The Angband Ladder: Davir Raenan, Human Swordmaster by <kfischer100p@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Davir Raenan           Age                 65       STR!     40       
 Sex   : Male                   Height              64       INT!     24       
 Race  : Skeleton Human         Weight             161       Wis!     20     24
 Class : Swordmaster            Social Class        89       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     29       
                                                                               
 + To Melee Hit          94 Level             44    Hit Points      -83/  1044 
 + To Melee Damage       72 Experience   3274523    Spell Points     42/    42 
 + To Ranged Hit         46 Max Exp      3274523    Sanity          172/   313 
 + To Ranged Damage      15 Exp to Adv.  3480000    Piety                91090 
   AC                34+106 Gold          836976    Speed           Fast (+11) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Bad          Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Poor         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  33d7+792  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noble Lord.  When you           
          came of age, your parents sacrificed you as part of a pact           
          with Melkor, and you are now his eternal servent. You have           
          glowing red eyes and pale grey bones.                                


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 68 (3400')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 31 (1550')

 Your body was a Player.
 You have defeated 11992 enemies.
 You saved 32 princesses.
 You found 2 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by an Archon on level 68 of The Sacred Land Of Mountains.
You can drive yourself into a berserk frenzy.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon melts your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Str   : ....3.2..3.....+            
        Add Int   : .1.....2.......+            
        Add Wis   : .1.....2.......+            
        Add Dex   : .1....2..3......            
        Add Con   : ....3....3.....+            
        Add Chr   : ..3............+            
        Add Stea. : .......2...1....            
        Add Tun.. : ..............6.            
        Add Speed : 21...322...1....            
        Add Blows : 2...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : +...............            
        Slay Giant: +...............            
        Acid Brand: +...............            
        Elec Brand: .............+..            
        Sust Str  : ....+....+......            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ...+.....+......            
        Sust Con  : ....+....++.....            
        Sust Chr  : ..+.............            
        Invisible : ..+............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+.....+.....            
        Hold Life : .....+.........+            
        Res Acid  : ..+...++++......            
        Res Elec  : .+....+.+.......            
        Imm Fire  : .+....+.+......*            
        Res Cold  : .+....+.++.....+            
        Res Pois  : ...............+            
        Res Fear  : ....+.+..+.....+            
        Res Light : .....+..+.+.....            
        Res Dark  : ..+..+..++......            
        Res Blind : ...+............            
        Res Conf  : ..+..++.........            
        Res Sound : ..+...+.+.......            
        Res Shard : ......+........+            
        Res Neth  : ...+............            
        Res Nexus : .........+......            
        Res Chaos : ..+..+..........            
        Res Disen : ....+...........            
        Levitate  : ...........+....            
        Lite      : ..........+.....            
        See Invis : .....+.........+            
        Digestion : .+.......+......            
        Regen     : ..+.............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+..+.+..+.....            
        Fly       : ...+............            
        Orc.ESP   : .....+..........            
        Full ESP  : ...........+....            

Skills (points left: 0)
 - Combat                                        48.584 [0.900]
          - Weaponmastery                        48.339 [0.950]
                   . Sword-mastery               48.600 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    17.910 [0.900]
          . Stealth                              19.400 [0.500]
          . Disarming                            03.200 [0.900]
 - Magic                                         04.044 [0.400]
          . Magic-Device                         22.350 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  05.500 [0.500]
          . Prayer                               37.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to die on level 4.
You are fated to find an Essence of Acid on level 1.
You are fated to meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) The Dark Sword of Lorondar (3d7) (+12,+11) (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 63 of The Sacred
    Land Of Mountains.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
e) The Ring of Imlas [+20] (+3)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your charisma by 3.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to acid
    , dark, sound and chaos.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Mirinar
    It sustains your intelligence and dexterity.  It provides resistance 
    to blindness and nether.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
k) an Indestructible Amulet of Weaponmastery (+5,+5) [+3] (+3)
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Jewelry Shop.
m) The Arkenstone of Thrain (+3) {@A0}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of The Sacred
    Land Of Mountains.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 62 of The Sacred
    Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 31 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Elvenkind [3,+1] (+1)
    It increases your stealth and speed by 1.  It allows you to levitate.  
    It gives telepathic powers.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 27 Sheaf Arrows of Lightning (1d5) (+6,+8)
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You found it lying on the ground on level 27 of Mirkwood.
|) an Orcish Pick of Digging (+6)


  [Character Inventory]

a) a Holy Tome of Eru Iluvatar
b) The Jester's Cap of Insanity {@A1}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
c) The Skull of Vecna (charging) {@A3!*}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Ghoul on level 63 of The Sacred Land Of
    Mountains.
d) Jor's Compendium of Strange Behaviour {@A2!*}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 12 of Mirkwood.
e) 4 Potions of *Healing* {@q1}
    
f) 35 Scrolls of Teleportation {@r1}
    
g) 36 Scrolls of Identify {@r2}
    
h) 14 Scrolls of Satisfy Hunger {@r3}
    
i) a Silver Rod of Enlightenment (100/100) {@z4}
    
j) a Golden Rod of Recall (125/125) {@z3}
    
k) a Golden Rod of Detection (50/125) {@z1}
    
l) a Mithril Rod of Disarming (160/160) {@z2}
    
m) 2 Rod Tips of Acid Balls (60 Mana to cast)
n) a Rod Tip of Fire Balls (60 Mana to cast)
o) a Ring of Protection [-14] {cursed}
p) an Indestructible Ring of Slaying (+8,+10)
q) an Amulet of Charisma (-2) {cursed}
r) an Amulet of Wisdom (-3) {cursed}
s) a Blue Dragon Scale Mail (-2 to accuracy) [30,+10]
t) a Soft Studded Leather of Resist Lightning [5,+15]
u) a Lochaber Axe of *Slay Orc* (3d8) (+9,+7) (+1)
v) 34 Silver Arrows of Slay Undead (3d4) (+12,+11)
w) a Mage Staff of Spell (1d4) (+14,+12)


