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The Angband Ladder: PetaByte, Golem Outcast Berserker by <kuiperbelt21692@yahoo.com>

  [FuryBand 4.0.0 Character Sheet]

 Name  : PetaByte               Age                287       STR! 18/***       
 Sex   : Male                   Height              78       INT:      3       
 Race  : Golem Outcast          Weight             135       WIS!      4       
 Class : Berserker              Social Class        31       DEX! 18/160       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR:      3       
                                                                               
 + To Melee Hit         122 Level             75    Death Points    -40/   151 
 + To Melee Damage      141 Experience  54739907    Spell Points      0/     0 
 + To Ranged Hit         74 Max Exp     54739907    Sanity          268/   268 
 + To Ranged Damage      19 Exp to Adv.    *****                               
   AC                15+149 Gold          101308    Speed            Slow (-6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Very Bad     Blows/Round:  25        
 Bows/Throw  : Legendary[17]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Very Bad     Mel.dmg/Rnd:  175d4+3525
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have green skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')

 Your body was a Player.
 You have defeated 1024 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 12th Quelle of the 2890th year of the third age.
 Your adventure lasted 26 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Power in a part of the Dead Marshes
north of Henneth Annun.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You are able to feed yourself
You are able to recall to and from dungeons by will.
You aggravate monsters.
You can see invisible creatures.
You can breathe without air.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of dragons.
You are extremely unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You are surrounded by an anti-magic shell.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ....4....1......            
        Add Int   : .....1..........            
        Add Wis   : .....1..........            
        Add Dex   : .2..4....1.....+            
        Add Con   : .........1......            
        Add Chr   : .....1..........            
        Add Stea. : .......4...3....            
        Add Speed : ...............+            
        Add Blows : ....4...2.......            
        Sharpness : ..........+..+..            
        Acid Brand: .............+..            
        Sust Str  : .........+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .......+.+.....+            
        Sust Con  : .........+.....+            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ...............+            
        Free Act  : .+.......+.....+            
        Hold Life : ...............+            
        Imm Acid  : ....+.*.........            
        Imm Elec  : ....+..*+.......            
        Imm Fire  : ....+..*.......+            
        Imm Cold  : ....+.*........+            
        Res Pois  : ....+...........            
        Res Fear  : ...............+            
        Res Light : ................            
        Res Dark  : .......+........            
        Res Blind : .....+..........            
        Res Conf  : ......++........            
        Res Sound : .....+..........            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : .......+........            
        Res Disen : .........+......            
        Aura Fire : .......+........            
        AntiMagic : ...............+            
        See Invis : ...............+            
        Digestion : ...............+            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Drain Exp : ....+...........            
        Aggravate : ....+...........            
        Giant.ESP : .+..............            

Skills (points left: 66)
 - Combat                                        50.000 [1.100]
          - Weaponmastery                        50.000 [1.150]
                   . Hafted-mastery              50.000 [1.000]
          . Barehand-combat                      50.000 [0.400]
          . Boulder-throwing                     50.000 [0.600]
          . Antimagic                            50.000 [0.750]
 . Spirituality                                 -05.000 [0.000]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking
 * Whirlwind


  [Character Equipment]

a) a Great Hammer (7d4) (+15,+15)
d) The Long Magic Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
e) a Ring of Damage (+16) {100% off}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Damage (+18) {100% off}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
k) an Elemental Amulet of of War (+4 attacks)
    It increases your strength, 
    dexterity and attack speed by 4.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It drains mana and experience.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 1.  It makes you invisible.  It provides
    resistance to blindness and sound.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Hard Studded Leather of Dilma (-1 to accuracy) [7,+15]
    It provides immunity to acid and cold.
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal in a part of the Dead
    Marshes.
o) The Cloak of Baldorth [1,+15] (+4 to stealth)
    It increases your stealth by 4.  It sustains your dexterity.  
    It provides immunity to electricity and fire.  It provides resistance 
    to dark, confusion and chaos.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Dagger (Offhand) of Resist Lightning (+1,+4) [-2,+14] (+2 attacks)
s) a Golden Crown of Might [0,+15] (+1) {100% off}
    It increases your strength, 
    dexterity and constitution by 1.  It sustains your strength, dexterity
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It cannot be harmed by acid.  
    You stole it from the Black Market.
u) a Handclaw of Slaying (+7,+9) [3,+15]
x) a Pair of Metal Shod Boots of Stealth [6,+15] (+3 to stealth)
    It increases your stealth by 3.  
    You found it in the remains of Banor=Rupart in a part of the Dead Marshes.
z) (nothing)
{) 22 Vorpal Bolts of Acid (3d4) (+8,+9)
    
