The Angband Ladder: Psi Lencer, High-Elf Necromancer by Psi

  [FAangband 0.2.2 Character Dump]

 Name    : Psi Lencer      Age                 587   STR      18/71          
 Sex     : Male            Height               80   INT     18/132          
 Race    : High-Elf        Weight              175   WIS         15          
 Class   : Necromancer     Social Class         61   DEX     18/114          
                                                     CON     18/100          
                                                     CHR     18/113          

 Max Hit Points      347   Level                37   Max SP (Mana)       182
 Cur Hit Points      -12   Experience       598038   Cur SP (Mana)       176
                           Max Exp          598038
        (Fighting)         Exp to Adv.      640000          (Shooting)    
 Blows/Round           5   Gold             267969   Shots/Round         0.0
 + to Skill           24                             + to Skill           16
 Deadliness (%)       78   Base AC/+ To AC  18/ 62   Deadliness (%)       57

                            (Character Abilities)
 Fighting    : Good        Stealth     : Superb      Disarming   : Very Good
 Bows/Throw  : Very Good   Perception  : Good        Magic Device: Superb   
 Saving Throw: Excellent   Searching   : Good        Infra-Vision: 20 feet

                            (Character Background)
          You are one of several children of a Warrior.  You have
          light grey eyes, straight black hair, and a fair

  [Recent locations]

Current Location : Nargothrond Level 46
Previous Location: Nargothrond Level 45
Recall Point 1   : Ephel Brandir Level 0
Recall Point 2   : Amon Rudh Level 30
Recall Point 3   : Nargothrond Level 45

  [Resistances and Powers]

      abcdefghijkl@       abcdefghijkl@
 Acid:+.......+.... Blind:.........+...
 Elec:+.......+.... Confu:.............
 Fire:+.......+.... Sound:.............
 Cold:+.......+.... Shard:.............
 Pois:..+...+...... Nexus:.............
 Fear:............. Nethr:......+......
 Lite:............+ Chaos:......++.....
 Dark:............+ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. M-Mas:.............
Feath:+............ Stea.:+......+.....
PLite:............. Sear.:.........+...
Regen:+............ Infra:.............
Telep:............. Tunn.:.............
Invis:+........+..+ Speed:...+.......+.
FrAct:+............ Might:.............
HLife:............. Shots:.............

  [Specialty Abilities]

Heighten Magic 

  [Last Messages]

> You detect doors.
> You detect stairs.
> The wall turns into mud.
> You see a Mithril Ring of Deadliness.
> You have picked the lock.
> You activate it...
> The lantern wells with clear light...
> You are surrounded by a white light.
> You see Partial Plate Armour [22].
> On the ground: Partial Plate Armour (-3) [22,+4]. 
> The Sky Drake breathes lightning.
> The Sky Drake claws you. <3x>
> The Sky Drake bites you.
> You are struck by electricity!
> You die.

  [Character Equipment]

a) a Well-balanced Dagger of Doriath (1d4) (+8,+7) [+2] (+2 to stealth) {25%
c) a Topaz Ring of Poison Resistance
d) an Adamantite Ring of Warfare (+7,+7) (+4 to speed)
e) an Amber Amulet of Intelligence (+3)
f) The Lamp of Gwindor (charging)
g) The Hard Leather Armour of Himring [6,+15]
h) The Cloak 'Colannon' [1,+15] (+3 to stealth)
i) a Small Metal Shield of Resistance [5,+10]
j) an Iron Helm of Seeing [5,+8] (+3 to searching)
l) a Pair of Leather Sandals of Speed [1,+5] (+5)

  [Character Inventory]

a) 2 Tomes of Necromancy [Beginner's Curses] {!d!k!v@m1}
b) 2 Tomes of Necromancy [Dark Initiation] {!d!k!v@m2}
c) 2 Tomes of Necromancy [Blood Novitiate] {!d!k!v@m3}
d) a Tome of Necromancy [Frightful Realms] {!d!k!v@m4}
e) 12 Wrinkled Mushrooms of Cure Confusion
f) 11 Rations of Food
g) 6 Chartreuse Potions of Cure Critical Wounds
h) 3 Smoky Potions of Healing
i) 2 Lavender Potions of Enlightenment
j) 5 Scrolls titled "dok wedx gan" of Phase Door
k) 6 Scrolls titled "bin an fucomp" of Teleport Level
l) 4 Scrolls titled "ta denviv" of Word of Recall {50% off}
m) a Tin-Plated Rod of Sense Surroundings
n) a Nickel Rod of Teleport Away
o) 4 Electrum Wands of Disarming (12 charges)
p) 4 Copper Wands of Stone to Mud (1 charge)
q) a Copper Wand of Stone to Mud (5 charges)
r) a Spruce Staff of Teleportation (4 charges)
s) a Golden Staff of Perception (1 charge)
t) The Staff of Winds (6 charges)
u) a Robe of Resistance [2,+17]