  [Home Inventory - Bree ]

a) Mordekainen's Sneaking Eye
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Novice mage on level 15 of Orc Cave.
b) Jor's Buckler of Missile Attraction (charging)
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Snaga on level 17 of Orc Cave.
c) The Toenail of Vecna
d) 30 Flasks of oil
    
e) a Wooden Rod of Nothing (10/10)


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic {corruption}
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Gnome mage on level 47 of The Sacred Land
    Of Mountains.
b) The Gem of Ghosts {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Patriarch on level 50 of Moria.
c) The Box of Many Wonders {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 50 of Moria.
d) The Clay Tablets of Antiquity {teleport level}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Master vampire on level 32 of Mirkwood.
e) a Potion of Cure Insanity
f) 99 Potions of Water Curing {quest}
g) 7 Potions of Healing {@q1}
    
h) 15 Potions of Curing
i) 5 Scrolls of Remove Curse {@r5}
    
j) a Mithril Rod of Cheapness of Nothing (160/160)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
k) a Mithril Rod of Nothing (160/160)
l) an Adamantite Rod of Nothing (200/200)
    
m) a Wand of Essence of Speed[1|30] (2 charges) {@a1}
    
n) a Fireproof Staff of Sterilize[4|41] (8 charges)
o) a Ring of Accuracy (+13)
p) The Double Ring Mail of Ordana (-2 to accuracy) [15,+7]
    It sustains your strength and constitution.  It provides resistance to 
    dark, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 49 of Moria.
q) The Splint Mail 'Brenegri' (-2 to accuracy) [19,+7]
    It sustains your dexterity and charisma.  It provides immunity to cold
    .  It provides resistance to acid, fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
r) The Partial Plate Armour of Valainast (-3 to accuracy) [22,+12]
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to dark and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master lich on level 60 of The Sacred
    Land Of Mountains.
s) a Small Leather Shield of Preservation (-8,-2) [2,+15]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 58 of The Sacred Land Of
    Mountains.
t) The Dagger 'Dethanc' (E:117124, L:32) (1d4) (+31,+17) (+3)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It increases your charisma by 3.  It does extra damage 
    from electricity and frost.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides resistance to electricity, fire and nether.  It slows your
    metabolism.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
    Barrow-Downs.
u) a Broad Sword (*Defender*) (2d5) (+9,+10) [+19] (+1 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 1.  
    It sustains your strength.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, poison and nether.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Priest on level 43 of Moria.
    
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) a Great Scimitar of Greater Life (4d5) (+8,+11)(40%)
    It must be wielded two-handed.  It increases your hit points by 40%.  
    It provides resistance to life draining.  
    You found it in the remains of a Hezrou on level 58 of The Sacred Land Of
    Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
c) The Iron Helm of Arenurim [5,+0]
    It provides light (radius 3) forever.  It provides resistance to acid, 
    blindness and sound.  It allows you to breathe underwater.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Broad Axe of Rocarmith (2d6) (+9,+4) (+2)
    It can be wielded two-handed.  It increases your intelligence and 
    charisma by 2.  It does extra damage from acid.  It poisons your foes.
    It produces chaotic effects.  It drains life from your foes.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
g) The Beaked Axe of Andol (2d6) (+9,+6) (+5)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and constitution by 5.  It poisons your foes
    .  It is a great bane of dragons.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smeagol on level 11 of Orc Cave.
h) The Trifurcate Spear 'Hathorn' (2d9) (-4,+3) (+2)
    It provides light (radius 1) forever.  It increases your intelligence
     by 2.  It does extra damage from fire.  It produces chaotic effects.  
    It drains life from your foes.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Bolt of Galmenion (1d5) (+11,+12) (+4)
    It increases your strength and constitution by 4.  It does extra
    damage from fire.  It produces chaotic effects.  It is especially
    deadly against giants.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice paladin on level 9 of Barrow-Downs.



Posted on 31.1.2007 06:31
Last updated on 5.2.2007 21:09

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7228. on the Ladder (of 18929)
1276. on the ToME Ladder (of 3146)
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On 31.1.2007 06:31 kfischer100p@yahoo.com wrote:
he had /four/ towns in the orc caves and his god temple is two squares from bree. Oh, and he got a sentient dagger on lvl 9... I think he's lucky.

On 2.2.2007 15:34 hektorlorenzo-aht-web.de wrote:
I would consider to go for some relics just right now.

On 3.2.2007 23:46 kfischer100p@yahoo.com wrote:
I like fountains of augmentation. Now I just need to find sting and some boots of speed and I'll be in good shape...

On 3.2.2007 23:47 kfischer100p@yahoo.com wrote:
yeah, he didn't get any god quests for a long time :/

On 5.2.2007 21:10 kfischer100p@yahoo.com wrote:
gabriel + two skull druj + bad play = one dead char

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