    It does extra damage from acid.  It is very sharp and can cut your
    foes.  It cannot be harmed by acid.  
    You found it in the remains of a Green Thunderlord in the town of Hobbiton
    .
|) Portable hole
    


  [Character Inventory]

a) a Maiashield of Resistance [5,+23]
    It provides resistance to acid, electricity, fire and cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
b) a Coral Stone of Ulmo [10,+4] (+3)
    It increases your intelligence and 
    luck by 3.  It makes you completely fearless.  It provides resistance 
    to chaos.  It allows you to breathe underwater.  
c) 8 Sprigs of Athelas
    
d) 2 Potions of Cure Insanity
e) 2 Potions of Healing {25% off}
    
f) a Draconic Amulet of of Life (+3,+5) [+4](40%) {100% off}
    It increases your hit
    points by 40%.  It sustains your constitution.  It provides resistance 
    to life draining.  It allows you to sense the presence of dragons.  It 
    drains mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
g) an Amulet of the Serpents [+7] (+4)
h) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Hobbiton .
i) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+28]
    
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your intelligence.  It provides
    resistance to confusion.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in the town of Hobbiton .
j) an Ethereal Robe [2,+30]
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining and nether.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nyarlathotep, the Crawling Chaos in a part
    of the Dead Marshes.
k) a Psychoactive Skin (+5,+5) [10,+12](20%) (+1 to stealth)
    It reduces damages you take by 50%, physical and
    magical. It increases your stealth by 1.  It increases your mana
    capacity by 20%.  It provides resistance to electricity.  It speeds
    your regenerative powers.  
l) an Elven Mumak Hide Armour (-1 to accuracy) [8,+23] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and chaos
    .  It allows you to sense the presence of orcs.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal in a part of the Dead
    Marshes.
m) an Elven Jedi Master Robe [6,+15] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold, light, dark, confusion, shards and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater kraken in a deep water area.
n) an Elven Cloak of Protection [4,+24] (+4 to stealth)
    
    It increases your stealth, searching and luck by 4.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Kaschei the Immortal in a part of the Dead
    Marshes.
o) a Jewel Encrusted Crown of the Magi [0,+15] (+3)
    It increases your intelligence by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and nether.  It gives telepathic powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Mattock of Digging (+5)
    It increases your ability to tunnel
     by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+5)
    It increases your constitution by 
    5.  It makes you invisible.  It sustains your charisma.  It provides
    resistance to fire and confusion.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) a Blue Dragon Scale Mail (-2 to accuracy) [30,+15]
c) a Double Chain Mail of the Maiar (-2 to accuracy) [16,+18]
    
    It grants you the power of berserk if it is being worn.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to sense the presence of trolls, giants and evil beings.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
d) an Elven Ribbed Plate Armour of Resist Acid (-3 to accuracy) [28,+13] (+3 to
st
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in the town of Hobbiton .
e) a Chargeable Hard Studded Leather (-1 to accuracy) [7,+6]
f) a Bearded Axe of Westernesse (1d6) (+13,+11) (+1)
    
    It can be wielded two-handed.  It is easy to throw. It increases your 
    strength, dexterity and constitution by 1.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    You found it in the remains of The Unicorn of Order in a part of the Dead
    Marshes.
g) a Sabre of the Noldor (3d3) (+11,+18) [+11] (+4 to stealth)
    It increases your wisdom, dexterity, constitution and stealth
     by 4.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and shards.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Hobbiton .
h) an Executioner's Sword of Extra Attacks (4d5) (+8,+9) (+3 attacks)
    