  [Home Inventory]

a) a Sprig of Athelas
b) a Sickly Green Potion of Restore Constitution
c) an Azure Potion of Restore Charisma
d) 7 Scrolls titled "ta denviv" of Word of Recall {50% off}
e) 7 Scrolls titled "aussan paydalf" of *Identify*
f) 3 Gold Wands of Shrapnel (11 charges)
g) a Golden Staff of Perception (13 charges)
h) a Golden Staff of Perception (18 charges)
i) a Laurel Staff of Dungeon Mapping (12 charges)
j) a Hawthorn Staff of Speed (5 charges)
k) The Pearl 'Nimphelos'
l) a Cloak of Protection [1,+14]
m) The Set of Cesti 'Lamargor' [4,+12] (+3)
n) a Pair of Soft Leather Boots of Stability [2,+5]
o) a Long Bow of Extra Might (x5) (+9,+16)

Psi II the High-Elf Necromancer
Began the quest to kill Morgoth on Feb  9 07
|   TURN  |      LOCATION        |LEVEL| EVENT
|       10|        Gondolin Town |  5  | Gained the Unlight specialty.
|     6285|        Gondolin Town |  7  | Killed The Complainer
|    11262|     Sirion Vale  28  | 10  | Reached level 10
|    32801|     Sirion Vale  28  | 15  | Reached level 15
|    75831|       Amon Rudh  15  | 18  | Killed Pongo the Devious
|   120917|       Amon Rudh  17  | 19  | Killed Balcmeg, the Cave Orc
|   136692|       Amon Rudh  17  | 19  | Found The Lamp of Gwindor
|   137981|       Amon Rudh  18  | 20  | Reached level 20
|   166976|       Amon Rudh  18  | 20  | Destroyed Leon Marrick, the Zombie
|   177360|       Amon Rudh  19  | 20  | Destroyed Leon Marrick, the Spirit
|   197439|       Amon Rudh  18  | 20  | Killed Lug, the Hill Orc
|   270768|       Amon Rudh  18  | 22  | Killed The Ickiness
|   350797|       Amon Rudh  17  | 22  | Killed Mughash the Kobold Lord
|   444347|     Sirion Vale  28  | 23  | Killed The Thief of the Mountains
|   546454|     Sirion Vale  28  | 25  | Reached level 25
|   587804|       Amon Rudh  20  | 25  | Killed Boldor, King of the Yeeks
|   613689|       Amon Rudh  20  | 25  | Killed Orcogar, Son of Orcobal
|   699097|       Amon Rudh  21  | 26  | Destroyed Psi V, the Mummy
|   846791|       Amon Rudh  23  | 27  | Killed Ulwarth, son of Ulfang
|   849770|     Sirion Vale  28  | 27  | Killed Ulfast, son of Ulfang
|   851236|     Sirion Vale  28  | 27  | Found The Lead-Filled Mace of Rog
|  1023192|       Amon Rudh  24  | 28  | Killed Othrod, Lord of the Orcs
|  1045824|     Sirion Vale  28  | 28  | Killed Brodda, the Easterling
|  1109053|     Sirion Vale  28  | 29  | Killed Ibun, Son of Mim
|  1191293|       Amon Rudh  28  | 29  | Killed Khim, Son of Mim
|  1246903|     Sirion Vale  32  | 30  | Reached level 30
|  1387782|       Amon Rudh  29  | 31  | Found The Rapier 'Forasgil'
|  1395387|       Amon Rudh  30  | 31  | Killed Mim, Betrayer of Turin
|  1396408|       Amon Rudh  30  | 31  | Gained the Heighten Magic 
|  continued...                  |     |  specialty. 
|  1402805|   Talath Dirnen  20  | 32  | Killed Orfax, Son of Boldor
|  1543769|     Nargothrond  34  | 33  | Killed Ulfang the Black
|  1593939|     Nargothrond  36  | 34  | Destroyed Psi V, the Vampire
|  1621698|     Nargothrond  36  | 34  | Killed Orcobal the Mighty
|  1630773|     Nargothrond  36  | 34  | Destroyed Psi V, the Wight
|  1654988|     Nargothrond  36  | 34  | Destroyed Shifty, the Ghost
|  1689810|     Nargothrond  40  | 34  | Found The Set of Cesti 'Lamargor'
|  1690041|     Nargothrond  40  | 34  | Found The Dagger 'Nimthanc'
|  1690942|     Nargothrond  40  | 35  | Reached level 35
|  1693203|        Gondolin Town | 35  | Reached level 35
|  1706424|     Nargothrond  43  | 35  | Found The Hard Leather Armour of 
|  continued...                  |     |  Himring 
|  1710105|     Nargothrond  43  | 35  | Found The Soft Leather Armour of 
|  continued...                  |     |  Avathar 
|  1712646|     Nargothrond  43  | 35  | Found The Cloak 'Colannon'
|  1724040|     Nargothrond  43  | 35  | Killed The Queen Ant
|  1787994|     Nargothrond  45  | 36  | Found The Dagger 'Narthanc'
|  1788289|     Nargothrond  45  | 36  | Found The Hard Studded Leather of 
|  continued...                  |     |  Vingri 
|  1795669|     Nargothrond  45  | 36  | Found The Pearl 'Nimphelos'
|  1799255|     Nargothrond  45  | 37  | Killed Uldor the Accursed
|  1807871|     Nargothrond  46  | 37  | Killed Kavlax the Many-Headed
|  1810746|     Nargothrond  46  | 37  | Destroyed Shifty, the Phantom
|  1814175|     Nargothrond  46  | 37  | Found The Staff of Winds
|  1814464|     Nargothrond  46  | 37  | Killed by a Sky Drake.
|  1814464|     Nargothrond  46  | 37  | Killed on Feb 15 07.

