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The Angband Ladder: Esferin, Giant no-class by <u.scheckenhofer@gmx.de>

                 [Sangband 0.9.9, beta 20d Character Dump]

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You were rolled up 100974 times before being accepted.
        Esferin          Age    :             27  STR!  18/190
  "Divine Artificer"     Height :    8 ft, 11 in  INT!  18/130
                         Weight :         498 lb  WIS!  18/170
Gender : Male                                     DEX!  18/190
Race   : Giant                  Slayer of         CON!  18/***
Realm  : Nature Magic       Morgoth, Lord of      CHR!  18/130
                                Darkness
Max Hitpoints      1084  Power               100  Max Mana          152
Cur Hitpoints       805  Score              4559  Cur Mana            3

       (Melee)           Unspent Exp     2031027         (Missile)
Blows per round       2  Gold             455506  Shots per round   1.5
Average Damage      109                           + to Skill         20
     (Wrestling)         Max Depth       Lev 100  Deadliness (%)    122

                          (Character Abilities)
Melee     : Legendary  Saving Throw: Legendary  Magic Device: Superb
Shooting  : Excellent  Stealth     : Very Good  Dodging     : Heroic
Throwing  : Legendary  Perception  : Awful      Fame        : Immortal
Digging   : Legendary  Disarming   : Poor       Infra-Vision: 20 feet

   Speed       : +39  // Cheetah form + hasted
   Armour      : 243
   Kills       : 8237
   Time Elapsed: 15 days, 9 hours, 19 minutes   (1538869 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.3....32.....        STR! 18/100 ..4......s..5 18/190
Invis:......3......        INT! 18/100 .1......2s... 18/130
Aware:.............        WIS! 18/100 ......3..4... 18/170
Disar:.............        DEX! 18/100 ..4......4..1 18/190
Devic:............4        CON! 18/100 .34.2....1..2 18/***
Speed:..6*.....4.56        CHR! 18/100 .........4..1 18/130

      abcdefghijkl@                           abcdefghijkl@
Infra:............2                     NFuel:.....+.......
Tunnl:............9                     Steal:.............
Save :.....2.......                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....3.......                     Aggra:.............
                                        Drain:.........+...

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+..+... Light:........+.... Food :......+.+.+..
Elec :......+.+++.. Dark :......+..++.. Feath:.+...........
Fire :.+..+.+.++... Sound:......+.....+ Shine:.............
Cold :......+..++.. Shard:........++... Regen:........+..+.
Pois :...........+. Nexus:.........++.. ESP  :.......+.....
Fear :......+...+.. Nethr:........+.... SeeIn:.....++.+....
Blind:......+...... Chaos:.......+..... FrAct:............+
Confu:......+.....+ Disen:..........+.. HLife:.....+.......


  [Last Messages]

You miss Morgoth, Lord of Darkness.
You slam Morgoth, Lord of Darkness.
You have slain Morgoth, Lord of Darkness!
A magical staircase appears...
On the ground: the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}.
You drop a Staff of Healing (0 charges) (s).
You have no more Staffs of Healing (0 charges) (s).
You do not have enough mana to use this technique.
Attempt it anyway?  
You drop a Mighty Hammer (9d9) {unknown} (t).
You have no more Mighty Hammers (9d9) {unknown} (t).
Cancelled.


  [Skills]

Throwing          : 100%
Wrestling         : 100%
Spellcasting      : 100%
Magical Power     : 100%
Holy Alliance     :  78%
Nature Lore       : 100%
Magical Device    : 100%
Dodging           : 100%
Spell Resistance  : 100%
Armor Forging     : 100%    // extremly powerfull
Magical Infusion  : 100%



  [Quests]

             You have slain Morgoth, Lord of Darkness!            

Defeated 7 piles of Creeping copper coins on level 3
Defeated 8 Dark elves on level 5
Defeated 12 Giant gold dragon flies on level 8
Defeated 10 Water spirits on level 11
Defeated 14 Crypt creeps on level 14
Defeated 10 Young black dragons on level 17
Defeated 15 Disenchanter bats on level 19
Defeated 10 Stone giants on level 22
Defeated 17 Iron golems on level 24
Defeated 15 Gorgimeras on level 26
Defeated 22 Algroths on level 28
Defeated 15 Basilisks on level 31
Defeated 16 Grey wraiths on level 34
Defeated 17 Fire elementals on level 36
Defeated 21 Water trolls on level 38
Defeated 16 Acidic cytoplasms on level 41
Defeated 13 Black wraiths on level 44
Defeated 18 Enchantresses on level 46
Defeated 25 Ancient green dragons on level 49
Defeated 19 Nalfeshnee on level 52
Defeated 21 Necromancers on level 55
Defeated 14 Patriarches on level 57
Defeated 18 Dracoliches on level 59
Defeated 46 Chaos hounds on level 61
Defeated 23 Solars on level 64
Defeated 20 Eye drujs on level 67
Defeated 16 Great wyrms of Law on level 69
Defeated 22 Black reavers on level 71
Defeated 28 Great wyrms of Balance on level 74
Defeated 29 Grand master mystics on level 77
Defeated 32 Mimics (large jeweled chest) on level 79