    It must be wielded two-handed.  It increases your attack speed by 3.  
    You found it in the remains of a Green Thunderlord in the town of Hobbiton
    .
i) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Stormbringer in a part of the Dead
    Marshes.
j) a Short Magic Bow of Lothlorien (x5) (+17,+19)(60%) (+3)
    It provides light (radius 1) forever.  It increases your 
    dexterity by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It fires missiles with extra might.  It has
    been blessed by the gods.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of a Brown Thunderlord in the town of Hobbiton
    .
k) a Long Yew bow of Numenor (x5) (+0,-5) (+2 to stealth)
    It increases your dexterity and stealth by 2.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to poison and dark.  It fires missiles with extra might.  
    It fires missiles excessively fast.  
    You found it in the remains of a Young multi-hued dragon in the town of
    Gondolin .
l) a Light Crossbow of Extra Might (x6) (+5,+12)
    It provides resistance to acid.  It fires missiles with
    extra might.  
    You found it in the remains of a Blue Thunderlord in the town of Hobbiton .
m) The Key of Thorin
n) The Parchment - Map of Thror
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) a Ring of Blindness Resistance
b) a Ring of Invisibility
c) a Ring of Critical Hits (+2% of critical hits)
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Hobbiton
    .
e) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
f) a Feanorian Lamp
g) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns. It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
h) a Full Plate Armour of the Maiar (-3 to accuracy) [25,+18]
    
    It grants you the power of berserk if it is being worn.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and dark.  It allows you
    to sense the presence of trolls, giants and evil beings.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
i) The Psychoactive Skin of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
j) a Psychoactive Skin (+5,+5) [10,+13](20%) (+1 to stealth)
    
    It reduces damages you take by 50%, physical and magical. It increases 
    your stealth by 1.  It increases your mana capacity by 20%.  It
    provides resistance to electricity.  It speeds your regenerative
    powers.  
k) a Main Gauche (Offhand) (+1,+5) [-2,+15] (+2 attacks)
    It increases your attack speed by 2.  
l) an Iron Crown of Seeing [0,+5] (+3 to searching)
    It increases your 
    searching by 3.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  
    You found it in the remains of Banor=Rupart in a part of the Dead Marshes.
m) a Handclaw (+6,+6) [3,+14]
    
    It is very sharp and can cut your foes.  
n) a Main Gauche of the Noldor (2d3) (+14,+15) [+5] (+1 to stealth)
    It increases your wisdom, 
    dexterity, constitution and stealth by 1.  It is very sharp and can
    make your foes bleed.  It fights against evil with holy fury.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
o) a Dark Sword (3d6) (+0,+0)
p) a Morning Star (5d3) (+15,+15)
    
q) a Great Hammer (7d4) (+2,+4)
r) The Short Magic Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed
     by 1.  It provides resistance to electricity, fire and cold.  It
    slows your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns
     if it is being worn. It grants you the power of remove fear if it is
    being worn.  It increases your charisma, stealth, infravision, ability
    to tunnel and luck by 2.  It sustains your charisma.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Hobbiton
    .
u) a Horn of Ulmo (+2)
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides immunity 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) a Maiaclaw (+4,+4) [3,+0]
b) The Tome of PetaByte
c) The Gem of Knowledge
    It can be activated for gain
    corruption every 10 turns.  
    You found it in the remains of a Master lich in a part of the Dead Marshes.
d) a Potion of Corruption
e) a Demonic Ring of Speed (+10)
    
    It increases your speed by 10.  It provides resistance to fire.  It
    allows you to sense the presence of Maiar.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord in a part of
    the Dead Marshes.
f) an Amulet of of War (+3 attacks) {100% off}
    It increases your strength, dexterity and attack speed
     by 3.  It drains mana and experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
g) an Amulet of of Life(20%) {100% off}
    It increases your hit points by 20%.  
    It sustains your constitution.  It provides resistance to life draining
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
h) a Jedi Master Robe of Resistance [6,+14] {100% off}
    It provides resistance to acid, 
    electricity, fire, cold, light, dark, confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
i) an Elven Cloak of Stealth [4,+19] (+7 to stealth)
    It increases your stealth, 
    searching and luck by 7.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
j) a Tower Shield of Resist Cold [10,+15]
    It provides resistance to cold.  
    It cannot be harmed by cold.  
    You found it in the remains of a Greater kraken in a deep water area.
k) a Shield of Deflection [10,+19]
    
