The Angband Ladder: Naledus, Wood-Elf Symbiant by <s_latour@hotmail.com>

  [ToME 2.1.0 Character Dump]

 Name  : Naledus                Age                141       STR:  18/86       
 Sex   : Neuter                 Height              59       INT:  18/30       
 Race  : Wood-Elf               Weight              77       Wis:  18/64  18/74
 Class : Symbiant               Social Class         1       DEX: 18/190       
 Body  : Player                                              CON:  18/43       
                                                             CHR:  18/66       
                                                                               
 + To Melee Hit          29 Level             31    Max Hit Points       336   
 + To Melee Damage       22 Experience    244332    Cur Hit Points       -23   
 + To Ranged Hit         36 Max Exp       247961    Max SP (Mana)         74   
 + To Ranged Damage       9 Exp to Adv.   255000    Cur SP (Mana)         45   
   AC                 27+71 Gold           88057    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Legendary[7] Searching   : Superb       Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Good         Wpn.dmg/Rnd:  8d6+88    
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Avari.  You are the illegitimate and          
          unacknowledged child of a Serf.  You are a credit to the             
          family.  You have dark brown eyes, curly brown hair, and a           
          fair complexion.                                                     


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 21 (1050')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 It now is 16 days that you are adventuring.

     Your Attributes:
You are dead.
You can drive yourself into a berserk frenzy.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against dragons.

 Corruption list:

Skills (points left: 0)
 - Combat                                        22.200 [0.800]
	  - Weaponmastery                               01.000 [0.800]
	  - Archery                                     36.100 [0.900]
	  . Barehand-combat                             01.000 [0.600]
 - Sneakiness                                    36.200 [0.800]
	  . Stealth                                     01.000 [0.800]
	  . Disarming                                   01.000 [0.700]
 - Magic                                         12.641 [0.700]
	  . Magic-Device                                10.000 [1.000]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  05.510 [1.100]
	  . Corpse-preservation                         01.000 [0.900]
	  . Possession                                  00.000 [0.100]
	  . Symbiosis                                   38.600 [0.800]

 You saved the beautiful Mallorns of Lothlorien.
 You saved 32 princesses.

 You have defeated 3335 enemies.


  [Fates]

You may meet a Mangy-looking leper on level 1.
You are fated to find a Catapult Trap Set on level 5.


  [Character Equipment]

a) a Venomous Broad Axe of Gondolin (2d6) (+7,+10) (+1) {cursed}
A one-headed axe made for combat, with an elongated moon-shaped blade.
 It can be wielded two-handed.  It provides light (radius 1) forever.
It increases your strength and constitution by 1.  It poisons your
foes.  It is especially deadly against dragons.  It is especially 
deadly against trolls.  It strikes at demons with holy wrath.  It 
fights against evil with holy fury.  It provides immunity to paralysis.
It makes you completely fearless.  It provides resistance to life 
draining, poison and dark.  It allows you to see invisible monsters.
It allows you to sense the presence of evil beings.  It is cursed.
It cannot be harmed by acid.  It cannot be harmed by fire.  


d) The Short Bow of Avathuin (x3) (+11,+9) (+1) {cursed}
A piece of bent wood, fitted with a string. Easy to transport and 
use, but its effect is not very impressive. You can 'f'ire with it
after you 'w'ield it.
 It increases your strength, intelligence, constitution and charisma 
by 1.  It fires missiles with extra might.  It fires missiles excessively
fast.  It is heavily cursed.  It cannot be harmed by acid, cold, lightning
or fire.  


e) an Indestructible Ring of Slaying (+10,+14) {!*}
This ring magically improves your fighting prowess, allowing to hit
more often and harder.
 It cannot be harmed by acid, cold, lightning or fire.  