  [Character Equipment]

the Long Bow 'Azriel's Own' (x3) (+20,+18) (+3, +1) (charging) {Scatha}
     Activates for an unusually accurate shot every 10-20 turns.  [0% fail]
     +3 CON, Stealth; +1 INT, Shots.  Sustain INT.
     Resist Fire.  Feather Falling.
the Ring of Tulkas (+4, +6) (charging)
     Activates for haste self (duration 1-20 extra turns) every 150-300 turns. 
[0% fail]
     +6 Speed; +4 STR, DEX, CON.
a Ring of Speed (+10)
     +10 Speed.
the Amulet of Carlammas (+2) (charging) {Harowen}
     Activates for banishment and protection from evil (duration 50-100) every
225-450 turns.  [0% fail]
     +2 CON.  Resist Fire.
the Arkenstone of Thrain (lit) [3] (+2 to saving throw (x5)) (charging)
     Activates for clairvoyance every 120-240 turns.  [0% fail]
     +10 Save.  See Invisible; Hold Life.
     Permanent Light (radius 3)
Mithril Plate Armour (adamant) (-1) [35,+17] (+3 to invisibility) (charg
     Activates for teleport (30) every 5-10 turns.  [0% fail]
     +3 WIS, Stealth, Invisibility.  Sustain WIS.
     Resist Acid, Lightning, Fire, Cold, Dark, Sound, Fear, Blindness,
     Confusion.  Slow Digestion; See Invisible.
an Ethereal Cloak of Aman [0,+25] (+2 to stealth) {Scatha}
     +2 Stealth.  Resist Chaos.  ESP.
a Shield of Deflection (mithril) [14,+23] (+2)
     +2 INT.
     Resist Lightning, Fire, Light, Shards, Nether.
     Slow Digestion; Regeneration; See Invisible.
a Dragon Helm (adamant) [8,+12] (+4, +1)
     +4 WIS, DEX, CHR, Speed; +1 CON.
     Sustain STR, INT, CHR.
     Resist Acid, Lightning, Fire, Cold, Dark, Shards, Nexus.
     Drains Exp.
a Set of Cesti (adamant) [4,+16] (charging)
     Activates for cold bolt (damage 29d8) every 7-14 turns.  [0% fail]
     Resist Lightning, Cold, Dark, Nexus, Disenchantment, Fear.
     Slow Digestion.
a Pair of Dwarven Boots (adamant) [5,+10] (+5 to speed)
     +5 Speed.  Resist Poison.  Regeneration.
a Pouch (holding 549 essences of 15 types)
8 Fellblades of Flame (2d5) (+21,+21) {The Tarrasque}
     Permanent Light (radius 1)
the Spear of Orome (2d6) (+15,+15) (+4) (charging) {=g @v}
     Activates for stone to mud (damage 50-100) every 5 turns.  [0% fail]
     +4 WIS, Infravision.  Slay Evil, Giant.  Brand Fire.
     Throwing Weapon.  Resist Fire.
     Feather Falling; See Invisible; Blessed Blade.
     Permanent Light (radius 1)
the Throwing Hammer 'Mjollnir' (2d7) (+9,+24) (+3) {=g @v}
     +3 STR, DEX, CON.  Slay Evil, Giant.
     Brand Lightning.  Well-Balanced.  Immunity to Lightning.
9 Well-balanced Throwing Hammers of Heroism (2d4) (+16,+18) (+2) {Akhora
     Activates for heroism (15-30 turns) every 50-100 turns.  [0% fail]
     +2 STR.  Well-Balanced.  Resist Fear.
8 Well-balanced Throwing Hammers of Slay Evil (2d4) (+10,+15)
     Slay Evil.
// I had a nice randart throwing axe of returning, but had to abandon it on Lvl
98 where some breeding Unmakers
// got out of control ( me having left the scrolls of genocide at home)



  [Character Inventory]

2 Stones of Nature [Call of the Wild]
2 Stones of Nature [Communion with Nature]
2 Stones of Nature [Book of Combat]
3 Stones of Nature [Druidic Transformations] {Tom}
3 Stones of Nature [Weather Mastery]
6 Stones of Nature [Primal Forces]
2 Stones of Nature [Spirit of Yavanna]   
                                         
