The Angband Ladder: Werrath, High-Elf Loremaster by <somniloquy>

  [ToME 2.3.4 Character Sheet]

 Name  : Werrath                Age                117       STR:  18/30       
 Sex   : Male                   Height             125       INT:     14       
 Race  : High-Elf               Weight             215       WIS:  18/20       
 Class : Loremaster             Social Class        63       DEX: 18/100       
 Body  : Mage                                                CON:  18/30       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit          17 Level             30    Hit Points      -19/   161 
 + To Melee Damage       16 Experience    212173    Spell Points     15/    15 
 + To Ranged Hit         12 Max Exp       212173    Sanity          215/   215 
 + To Ranged Damage       5 Exp to Adv.   240000                               
   AC                 54+80 Gold          152439    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  8d5+64    
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Warrior.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 28 (1400')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 26 (1300')
        Heart of the Earth: Level 26 (1300')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 13 (650')
        Moria: Level 42 (2100')

 Your opponents are behaving stupidly.
 Your body was a Mage.
 You have defeated 2360 enemies.
 You saved 27 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 Your adventure lasted 13 days.

     Your Attributes:
You are dead, killed by Kavlax the Many-Headed on level 42 of Moria.
You are very smart (INT +4).
You cannot speak.
You can open doors.
You can bash doors.
You are inherently evil.
You can cast a bolt of electricity.
You can cast a bolt of fire.
You can cast a bolt of cold.
You can blind.
You can use confusion.
You can haste yourself.
You can teleport.
You can go between places.
You can magically summon a monster.
You can emit bright light.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Str   : ..........2.....            
        Add Int   : 3...............            
        Add Dex   : 3...3...........            
        Add Con   : ..........2.....            
        Add Stea. : ......2.........            
        Add Sear. : .........3......            
        Add Tun.. : ..............4.            
        Add Speed : 3...............            
        Slay Orc  : .+..............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Fire Brand: .+..............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.........+.....            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : .+....+.........            
        Res Cold  : ......+.........            
        Res Pois  : ....+.+.........            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : .........+.+....            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : +...............            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Levitate  : ...........+....            
        Lite      : .+...+..........            
        See Invis : +........+......            
        Activate  : ....+...........            
        Fly       : ...+............            
        Orc.ESP   : ......+.........            

Skills (points left: 0)
 - Combat                                        01.000 [0.700]
          . Weaponmastery                        02.000 [0.700]
          . Archery                              03.500 [0.700]
          . Barehand-combat                      01.000 [0.700]
 - Sneakiness                                    01.300 [0.700]
          . Stealth                              07.100 [0.700]
          . Disarming                            01.400 [0.700]
 - Magic                                         02.010 [0.600]
          . Magic-Device                         08.000 [1.000]
 - Spirituality                                  11.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  31.800 [1.100]
          . Summoning                            24.500 [0.500]
          . Corpse-preservation                  33.900 [0.700]
          . Possession                           33.500 [0.500]
          . Symbiosis                            03.000 [0.500]
          . Mimicry                              00.000 [0.500]

 9 of your companions have been killed.

  [Fates]

You are fated to find a Stinking Potion of Weakness on level 12.
You are fated to meet an Insect swarm on level 1.
You are fated to meet a Soldier ant on level 5.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Fiery Metal Boomerang of Slay Orc (4d5) (+7,+5)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is especially deadly against orcs.  It provides resistance to fire.
    It cannot be harmed by fire.  
    It was given to you as a reward.
e) a Ring of Invisibility
    It makes you invisible.  
    You bought it from the Black Market.
f) an Onyx Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Vampire on level 22 of Mirkwood.
k) an Amulet of the Serpents [+6] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
m) an Everburning Torch of Illumination
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 1) forever.  It cannot be harmed by fire.  
    You found it lying on the ground on level 5 of Barrow-Downs.
n) an Elven Soft Studded Leather [5,+10] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 10 of Orc Cave.
o) a Fur Cloak of Protection [3,+10]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Small Leather Shield of Reflection [2,+7]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 27 of Mirkwood.
s) a Golden Crown of Seeing [0,+6] (+3 to searching)
    It increases your searching by 3.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 15 of
    Orc Cave.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Large kobold on level 11 of Mirkwood.
x) a Pair of Hard Leather Boots of Levitation [3,+5]
    It provides resistance to blindness.  It allows you to levitate.  
    It was given to you as a reward.
z) a Grape jelly (244 hp)
    