f) a Ring of Invisibility {!*}
k) The Amulet of Aegas (+3) {cursed}
This magical talisman will make the corroding forces of acid less 
threatening for your health.
 It increases your intelligence, wisdom and dexterity by 3.  It sustains
your strength.  It provides resistance to acid, fire, cold and light.
It speeds your regenerative powers.  It is cursed.  It cannot be harmed
by acid, cold, lightning or fire.  


m) a Dwarven Lantern {!*}
n) Elven Double Ring Mail of Resist Cold (-2) [15,+6] (+3 to stealth)
A suit of leather armour with metal rings sewn onto it. In addition,
in important parts it is reinforced with mail.
 It increases your stealth by 3.  It provides resistance to acid, electricity,
fire, cold, poison and dark.  It allows you to sense the presence of
orcs.  It cannot be harmed by acid, cold, lightning or fire.  


o) The Cloak of Mimicry [Serpent] of Aurufin [1,+9]

 It sustains your intelligence, dexterity and constitution.  It provides
immunity to fire and cold.  It provides resistance to nexus and chaos.
It cannot be harmed by acid, cold, lightning or fire.  


p) a Small Leather Shield [2,+5]
s) The Steel Helm of Hammerhand [6,+20] (+3)
A helmet which protects the entire head. The expensive steel as base
material allows it to offer very good protection while being fairly
light.
 A great helm as steady as the heroes of the Westdike. Mighty were 
the blows of Helm, the Hammerhand!
 It grants you the power of berserk if it is being worn.  It increases
your strength, dexterity and constitution by 3.  It sustains your strength,
dexterity and constitution.  It makes you completely fearless.  It
provides resistance to acid, cold, dark and nexus.  It slows your 
metabolism.  It cannot be harmed by acid, cold, lightning or fire.



u) The Set of Leather Gloves 'Cammithrim' [1,+10]
Light gloves which do not seriously hinder finger movements, while
still protecting the hands somewhat.
 These gloves glow so brightly as to light the way for their owner 
and cast magical bolts with great frequency.
 It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever.  It sustains your
constitution.  It provides immunity to paralysis.  It provides resistance
to light.  It cannot be harmed by acid, cold, lightning or fire.  


x) a Pair of Soft Leather Boots of Stealth [2,+7] (+2 to stealth)
A pair of low boots, comfortable to wear.
 It increases your stealth by 2.  


z) (nothing)
{) 41 Arrows (1d4) (+6,+6)
|) a Gnomish Shovel (1d2) (+3,+3) (+2)


  [Character Inventory]

a) 9 Potions of Cure Critical Wounds
b) a Potion of Healing {!*}
c) 15 Scrolls of Identify
d) 9 Scrolls of Satisfy Hunger
e) an Iron Rod of Trap Location (50/50) {@z1}
f) a Silver Rod of Illumination (100/100) {@z2}
g) a Golden Rod of Lightning Bolts (125/125)
h) a Rod Tip of Sleep Monster (25 Mana to cast)
i) a Wand of Fireflash[3] (7 charges) {@a1}
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Light Crossbow (x3) (+2,+5)
b) The Bolt of Menwe (1d5) (+8,+2)
Short metal arrows, to be fired with crossbows. You can use it for
'f'iring a crossbow.
 It does extra damage from electricity and fire.  It poisons your foes.
It produces chaotic effects.  It is a great bane of dragons.  It is
a great bane of demons.  It cannot be harmed by acid, cold, lightning
or fire.  




  [Home Inventory - Minas Anor ]

a) Elven Blue Dragon Scale Mail (-2) [30,+11] (+3 to stealth)
A piece of dragon hide fashioned into an armour, shimmering bright
blue.
 It can be activated for breathe lightning (100) every 90+d90 turns 
if it is being worn. It increases your stealth by 3.  It provides 
resistance to acid, electricity, fire, cold and sound.  It allows 
you to fly.  It allows you to sense the presence of orcs.  It cannot
be harmed by acid, cold, lightning or fire.  


