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The Angband Ladder: Friagord, Half-Ogre Sorceror by <stordaniel@yahoo.se>

  [ToME 2.3.3 Character Sheet]

 Name  : Friagord               Age                 44       STR:     40       
 Sex   : Male                   Height              98       INT:     40       
 Race  : Vampire Half-Ogre      Weight             332       WIS:     35       
 Class : Sorceror               Social Class         1       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit           1 Level             50    Hit Points      831/   831 
 + To Melee Damage      -47 Experience  13182876    Spell Points   1387/  1387 
 + To Ranged Hit          4 Max Exp     13182876    Sanity          705/   705 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                74385 
   AC                34+121 Gold         1218208    Speed           Fast (+33) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-188   
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a well-liked child.            
          You have dark brown eyes, straight brown hair, and an                
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 90 (4500')
        Barrow-Downs: Level 10 (500')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 5648 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.7....3.....+            
        Add Int   : ..2.7..2..3....+            
        Add Wis   : ..2.7..253.....+            
        Add Dex   : ..2.7...........            
        Add Con   : ..2.7....3.....+            
        Add Chr   : ..2.7..25......+            
        Mul Mana  : ..........+.....            
        Add Stea. : ..2....2........            
        Add Sear. : ........5.......            
        Add Tun.. : ..............2.            
        Add Speed : .*2*.3.2.3......            
        Fire Brand: .............+..            
        Sust Str  : ...............+            
        Sust Int  : ..+.............            
        Sust Wis  : ..+...+.+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ................            
        Sust Chr  : ..+.....+.......            
        Invisible : .......+.......+            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.......++....            
        Hold Life : ..+..+...+.....+            
        Imm Acid  : ......*++.......            
        Imm Elec  : ......*.+++.....            
        Imm Fire  : .+.....+.+.....*            
        Imm Cold  : ..*....+.+.....+            
        Res Pois  : ..........++...+            
        Res Fear  : ......+.........            
        Res Light : .....++..+......            
        Res Dark  : .....+..+.+....+            
        Res Blind : .++......+......            
        Res Conf  : .....+...+......            
        Res Sound : .........+......            
        Res Shard : ...........+....            
        Res Neth  : ......+..+.+...+            
        Res Nexus : .......+...+....            
        Res Chaos : .....+...+......            
        Res Disen : ........+.......            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        Lite      : ........++...+.+            
        See Invis : ..+..+...+......            
        Regen     : .........+......            
        Activate  : .++..+.++++.....            
        Cursed    : ....+...........            
        Orc.ESP   : .....+..........            
        Demon.ESP : .............+..            
        Undead.ESP: .............+..            
        Full ESP  : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         21.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 24.000 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  23.360 [0.550]
          . Prayer                               01.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find something special on level 2.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+13,+12)(60%) (+3)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and blindness.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 83 of Angband.
f) a Ring of Speed (+13)
k) an Amulet of Doom [+3] (+7) {cursed}
    It increases your 
    strength, intelligence, wisdom, dexterity, constitution and charisma
     by 7.  It is cursed.  It cannot be dropped while cursed.  It can
    re-curse itself.  
    You found it lying in a vault on level 46 of Moria.
m) The Arkenstone of Thrain (+3)
    It can be activated
    for detection every 30+d30 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 58 of
    Dol Guldur.
n) The Ring Mail of Vingor (-23,-60) [12,+9](40%)
    It increases your hit points by 40%.  It sustains your 
    wisdom.  It provides immunity to acid and electricity.  It makes you
    completely fearless.  It provides resistance to light and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 44 of Moria.
s) The Golden Crown of Gondor [0,+14] (+3)
    It can be activated
    for heal 700 hit points every 250 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , constitution and speed by 3.  It provides resistance to life draining
    , electricity, fire, cold, light, blindness, confusion, sound, nether
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 44 of Moria.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated
    for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to
    store a spell.  It increases your intelligence and luck by 3.  It
    increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
x) The Pair of Hard Leather Boots of Ulind [3,+13]
    It provides
    immunity to paralysis.  It provides resistance to poison, shards, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
z) (nothing)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides
    light (radius 1) forever.  It does extra damage from fire.  It is a
    great bane of demons.  It is a great bane of undead.  It allows you to
    sense the presence of demons and undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 73 of Angband.
|) a Magical Gnomish Shovel (+2)


