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The Angband Ladder: Leffe, RohanKnight Swordmaster by <pnilsson@nullref.se>

  [ToME 2.3.4 Character Sheet]

 Name  : Leffe                  Age                 78       STR:     40       
 Sex   : Male                   Height              73       INT:     18       
 Race  : Zombie RohanKnight     Weight              88       WIS:     21       
 Class : Swordmaster            Social Class         1       Dex:     33     36
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR:     26       
                                                                               
 + To Melee Hit          98 Level             40    Hit Points     1026/  1029 
 + To Melee Damage       83 Experience   2800053    Spell Points     27/    27 
 + To Ranged Hit         37 Max Exp      2800053    Sanity          -11/   285 
 + To Ranged Damage       7 Exp to Adv.  3312500    Piety                37993 
   AC                39+153 Gold          412291    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  36d5+747  
 Stealth     : Bad          Magic Device: Legendary[17]Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, straight brown hair, and a very fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 52 (2600')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body was a Player.
 You have defeated 6158 enemies.
 The sword that was broken is now reforged.
 You saved 50 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 Your adventure lasted 12 days.

     Your Attributes:
You are dead, killed by a Grand master mystic on level 52 of Mordor.
You can use rohir powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.


                    adefkmnopsuxz{|@            
        Add Str   : ...5....4....2.+            
        Add Int   : .2...........2.+            
        Add Wis   : .2...........2.+            
        Add Dex   : .21...3.........            
        Add Con   : .2......4......+            
        Add Chr   : ...............+            
        Add Stea. : .......3........            
        Add Sear. : ...5............            
        Add Tun.. : ..............4.            
        Add Speed : *.....33.......+            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Troll: +...............            
        Kill Drag.: .............+..            
        Fire Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ..+.............            
        Sust Int  : ...........+....            
        Sust Wis  : ...........+....            
        Sust Dex  : ................            
        Sust Con  : ...........+....            
        Sust Chr  : ..+.............            
        Invisible : ...+........+..+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.....+.......            
        Hold Life : ...............+            
        Imm Acid  : ......++*.......            
        Res Elec  : ..+.......+.....            
        Imm Fire  : ..+............*            
        Res Cold  : +..............+            
        Res Pois  : ...........+...+            
        Res Fear  : +.......+..+...+            
        Res Light : +.+.............            
        Res Dark  : ................            
        Res Blind : ...+............            
        Res Conf  : ........+..+....            
        Res Sound : ........+..+....            
        Res Shard : ...+..+.........            
        Res Neth  : ..+.............            
        Res Nexus : .......+........            
        Res Chaos : ........+..+....            
        Res Disen : ................            
        Levitate  : ...+............            
        Lite      : ++...+..........            
        See Invis : +..+...........+            
        Digestion : +..+...........+            
        Regen     : +...............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +.+....+.++.....            
        Blessed   : +............+..            
        Orc.ESP   : ........+.......            
        Full ESP  : ....+...........            

Skills (points left: 104)
 - Combat                                        28.343 [0.900]
          - Weaponmastery                        44.429 [1.150]
                   . Sword-mastery               43.700 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                             -09.000 [0.400]
          . Disarming                            01.800 [0.900]
 - Magic                                         02.000 [0.400]
          . Magic-Device                         42.700 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  04.400 [0.500]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Disenchanter mold on level 1.
You may find a Dagger on level 7.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 30 of Mirkwood.
d) The Heavy Crossbow of Namarith (x6) (+4,+7) (+2)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity and constitution by 2.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Ring of Antheldir [+10] (+1)
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your dexterity by 1.  It sustains 
    your strength and charisma.  It provides immunity to paralysis.  It
    provides resistance to electricity, fire, light and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    Mordor.
f) The Ring 'Mantalas' (+5)
    It increases your strength and searching by 5.  It makes you
    invisible.  It provides resistance to blindness and shards.  It allows
    you to levitate.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 9 of Barrow-Downs.
k) an Amulet of Telepathy {100% off}
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 47 of Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+13] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+79]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 32 of
    Mirkwood.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 28 of A lost temple.
x) The Pair of Soft Leather Boots 'Agnollin' [2,+1]
    It sustains your intelligence, wisdom and constitution.  It makes you
    completely fearless.  It provides resistance to poison, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
z) a Demonic quylthulg (436 hp)
    
{) The Bolt of Orimron (1d5) (+9,+10) (+2)
    It increases your strength, intelligence and wisdom by 2.  It does
    extra damage from fire.  It is a great bane of dragons.  It strikes at
    undead with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
|) a Pick of Digging (+4)
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Parchment titled ``Tenser's Last Words''
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 28 of A lost
    temple.
b) a Potion of Enlightenment
c) a Fireproof Scroll of Teleportation
    It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) a Scroll of Mass Genocide
    
e) a Scroll of Recharging
f) a Scroll of *Enchant Weapon*
g) a Copper Rod of Trap Location (12/20) {@z1}
    
h) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 28 of A
    lost temple.
i) a Silver Rod of Recall (100/100) {@z3}
    
j) a Silver Rod of Capacity of Healing (4/200) {@z4}
    It can hold more mana.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) a Mithril Rod of Perception (160/160) {@z2}
    
l) a Mithril Rod of Disarming (160/160) {@z5}
    
m) a Wand of Fireflash[7|22] (9 charges)
    
n) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Mature green dragon on level 29 of
    Mirkwood.
o) The Phial of Galadriel (+4) (charging)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tulwar of Extra Attacks (2d4) (+3,+1) (+2 attacks) {!k}
    It increases your attack speed by 2.  
    It was given to you as a reward.
b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Gondolin ]

a) an Indestructible Ring of Slaying (+14,+10)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 38 of Mordor.
    
c) 3 Potions of Cure Insanity
    
d) 99 Potions of Water Curing {quest}
e) 18 Potions of Healing
    
f) 4 Potions of Enlightenment
    
g) 5 Potions of Curing
    
h) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) a Golden Rod of Simplicity of Nothing (125/125)
j) a Golden Rod of Nothing (125/125)
k) a Mithril Rod of Nothing (160/160)
    
l) a Rod Tip of Healing (120 Mana to cast)
    
m) 2 Rod Tips of Disarming (50 Mana to cast)
    
n) 2 Rod Tips of Trap Location (8 Mana to cast)
    
o) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) The Ring of Tuoros (+1 attack)
    It increases your charisma, searching and attack speed by 1.  It
    sustains your wisdom.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of A lost temple.
q) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness and confusion.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
r) The Chain Mail 'Miryon' (-30,-29) [14,+7](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    intelligence and dexterity.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 39 of Mordor.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Mirkwood.
t) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
x) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.



Posted on 21.1.2007 19:23
Last updated on 22.1.2007 19:14

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7667. on the Ladder (of 18295)
1421. on the ToME Ladder (of 3123)

Comments

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On 21.1.2007 19:23 pnilsson@nullref.se wrote:
Not a single Fumblefingers quest in the Barrow-Downs...

On 22.1.2007 15:28 pnilsson@nullref.se wrote:
Three Fumblefingers quests in Mirkwood..., at least I got some pretty nice artifacts, and I already got some nice rods to make up for my lack of detection and stuff.

On 22.1.2007 19:14 pnilsson@nullref.se wrote:
I see, this is what happens if your sanity goes too low ;)

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