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The Angband Ladder: Glareder, High-Elf Loremaster by <moordwoord@hotmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Glareder               Age                167       STR!     40       
 Sex   : Neuter                 Height             455       INT!     32       
 Race  : Spectre High-Elf       Weight             167       WIS!     40       
 Class : Loremaster             Social Class        72       DEX!     40       
 Body  : Great Wyrm of Power                                 CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit         120 Level             50    Hit Points     4185/  4185 
 + To Melee Damage      530 Experience  99999999    Spell Points      9/    17 
 + To Ranged Hit        120 Max Exp     99999999    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               299984 
   AC                191+139Gold         2229491    Speed           Fast (+46) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Bad          Blows/Round:  15        
 Bows/Throw  : Legendary[42]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  7980-11550
 Stealth     : Legendary[15]Magic Device: Heroic       Infra-Vision: 70 feet   
                                                       Tactic:       aggressive
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Vanyarin Warrior.  You          
          have white-inwhite eyes, wavy white hair, and a very fair            
          complexion. You are not easily amused. In fact, you are              
          rarely amused at all. You like to kick puppies, though.              


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 9 (450')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 148 (7400')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 12 (600')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 31 (1550')

 Your body is a Great Wyrm of Power.
 You are currently on level 696 of Nether Realm.
 You have defeated 24341 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    efghijkmnosz{@              
        Add Str   : ..32..4...3..+              
        Add Int   : ..32.........+              
        Add Wis   : ..32..4...3..+              
        Add Dex   : 4.32..........              
        Add Con   : 4.32......3..+              
        Add Chr   : ..32..4......+              
        Add Stea. : ...22.........              
        Add Speed : ..32.543..3...              
        Add Blows : ....25........              
        Sust Str  : ..+...........              
        Sust Int  : ...+..........              
        Sust Wis  : +..+..........              
        Sust Dex  : ..+.+...+.....              
        Sust Con  : ..+...........              
        Sust Chr  : ...+..........              
        Invisible : ....+......+.+              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : ..++.+....+..+              
        Hold Life : ..++...++.....              
        Imm Acid  : ........*....+              
        Imm Elec  : ..*.....*.+..+              
        Imm Fire  : ......+.+.+..*              
        Imm Cold  : ...*....*.+..+              
        Res Pois  : ..+...+.+....+              
        Res Fear  : ......+.......              
        Res Light : .......+..+...              
        Res Dark  : ....+..+......              
        Res Blind : ...+.+....+...              
        Res Conf  : +......++.+..+              
        Res Sound : ..........+...              
        Res Shard : +.............              
        Res Neth  : +...++....+..+              
        Res Nexus : .............+              
        Res Chaos : +......++.+...              
        Res Disen : ..+...+.+....+              
        Aura Fire : .............+              
        Aura Elec : .............+              
        Levitate  : ..+..+.......+              
        Lite      : ..........+...              
        See Invis : ..++.+.+..+...              
        Digestion : ..+...........              
        Regen     : +.+.......+...              
        Activate  : ..++..+++.+...              
        Drain Exp : ....+.........              
        Cursed    : ....+.........              
        Hvy Curse : ....+.........              
        Fly       : ........+.....              
        Orc.ESP   : .......+......              
        Full ESP  : ...+..........              

Skills (points left: 0)
 - Combat                                        30.050 [0.700]
          . Weaponmastery                        01.500 [0.700]
          . Archery                              03.300 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    08.045 [0.700]
          . Stealth                              42.000 [0.700]
          . Disarming                            07.200 [0.700]
 - Magic                                         02.082 [0.600]
          . Magic-Device                         30.800 [1.000]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  25.000 [0.700]
          . Prayer                               25.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  18.270 [1.100]
          . Summoning                            01.500 [0.500]
          . Corpse-preservation                  15.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            15.000 [0.500]
          . Mimicry                              00.000 [0.500]

 27 of your companions have been killed.

  [Fates]

You are fated to meet a Killer red beetle on level 98.