b) Dwarven Double Chain Mail of Resist Cold (-2) [16,+9] (+1)
A suit of chain mail, with an additional layer of mail in some places.
 It increases your strength, constitution and infravision by 1.  It
sustains your strength and constitution.  It provides immunity to 
paralysis.  It makes you completely fearless.  It provides resistance
to cold and dark.  It cannot be harmed by acid, cold, lightning or
fire.  


c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
A suit of armour made of overlapping hardened leather scales. It offers
good protection while still being rather lightweight.
 A tunic and skirt sewn with thick, overlapping scales of hardened 
leather whose wearer moves with agility and assurance.
 It increases your dexterity and speed by 3.  It provides resistance
to acid, shards and disenchantment.  It cannot be harmed by acid, 
cold, lightning or fire.  


d) The Metal Cap of Thengel [3,+12] (+3)
A metal skullcap, it has added nose and cheekguards.
 A ridged helmet made of steel, and embossed with scenes of valor in
fine-engraved silver.  It grants the wearer nobility, clearness of
thought and understanding.
 It increases your wisdom, charisma and luck by 3.  It provides resistance
to confusion.  It cannot be harmed by acid, cold, lightning or fire.





  [Home Inventory - Lothlorien ]

a) an Evil eye (116 hp)
b) 11 Potions of Cure Insanity
c) a Copper Rod of the Istari of Nothing (40/40)
This is the common rod of the dwarves, it is created by chanting incessantly
for 48 hours.
 It can hold more mana.  It can cast spells for a lesser mana cost.
It can cast spells faster.  It regenerates its mana faster.  


d) an Iron Rod of Quickness of Nothing (50/50)
This is the better version of the copper rod. It has been forged with
iron that comes from way deep, where the dwarves should not go.
 It can cast spells faster.  


e) an Iron Rod of Nothing (50/50)
f) a Moonstone Rod of Nothing (75/75)
g) a Golden Rod of Perception (125/125)
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
A simple cloth or leather pouch with two strings attached. It is used
to hurl pebbles or iron shots. You can 'f'ire with it after you 'w'ield
it.
 This ordinary seeming leather sling has been raised to legendary status
amongst generations of hobbit children.  Farmer Maggot's ability to
notice and strike any mushroom thief anywhere within his patch almost
keeps young poachers at bay, but once they get within range they soon
flee for less painful pastures, frequently with rounded pebbles stinging
their backsides...
 It can be activated for terrify every 10+d50 turns if it is being 
worn. It increases your searching and infravision by 2.  It fires 
missiles excessively fast.  It cannot be harmed by acid, cold, lightning
or fire.  


i) 22 Arrows of Slay Dragon (1d4) (+7,+5) {90% off}
A simple metal head on a piece of wood or bamboo, fitted with some
feathers. You can use it for 'f'iring a bow.
 It is especially deadly against dragons.  


j) 21 Arrows of Slay Demon (1d4) (+8,+5) {90% off}
A simple metal head on a piece of wood or bamboo, fitted with some
feathers. You can use it for 'f'iring a bow.
 It strikes at demons with holy wrath.  


k) 15 Arrows of Slay Undead (1d4) (+8,+5) {90% off}
A simple metal head on a piece of wood or bamboo, fitted with some
feathers. You can use it for 'f'iring a bow.
 It strikes at undead with holy wrath.  


l) 41 Arrows (1d4) (+6,+6)



Posted on 24.10.2002 12:55
Last updated on 29.10.2002 12:47

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11272. on the Ladder (of 18929)
2010. on the ToME Ladder (of 3146)
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Comments

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On 24.10.2002 12:55 s_latour@hotmail.com wrote:
I never realized just how fun a symbiant could be. Using the powers of the Greater Mimic (esp. Summoning) make for an interesting game. I am looking forward to seeing the powers of Druj's and Greater Q's. :)

On 29.10.2002 12:47 s_latour@hotmail.com wrote:
Oops. Back to the drawing board. :)

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