  [Character Inventory]

a) 3 Fireproof Tomes of Magical Energy
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 46 of Moria.
b) 3 Fireproof Tomes of the Eternal Flame
c) 2 Fireproof Tomes of the Blowing Wind
d) 3 Fireproof Tomes of the Impenetrable Earth
e) 4 Fireproof Tomes of the Everrunning Wave
f) 5 Fireproof Tomes of Translocation
    It cannot be harmed
    by fire.  
    You bought it from the Black Market.
g) 2 Fireproof Tomes of the Tree
h) 7 Fireproof Tomes of Knowledge
i) 3 Fireproof Tomes of the Time
j) 4 Fireproof Tomes of Meta Spells
k) 3 Fireproof Tomes of the Mind
l) 2 Fireproof Unholy Tomes of the Hellflame
m) 2 Fireproof Corrupted Tomes of Melkor
n) 4 Potions of *Healing*
o) 8 Potions of Restore Mana
p) a Potion of Curing
q) 5 Scrolls of *Destruction*
r) a Golden Rod of the Istari of Healing (250/250)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 58 of Dol Guldur.
s) a Golden Rod of Capacity of Healing (250/250)
t) a Mithril Rod of the Istari of Restoration (320/320)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 64 of Dol Guldur.
u) a Fireproof Staff of Teleportation[20|39] (9 charges)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Blowing Wind
b) a Fireproof Tome of Translocation
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
c) 2 Fireproof Corrupted Tomes of Melkor
d) 6 Sprigs of Athelas
e) a Potion of Corruption
f) an Amulet of Doom [-1] (-6)
g) The Metal Scale Mail 'Aindor' (-2 to accuracy) [13,+7]
    It sustains your constitution.  It
    provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It provides resistance to shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 35 of
    Moria.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark and disenchantment.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
k) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your 
    intelligence, searching and spell power by 6.  It provides resistance 
    to blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
l) The Small Leather Shield 'Varos' [2,+11]
    It sustains your strength.  It
    provides resistance to fire, poison, dark, sound, shards, nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
n) The Iron Crown 'Queth' [0,+6]
    It sustains your 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    light, shards, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 35 of Moria.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
q) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+5 to infravision)
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
s) The Heavy Crossbow 'Tirya' (x7) (+17,+11) (+3 to speed)
    It increases your 
    strength, intelligence, wisdom, dexterity and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
t) a Mage Staff of Power (1d4) (-18,-22) (+7)
u) a Mage Staff of Mana (1d4) (-1,+0)(80%)


  [Home Inventory - Gondolin ]

a) 2 Fireproof Tomes of the Impenetrable Earth
b) 3 Fireproof Corrupted Tomes of Melkor
c) 20 Potions of Healing
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
e) 2 Rings of Speed (+9)
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater
    healing (900) every 200+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 90 of Angband.
g) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Angband.
h) The Ring Mail of Saron (-2 to accuracy) [12,+20]
    It sustains your 
    constitution and charisma.  It provides immunity to acid, electricity, 
    fire and cold.  It provides resistance to life draining, light and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
i) The Full Plate Armour of Aradorn (-3 to accuracy) [25,+15]
    It sustains your 
    wisdom.  It provides immunity to fire.  It provides resistance to life
    draining, electricity, dark, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Angband.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
l) The Cloak of Thingol [1,+18] (+3)
    It can be
    activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
m) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Dol
    Guldur.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
q) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Angband.
s) a Pair of Metal Shod Boots of Speed [6,+17] (+6)
t) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to sound.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
u) The Mage Staff of Glionwe (1d4) (+12,+5)(60%) (+3)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your 
    intelligence by 3.  It increases your mana capacity by 60%.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Dol Guldur.
v) a Mage Staff of Power (1d4) (+12,-7) (+11)
w) a Mage Staff of Mana (1d4) (-11,-11)(100%)