{) (nothing)
|) a Magical Dwarven Pick of Digging (+4)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Baalzebub's All-seeing Servant of Genocidal Tendancies
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 19 of Mirkwood.
b) Baalzebub's Tormented Skullcap of Acquirement (charging)
    It can be activated for acquirement every 3000 turns.  
    You bought it from the Magic shop.
c) Agannazar's Altruistic Assassin of Healing
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Mage on level 26 of Mirkwood.
d) 4 Potions of Speed {!*}
    
e) 20 Crimson Potions of Cure Critical Wounds {!*}
    
f) 2 Potions of Healing {!*}
    
g) 37 Scrolls of Teleportation {!*}
    
h) a Scroll titled "erkwed ti vly" of Teleport Level {!*}
i) 22 Scrolls titled "trolab ana" of Word of Recall {!*}
    
j) 36 Scrolls titled "tem zunwex" of Satisfy Hunger {!*}
    
k) an Iron Rod of Trap Location (50/50) {!d!s!k!v}
l) a Tulwar (2d4) (+7,+6)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) 4 Demonblades (4d6) (+0,+0)
b) a Demonhorn [2,+5]
c) The Tome of Collected Weird Magic of Light
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Dark elven priest on level 18 of Orc Cave.
d) Mordekainen's Pocket Magician of Sanity (charging)
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Mind flayer on level 24 of Mirkwood.
e) a Dark Green Potion of Enlightenment
f) a Brown Speckled Potion of Self Knowledge
g) 4 Scrolls titled "nepfid la" of Reset Recall {!*}
    
h) a Moonstone Rod of Nothing (75/75)
    
i) a Moonstone Rod of Nothing (75/75)
j) a Magnesium Rod Tip of Recall (80 Mana to cast)
k) a Runed Rod Tip of Detection (80 Mana to cast)
l) a Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  
    You bought it from the Black Market.
m) The Phial of Undeath (-5)
n) The Hard Studded Leather 'Tuorinie' (-1 to accuracy) [7,+9]
    It sustains your dexterity and constitution.  It provides resistance 
    to life draining, confusion and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Cutlass of Niengron (1d7) (+11,+11) (+3)
    It increases your strength and constitution by 3.  It does extra
    damage from acid and fire.  It is very sharp and can make your foes
    bleed.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Cirith Ungol.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Katana 'Carsir' (3d4) (+5,+4) {cursed}
    It can be wielded two-handed.  It does extra damage from frost.  It 
    poisons your foes.  It is a great bane of dragons.  It drains 
    experience.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 37 of Moria.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It 
    drains life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 36 of Moria.
u) The Fauchard 'Tarebrion' (1d10) (+4,+7)
    It can be wielded two-handed.  It does extra damage from acid and fire
    .  It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 37 of Moria.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 40 of Moria.



Posted on 4.1.2007 02:19
Last updated on 11.1.2007 04:37

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11799. on the Ladder (of 18915)
2081. on the ToME Ladder (of 3145)

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On 4.1.2007 02:19 somniloquy wrote:
My first character to have gotten to level 15 in a long, long time. Probably because I haven't played in a long, long time... but also because when I have played the occasional game I've been so out of practice that I die straight away :(. Ah well. He's going alright thus far. Having said that he'll probably die very, very soon... :(

On 11.1.2007 04:37 somniloquy wrote:
...and so he died to Kavlax. Damn. I hate Kavlax :(

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