    It reflects bolts and arrows.  It cannot be harmed by acid.  
l) a Dagger (Offhand) (+1,+4) [-2,+15] (+2 attacks)
    It 
    increases your attack speed by 2.  
m) a Set of Mithril Gauntlets of Power (+1,+5) [4,+15] (+4) {100% off}
    It increases your strength by 4.  
    It makes you completely fearless.  It cannot be harmed by acid.  
    You stole it from the Black Market.
n) a Handclaw (+6,+6) [3,+0]
o) a Pair of Metal Shod Boots [6,+15]
    
p) a Dagger (*Defender*) (1d5) (-7,-6) [+12] (+3 to stealth)
    It is easy to throw. It increases 
    your wisdom, dexterity, constitution and stealth by 3.  It sustains 
    your strength and intelligence.  It provides immunity to paralysis.  
    It provides resistance to life draining, acid, electricity, fire, cold
    , poison, confusion and nether.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
q) The Dagger of Tuleg (1d5) (+0,+8) (+2)
    
    It is easy to throw. It increases your dexterity and charisma by 2.  
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
r) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) a Trident of the Vanyar (2d5) (+22,+22) [4,+2] (+1 to stealth)
    It can be wielded two-handed.  It is easy to
    throw. It increases your intelligence, wisdom and stealth by 1.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It sustains your intelligence.  It makes you completely
    fearless.  It provides resistance to life draining, cold, light, dark
     and blindness.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Club of Epheleb (3d2) (+2,-3)
    
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is a great bane of Maiar.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin in a part of the Dead Marshes.
u) a Frozen Whip (1d4) (+6,+9)
v) a Morning Star (5d3) (+5,+5)
    
w) a Long Yew bow of Accuracy (x3) (+30,+21) (+1 to stealth)
    
    It increases your stealth by 1.  
    You bought it from the Black Market.


  [Home Inventory - Caras Galadhon ]

a) The Gem of Ice
    It can be activated for cure
    serious wounds every 75 turns.  
    You found it in the remains of a Vampire elf in a part of the Dead Marshes.
b) 2 Potions of Corruption
c) The Ring of Power of Ji Indur Dawndeath (+3% of critical hits)
    
    It increases your ability to score critical hits by 3.  It makes you
    invisible.  It provides resistance to acid, fire, sound and shards.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath in a part of the Dead
    Marshes.
d) The Ring of Power of Khamul, the Black Easterling (+2)
    It increases your strength and dexterity by 2.  It makes you
    invisible.  It sustains your strength and wisdom.  It provides
    immunity to paralysis.  It provides resistance to shards and nexus.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling in a part of
    the Dead Marshes.
e) 2 Rings of Shard Resistance
f) an Amulet of Protection from Evil
g) a White Dragon Scale Mail (-2 to accuracy) [30,+15]
    It can be activated for breathe frost (110) every
    90+d90 turns if it is being worn. It provides resistance to cold.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
h) an Elven Augmented Chain Mail (-2 to accuracy) [16,+8] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid
    , electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord in a part of the Dead
    Marshes.
i) a Dwarven Metal Brigandine Armour of Resist Cold (-3) [19,+22] (+1)
    It increases your strength, constitution and infravision by 1.
    It sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder in a part of the
    Dead Marshes.
j) a Magical Battle Robe of Permanence [2,+25]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining, acid, electricity, fire, cold and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal in a part of the Dead
    Marshes.
k) an Elven Jedi Master Robe [6,+20] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold, light, dark, confusion and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal in a part of the Dead
    Marshes.
l) an Ethereal Mouse Fur [1,+31]
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal in a part of the Dead
    Marshes.
m) a Chargeable Wolf Pelt [1,+17] {100% off}
    It can be upgraded with gold  
    You stole it from the Black Market.
n) a Golden Crown of the Magi [0,+4] (+3)
    It can be used to store a spell.  
    It increases your intelligence by 3.  It sustains your intelligence.  
    It provides resistance to life draining, acid, electricity, fire, cold
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ungoliant, the Unlight in a part of the
    Dead Marshes.
o) a Handclaw (+6,+6) [3,+0]
p) The Broad Axe of Ciredhri (2d6) (+19,+8)
    It can be wielded two-handed.  It drains life from your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak in a part of the Dead Marshes.
q) The Broken Dagger 'Mandor' (1d1) (-4,-7) (+3 attacks)
    It 
    increases your strength and attack speed by 3.  It does extra damage 
    from acid and frost.  It produces chaotic effects.  It is especially
    deadly against orcs.  It is a great bane of Maiar.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling in a part of
    the Dead Marshes.
r) a Flamberge (*Defender*) (3d7) (-6,+3) [+14] (+4 to stealth)
    It must be wielded two-handed.  It increases your 
    wisdom, dexterity, constitution and stealth by 4.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, electricity, fire, cold and poison.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Combat-Echizen "Because it's time" in a
    part of the Dead Marshes.
s) The Stiletto of Emengwair (2d3) (+5,+3) (+1 to speed)
    It is easy to throw. It increases your wisdom
     and speed by 1.  It does extra damage from electricity.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    orcs.  It is a great bane of Maiar.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak in a part of the Dead Marshes.
t) a Club of *Slay Giant* (3d2) (+15,+15) (+2)
    It 
    increases your strength by 2.  It is especially deadly against giants.
    It sustains your strength.  It provides resistance to shards.  It
    allows you to sense the presence of giants.  
    You found it in the remains of a Great Worm of Thunder in a part of the
    Dead Marshes.
u) a Short Willow Bow of Power (x2) (+13,+28) (+1)
v) a Mithril Boomerang of the Maiar (4d5) (+9,+13) [+1]
    It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of trolls and giants.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Jehrak in a part of the Dead Marshes.


