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The Angband Ladder: Falco the Brave, Hobbit Ranger by <tim@walkingwounded.co.uk>

  [Angband 3.0.6 Character Dump]

 Name   Falco the Brave                          Self  RB  CB  EB   Best
 Sex    Male              Age        31   STR! 18/100  -2  +2 +14 18/240
 Race   Hobbit            Height     37   INT! 18/100  +2  +2  +7 18/210
 Class  Ranger            Weight     60   WIS! 18/100  +1  +0  +7 18/180
 Title  Ranger Lord       Status     47   DEX! 18/100  +3  +1  +2 18/160
 HP     -4/930            Maximize    Y   CON! 18/100  +2  +1 +10 18/230
 SP     222/385           Preserve    Y   CHR! 18/100  +1  +1  +6 18/180

 Level           50       Armor     [27,+93]     Saving Throw  Legendary
 Cur Exp    7098024       Fight    (+36,+32)     Stealth       Excellent
 Max Exp    7098024       Melee    (+48,+48)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+44,+10)     Shooting      Legendary
 MaxDepth    Lev 74       Blows       5/turn     Disarming        Heroic
 Gold       2377054       Shots       4/turn     Magic Device  Legendary
 Burden   246.1 lbs                              Perception         Good
 Speed          +13       Infra        70 ft     Searching     Very Good

 You are the only child of a Hobbit Miller.  You are a well liked
 child.  You have hazel eyes, straight brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:....+.++*.... Blind:.........+...
 Elec:.+..+.+...... Confu:.............
 Fire:++*...+...... Sound:........+....
 Cold:.+..+.+...... Shard:......+......
 Pois:+............ Nexus:......+......
 Fear:..+....++..+. Nethr:..+..........
 Lite:.....+....... Chaos:........+....
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+++.......... Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:....+........
Regen:+.+.......... Tunn.:.............
Telep:.........+... Speed:.+++.......+.
Invis:..+.++.+..... Blows:.............
FrAct:+.+.+..++.+.. Shots:.+...........
HLife:.....+......+ Might:.+...........


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Gelugon hits you.
> *** LOW HITPOINT WARNING! ***
> You are unaffected!
> The Nightwalker casts a mana bolt.
> The Greater Balrog grunts with pain.
> The Gelugon claws you.
> You are covered with frost!
> *** LOW HITPOINT WARNING! ***
> The Gelugon claws you.
> You are covered with frost!
> *** LOW HITPOINT WARNING! ***
> The Gelugon bites you.
> You are covered with frost!
> You die.


  [Character Equipment]

a) The Two-Handed Sword 'Gurthang' (3d6) (+12,+16) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
b) The Short Bow of Amras (x2) (+8,+10) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) an Opal Ring of Speed (+11)
   It increases your speed by 11.  
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain (charging)
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Cloak of Thorongil [1,+9]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+23] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+6] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+6,+6) [1,+13] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+16] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 6 Books of Magic Spells [Incantations and Illusions]
d) 8 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 4 Orange Speckled Potions of Healing
j) a Blue Speckled Potion of *Healing*
k) 2 Gold-Plated Rods of Recall
   It cannot be harmed by electricity.  
l) a Steel Rod of Probing
m) a Tin Rod of Teleport Other (charging)
n) 10 Pewter Rods of Fire Bolts
o) 2 Pewter Wands of Drain Life (15 charges)
p) a Copper-Plated Wand of Dragon's Flame (2 charges)
   It cannot be harmed by the elements.  
q) Mithril Chain Mail (-1) [28,+5]
   It cannot be harmed by acid.  
r) a Pair of Hard Leather Boots of Stealth [3,+14] (+1)
   It increases your stealth by 1.  
s) a Light Crossbow of Power (x3) (+13,+17)
t) 26 Arrows of Flame (1d4) (+17,+10)
   It is branded with fire.  It cannot be harmed by fire.  
u) 61 Arrows of Flame (1d4) (+9,+10)
   It is branded with fire.  It cannot be harmed by fire.  
v) 38 Arrows of Frost (1d4) (+10,+10)
   It is branded with frost.  It cannot be harmed by cold.  
w) 42 Mithril Arrows of Venom (3d4) (+10,+11)
   It is branded with poison.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 5 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
b) 6 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
c) 8 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
d) 4 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
e) 3 Violet Mushrooms of Restoring
f) a Light Blue Potion of Life
g) 4 Gold-Plated Rods of Recall (1 charging)
   It cannot be harmed by electricity.  
h) a Zirconium Rod of Restoration
   It cannot be harmed by electricity.  
i) a Pewter Wand of Drain Life (4 charges)
j) a Nickel-Plated Wand of Fire Balls (3 charges)
   It cannot be harmed by fire.  
k) 2 Copper-Plated Wands of Dragon's Flame (3 charges)
   It cannot be harmed by the elements.  
l) a Copper-Plated Wand of Dragon's Flame (1 charge)
   It cannot be harmed by the elements.  
m) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
n) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
o) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
p) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
r) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
s) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.1.2007 01:47
Last updated on 19.1.2007 14:40

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3212. on the Ladder (of 12804)
1030. on the Angband Ladder (of 3772)

Comments

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On 19.1.2007 01:47 tim@walkingwounded.co.uk wrote:
Hmmm, just not sure what the best combo of weapons and armor is. Any help?
Tim

On 19.1.2007 14:40 tim@walkingwounded.co.uk wrote:
Gah!!! Right after posting my first ever L50 ranger I got fried by demons and ancient dragons. My lack of confusion resist will haunt my shade forever... quite odd though. While dying i could also see the other ancient dragons dropping like flies as a great wyrm of thunder breathed sound every couple of turns...

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