  [Character Equipment]

e) The Ring called 'Bert' (+22 to accuracy) (+4)
    It increases your dexterity and constitution by 4.  It sustains your 
    wisdom.  It provides resistance to shards, nether and chaos.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
f) a Ring of Accuracy (+20)
    
    You found it lying in a vault on level 127 of Angband.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 127
    of Angband.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 117 of Angband.
i) The Ring of Power of Ren the Unclean (+2 attacks)
    It increases your stealth and attack speed by 2.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    dark and nether.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 54 of Paths of the
    Dead.
j) The Ring of Beriach (+5) {Christmas}
    It increases your speed and attack speed by 5.  It provides immunity
    to paralysis.  It provides resistance to blindness and nether.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 120 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 77 of Angband.
n) The Red Dragon Scale Mail 'Eangwen' (-2 to accuracy) [30,+30]
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your dexterity.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to life draining, fire, 
    poison, confusion, chaos and disenchantment.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 118 of Angband.
o) a Wolf Pelt of Air [1,+18] {!k}
    It allows you to breathe without air.  
    You found it lying on the ground on level 127 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound, nether and chaos.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 88 of Mount Doom.
z) a Master quylthulg (1849 hp)
{) (nothing)


  [Character Inventory]

a) The Gem of Knowledge (charging) {special, Rest}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Vampire lord on level 42 of Mordor.
b) The Gem of Ghosts {@A1 Foood!}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Hezrou on level 126 of Angband.
c) The Jester's Cap of Insanity (charging) {@A2 M Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 45 of Moria.
d) Heward's Excellent Experimental Earmuffs (charging) {@A4 Geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 148 of The Void.
e) Bigby's Big Book of Brutality (charging) {@A3 M Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 98 of Angband.
f) 43 Potions of Cure Serious Insanity
g) 2 Potions of Healing
h) 6 Potions of *Healing* {100% off}
i) 19 Potions of Enlightenment {100% off}
j) a Scroll of *Identify*
k) 64 Scrolls of Holy Chant
l) a Wooden Rod of the Istari of Enlightenment (20/20) {@2}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dreadlord on level 55 of Mordor.
m) an Iron Rod of the Istari of Disarming (52/100) {@4}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Emperor wight on level 118 of Angband.
n) a Moonstone Rod of Home Summoning (75/75)
o) a Silver Rod of the Istari of Healing (200/200)
p) a Golden Rod of the Istari of Healing (250/250) {@9}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 98 of Angband.
q) a Golden Rod of the Istari of Detection (180/250) {@1}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser Balrog on level 123 of Angband.
    
r) a Golden Rod of Charging of Illumination (125/125)
s) an Adamantite Rod of the Istari of Speed (400/400) {@3}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 105 of
    Angband.
t) an Adamantite Rod of Perception (200/200) {@6}
u) The Ring of Flare (+3) (charging) {!d}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
v) a Power Dragon Scale Mail (-3 to accuracy) [40,+11]
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Potions of Booze
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
c) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
d) The Chain Mail of Nielu (-2 to accuracy) [14,+13] {Imms Snd Srd Nex}
    It provides immunity to electricity, fire and cold.  It provides
    resistance to poison, sound, shards, nether, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Srd Nex Chs}
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 67 of Erebor.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Bld Cnf Snd}
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Drk Bld}
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 75 of
    Angband.
h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 97 of
    Angband.
i) The Soft Studded Leather of Feint [5,+11] {Drk Snd Nex}
    It provides immunity to acid and fire.  It provides resistance to 
    electricity, dark, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Shadow Cloak of Luthien [6,+20] (+2) {Dch}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
l) The Shield of Deflection of Nathron [10,+22]
    It sustains your intelligence, wisdom and charisma.  It provides
    immunity to acid.  It provides resistance to electricity and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 120 of Angband.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 89 of
    Angband.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 81 of Angband.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4) {Lte}
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 125 of Angband.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
s) a Great Wyrm of Law corpse


  [Home Inventory - Gondolin ]

a) a Potion of *Enlightenment* {100% off}
b) The Ring of Celen (+2% of critical hits) {Lte Drk Snd Nex}
    It increases your infravision and ability to score critical hits by 2.
    It provides resistance to cold, light, dark, sound and nexus.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 33 of
    Mirkwood.
c) a Ring of Slaying (+17,+12)
    
