


  [Home Inventory - Minas Anor ]

a) Baalzebub's Tormented Box
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Spectre in the town of Minas Anor .
b) Tenser's Torch of Spontaneous Combustion
    It can be activated for paralyze.  
    You found it in the remains of a Nether wraith on level 48 of Cirith Ungol.
c) a Potion of Restore Mana
d) a Rod Tip of Trap Location (8 Mana to cast)
    
e) The Ring of Power of Uvatha the Horseman (+5)
    It increases your strength by 5.  It makes you invisible.  It sustains 
    your wisdom and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Dexterity (+5)
g) a Ring of Slaying (+12,+5)
h) The Amulet 'Elinquenn' (+2)
    It increases your strength by 2.  It sustains your strength.  It makes
    you completely fearless.  It provides resistance to acid, dark, sound
     and nexus.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Amulet 'Turanni' (+4 to stealth)
    It increases your charisma and stealth by 4.  It provides resistance 
    to electricity, dark and sound.  It allows you to see invisible
    monsters.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
j) The Amulet of Nelvorina
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
k) The Amulet 'Ostin' (+2 to infravision)
    It increases your dexterity, constitution and infravision by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to light, confusion, nexus and disenchantment.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
l) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
m) The Anchor of Space-Time
n) The White Dragon Scale Mail 'Egungol' (-2 to accuracy) [30,+22]
    It can be activated for breathe frost (110) every 90+d90 turns if it
    is being worn. It sustains your wisdom and dexterity.  It provides
    immunity to fire.  It provides resistance to cold and confusion.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
o) The White Dragon Scale Mail 'Antaras' (-2 to accuracy) [30,+18]
    It can be activated for breathe frost (110) every 90+d90 turns if it
    is being worn. It sustains your constitution.  It provides resistance 
    to cold, light, nether and nexus.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
p) a Polished Balance Dragon Scale Mail (-2 to accuracy) [30,+21]
    It can be activated for breathe balance (250) every 60+d90 turns if it
    is being worn. It provides resistance to sound, shards, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Halls of Mandos.
q) an Elven Cloak of Protection [4,+32] (+2 to stealth)
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
t) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
u) The Quarterstaff of Miryon (1d9) (+26,+11) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, constitution and charisma by 3.  It can
    cause earthquakes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
x) The Lernaean Hydra's corpse


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) Bumganir's Bag of Magic Toys
    It can be activated for confusion.  
    You found it in the remains of a Dark elven priest on level 94 of Halls of
    Mandos.
c) a Parchment titled ``Tenser's Last Words''
    It can be activated for aggravate.  
    You found it in the remains of a Hell knight on level 83 of Halls of
    Mandos.
d) Agannazar's Antique Acorn
    It can be activated for hallucination every 10 turns.  
    You found it in the remains of a Dark elven priest on level 94 of Halls of
    Mandos.
e) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) an Amulet of the Serpents [+6] (+5)
g) an Amulet of Spell
h) The Phial of Galadriel (+4)
i) The Phial of Undeath (-5)
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and nether.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Robe 'Melrog' [2,+17]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Halls of Mandos.
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
s) 23 Seeker Arrows of Slay Animal (4d4) (+16,+14)
t) a Player corpse
u) Rogrog the Black Troll's corpse
v) Durin's Bane's corpse


  [The Mathom-house Inventory - Bree ]

a) 20 Mushrooms of Cure Serious Wounds {100% off}
    
b) 98 Potions of Water Curing {quest}
    



Posted on 21.12.2006 03:52
Last updated on 21.12.2006 20:29

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2740. on the Ladder (of 18080)
827. on the ToME Ladder (of 3112)
Third best for this player (out of 23)

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On 21.12.2006 03:52 avengerofmang@gmail.com wrote:
Deathmold Possessor Lost Soul, escaped from the Halls of Mandos with a decent kit. Went after the Necromancer first, hoping for a decent corpse, but he proved a bit too strong, so after killing and possessing a Patriarch, he went and cleared the orc caves. Considering Moria now, although my last character who tried died there...

On 21.12.2006 16:45 avengerofmang@gmail.com wrote:
Finished Moria, with the watcher and the randart quarterstaff he dropped, I get 30 blows per round, so anything I fight goes down fast. Might give the necromancer another try now.

On 21.12.2006 17:29 avengerofmang@gmail.com wrote:
Necromancer is down, time to begin looking for the One Ring.

On 21.12.2006 18:23 avengerofmang@gmail.com wrote:
Got summoned to Gondolin, hacked my way through to Maeglin, then mass geno'd and went through the loot, finding Gil-Galad, which was a nice addition to my shields, and Aglarang. Might try Erebor next, or maybe just clear out Rhun real quick.

On 21.12.2006 19:34 avengerofmang@gmail.com wrote:
Level 50 after a quest for storm wyrms, thanks to Vilya and Dawn. Found many nice items among their loot, but didn't get a chance to search it all thanks to the arrival of Adunaphel. In theory it should be possible to unweild all my weapons except Aglarang, and use that on the ringwraiths. However, I'd rather have to only fight them once.

Considering clearing my death fate, but I'm still a bit worried about it. Otherwise, I might head back to Angband or clear Cirith Ungol.

On 21.12.2006 20:28 avengerofmang@gmail.com wrote:
Died to the Jumpgate quest. Without the longsword I couldn't heal, but with it, I kept cloning the Thunderlords. Mass Genocide also failed to work.

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