  [Birth and Cheat Options]

Adult: Use point based character generation      : no  (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Have notes written to a file              : yes (adult_take_notes)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Adult: Write notes file in savefile directory    : no  (adult_notes_save)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 10.2.2007 12:01
Last updated on 16.2.2007 21:47

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7025. on the Ladder (of 15628)
174. on the FAangband Ladder (of 459)
51. for this player (out of 83)


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On 10.2.2007 12:01 wrote:
After a discussion about Dark-Elves, I decided to change tack with this character and go for a stealth elf necro...

He has unlight instead of clarity, which along with bat form enabled him to cross the wilderness to Amon Rudh with relative ease and at a much lower level than my previous chars.

He is using the lamp (as no light area spell) though I am concerned that this will negate a lot of the unlight benefits.

Already had to bypass the Moria special level as I only managed to kill one orc before running out of mana - its a shame when a special level gets generated so early!

I am missing the extra mana and lower spell failure rate from clarity, but am hoping this choice will prove more useful in the long run.

On 10.2.2007 13:02 wrote:
Moria levels are actually not quite like themed levels - you can get several moria levels in one game, but themed levels (like the warlords one) only appear once per game at most.

Using the lamp does negate a lot of the unlight advantage - when I play these, I just don't light areas.

I find necros a struggle until about clev 30, when they become awesomely powerful.

On 10.2.2007 22:08 wrote:
Are you sure about the Moria level? I've never had more than one and it has always had the exact same layout with similar monsters at the same points. Plus it asked if I was sure I wanted to exit as the level would not be generated again...

On 11.2.2007 00:37 wrote:
Just had to skip another themed level too at AR20 - I think it was the WarLords one, but had to leave before I got the feeling. Darn...

On 13.2.2007 13:05 wrote:
OK, I get it now. There are two things - the Mines of Moria themed level (which you've just encountered) and moria levels, which just have ragged shape rooms and lots of orcs, trolls, ogres etc. I have never seen the Mines of Moria when playing, but have had heaps of moria levels.

On 13.2.2007 13:17 wrote:
That's the one! Funny you've never had it. This is my fourth char to make it this far and I've had that level on at least three of them if not all.

Contemplating a third attempt at Mim as there was a WB Dagger of Doriath in the weapon shop to buff up my acid resist. Stealth was heroic even before that, so I'm doing very well at sneaking up and then dispelling everything in sight!

Now at CL30 - will hopefully get a chance to update the dump soon.

On 13.2.2007 13:19 wrote:
Btw just had my first ever Moria level, so I know what you're talking about too now! Previously I'd had cave areas within levels, but this seemed to be the whole level.

On 14.2.2007 03:57 wrote:
Nice work. That bow looks to me like it might be worth using.

On 14.2.2007 10:33 wrote:
Now the fun has really started!

Mim just rolled over this time. I ditched the lamp, quaffed a !oSpeed & !orAcid, found a dark corridor and pelted him to death with mana bolts - no healing required.