    You bought it from the Black Market.
d) 2 Indestructible Rings of Speed (+12)
e) a Ring of Speed (+13)
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 90 of Angband.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) 2 Rings of Extra Attacks (+3 attacks)


  [Home Inventory - Minas Anor ]

a) a Scroll of *Remove Curse* {75% off}
b) a Golden Rod of Cheapness of Nothing (125/125)
c) an Adamantite Rod of Simplicity of Nothing (200/200)
    
    You found it in the remains of a Hezrou on level 126 of Angband.
d) a Rod Tip of Perception (20 Mana to cast)
e) a Rod Tip of Illumination (8 Mana to cast)
f) a Rod Tip of Enlightenment (40 Mana to cast)
g) 4 Rod Tips of Healing (120 Mana to cast)
h) a Rod Tip of Restoration (140 Mana to cast)
i) a Rod Tip of Teleport Other (60 Mana to cast)
j) a Rod Tip of Disarming (50 Mana to cast)


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Demigods and their Uses'' {@A7 Sanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dreadlord on level 127 of Angband.
b) a Parchment titled ``Magic for the Layman'' {@A8 Sanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Master lich on level 146 of The Void.
c) The Crystal Ball of The Witch-King of Angmar {@A6 Sanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Vrock on level 40 of Moria.
d) 4 Potions of Berserk Strength {100% off}
e) 30 Potions of Healing {100% off}
f) a Potion of Life
g) a Potion of Invulnerability
h) 25 Scrolls of *Identify* {25% off}
i) 21 Scrolls of *Remove Curse* {25% off}
j) a Scroll of Craftsmanship
k) 14 Scrolls of Recharging
l) 9 Scrolls of *Destruction*
m) a Mithril Rod of Recall (160/160) {@0}
n) a Wand of Stone Prison[3|20] (11 charges)
o) a Wand of Stone Prison[1|5] (8 charges)
p) The Wand of Digging of Thrain (19 charges)
q) a Staff of Healing[3|25] of Plenty (14 charges)
r) a Staff of Healing[2|34] (8 charges)
s) a Staff of Genocide[1|9] (4 charges)
t) a Staff of Genocide[1|15]
u) a Staff of Genocide[1|15]
v) The Anchor of Space-Time {!d}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 61 of Erebor.
w) a Polished Power Dragon Scale Mail (-3 to accuracy) [40,+30]
x) a Power Dragon Scale Mail (-3 to accuracy) [40,+24]


  [The Mathom-house Inventory - Bree ]

a) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
c) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
d) a Parchment - The One Ring
e) a Parchment - Adventurer's Guide to Middle-earth



Posted on 2.1.2007 12:26
Last updated on 2.9.2008 00:35

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128. on the Ladder (of 12435)
34. on the ToME Ladder (of 2971)
Best for this player (out of 4)

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On 2.1.2007 12:26 moordwoord@hotmail.com wrote:
Melkor hates elves, but elves hate Melkor too! I wanted to try out how barehanded combat works out with worshipping Melkor, and it's quite a smooth ride.

I sacrificed health until it couldn't go further. The damage bonus was neat at first, but went through the roof when the wisdom score went up.

Melkor didn't like me destroying the Ring, though. But then he didn't really mind, apparently, as he accepted my worshipping later on, again.

On 3.1.2007 00:46 Opalius wrote:
What's the booze for? :p

On 3.1.2007 18:58 moordwoord@hotmail.com wrote:
That's the best kept secret in the game! :)

Glareder is so munchkinist that he (she? it?) should be able to do the void. Finally found that cloak of air and went there.

It's harder than I thought! Glareder can kill stuff, but that's not quite important now. At least he's sneaky.

On 2.9.2008 00:35 moordwoord@hotmail.com wrote:
Took this game off the shelf again...

On 29.4.2009 19:46 therealmatrix@hotmail.com wrote:
potions of booze:
do you mean the singing happy drunk 'hic!' thing, or is there a further use for it?

impressive char. by the way ... ;)

On 16.7.2009 12:20 moordwoord@hotmail.com wrote:
Thanks! This character violates one of Lord Dimwit's 10 Commandments, though: don't piss off Melkor by destroying the One Ring, only to worship him again after.

It *works*, though.

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