5 Potions of *Healing*
2 Potions of Life                        // I started out with 8 !Healing, 20
!*Healing*, and 3 !Life (+ Spells)
2 Scrolls of Teleport Level
3 Scrolls of Genocide
3 Scrolls of Forests
3 Rods of Recall {!z}
a Rod of Healing (charging)
3 Rods of Teleport Away
3 Rods of Disarming (2 charging)
15 Wands of Doomblasts (72 charges) {Muar}      // just in case I couldn't take
Morgoth in melee
a Staff of Teleportation (5 charges)
     Unusually durable
the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     +125 all stats; +125 Infravision.   Cursed.
an empty Bottle (Diamond)
     Does 5d8 thrown damage;  Unusually durable


  [Home Inventory]

18 Stones of Nature [Druidic Transformations] {Tom}
10 Stones of Nature [Weather Mastery]
8 Stones of Nature [Primal Forces]
10 Sprigs of Athelas
5 Potions of Death {!q, cursed}              // tried whether those are worth
collecting, but the "cursed" flag makes
     Does 13d49 thrown damage                // throwing them awfully
inaccurate
6 Potions of Restore Experience {25% off}
8 Scrolls of *Identify* {25% off}
2 Scrolls of *Remove Curse*
a Wand of Annihilation (4 charges)
a Staff of Banish Evil (9 charges)
     Unusually durable
a Staff of Doomspells (4 charges)
     Unusually durable
a Ring of Holiness {Castamir}
     Activates for blessing (duration 1-24 extra turns) every 60-120 turns.  [8%
fail]
     Sustain STR, WIS, CON.  Resist Light.
the Star of Elendil (lit) [3] (+2 to saving throw (x5)) {Thuringwethil}
     Activates for magic mapping every 30-60 turns.  [0% fail]
     +10 Save.  See Invisible.  Permanent Light (radius 3)
the Palantir of Westernesse (lit) [2] (+2, -5) (charging)
     Activates for full clairvoyance - at grave risk - every 175-350 turns.  [0%
fail]
     +2 INT, WIS, Awareness; -5 Stealth.  Resist Blindness.
     ESP; See Invisible; Drains Exp.
     Does 10d10 thrown damage;  Permanent Light (radius 2)
Mithril Plate Armour (mithril) (-1) [35,+20] (+1 to stealth)
     +1 Stealth.  Sustain DEX.
     Resist Acid, Fire, Cold, Poison, Light, Shards, Confusion.
     See Invisible; Hold Life.
Mithril Plate Armour (adamant) (-1) [35,+22] (+2)       // a bit silly that
"mithril plate armour" can be made of every kind of ore
     +2 CHR.
     Resist Acid, Fire, Light, Dark, Sound, Fear, Blindness, Confusion.
     Slow Digestion; See Invisible; Aggravates.
the Soft Leather Armour 'Agothrech' [4,+18] (+3, +1)
     Activates for restore skills every 650 turns.  [0% fail]
     +3 STR, DEX; +1 INT.  Sustain CON.
     Resist Fire, Dark, Shards, Nether, Chaos, Blindness.
     Permanent Light; Hold Life; Aggravates.
a Shield of Deflection (adamant) [14,+20] (+3)
     +3 STR, DEX, CON, CHR.  Sustain WIS, DEX.
     Resist Acid, Lightning, Cold, Nexus, Nether.
     Permanent Light (radius 1)
a Dragon Helm (adamant) [8,+15] (+5, +2)
     +10 Device; +5 INT; +2 WIS.  Sustain all stats.
     Resist Acid, Lightning, Fire, Cold, Sound, Shards, Blindness.
     See Invisible; Free Action; Hold Life; Aggravates.
3 chunks of Mithril
     Does 4d18 thrown damage




Posted on 16.2.2007 18:47

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On 16.2.2007 18:47 u.scheckenhofer@gmx.de wrote:
My first winner !

Armour forging is really powerfull in Sangband, from the mid-game on I didn't wear artifact armour any more.

I finally beat Morgoth in melee, and with Speed 36, all resists covered, and enough healing never was in real danger there.

I did some fixing to the quest code, which IMO is utterly broken in so far as the code that sets the level for the quest monster (in inn_purchase(int) ) never looks at the quest difficulty (easy, med, hard), but only depends on player level and depth. The difficulty *is* checked when giving the quest reward, so the only effect of an easy quest is that you get a worse reward for the same (rather high) difficulty.
I changed it that "easy" adds 2-3, "medium" 4-6, and "hard" 8-10 levels to the monster's level (+ 0-3 levels for player level and 0-3 levels for max depth).

On 16.2.2007 23:37 jmiddendorf@hmc.edu wrote:
Congratulations!

There are certainly some balance issues with Sangband, including the cost of forging and magic devices. Also, the cost to advance "lower" level skills is too low (IMO). And of course the fact that there is unlimited advancement (though you didn't make use of that).

If you are interested, check out the (unofficial) changes at www.cs.hmc.edu/~jmiddend/sangband

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