Since the dump I have made a start on Nargothrond and had possibly the easiest ride of clearing a level I have ever had. It was another Moria theme level - you don't see one for months and then you get two at once! I didn't wake up a single bad guy until it was too late for them - I could clear anything evil in LoS within about 3-4 turns. Unfortunately I ran out of ID so I set up a macro to destroy anything I was stood on - no artifacts emerged though. How I long for the ID spell...

Stench of Death is a nice spell, though the info is a little confusing (why have hit~ instead of rad?). After empowering it currently does 47+d47 to all life in LoS, attempt to confuse everything in LoS and a 98 damage radius 9 ball of poison... sweet.

I like the fact that all these dispel spells kill off monsters that you can't even see at the time! Consequently I don't think the bow will be of much use as I can't target very well in the dark! While I think about it - if I have a weapon with plite will this spoil unlight for me or do I get a small amount of grace (I seem to remember seeing somewhere that unlight reduces light radius?).

On 14.2.2007 11:46 wrote:
I'm tempted to go home to get my lamp... this wandering around in unilluminated rooms just doesn't feel right and you just don't see the non-evil bad guys (if that makes sense!) coming (I *HATE* all those hounds!). With telepathy or some better detection spells (particularly for monsters/objects) it would be a bit better.

One more question on unlight... if I've quaffed a potion of enlightenment does that count as a lit square?

On 14.2.2007 12:35 wrote:
That sounds exactly like my moria level experience - literally too much loot. The Stench of Death info should say rad, dunno why it doesn't. Also, try it on the Queen Ant when you meet her - it is just _ideal_. Plite - I think Unlight just kills the light and it has no effect - the Unlight bonuses are only cancelled if you wield a light in the light slot. And I _think_ emlightenment doesn't count as lighting the square, but I'm not sure.

On 14.2.2007 15:30 wrote:
Just had to TL out of the Dire Wolves level and spawned in a series of rooms full of assorted hounds - talk about out of the frying pan and into the fire! I had to TL again but not before a kindly nexus hound swapped my CHR and CON for a cool 70HP gain!

On 15.2.2007 10:26 wrote:
Had to pass up the elements speical level now - they are all coming to soon for my character, who just hasn't got the mana reserves for them (and no !oRM yet).

Artifacts have been thin on the ground so far, but have just found a nice pair of cesti - +3 to Magical devices, rFire, rAcid and Hold Life - shame the weight costs me 25MP else I would wear them...

On 15.2.2007 10:32 wrote:
Meant to say that I passed up the special level almost straight away because my _oTeleport got burnt up by the first monster I met. Once I was surrounded and my mana nearly exhausted I cast TL, the plan being to recall and purchase teleport. However I now find myself on a superb level - this is just too tempting... wish me luck!

On 15.2.2007 11:30 wrote:
Glad I stayed! The level yielded Himring, Collanon and... a ring of warfare.

On 15.2.2007 12:41 wrote:
Hmf. Never seen one of those, either.

On 15.2.2007 21:04 wrote:
Swapped stealth boots for speed boots... the RNG is finally starting to smile on me!

On 15.2.2007 21:15 wrote:
I'm starting to feel sorry for Glaurung already...

On 16.2.2007 09:21 wrote:
Well that's the last time I make such an ill-advised comment... smiling on me indeed - more like rubbing his hands in gleeful anticipation!

Just a few steps further into the vault from where I took the dump, my adventure was cut short. As far as I was aware with my limited detect evil spell there was just a couple of skeletons left in two siderooms. I walked out of the room I was in and there next to me was a SKY DRAKE - what on earth was that doing there at this level?!!! Not sure what their native depth is, but that was seriously unfair (especially as I can't detect them!). It breathed... 347HP down to 34HP - that was close I thought... oh... it's a double move... the sky drake claws you. You die.

On 16.2.2007 12:36 wrote:
OW. Native to 70, so 34 levels out of depth; max ood for greater vaults is 40. So technically legal, but unlucky.

If it's any consolation, I've got through 3 Grey-Elf Paladins, half a dozen Dark-Elf Rogues and an Easterling Assassin in the last couple of days. And one of the rogues died from teleporting into a tree...

On 16.2.2007 12:45 wrote:
I was at DL46 so it was actually only 24 level ood then... still painful though.

Necros are great but really struggle on the detection side - if only druadan had a bit more int...

On 17.2.2007 09:54 wrote:
Actually max ood is 30 levels, so that was officially unlucky...

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