  [The Museum Inventory - Bree ]

a) a Heavy Magic Crossbow of the Haradrim (x6) (+13,+19)(40%)
    It
    increases your mana capacity by 40%.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of a Bronze Thunderlord in the town of
    Hobbiton .
b) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .


  [The Museum Inventory - Gondolin ]

a) an Ancient green dragon corpse
    
b) a War troll corpse
    


  [The Museum Inventory - Osgiliath ]

a) The Club 'Varnie' (3d2) (-12,-3) (-5) {cursed}
    
    It decreases your ability to tunnel by 5.  It poisons your foes.  It
    can cause earthquakes.  It fights against evil with holy fury.  It 
    drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath in a part of the Dead
    Marshes.
b) Caldarm the Third's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Caldarm the Third in a part of the Dead
    Marshes.



Posted on 9.2.2007 06:10

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22. on the Ladder (of 12064)
22. on the FuryBand Ladder (of 151)
Third best for this player (out of 174)

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On 9.2.2007 06:10 kuiperbelt21692@yahoo.com wrote:
Ok, I have a lot of explaining to do here. First of all, it did not take long to reach level 75. I spent most of the time in the deep water with the krakens or the Dead Marshes with out of depth monsters. I was doing well for the most part. I got up to level 38 with little trouble. And then, I bumped into Benedict, the Ideal Warrior and I killed him in a few hits. Ater that, boom! I went up to level 75 instantly! After that, I started wiping out high level monsters and uniques left and right, like Combat-Echizen, Wahha-Man the Golden, "Seething Nuclear Chaos," etc.. But for me, this is incredibly fun seriously. At times, I've gotten so powerful that I have done 4000 damage per round. This is truly awesome!

Unfortunately, the fun didn't last too long after getting killed by the Great Wyrm of Power in the Dead Masrshes. Just before this, Igneborg (a friendly monster) was blasting monsters eveyrwhere. And I felt the items lying around were going to be unforeseen artifacts. So, I couldn't resist. And then, low and behold, the Great Wyrm of Power was in the way, and because I chose not to go away, I got killed by it big time. I shouldn't have let that heppen.

I hope you enjoyed this story. At least, I did. Maybe I'll have better luck next time.

On 9.2.2007 17:50 OmniNegro@hotmail.com wrote:
Remember that artifacts CAN be dropped more than once each.

I learned that trying a lost soul.

Nice char. too bad that the GWoP killed you.

You have four lacking resistances. You also seem to be slow as hell. A ring of speed +10 would have really saved you in many cases.

That chargeable armor in your Bree home would have gotten you every resistance for about 50k.

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