  [Home Inventory - Minas Anor ]

a) an Indestructible Ring of Speed (+11)
b) a Ring of Speed (+10) {100% off}
    It increases 
    your speed by 10.  
    You stole it from the Black Market.
c) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
e) The Bar Chain Mail of Dorianwen (-2 to accuracy) [18,+13]
    It provides
    immunity to acid.  It provides resistance to cold and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, poison, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 35 of Moria.
g) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
h) The Leather Jacket of Eilith (-3,-39) [12,+15](40%)
    It increases your 
    hit points by 40%.  It sustains your intelligence.  It provides
    immunity to cold.  It provides resistance to acid, fire and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 87 of Angband.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 5 of Barrow-Downs.
j) The Large Leather Shield of Elenos [4,+9]
    It sustains 
    your constitution and charisma.  It provides immunity to electricity
     and cold.  It provides resistance to fire, shards, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and nether.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
m) a Jewel Encrusted Crown of Might [0,+17] (+3)
    It increases your 
    strength, dexterity and constitution by 3.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to nexus.  It cannot be harmed by acid.  
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and nexus.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 31 of Moria.
o) The Iron Helm of Balacirim [5,+8]
    It provides light
    (radius 2) forever.  It sustains your strength and wisdom.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, electricity, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Moria.
q) The Set of Leather Gloves of Gonaxar (+3,+2) [1,+11]
    It sustains your 
    wisdom.  It provides resistance to chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Moria.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It provides light
    (radius 1) forever.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
v) The Mage Staff 'Fuinil' (1d4) (+5,+0) [+4] (+4)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 4.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 33 of
    Moria.
w) a Mage Staff of Wizardry (1d4) (-5,-27)(40%) (+2)
    It can be wielded two-handed.  It can be used to store a spell.  
    It increases your spell power by 2.  It increases your mana capacity
     by 40%.  
    You found it in the remains of Fire Phantom on level 36 of Moria.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) The Ring 'Landol' (+9)
    It 
    increases your dexterity, searching and speed by 9.  It sustains your 
    charisma.  It provides resistance to acid, fire and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 85 of Angband.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
e) The Amulet of Ingwe (+3)
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
g) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of Dol Guldur.
h) an Indestructible Amulet of Telepathy
    It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 44 of Moria.
i) an Amulet of Weaponmastery (+3,+5) [+3] (+2)
    It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to disenchantment.  
    You found it in the remains of a Nightcrawler on level 46 of Moria.
j) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
k) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+1 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold, poison and sound.  It allows you to fly.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Cord Armour of Gunglim [6,+6]
m) The Stone and Hide Armour of Elebredh (-11,-21) [15,+11](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence and charisma.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid and fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 58 of Dol
    Guldur.
n) a Small Leather Shield of Preservation (-8,-5) [2,+25]
    It sustains your strength, dexterity and constitution.  It
    provides resistance to life draining, electricity, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 44 of Moria.
o) The Metal Cap 'Fareglin' [3,+6]
    It sustains your 
    wisdom.  It provides resistance to acid and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 2 of Barrow-Downs.
p) The Set of Gauntlets 'Camlost' (-11,-12) [2,+2] (-3)
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 46 of Moria.
q) The Short Bow of Crinur (x4) (+14,+18) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 2
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
r) a Mage Staff of Power (1d4) (-15,-10) (+10)
s) a Mage Staff of Mana (1d4) (+1,-8)(80%)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your mana
    capacity by 80%.  
    You found it in the remains of Fire Phantom on level 36 of Moria.



Posted on 2.2.2007 16:07
Last updated on 1.3.2007 12:05

Download this dump

2198. on the Ladder (of 12728)
790. on the ToME Ladder (of 2973)
Best for this player (out of 9)

Comments

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On 2.2.2007 16:07 stordaniel@yahoo.se wrote:
I love to Genocide with alot of Hp. (Alot for a Sorceror)

On 2.2.2007 19:13 fph@ngi.it.invalid wrote:
Nice. You'd only need a good pair of boots of speed now :D

On 5.2.2007 13:22 stordaniel@yahoo.se wrote:
To use Cubragol or not... Still looking for a cloak and boots... But my HP is great now.

On 1.3.2007 12:05 stordaniel@yahoo.se wrote:
Now with GREAT HP and MANA. But I am lacking shards.... Dont see any better way to combine things.

On 1.3.2007 12:08 stordaniel@yahoo.se wrote:
Seems I fixed shards too. 65 to speed, whith spell.

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